skills
There are really just a few basic skills associated with painting miniatures. They all revolve around the fact that you are trying to make something very small look as if it is very big. This means that you are trying to "trick" the eye. The miniature can be said to have "high" areas and "low" areas. That means that some surface areas that are toward the outside (i.e. chest, back, top of head etc.) are considered high areas. While some are deeper into the miniature's "personal space" (i.e. armpits, neck, folds of cloth garments, crotch etc.) and are considered "low areas". To trick the eye we must make the high areas a lighter shade of the background color and the low areas a darker shade of the background color. Observe the picture of the dragon. You see how the paint used on the high parts of the wing and body has been lightened with white. and the low areas like the folds of the wing are painted with a deeper, darker green. So how's it done?

Drybrushing

The first tool in the miniature painters toolbox of skills is drybrushing. The name should give you an indication of what we're talking about here. It is also important to emphasize here the importance of the paint to this technique. Acrylic water based paint works the best.
A base color is painted over the area in question then a lighter shade of the same color is mixed (usually by adding white or yellow to the base color). The painter then dips the brush in the new color and tries to wipe almost all of the paint off. This means that the paint dries or partially dries on the brush. The "almost" dry brush is then stroked over the miniature so that only the high points are touched. This technique is very tricky to master. You may have noticed that their are a good many variables in the method. How much paint on the brush?  How thick should the paint be? How dry should the brush be? When should I use white to lighten the color and when should I use yellow? Experience is the best teacher here, but a few common rules are helpful.
First, the drier the paint (on the brush) the more "powdery" the results. Next, The paint should be of a medium thickness. If it's too thin it will act as a wash (see below) if it's too thick it will dry too quickly. Lastly, The less paint you have on the brush (to a point) the better. remember it's always possible to add more paint but difficult to take it off.
It should be noted that this skill alone is all that is really required to paint a good looking miniature. The other tricks we will discuss a really just icing on the cake.

Washing

The next most important skill you can develop is that of washing. Washing is sort of the reverse of drybrushing. In drybrushing we were trying to accent the high areas of the figure. Washing allows us to tone down the low areas of the miniature to trick the eye into seeing shadows. Games Workshop touts ink as the best material for washing, but don't run out and buy their ink. Some of the colors are great, but most of the basic colors can be found at craft or art stores for allot less. Manufacturers include Windsor & Newton, Pactra, Floquil, and others. I find, however, that the base color paint toned down with black or another dark color works fine for most applications. Mix the color or gather some drops of ink on your mixing surface and add water to make it very thin. Gather a good sopping brush full and apply it to the area. The thinned paint or ink should flow down into the low areas and collect there. You may have to coax it a bit. You may also have to adjust the thickness of the paint when you put it on the figure. Allow it to dry and ta da! instant shadows. This trick works really well to shade leather.

Wetbrushing

Wetbrushing is really drybrushing with a small amount of thinned paint on the brush. It works well for caucasian skin (the hardest color to shade well), but is very tricky to master. Too much paint and it won't work. Too thin and it will act as a wash. Not enough paint and you may end up rubbing the brush over the miniature so many times you wear off the base color. Only experience can teach this trick well.

Glazing

Glazing is simply  painting a color (usually a transparent color) over something else. For instance, a jewel can be represented by painting it silver (or if the miniature is metal just buffing the metal surface) and then glazing it with a color of ink (or glass stain). This technique can be used on an entire miniature (see the D1GMT method on the Painting Styles page).

Blending

Blending is, without a doubt, the hardest skill to master. It involves putting two or more colors directly onto the miniature and blending them together to achieve the depth your looking for. It is best done in a cold room, since this retards the drying of the acrylic paint. It works well for some of the science fiction miniatures that have large curved areas. Like Space Marines with full body armour.
However, like wetbrushing, this is a technique reserved for experienced painters.

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