| Mage Info | |||
|---|---|---|---|
| Base: 8 Init:3 Gaesa: 0 Spent: 0 Total= 11 | |||
Can use Sorcery and Conjuring skills, access the astral plane, and use foci. Plus the benefits and disadvantages of their totem/tradition. ENV: On or near water DESC: Otter is playful and mischievous. She knows her territory well, all its secret places for fishing and hiding. Otter is clever and can outwit bigger creatures. At home on land or in the water, she watches everything with a careful eye. Otter is a prankster with a strange sense of humor. Otter shamans are always full of nervous energy and have difficulty sitting still for long periods of time. ADVAN: +2 dice for illusion spells, +2 dice for river or sea spirits (shaman's choice) DISADVAN: -1 die for combat spells Path of the Righ-Can use Sorcery and Conjuring skills, access the astral plane, and use foci. Plus the benefits and disadvantages of their totem/tradition. DESC: The Path of Kings can only be walked by the most enlightened of elves. This is only available to NPCS, and even then is rare. A Righ follower has achieved the ultimate in spiritual and magical attainment. ADVAN: +4 die for all spells, +1 die for dispelling, and +1 die for all spells in the province of Meath. Righ followers can summon all spirits (incl. elementals, nature spirits, and spirits of the elements) | |||