Starwars Campaign
Speicies allowed w/o SWRPG-RCR
Allowed classes without the SWRPG-RCR

Fringer:
Abilities: Dex, Wis, and Str are the most important for the Fringer class.
Bonus Feat/Class Skill at 1st level
Barter at 2nd Level
Jury-Rig+2 at 3rd Level
Bonus Class Skill at 4th Level
Survival +2 at 5th level
Jury Rig+4 at 6th level
Bonus Feat at 7th Level
Bonus Class Skill at 8th Level
Class Skills: Climb, Craft, Gamble, Handle Animal, Hide, Jump, Knowledge, Listen, Pilot, Profession, Ride, Search, Spot, Survival, Swim.
Weapon Group Proficiency (Primitive weapons)
Weapon Group Proficiency (Simple weapons)
Vitality: 1d8
Skill Points: 6 + Int modifier x 4
                      6 + Int modifier at each additional level

Noble:
Abilities: Charisma is the most important, Wis and Int, are next in line.
Bonus class skill, favor +1 at 1st level
Inspire confidence at 2nd level
Favor +2, resource access at 3rd level
Coordinate +1 at 4th level
Bonus Feat at Level 6
Favor +3 at Level 7
Coordinate +2 at Level 8
Class skills: Appraise, Computer Use, Craft, Diplomacy, Disguise, Entertain, Knowledge, Profession, Read/Write Language, Ride, Sense Motive, Speak Language.
Weapon Group Proficiency  (Blaster pistols)
Weapon Group Proficiency (Simple weapons)
*Bonus skill at 1st level must be cross-class.
Vitality: 1d6
Skill Points: 6 + Int modifier x 4
                      6 + Int modifier at each additional level

Scoundrel:
Abilities: Dex and Int are most important, followed by Cha. Wis is next in line after those 3.
Illicit Barter at level 1
Lucky(1/day) at level 2
Precise attack +1  at level 3
Skill Emphasis  at level 4
Bonus Feat at level 5
Lucky (2/day) at level 6
Skill Emphasis at level 8
Class Skills: Appraise, Astrogate, Balance, Bluff, Computer Use, Craft, Demolitions, Disable Device, Disguise, Escape Artist, Forgery, Gamble,
Gather Information, Hide, Knowledge, Listen, Move Silently, Pilot, Profession, Repair, Search, Sleight of Hand, Spot, Tumble.
Weapon Group Proficiency (Blaster pistols)
Weapon Group Proficiency (Simple weapons)
Vitality: 1d6
Skill Points: 8 +  int modifier x 4
                      8 +  int modifier at each additional level

Scout:
Abilities: Dex, Int, and Wis are most important for Scouts, Str is also useful.
Bonus feat at 1st level
Trailblazing at 2nd level
Heart +1 at 3rd level
Uncanny Dodge at 4th level
Skill Mastery, extreme effort at 5th level
Evasion at 6th level
Uncanny dodge (can't be flanked) at 7th level
Bonus feat at 8th level
Class Skills: Astrogate, Climb, Computer Use, Craft, Demolition, Disguise, Hide, Jump, Knowledge, Listen, Move Silently, Pilot, Profession,
Read/Write Language, Repair, Ride, Search, Speak Language, Spot, Survival, Swim.
Weapon Group Proficiency (Blaster pistols)
Weapon Group Proficiency (Blaster rifles)
Weapon Group Proficiency (Simple weapons)
Vitality: 1d8
Skill Points: 6 +  Int modifier x 4
                      6 +  Int modifier at each additional level

Soldier:
Abilities: Dexterity is the soldier's most important ability score, followed closely by Con and Str.
Bonus Feats at levels 1, 2, 3, 4, 6, and 10
Weapon Focus at level 2 (optional)
Uncanny Dodge (Dex bonus) at level 3 (optional)
Weapon Specialization at Level 5 (optional)
Uncanny Dodge (can't be flanked) at level 7 (optional)
** If the player chooses to have a bonus feat at each level than the optional abilities are not granted and vice versa.
Class Skills: Astrogate, Computer Use, Craft, Demolitions, Intimidate, Knowledge, Pilot, Profession, Repair, Treat Injury.
Armor Proficiency (Light)
Weapon Group Proficiency (Blaster pistols)
Weapon Group Proficiency (Blaster rifles)
Weapon Group Proficiency (Heavy weapons)
Weapon Group Proficiency (Simple weapons)
Weapon Group Proficiency (Vibro weapons)
Vitality: 1d10
Skill Points: 4 +  Int modifier x 4
                      4 +  Int modifier at each additional level

Jedi Consular:
Abilities: A Jedi consular should be gifted in all abilities, but Wisdom, Charisma, and Intelligence are the most important. Those who expect to fall back on their combat prowess should also have high Strength and Constitution scores.
Exotic Weapon Proficiency (lightsaber)
Force-Sensitive
Weapon Group Proficiency (blaster pistols)
Weapon Group Proficiency (simple weapons)
*A Jedi starts the game with a lightsaber provided by his master. Later the Jedi can build his own lightsaber.
Force training, deflect (defense +1) at level 1
Bonus Feat at level 2
Force training, deflect (attack -4) at level 3
Force Training at level 4
Deflect (extend defense and attack) at level 5
Increase Lightsaber damage (3d8) at level 6
Jedi Knight at level 7
Healing at level 8
Vitality: 1d8
Class Skills: Bluff, Computer Use, Craft, Diplomacy, Gather Information, Intimidate, Knowledge, Pilot, profession, Read/Write Language, Sense Motive, Speak Language, Treat Injury.
Skill Points: 6 + int modifier x 4
                    6 + int modifier at each additional level

Jedi Guardian:
Abilities: A Jedi guardian should be gifted in all abilities, but Constitution and Strength are most important. Dexterity is also useful. Wisdom and Intelligence are the backbone of many important Force skills.
Class Skills: Balance, Climb, Computer Use, Craft, Intimidate, Jump, Knowledge, Pilot, Profession, Tumble
Exotic Weapon Proficiency (lightsaber)
Force-Sensitive
Weapon Group Proficiency (blaster pistols)
Weapon Group Proficiency (simple weapons)
*A Jedi starts play with a lightsaber provided by her master. Later the Jedi can build her own lightsaber.
Force training, deflect (defense +1) at level 1
Bonus feat at level 2
Force training, deflect (attack -4) at level 3
Force training at level 4
Increase Lightsaber damage (3d8) at level 5
Deflect (extend defense and attack) at level 6
Jedi Knight at level 7
Bonus Feat at level 8
Vitality: 1d10
Skill Points: 4 + Int x 4
                  4 + int at each additional level
My Favorite Links: This is legal ... the wizards have the species on their site and  the classes came from another site.
Character Sheet
Campain builder (for those without the SWRPG-RCR)
My Info:
Name: Italians the GM
Email: c_shogun @ yahoo.com
Hosted by www.Geocities.ws

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