| Physical Adept Powers | ||||
|---|---|---|---|---|
| Name | Cost | Notes | ||
| Missile Mastery | 1.0000 | mits.150:Masy use as throwing weapons such normally harmless items such as pens, credsticks and IDcards become deadly weapons in the adepts hands . . . | ||
| Astral Perception | 2.0000 | sr3.168:You have the ability to see and reach into the astral plane via astral perception. | ||
| Delay Damage 2 | 2.0000 | mits.149:An adept with the silent form of this power merely needs to bump into, brush against, or otherwise touch the target unobtrusively. | ||
| Resilience | 0.2500 | sta2.67:The adept can stabilize Deadly Wounds and can minimize effects of extreme wounds such as loosing limbs. | ||
| Penetrating Strike Level 1 | 0.7500 | sta2.67:An adept can bypass a target's impact armor. Cannot be used with Distance Strike. | ||
| Animal Empathy | 0.2500 | sta2.64:1 die per level for attempts to threaten, calm or frighten an animal | ||
| Linguistics | 0.2500 | sta2.66:The adept can learn language skill at no Karma cost. | ||
| Rapid Healing | 0.5000 | sr3.170: | ||
| Imp. Phys. Attr.(STR)>RACMOD | 1.0000 | sr3.169:With this power you can improve a physical attribute beyond the Racial Modified limit. Each level of the power increases the attribute by 1. | ||