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Bulma's current project:
Suds Skins

This is our first serious project, started in late summer, 2000. My other activities (I mean school!) have stopped the project a lot, but it is only a level and a half from being finished (it will feature 6 levels). After that we will have to test it, translate it into English (I find more comfortable to write the game first in my first languaje, that is: Spanish).

In this game you are Johnny Abbot again. This time you return to the old Soho hotel (where you were and worked in Johnny Abbot's Sex Adventures 1, unreleased bulma oldie). There you will be inmersed in a mysterious plot related to a strange group of paramilitars, pretty women and your former boss Mario.
 


Screen Shots

Making Of... (tech info)


 


The Engine

The engine was built last summer. I did not knew a lot about the different engines so I took what I had. I know isn't the best, but it's just what I needed, without more bells & whistles.

The engine includes the BLAST! Library by Andrew L.Ayers. For sound I took the well known QMidi which gave me headaches at the very beginning. Also it has the famous DMA play which I've been reported to crash Windows NT and Windoze ME (I have to fix this, anyone could help?).

The GIF routine is LoadGIF by Rich Geldreich. It is hard coded in assembler so it is very very very fast. It's also the best GIF routine I've seen 'cause it loads correctly all kinds of GIFs in any resollution and color depth. It's incredible how fast it loads fullscreen 640x480x16 GIFs. This routine is faster than the one included in Future.Lib (take advice!).

The GFX

They are an -as good as possible- done collection of real pictures and by-hand drawings. The real pictures came from my private library and from royalty-free internet libraries. They are all retouched to achieve the best quality (I guess y'know about the quality of a JPG saved with a quality of 4 out of 10). The hand-drawn pictures were done from scratch in Photoshop v.5, using layer techinques, a lot of airbrush, filters and lightning tricks.

Anyone told me once in a chat that it was very easy to me to make a game with all these real photo pictures 'cause I only had to reduce them, convert to 256 colours and it's done. Sad to say it isn't that easy. I spend a lot of time retouching every single picture. I want them to be the very best quality 320x200x256 real pictures ever seen. I don't like these dithered images where you can't disguise a thing. I've worked a lot choosing the best palette for each image in order to get the best true colour quantization.

I've also used GNU DJ DISPLAY, Neosoft's Neopaint and Thumbs Plus

The Sound

These sound bits are all produced by me. I've tried so hard to get many different voices, but I'm affraid that you will recognize me in every girl (eeks!). They were captured, cleaned and effect-aplied with Cool Edit Pro v. 1.1.

The MIDI tunes

I've spent hours looking for groovy tunes for the action scenes (!) and envolving melodies for the mystery athmospheres. The most are public domain MIDIs that I've edited and retouched here and there to fit my needs.Others I've worked them from scratch. I've used Sound Impression and Music Master.

Translation

When I finish there will be a lot of work to JJ, my main translator. He's done a very good work with the Johnny series and the Talez. I hope he finds time enough to achieve this when it is finished. There is a lot of text in this game. I would translate it myself, but I'm not good enough and that was demonstrated in the English version of the first release of the Suds Demo (now it has a correct English translation kindly made by Crystaafur).

It will be finished...

... As soon as possible. I'm really busy, I have a lot of exams and tests and practiques and so forth. Also I don't live alone, and I have to wait for the moments there isn't anybody hovering here and there and spying my hard work. I think it will be done in March, but don't expect it.

Final Words

¡I hope you enjoy this!

Sketches

Here's how I work: I have to take tons of notes about screen coordinates, values, precalculations, filenames... The dirty sketches are like this:
 


Download demo!

Note!: The demo lacks music!
The engine was not finished when the demo was released.
Spanish & English versions. Translation: Crystaafur.


 


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