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General



a) The C-CWA is a sim based E-Fed based on the Fire Pro Wrestling engine. All wrestlers must be an ORIGINAL Edit from Fire Pro Wrestler 2 on the GameBoy Advance.

b) Just like all E-Feds out there, the sole purpose of the C-CWA is to have fun. Your not here just to win matches, you�re here to challenge other FPW fans to matches with your uniquely designed Edits and to show off your Role-Playing abilities. Along the way you may win or lose, develop feuds or even win championships, but everyone is here to have a good time. Please treat everyone with respect because without all you guys, this fed isn�t possible.

b) Activity is key. The more you role-play; the farther you will go in the ranks of the C-CWA. Your willing to be creative and committed will get you story lines and title shots down the road.

c) As a Role Player, you cannot use another character owned by someone other then yourself WITHOUT the permission of the character�s handler. This includes any interviews, segments, angles, etc that you wish to have.

d) If you have a problem or question, please send it to
[email protected]. It�s our goal here at the C-CWA to make sure you get the best possible experience while you�re here.



Edits



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1. INTRODUCTION
******************

The Edit rules exist for one reason and one reason only; TO MAKE SURE YOUR EDIT IS FUCKING ENTERTAINING! It�s harsh but let�s face it, it doesn�t take much to make a winning machine in Edit mode. The C-CWA relies heavily on FP2 for simulation. In order for your Edits to look and wrestle like a real life wrestler, certain rules must apply. Below is a step-by-step guideline of rules and limitations for your C-CWA Edits. Also, the C-CWA reserves the right to reject ANY Edit that isn�t entertaining� rule abiding and all.


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2. THE LEARNING CURVE
*************************

a) Any NEW Edit entering the C-CWA will start off as Rookie. Rookies will only be allowed 100 Edit points to start with.

b) Handlers can earn extra points for their Edits a few different ways. These points will accumulate during a tour and can be spent after the tour finale.

+1 point for a single win
+2 points for a tag win
+3 points for a handicap win
+4 points for a death match, gruesome or battle royal win
+5 points for a specialty match

+2 points for each Role Play

+3 points for a title defence
+5 points for a title win

c) Edits can continue earning these extra points until they have reached their group limits.

-Heavyweight Edits: 220
-Junior Weight Edits: 200
-Women Edits: 180


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3. APPEARANCE
****************

a) The very first thing you need to do is determine what group your Edit falls under. Below are the guidelines for each group.

Heavyweight
- Size must be set to M or L
- No body part restrictions

Junior Weight
- Size must not exceed S
- Body parts must not exceed M

Women
- Size must not exceed M
- Body parts must not exceed S

b) Once you have chosen a group, you must STICK to that group. The body parts of the Edit may change in the future but the size will not be able to bounce from S size to L size or vice versa.

c) Unrealistic appearances such as the Bear are not allowed.


***************
4. EDIT SKILLS
***************

a) The following Fight Style/Defensive Style�s can be used in any combination except for Power/Power, that�s banned.

-Orthodox, Technician, Wrestling, Power, American, Junior, Luchadore and Heel

All other Style�s are banned.

b) Critical Type can only be set to Finisher.

c) The 1 Minute Killer Special Skill is banned. All other Skill�s are allowed.


******************
5. EDIT ABILITIES
******************

a) Each Edits Edit Abilities must correspond to the following restrictions.

�L� Size Edits
- Suplex defence 4 max
- Submission defence 3 max
- Stretch and Technical defence 6 max
- Submission offence 2 max
- Stretch offence 6 max
- Maximum of 8 on any other statistic

�M� Size Edits
- Maximum of 8 on any statistic

�S� Size Edits
- Punch offence/defence 6 maximum
- Power & Arm Power 5 maximum
- Crush & Lariat defence 4 maximum
- Maximum of 8 on any other statistic


***************
6. EDIT MOVES
***************

a) The moves listed here are banned from all Edits.

