SPOILER DE DISSENSION

 

 

White (21/21)

 

 

AuroraEidolon - 3W

Creature - Spirit (C)

{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt totarget creature or player this turn.

Whenever you play a multicolored spell, you may return Aurora Eidolon from yourgraveyard to your hand.

2/2

#1/180

 

 

 

 

AzoriusHerald - 2{W}

Creature - Spirit

Azorius Herald is unblockable.

When Azorius Herald comes into play, you gain 4 life.

When Azorius Herald comes into play, sacrifice it unless {U} was spent to playit.

2/1

#2/180

 

 

 

 

Beacon Hawk- 1W

Creature - Bird (C)

Flying

Whenever Beacon Hawk deals combat damage to an opponent, you may untap targetcreature.

{W}: Beacon Hawk gets +0/+1 until end of turn.

1/1

#3/180

 

 

 

 

Blessing ofthe Nephilim - W

Enchantement - Aura (U)

Enchant Creature

Enchanted Creature gets +1/+1 for each of its colors.

#4/180

 

 

 

 

Brace forImpact - 4W

Instant (U)

Prevent all damage that would be dealt to target multicolored creature. Put a+1/+1 counter on that creature for each 1 damage prevented this way.

#5/180

 

 

 

 

Carom -1{W}

Instant

The next 1 damage that would be dealt to target creature this turn is dealt toanother target creature instead.

Draw a card.

#6/180

 

 

 

 

CelestialAncient - 3WW

Creature - Spirit (R)

Flying

Whenever you play an enchantment spell, put a +1/+1 counter on each creature youcontrol.

3/3

#7/180

 

 

 

 

Condemn -W

Instant (U)

Put target attacking creature on the bottom of its owner's library. Thatcreature's controller gains life equal to its toughness.

Illus. Daren Bader

#8/180

 

 

 

 

FreewindEquenaut - 2W

Creature - Human Archer (C)

Flying

As long as Freewind Equenaut is enchanted, it has: "{T}: Freewind Equenautdeals 2 damage to target blocking or attacking creature."

2/2

Illus. Rebecca Guay

#9/180

 

 

 

 

Guardian ofthe Guildpact - 3{W}

Creature - Spirit

Protection from monocolored

2/3

#10/180

 

 

 

 

HaazdaExonerator - W

Creature - Human Cleric (C)

{T}, Sacrifice Haazda Exonerator: Destroy target aura.

"This aura threatens the sancity of your soul. Wrenching it free won'tbe easy for either of us. If you're ready, we'll begin."

1/1

Illus. Kev Walker

#11/180

 

 

 

 

Haazda ShieldMate - 2W

Creature - Human Soldier (R)

At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay{W}{W}.

{W}: The next time a source of your choice would deal damage to you this turn,prevent that damage.

1/1

#12/180

 

 

 

 

MistralCharger - 1W

Creature - Pegasus (U)

Flying

2/1

#13/180

 

 

 

 

Paladin ofPrahv - 4WW

Creature - Human Knight (U)

Whenever Paladin of Prahv deals damage, you gain that much life.

Forecast - {1}{W}: Until end of turn, whenever target creature deals damage, yougain that much life.

3/4

#14/180

 

 

 

 

Proclamationof Rebirth - 2W

Sorcery (R)

Return up to three target creature cards with converted mana cost 1 or less fromyour graveyard to play.

Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return targetcreature card with converted mana cost 1 or less from your graveyard to play. (Playthis ability only during your upkeep and only once each turn.)

#15/180

 

 

 

 

Proper Burial- 3W

Enchantment

Whenever a creature is put into your graveyard, you gain life equal to thatcreature's toughness.

#16/180

 

 

 

 

SoulswornJury - 2W

Creature - Spirit (C)

Defender

{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.

1/4

#17/180

 

 

 

 

SteelingStance - 1{w}{w}

Instant

Creatures you control get +1/+1 until end of turn.

Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets+1/+1 until end of turn. (Play this ability only during your upkeep and onlyonce each turn.)

#18/180

 

 

 

 

StoicEphemera - 2W

Creature - Spirit (U)

Defender

Flying

When Stoic Ephemera blocks, sacrifies it at end of combat.

5/5

#19/180

 

 

 

 

Valor MadeReal - W

Instant (C)

Target creature can block any number of creatures this turn.

"As my father taught, 'Training will raise your shield to the blow, butcourage fills the gaps the shield leaves open.'"

