Electric Catfish, Giant
Small Magical Beast (Aquatic)
Hit Dice: 2d10+2 (13 hp)
Initiative: +2 (Dex)
Speed: Swim 20 ft
AC: 15 (+1 size, +2 Dex, +2 natural)
Attacks: Bite +5 melee
Damage: Bite 1d4
Face/Reach: 5 ft. by 5 ft. /5 ft.
Special Attacks: Electric discharge, electricity immunity
Special Qualities: Scent
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 10, Dex 14, Con 13, Int 3, Wis 13, Cha 6
Skills: Hide +9, Listen +3, Spot +3
Feats: Weapon Finesse (bite)
Climate/Terrain: Any aquatic
Organization: Solitary, bunch (2-5), swarm (6-15)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Medium-size)
                       5-6 HD (Large)

Electric catfish are similar to electric eels and dwell in the waters of the Nile.  Of course the giant version is a bit more of a hazard.

Combat
Giant electric catfish start combat with a powerful electric shock.  Unless they clearly have the advantage at this point they will flee and look for weaker prey.
     
Electric Discharge (Su): Once an hour a giant electric catfish can release a burst of electricity 15 feet in diameter (water only) that does 3d8 damage (Fort save DC 12 for half).

GM�s Commentary:
The giant electric catfish was inspired by some information I dug up for my friend Mike�s D&D game (set along a fantasy Nile).  The party hasn�t run into any electric catfish (yet), but this might change this.
        That bit of background aside, I�m a bit saddened that the critter became a magical beast.  I can�t justify making its attack (which is fairly strong for a low end monster) extraordinary.  It has to be magical in my mind. Oh well at least it boosts the hit points.
I encourage DMs to raise to raise the CR a bit when using Large catfish and give it a swallow whole ability.
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