Tableless version

Directories in `/pub/cbm/vic20/games/multipart.unexpanded/`
Here are some multi-part VIC-20 games. All of them consist of a loader and the actual program, which begins with "zz". All programs work without any memory expansion. The loaders require disk device #8, unless otherwise specified.
`../` | [Parent directory]

Files in `/pub/cbm/vic20/games/multipart.unexpanded/`
| Date | Size | Filename | Description
--- | --- | --- | --- | ---
| 1994-12-27 | 3585 | `Alien Hunter.prg` | A shoot-em-up by Abrasco Ltd. This part contains the instructions.
| 1996-04-29 | 723 | `Alien Vortex.prg` | The loading picture of Alien Vortex, a shooting game by Temptation Software Ltd.
| 1994-12-27 | 2931 | `Android Attack.prg` | A shooting game by Abrasco Ltd.
| 1996-04-29 | 467 | `Arcadia.prg` | A shoot-em-up by Imagine software.
| 1996-04-30 | 1011 | `Asteroids.prg` | The classical shooting game cloned by Arcadia. Very coarse resolution.
| 1996-04-30 | 1961 | `Atom Smasher.prg` | A shoot-em-up by Romik software. This part contains the instructions.
| 1996-04-29 | 755 | `Bomber Run.prg` | A Scramble-like game by K-tel International (UK) Ltd.
| 1996-04-29 | 1666 | `Bugsy.prg` | Instructions for Bugsy, a logical game by Mr.Chip software.
| 1996-04-28 | 2611 | `Cavern Fighter.prg` | A Scramble clone by Anirog.
| 1996-04-29 | 1607 | `Cosmic Battle.prg` | Instructions for a very poor shoot-em-up written in BASIC.
| 1996-04-29 | 1189 | `Dotman.prg` | A Pac-Man clone by Anirog. This part prints out the instructions and defines the characters.
| 1996-04-29 | 67 | `Escape.prg` | A maze game. Solve the maze and avoid the enemy, which can go through walls.
| 1994-12-28 | 3586 | `Frog R1.prg` |
| 1994-12-28 | 1746 | `Frogger.prg` | A poor Frogger clone by Anirog. The actual game is in "frog r1".
| 1996-04-29 | 67 | `Galaxia.prg` | A shoot-em-up by Romik software.
| 1996-04-29 | 1299 | `Galaxions.prg` | A shoot-em-up by J.P.Shay.
| 1996-04-29 | 67 | `Hunch Back.prg` | A jump&run game.
| 1996-04-30 | 3185 | `Kwazy Kwaks.prg` | Instructions for a shooting gallery game by Mr.Chip software.
| 1994-12-27 | 95 | `Meter Mania.prg` | A Pac-Man like game.
| 1996-04-30 | 2387 | `Mini Kong.prg` | A Donkey Kong clone by Anirog.
| 1996-04-29 | 155 | `Minitron.prg` | Shoot droids and protect humans.
| 1996-04-29 | 893 | `Mission Mercury.prg` | Save humans from a planet surface with a shuttle. Produced by Virgin games.
| 1996-04-29 | 883 | `Plague.prg` | A shooting game by K-tel.
| 1996-04-29 | 2372 | `Power Blaster.prg` | A maze game by Romik software.
| 1996-04-30 | 2513 | `Quadrant.prg` | A horizontally scrolling shooting game by Romik.
| 1994-12-27 | 3585 | `zzalienh.prg` | The actual code of Alien Hunter. This is a BASIC program (with machine language subroutines) that you can load and run normally.
| 1996-04-29 | 3585 | `zzalienv.prg` | The actual code of Alien Vortex. Code start: $17ca. Depends on some initializations done by the loader part.
| 1994-12-27 | 3586 | `zzandroi.prg` | The actual code of Android Attack. Code start: $1000. Depends on some initializations done by the loader part.
| 1996-04-29 | 4098 | `zzarcadi.prg` | The actual code of Arcadia. Code start: $1003.
| 1996-04-30 | 3586 | `zzastero.prg` | The actual code of Asteroids. Code start: $14ea.
| 1996-04-30 | 3585 | `zzatomsm.prg` | The actual code of Atom Smasher. This is a BASIC program (with machine language subroutines) that you can load and run normally.
| 1996-04-29 | 3586 | `zzbomber.prg` | The actual code of Bomber Run. Controls: I, N, F and space. Code start: $100f.
| 1996-04-29 | 2562 | `zzbugsy.prg` | The actual code of Bugsy. Written entirely in BASIC, but still very entertaining.
| 1996-04-28 | 3586 | `zzcavfig.prg` | The actual code of Cavern Fighter. Code start: $1874.
| 1996-04-29 | 2977 | `zzcosmic.prg` | The actual code of Cosmic Battle, a very poor shooting game written in BASIC.
| 1996-04-29 | 3578 | `zzdotman.prg` | The actual code of Dotman. Code start: $1000.
| 1996-04-29 | 4082 | `zzescape.prg` | The actual code of Escape. Code start: $1033.
| 1996-04-29 | 3586 | `zzgalaxi.prg` | The actual code of Galaxia. Code start: $1a26.
| 1996-04-29 | 3586 | `zzgalsol.prg` | The actual code of Galaxions. Code start: $1005.
| 1996-04-29 | 4098 | `zzhunchb.prg` | The actual code of Hunchback. Code start: $11a0.
| 1997-07-17 | 3585 | `zzkwazy.prg` | The actual code of Kwazy Kwaks. Starts normally with RUN.
| 1994-12-27 | 4098 | `zzmeter.prg` | The actual code of Meter Mania.
| 1996-04-30 | 3586 | `zzminiko.prg` | The actual code of Mini Kong. Code start: $1000.
| 1996-04-29 | 3586 | `zzminitr.prg` | The actual code of Minitron. Code start: $1000. Depends on a routine installed by the loader.
| 1996-04-29 | 4097 | `zzmis.prg` | The actual code of Mission Mercury. Code start: $15a4.
| 1996-04-29 | 3586 | `zzplague.prg` | The actual code of Plague. Code start: $1db0.
| 1996-04-29 | 3585 | `zzpowerb.prg` | The actual code of Power Blaster. This is a BASIC program (with machine language subroutines) that you can load and run normally.
| 1996-04-30 | 532 | `zzquad1.prg` | Copies the colours for Quadrant. Code start: $1000.
| 1996-04-30 | 4098 | `zzquad2.prg` | The actual code of Quadrant. Code start: $1c10.

[FTP://NIC.FUNET.FI/pub/cbm/vic20/games/multipart.unexpanded/ | FUNET ftp | FUNET http | ibiblio.org ftp | ibiblio.org http]

Problems? Please consult /pub/cbm/README, /pub/cbm/README.FILETYPES and /README.FILETYPES!

Tired of downloading? See /pub/cbm/README.CD-ROM.