!!!!!!!!!!!!!!!!!!!!!!! NOT FOR COMMERCIAL PURPOSES !!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!! NOT FOR COMMERCIAL PURPOSES !!!!!!!!!!!!!!!!!!!!!!!!!!!

===============================================================================
                          C&C Ultimate Map Editor

                     Unofficial v2.2 - 5 February 2001
                       BIN files are used as map now!
                        Hex editing done by Nyerguds

                      Programming:    Richard Heesbeen
                      Ripping/Manual: Jeroen Ritmeijer
===============================================================================


DISCLAIMER & LEGAL ASPECTS
==========================
Copyright (c) 1996 Richard Heesbeen, All Rights Reserved.

Permission to use, copy, and distribute this software and its documentation
for NON-COMMERCIAL purposes and without fee is hereby granted. 

All graphics (c) 1995 by Westwood Studios. Usage of this program is restricted
to people who are in the possession of the original Command & Conquer. 


INTRODUCTION
============
Can't wait for Westwood to finally bring out those mission disks?? Now you
can create your own missions with this graphical C&C Map editor.
We have included a home brew MAP (multiplayer), namely TOTALWAR. It has been
created from scratch.
A complete tutorial on C&C editing is out of the scope of this document with
a little luck you'll figure it out yourself. The editor is VERY user friendly.


NEW in Unofficial V2.2
======================
* Using .BIN files as map

Note: The hex edited version that uses .BIN files as maps is "CCMAP.EXE"
The original version 2.1 that uses .MAP files as maps is included under
the name "CCMAP_.EXE"

Why did I make this unofficial version?
Well, any C&C mission maker should know that C&C uses maps with a .BIN
extension. It bothered me that I had to rename my files every time to edit
them with CCMAP.

Anyway, have fun!
Nyerguds


NEW in V2.1
===========
* New menu button
* X and Y coordinates are shown for the mouse cursor
* Blocknumber is shown for the mouse cursor.
* Larger item box (when the overview is off)
* Default values for Side and Action.
* Every action has a shortcut key.
* Clear layer/All layers
* Erase partial layer/All layers
* New menu colors :)
* Several cosmetic changes.
* Desert scenarios (including trees, but no civilian buildings)
* Native trees for the Winter scenarios
* Infantry has been added (sorry, forgot in the previous version)
* New manual (still crappy)
* Radar has moved.
* An 'Are you sure you want to quit' box has been added.
* Several bug fixes.
* Tooltips added, both on the field and in the selector box.
* Memory handling improved, it should work on all 8MB machines now.
* Info screen also known as the Ego-Trip box.
* A lot of small changes which we can't remember.


REQUIREMENTS
============
* 8MB
* VGA
* 1MB of free harddisk space
* 486 (386 for masochists)
* Microsoft compatible mouse
* Mix Manager
* The ORIGINAL C&C distribution disks.


INSTALLATION
============
Copy all the files included in the zip file to a new directory, then copy
the following files from your original C&C CD-ROM to that same directory:
* TEMPERAT.MIX
* WINTER.MIX
* DESERT.MIX
If you already have a previous version of CCMAP, please overwrite ALL
old files.


EXTRACTING A MAP
================
If you want to edit an existing map, you first have to extract it from the
"GENERAL.MIX" file using Vladan Bato's excellent Mix Manager (available from
your favorite C&C website).
You must extract both the .INI file and the .BIN file.
Having completed that, you end up with two files (xxxxx.bin & xxxxx.ini).
You can now run the editor with the name of the map on the command line.
        e.g.
        C:\MAPEDIT>CCMAP TOTALWAR       <----- no file extension

For more information on extracting maps, read the documentation included in
the Mix Manager distribution.


