| Vehicle Feats | ||||
| With the recent article in Dragon, the world of vehicle related adventures has been facilitated. Now some feats related to these contraptions seem in order. Personal Control [general] You are able to use your reactions to better protect your vessel. Prerequisite: Vehicular Combat, Profession (driving, air pilot, or sailor) 8 ranks, must be piloting the vehicle Benefits: You are able to treat your vehicle as an attended object and thus use your saving throws to protect it. You can only use your base saving throws and Reflex saves suffer a �5 penalty. Normal: Vehicles are treated as unattended objects. Vehicular Combat [general] You are skilled in the art of defensive driving. Prerequisite: Profession (driving, air pilot, or sailor) 4 ranks, must be piloting the vehicle Benefits: Once per round when your vehicle is hit in combat you may make an appropriate Profession skill check to negate the hit with a penalty equal to your vehicles size modifier. The hit is negated if your skill check is greater than the attack roll. Siege Engineer [general] Your skill allows you to make better shots with siege weapons. Prerequisite: Profession (siege engineer) 4 ranks Benefits: With a successful skill check you are able to add a +1 attack bonus to your siege weapon attack roll for every 5 points your skill check exceeds 10 up to your base attack bonus. Normal: Siege weapons gain no bonus to attack rolls. |
||||