Giant Slug
Huge Vermin
Hit Dice: 12d8+48 (102 hp)
Initiative: -2 (Dex)
Speed: 20 ft, Climb 20 ft, Burrow 10 ft
AC: 11 (-2 size, -2 Dex, +5 natural)
Attacks: Bite +15 melee
Damage: Bite 2d8+12
Face/Reach: 10 ft. by 20 ft. /10 ft.
Special Attacks: Acid spit
Special Qualities: Immune to blunt weapons, Immune to critical hits, vermin
Saves: Fort +12, Ref + 1, Will +3
Abilities: Str 26, Dex 6, Con 19, Int -, Wis 11, Cha 2
Skills: Listen +5, Spot +5
Climate/Terrain: Warm marsh and underground
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 13-16 HD (Huge)
                       17-32 HD (Gargantuan)

Giant slugs are huge omnivorous mutations of normal garden slugs.  They are identical in appearance to normal slugs other than their size (25 feet long or more).

Combat
Giant slugs usually soften up an opponent with some acid spittle before mauling the creature with its powerful jaws.
     
Acid Spit (Ex): Every round a giant slug can release a glob of acid that does 6d8 damage (or 6 points of splash damage) if a ranged touch is made (+5 ranged touch).  The acid globule has a range of 100 feet with no range increment.  Giant slugs are immune to their own acid.
     
Immunities (Ex): A giant slug takes no damage from blunt weapons or critical hits due to its rubbery hide and lack of discernable organs.
     
Vermin: The giant slug is immune to all mind-influencing effects (charms, compulsions, phantasms, patterns and morale effects).

GM�s Commentary:
The giant slug is one of those monsters I always wanted to use in 2nd edition and it seemed a shame that it wasn�t converted over.  There should be more giant animals to terrorize adventurers.
Hosted by www.Geocities.ws

1