OPERATION
=========
Controlling the program is simple:
* Cursor Keys: Use these to scroll around the map.
* F1: Select Map tiles (Background)
* F2: Select Terrain tiles (Trees/Tiberium trees)
* F3: Select Overlay tiles (Tiberium/Fences)
* F4: Select Structures (Buildings)
* F5: Select Units (Vehicles)
* F6: Select Infantry
* You can also click the Button above the selection window to cycle
  through them.
* PgUp-PgDown: Scroll through the Selection window.
* (O)verview: Toggle the Overview on and off, click on it to move the focus
  to that selected area.
* +,z: Toggle Zoom mode
* (M)enu: Activate the Menu. You can also do this by clicking on the menu
  button or just clicking the right mouse button.
* (I)nfo: Display if you want to be reminded to the people who made this
  great editor.
* (T)ooltips: Toggle Tooltips On and Off
* (U)ndo
* (C)lear: Display the Clear Area menu. With this function you can clear
  an entire map or just a specific layer
* (E)rase Area: Display the Erase Menu. You can erase a part of the map per
  layer or all layers at the same time.
* (Q)uit
* (S)ave:  Overwrites the current file. If you want to use the newly
  created files place them back in the "GENERAL.MIX" using the Mix Manager.
  Please refer to the manual included in Mix Manager, for details on how to
  do that.
* Mouse:
  Touching the edges of the screen with the mouse arrow will also scroll you
  through the map. 
* Mouse Button:
  Use the mouse button to place the Vehicles/trees etc. on the map. When you 
  click on an already placed item, a pop up menu will appear in which you can
  make several adjustments (action, strength, side)


MANUAL EDITING
==============
You can read an '.ini' file into a text editor (like DOS Edit or Notepad) and
make manual adjustments.
For example to change the map size and scenario:

	[MAP]
	Height=62
	Widht=62
	X=1
	Y=1
	Theater=DESERT

where Height is the height in blocks, one block is 24x24 pixels. The maximum
field size is 62x62. X is the LEFT border, Y is the TOP border. Theater is
either DESERT, WINTER or TEMPERATE.


PLAYING A SELF MADE MAP
=======================
Quite easy. Rename your INI and BIN file to existing mission files.
(for example SCG01EA.INI and SCG01EA.BIN)
C&C will accept your .INI and .BIN as the normal mission files, and you will
be able to play the mission. Note that, like this, you can also override the
original missions from the "Covert Operations" mission pack (C&C v1.20).

Covert Operations
-----------------
When you have the Covert Operations installed (C&C v1.20), you can also
add missions to the "New missions" list by giving them a mission number
higher than the highest number used by the Covert Missions of that side.
For GDI, this number is 50; for Nod, it is 37.

Note that for Covert ops. you can't add missions ending on EB, EC, WB or WC.
Only files ending on "EA" will be accepted. The others won't appear in the
"New missions" list.

You 'll also have to give your mission a name by puting "Name=xxx" in the
[BASIC] section, where xxx is the name you want to give it. This name can
be some 33 characters in length. (also used for multiplay maps)


FUTURE IMPROVEMENTS
===================
No future improvements will be made since this is the final release of CCMAP.
Only major bugs will be fixed, but no additional features will be added.
You can't do that because they can't be shown (not enough space)
Maybe maybe maybe if we get enough support and donations...........?
With a bit of luck we'll set up a specialized CCMAP website in a few weeks.
The only thing we know is that the address is going to be
http://www.xs4all.nl/~jarit  just check it every once in a while to see if 
it's up yet.


COMPLAINTS
==========
It works on our computers, but since there are more than 500000 different
hardware configurations it's hard to check them all. It needs a fast computer,
but more important a fast video card (Stealth 64).
Sure there are bugs, but try making one yourself. Hard work for no money :)
We can do better, but we don't have the time.


BUG REPORTS
===========
Please send bug reports to jarit@xs4all.nl or to Richard@codim.nl.

Known bugs:
-In the Map tiles column of the DESERT theater, you can't scroll past the
 long rivers when the overview is on. Just disable the overview to solve
 this little poblem.
-When you modify the size of the map (especially the borders X and Y)
 it could be that you won't end up at the right place when you click on
 the mini-map.
-CCMAP could crash when you place map tiles partially outside your screen
 or off the map.
-Moebius, Delphi and Chan are not in the Infantry list, and the civilian
 C10 (Nikoomba) will change into C1 when loaded from an INI-file.


DONATIONS
=========
If you have the decency to send a donation, you can send it to:
	Richard Heesbeen,
	Zalmlaan 13,
	3238 BJ  Zwartewaal
	The Netherlands
	RaboBank 3532.02.398
or to:
	Jeroen Ritmeijer,
	Singel 379,
	3311 HG  Dordrecht,
	The Netherlands.
	Postbank 2195429.


MANY THANKS GO TO
=================
Andrew Griffin: Mix file info.
Vladan Bato   : Mix file info and data lists.
Westwood      : For creating one of the best games ever

If you like this program you MUST send e-mail :-)


!!!!!!!!!!!!!!!!!!!!!!!!! NOT FOR COMMERCIAL PURPOSES !!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!! NOT FOR COMMERCIAL PURPOSES !!!!!!!!!!!!!!!!!!!!!!!!!