Illus. Jeff Miracola

#20/180

 

 

 

 

WakestoneGargoyle - 3W

Creature - Gargoyle (R)

Defender (This creature can't attack.)

Flying

{1}{W}: Creatures you control with defender can attack this turn as though theydidn't have defender.

3/4

#21/180

 

 

 

Blue(16/16)

 

 

Court Hussar- 2U

Creature - Vedalken Knight (U)

Vigiliance

When Court Hussar comes into play, look at the top 3 cards of your library. Putone of them into your hand and the rest on the bottom of your library.

When Court Hussar comes into play, sacrifice it unless you paid {W} to play it.

1/3

Illus. Ron Spears

#22/180

 

 

 

 

CytoplastManipulator - 2UU

Creature - Human Wizard Mutant (R)

Graft 2

{U},{T}: Gain control of target creature with a +1/+1 counter on it as long asCytoplast Manipulator remains in play.

0/0

#23/180

 

 

 

 

EnigmaEidolon - 3U

Creature - Spirit (C)

{U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his orher library into his or her graveyard.

Whenever you play a multicolored spell, you may return Enigma Eidolon from yourgraveyard to your hand.

2/2

Illus. Shishizaru

#24/180

 

 

 

 

Govern theGuildless - 5U

Sorcery (R)

Gain control of target monocolored creature. (This effect doesn't end at endof turn.)

Forecast - {1}{U}, Reveal Govern the Guildless from your hand: Target creaturebecomes the color or colors of your choice until end of turn. (Play thisability only during your upkeep and only once each turn.)

#25/180

 

 

 

 

HeliumSquirter - 4{U}

Creature - Beast Mutant

Graft 3 (This creature comes into play with three +1/+1 counters on it. Wheneveranother creature comes into play, you may move a +1/+1 counter from thiscreature onto it.)

{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.

0/0

#26/180

 

 

 

 

Novijen Sages- 4{U}{U}

Creature - Human Advisor Mutant (R)

Graft 4 (This creature comes into play with four +1/+1 counters on it. Wheneveranother creature comes into play, you may move a +1/+1 counter from thiscreature onto it.)

{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.

0/0

#27/180

 

 

 

 

Ocular Halo- 3U

Enchantment - Aura (C)

Enchant creature.

Enchanted creature has "{T}: Draw a card."

{W}: Enchanted creature gains vigilance until end of turn.

While the soldier dreams, the eyes stand watch.

Illus. Ralph Horsley

#28/180

 

 

 

 

Plaxmanta- 1U

Creature - Beast (U)

You may play Plaxmanta any time you could play an instant.

When Plaxmanta comes into play, target creature you control can't be the targetof spells or abilities this turn.

When Plaxmanta comes into play, sacrifice it unless {G} was spent to play it.

2/2

#29/180

 

 

 

 

PsychicPossession - 2{U}{U}

Enchantment - Aura (R)

Enchant opponent

Skip your draw step.

Whenever enchanted opponent draws a card, you may draw a card.

#30/180

 

 

 

 

SilkwingScout - 2U

Creature - Faerie Scout (C)

Flying

{G}, Sacrifice Silkwing Scout: Search your library for a basic land card and putthat card into play tapped. Then shuffle your library.

2/1

Illus. Rebecca Guay

#31/180

 

 

 

 

Skyscribing- XUU

Sorcery (U)

Each player draws X cards

Forecast - {2}{U}: Each player draws a card.

#32/180

 

 

 

 

Spell Snare- U

Instant (U)

Counter target spell with converted mana cost 2.

#33/180

 

 

 

 

TidespoutTyrant - 5UUU

Creature - Djinn (R)

Flying

Whenever you play a spell, return target permanent to its owner's hand.

5/5

#34/180

 

 

 

 

VigeanGraftmage - 2U

Creature - Veldaken Wizard Mutant (C)

Graft 2

{1}{U}: Untap target creature with a +1/+1 counter on it.

0/0

#35/180

 

 

 

 

Vision Skeins- 1U

Instant (C)

Each player draws two cards.

#36/180

 

 

 

 

Writ ofPassage - U

Enchantement - Aura (C)

Enchant creature

Whenever enchanted creature attacks, it is unblockable if its power is less orequal to {2}.

Forecast - {1}{U}: Target creature with power 2 or less is unblockable until endof turn.

#37/180

 

 

 

Black(21/21)

 

 

Bond of Agony- X{B}

Sorcery (U)

As an additional cost to play Bond of Agony, pay X life.

Each other player loses X life.

