| Dinosaurs (Part IV) |
| Stegosaurus Huge Beast Hit Dice: 18d10+90 (189 hp) Initiative: +0 Speed: 30 ft AC: 21 (-2 size, +1 Dex, +12 natural) Attacks: Spikes +19 melee Damage: Spikes 2d8+12 Face/Reach: 10 ft by 20-ft/10 ft Special Qualities: Scent Saves: Fort +16, Ref +12, Will +8 Abilities: Str 26, Dex 13, Con 20, Int 1, Wis 15, Cha 6 Skills: Listen +10, Spot+10 Climate/Terrain: Temperate/warm forest and plains Organization: Solitary or pair Challenge Rating: 8 Treasure: None Alignment: Always neutral Advancement: 19-36 (Huge) 37-54 (Gargantuan) One of the oddest dinosaurs, this creature sports a row of alternating bony plates and a spiked tail. These herbivores spend most of their time browsing on low-lying shrubs and bushes. When danger threatened it was their spiked tail that protected them, their plates where too high on their body to protect them and instead were used to regulate the creatures temperature. Stegosauri often reach lengths of 25 feet. Combat Stegosaurus uses its viscous spiked tail when threatened, smacking away at the perceived threat. |