Foul Weapon
A foul weapon causes disease with every strike.  A Fortitude save (DC 15) must be made or the victim becomes infected with blinding sickness, cackle fever, filth fever, mind fire, red ache, the shakes, or slimy doom (disease chosen when the weapon is created). There is no incubation time and the victim suffers ability loss.  Regardless of saving throw, the creature struck is immune to that weapon�s foulness for 1 day.

    Caster Level: 10th; Prerequisites: Craft Arms and Armor, contagion; Market Price: +1 bonus.
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