| Dire Vulture Large Animal Hit Dice: 4d8+4 (22 hp) Initiative: +2 (Dex) Speed: 10 ft, Fly 50 ft (average) AC: 15 (-1 size, +2 Dex, +4 natural) Attacks: Bite +5 melee Damage: Bite 1d6+4 Face/Reach: 10 ft by 5 ft/5 ft Special Attacks: Disease Special Qualities: Scent Saves: Fort +5, Ref +7, Will +5 Abilities: Str 17, Dex 15, Con 12, Int 2, Wis 13, Cha 6 Skills: Listen +8, Spot+8 Climate/Terrain: Temperate/warm desert, hills, or plains Organization: Solitary, pair, or gang (3-12) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: 5-8 HD (Large) 9-12 HD (Huge) These loathsome scavengers have wingspans of 8 to 9 feet. Often bloated with carrion they often don�t wait for creatures to die. Combat Though typically scavengers, dire vultures are eager to bite to protect their food or kill a weak opponent. Disease (Ex): Filth fever-bite, Fortitude save (DC 12), incubation period 1d3 days; damage 1d3 temporary Dexterity and 1d3 temporary Constitution. |