-Guard Position Punch
-Alevin�s Lift
-Cruel Mounted Punch
-Elbow Drop Pin
-Nkee Stamp To Head

b) Illegal Attack: Edits are limited to TWO illegal attacks (Mist, Fire, Fork, Sickle, Crotch Claw, Biting, Low Blows, etc�) per situation in the Small, Medium and Large damage areas. This includes any foreign object or any illegal attack. Also you MUST choose one or the other: Sickle or Fork, not both.

c) Striking: Edits are limited to TWO striking moves (Kicking Combos, Kicks, Punch Rushes and Punches) per situation in the Medium and Large Front Grab situations.

d) Pinning: Edits are limited to TWO pinning moves in the Front Grab AB and the Back Grab AB situation.

e) Finisher Quality Moves: The following is a list of moves that are deemed "Finisher Quality" in Fire Pro Wrestling 2.

http://www.pw-wild.com/cgi-bin/ccwa/YaBB.cgi?board=OOC;action=display;num=1084415922


You can choose to use any of the moves in this list for your C-CWA Edit ONLY if it�s assigned as either a Signature or Finisher. The only thing we ask of you here at the C-CWA is DO NOT ABUSE THESE MOVES! Keep the logic low on these moves, there is no reason why an Edit should be using any of these moves more then twice a match. Finisher Quality moves are used to end a match, if your Edit uses these moves repeatedly it just looks silly and devalues the credibility of the move.


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7. CPU LOGIC
**************

STANDING
- Keep Distance and Revolve must not exceed 20%
- No single move may exceed 15%
- All submissions are set to 0% at Large Damage unless it is assigned as (S) or (F)
- Signature (S) or Finisher (F) moves are to be only set at Large Damage and up.

FRONT GRAB
- No single move may exceed 15%
- Hammer Throw must not exceed 25%
- F. Headlock ~ Elbow Stamp must not exceed 10% 
- All submissions are set to 0% at Large Damage unless it is assigned as (S) or (F)
- Signature (S) or Finisher (F) moves in the AB grabs section are to be only set at Large Damage and up.

BACK GRAB
- No single move may exceed 40%
- Hammer Throw must not exceed 25%
- All submissions are set to 0% at Large Damage unless it is assigned as (S) or (F)
- Signature (S) or Finisher (F) moves are to be only set at Large Damage and up.

THROWN TO ROPES
- No single move may exceed 50%
- All submissions are set to 0% at Large Damage unless it is assigned as (S) or (F)
- Signature (S) or Finisher (F) moves are to be only set at Large Damage and up

DAZED IN CORNER
- No single move may exceed 70%
- All submissions are set to 0% at Large Damage unless it is assigned as (S) or (F)
- Signature (S) or Finisher (F) moves are to be only set at Large Damage and up.

DOWN (CORNER)
- No single move may exceed 50%
- Signature (S) or Finisher (F) moves are to be only set at Near Death.

DOWN (FACE UP)
- Raise Up is enforced at 40%
- No single move may exceed 25%
- All submissions are set to 0% at Near Death Damage unless it is assigned as (S) or (F)
- Signature (S) or Finisher (F) moves are to be only set at Large Damage and up.

DOWN (FACE DOWN)
- Raise Up is enforced at 40%
- No single move may exceed 25%
- All submissions are set to 0% at Near Death Damage unless it is assigned as (S) or (F)
- Signature (S) or Finisher (F) moves are to be only set at Large Damage and up.

STANDING DAZED (CORNER)
- No single move may exceed 50%
- Signature (S) or Finisher (F) moves are to be only set at Large Damage and up.

STANDING DAZED (CENTER)
- No single move may exceed 30%
- All submissions are set to 0% at Large Damage unless it is assigned as (S) or (F)
- Signature (S) or Finisher (F) moves are to be only set at Large Damage and up.

STANDING DAZED
- No single move may exceed 30%
- All submissions are set to 0% at Large Damage unless it is assigned as (S) or (F)
- Signature (S) or Finisher (F) moves are to be only set at Large Damage and up.


*************
8. UPDATING
*************

a) Handlers will get one chance to update their Edits (at the end of each tour) ever two months. Any part of the Edit can be updated as long as it�s still entertaining. But remember this is an update; it�s not an excuse to make an ENTIRELY NEW FUCKING EDIT! This is also the time where handlers can spend their accumulated points for their Rookie Edits.



Schedule



a) The C-CWA runs on a two month schedule. The schedule will consist of a tour featuring 4 house shows, 7 Sunday Night Asylum�s and 1 PPV. The PPV will serve as the tour finale and once the tour is said and done, another will begin right after.

PPV Listing

Collision � January
Rated R � March
Revolution � May
High Velocity � July
Boiling Point � September
Eve Of Destruction � November (Main PPV)

Tournament Listing

Destiny Series: Singles League � February
Destiny Series: Tag League � April
J-League � June
Golden Crown � August
Bound For Glory � October
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