Remarks on CCEDT V1.02 :

1. In the [F1] help screen is written that [F4] is the button you use to
   store the data file EDTDATA.C&C, and [F5] is used to load it.

   Actually, [F5] saves the EDTDATA.C&C data file, and [F6] loads it.


2. A lot of new entries.

   Remark: Y/N means 00000001/00000000

!WARNING!
=========
"25 unknown" = 25 HEX

Aircrafts
---------
0D Weapon Shots Cargo: Put this on "-1" for infinitive ammo!
14 unknown => Can be attacked Y/N
15 unknown => Can be selected Y/N
1B unknown => Airplane Y/N
                \-> Airplanes will keep on going forward while turning.
                \-> Airplanes can't land / lift off
                \-> Airplanes have infinitive ammo and will keep shooting
                    while turning around for another strike. (for A-10)
23 unknown => ID number

Structures:
-----------
19 unknown => Has turret Y/N
               \-> This option allows you to make any building a turret.
                   You DO have to make sure the graphics are replaced
                   accordingly: they should be in the same way as those
                   of the Gun Turret (for people with modding experience).
22 unknown => Capturable Y/N
           -> Remark: Adv. radar: capturable: Yes, but only in Nod Level 12.
24 Special Building => Wall Y/N (changing this has little effect though)
25 unknown => Call the building "CIVILIAN BUILDING" Y/N
           -> Remark: also used for special buildings to show name to enemy.
               \-> Bio-research lab, Technology Center. (NOT for Hospital)
26 unknown => Attached concrete plate Y/N
               \-> Doesn't work with buildings of only one square wide.

Infantry:
---------
72 unknown => Shots before reload (FFFFFFFF = infinitive)
               \-> Is set to infinitive for all units except some civilians
74 unknown => Infiltrate Y/N
             -For Commando (if ON): can place C4-bombs.
             -For any other unit (if ON): can capture a building.
           -> Remark: If put ON: Can capture a Chinook (Commando's can!!)
76 unknown => Call this infantry unit "CIVILIAN" Y/N
           -> Remark: also used for special units to show name to enemy.
               \-> Delphi, Nikoomba (C10), Moebius. (NOT for Chan)
77 unknown => Civilian Y/N
               \-> units with this option talk like civilians and will be
                   evacuated when they enter a chinook. However, the
                   evacuation is disabled for C1 and C7 (the technicians).
7F unknown => ID number

Units:
------
0F unknown => Shots before reload (FFFFFFFF = infinitive)
               \-> set to infinitive for all units except the SSM launcher
17 unknown => Rotating animation on top of the vehicle (like on the MHQ)
18 unknown => Crewed: Does an infantry unit appear when destroyed Y/N
23 unknown => Can crush infantry(/units: see 24) Y/N
24 unknown => Can be crushed by harvesters/tracked vehicles (see 23) Y/N
           -> Remark: only computer players can crush enemy vehicles :(
26 unknown => Name displayed to enemy Y/N
2F unknown => ID number

Written by Maarten Meuris (nyerguds@tiscalinet.be)
http://www.geocities.com/ccfilezone/
