# color map of different planets
# height	R	G	B
#
# there are 2 ways to represent color to the planet engine
# first you can specify a height and then a specific color to that height
# EX:
# 100		25	35	45
# this would tell the engine that you want height level 100 to have the value
# R: 25, G: 35 and B: 45
# however, this would be very tedious and therefore you can script the engine
# to auto increment or decrement the value.  The script format looks like:
#
# 100		25	35	45
# ..		+	+	+
# 150		1	2	3
#
# this will tell the engine to start at height level 100 with RGB as 25,35,45
# then it will count to 150 and with each step add 1 to R, 2 to G and 3 to B.
# so at height 101, the RGB value is 26,37,48.
#
# Metalic Hydrogen
0		6	0	51
..		+	+	+
180		1	0	1
181		32	74	5
..		+	+	+
230		0	0	5
231		20	120	120
..		+	+	+
255		2	4	4
#
# Helium
0		155	0	92
..		+	+	+
100		1	0	1
101		7	70	24
..		+	+	+
180		1	1	0
181		34	132	171
..		+	+	+
255		1	1	1
#
# Methane
0		109	107	146
..		+	+	+
100		0	1	1
101		175	53	0
..		+	+	+
180		1	1	0
181		165	88	5
..		+	+	+
255		1	1	1
#
# Carbon Dioxide
0		23	28	33
..		+	+	+
130		1	1	1
131		86	47	9
..		+	+	+
230		1	1	1
231		180	180	180
..		+	+	+
255		3	3	3
#
# Water
0		0	0	100
..		+	+	+
100		0	1	1
101		43	116	64
..		+	+	+
180		0	1	0
181		116	74	32
..		+	+	+
230		1	1	1
231		130	130	130
..		+	+	+
255		5	5	5
#
# Molten Tin
0		110	60	0
..		+	+	+
80		1	1	0
81		122	103	94
..		-	-	-
160		0	1	1
161		140	46	10
..		+	+	+
255		1	1	0
#
# Molten Iron
0		155	155	100
..		+	+	-
100		1	1	1
101		0	83	155
..		+	+	+
200		0	1	1
201		0	136	32
..		+	+	+
255		0	1	1
#
# Lava
0		0	0	0
..		+	+	+
200		1	0	0
201		91	52	14
..		+	+	+
255		1	1	1