#38/180

 

 

 

 

Brain Pry- 1{B}

Sorcery

Name a nonland card. Target player reveals his or her hand. That player discardsa card with that name. If he or she can't, you draw a card.

#39/180

 

 

 

 

CryptChampion - 3{B}

Creature - Zombie (U)

Double strike

When Crypt Champion comes into play, each player puts a creature card withconverted mana cost 3 or less from his or her graveyard into play.

When Crypt Champion comes into play, sacrifice it unless {R} was spent to playit.

2/2

#40/180

 

 

 

 

DeliriumSkeins - 2{B}

Sorcery

Each player discards three cards.

#41/180

 

 

 

 

Demon'sJester - 3{B}

Creature - Imp

Flying

Hellbent -- Demon's Jester gets +2/+1 as long as you have no cards in hand.

2/2

#42/180

 

 

 

 

Drekavac- 1B

Creature - Beast (U)

When Drekavac comes into play, sacrifice it unless you discard a non-creaturecard.

3/3

#43/180

 

 

 

 

Enemy of theGuildpact - 4B

Creature - Spirit (C)

Protection from multicolored.

4/2

#44/180

 

 

 

 

EntropicEidolon - 3B

Creature - Spirit (C)

{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.

Whenever you play a multicolored spell, you may return Entropic Eidolon fromyour graveyard to your hand.

2/2

Illus. Aleksi Briclot

#45/180

 

 

 

 

InfernalTutor - 1B

Sorcery (R)

Reveal a card in your hand. Search your library for a card with the same name asthe revealed card, reveal it, and put it into your hand. Shuffle your library.

Hellbent - If you have no cards in your hand, search your library for a card andput it into your hand. Shuffle your library.

Illus. Kev Walker

#46/180

 

 

 

 

Macabre Waltz- 1B

Sorcery (C)

Return up to two target creature cards from your graveyard to your hand, thendiscard a card.

"All dead move to the hollow rythm of necromancy." -Savra

Illus. Jim Murray

#47/180

 

 

 

 

NettlingCurse - 2B

Enchantment - Aura (C)

Enchant Creature

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

{1}{R}: Enchanted creature attacks this turn if able.

"I call them 'poke' and 'prod.'"

-Chagrach, Rakdos cursemage

 

Illus. Jeremy Jarvis & Wayne Reynolds

#48/180

 

 

 

 

Nightcreep- {B}{B}

Instant

Until end of turn, all creatures become black and all lands become Swamps.

#49/180

 

 

 

 

NihilisticGlee - 2BB

Enchantment (R)

{2}{B}, Discard a card: Target player loses 1 life and you gain 1 life.

Hellbent - {1}, Pay 2 life: Draw a card. Play this ability only if youhave no cards in hand.

#50/180

 

 

 

 

Ragamuffyn- 2B

Creature - Zombie Cleric (U)

Hellbent - {T}, Sacrifice a creature or land: Draw a card. Play thisability only if you have no cards in hand.

They cut the stitches and gave her sips of her brew. Then they sew her upagain and she's back to stirring.

2/2

Illus. rk Post

#51/180

 

 

 

 

Ratcatcher- 4BB

Creature - Ogre Rogue (R)

At the beginning of your upkeep, you may search your library for a rat card,reveal that card and put it into your hand. If you do, shuffle your library.

4/4

#52/180

 

 

 

 

Seal of Doom- 2B

Enchantment (C)

Sacrifice Seal of Doom: Destroy target nonblack creature. It can't beregenerated.

#53/180

 

 

 

 

SlaughterhouseBouncer - 4B

Creature - Ogre Warrior (C)

Hellbent - When Slaughterhouse Bouncer is put into a graveyard from play,if you have no cards in hand, target creature gets -3/-3 until end of turn.

A Rakdos party is a flop if anyone lives to talk about it.

3/3

Illus. Greg Staples

#54/180

 

 

 

 

SlitheringShade - {B}

Creature - Shade

Defender (This creature can't attack.)

{B}: Slithering Shade gets +1/+1 until end of turn.

Hellbent -- Slithering Shade can attack as though it didn't have defender aslong as you have no cards in hand.

0/1

#55/180

 

 

 

 

UnlivingPsychopath - 2BB

Creature - Zombie Assassin (R)

{B}: Unliving Psychopath gets +1/-1 until end of turn.

{B}, {T}: Destroy target creature with power less than Unliving Psychopath'spower.

0/4

#56/180

 

 

 

 

Vesper Ghoul- 2B

Creature - Zombie Druid (C)

{T}, Pay one life: Add one mana of any color to your mana pool.

1/1

#57/180

 

 

 

 

Wit's End- 5BB

Sorcery (R)

Target player discards his or her hand.

#58/180

 

 

 

Red(21/21)

 

 

CacklingFlames - 3R

Instant (C)

Cackling Flames deals 3 damage to target creature or player.

Hellbent - If you have no cards your hand, Cackling Flames deals 5 damage totarget creature or player instead.

#59/180

 

 

 

 

Demonfire- XR

Sorcery (R)

Demonfire deals X damage to target creature or player. If a creature dealtdamage this way would be put into a graveyard this turn, remove it from the gameinstead.

Hellbent - Demonfire can't be countered by spells or abilities, and itsdamage can't be prevented as long as you have no cards in hand.

#60/180

 

 

 

 

Flame-Kin WarScout - 3{R}

Creature - Elemental Scout

When another creature comes into play, sacrifice Flame-Kin War Scout. If you do,Flame-Kin War Scout deals 4 damage to that creature.

2/4

#61/180

 

 

 

 

Flaring Flame-Kin- 2R

Creature - Elemental Warrior (U)

As long as Flaring Flame-Kin is enchanted, it gets +2/+2 and it gains trampleand "{R}: Flaring Flame-Kin gets +1/+0 until end of turn.".

2/2

#62/180

 

 

 

 

Gnat AlleyCreeper - 2{R}

Creature - Human Rogue

Gnat Alley Creeper can't be blocked by creatures with flying.

3/1

#63/180

 

 

 

 

IgnorantBliss - 1{R}

Instant

Remove all cards in your hand from the game face down. At end of turn, returnthose cards to your hand, then draw a card.

#64/180

 

 

 

 

Kill-SuitCultist - {R}

Creature - Goblin Berserker

Kill-Suit Cultist attacks each turn if able.

{B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to targetcreature this turn, destroy that creature instead.

1/1

#65/180

 

 

 

 

Kindle theCarnage - 1{R}{R}

Sorcery

Discard a card at random. If you do, Kindle the Carnage deals damage equal tothat card's converted mana cost to each creature. You may repeat this processany number of times.

#66/180

 

 

 

 

OgreGatecrasher - 3R

Creature - Ogre Rogue (C)

When Ogre Gatecrasher comes into play, destroy target creature with defender.

A popular game among the ogres is to see how many revolutions a head can makebefore it pops off.

3/3

Illus. Daron Bader

#67/180

 

 

 

 

PsychoticFury - 1{R}

Instant

Target multicolored creature gains double strike until end of turn.

Draw a card.

#68/180

 

 

 

 

Rakdos PitDragon - 2RR

Creature - Dragon (R)

{R}{R}: Rakdos Pit Dragon gains flying until end of turn.

{R}: Rakdos Pit Dragon gets +1/+0 until end of turn.

Hellbent - Rakdos Pit Dragon has double strike as long as you have nocards in hand.

3/3

Illus. Kev Walker

#69/180

 

 

 

 

SandstormEidolon - 3R

Creature - Spririt (C)

{R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.

Whenever you play a multicolored spell, you may return Sandstorm Eidolon fromyour graveyard to your hand.

2/2

#70/180

 

 

 

 

Seal of Fire- R

Enchantment (C)

Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.

Illus. Ralph Horsley

#71/180

 

 

 

 

SquealingDevil - 1R

Creature - Devil (U)

Fear

When Squealing Devil comes into play, you may pay {X}. If you do, targetcreature gets +X/+0 until end of turn.

When Squealing Devil comes into play, sacrifice it unless {B} was spent to playit.

2/1

Illus. Matt Cavotta

#72/180

 

 

 

 

StalkingVengeance - 5RR

Creature - Avatar (R)

Haste

Whenever another creature you control is put into a graveyard from play, itdeals X damage to target player, where X is the power of that creature.

5/5

#73/180

 

 

 

 

StormscaleAnarch - 2{R}{R}

Creature - Viashino Shaman

{2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to targetcreature or player. If the discarded card was multicolored, Stormscale Anarchdeals 4 damage to that creature or player instead.

2/2

#74/180

 

 

 

 

Taste forMayhem - R

Enchantment - Aura (C)

Enchant Creature

Enchanted creature gets +2/+0.

Hellbent - Enchanted creature gets an additional +2/+0 as long as you have nocards in hand.

#75/180

 

 

 

 

UtvaraScalper - 1R

Creature - Goblin Ship

Flying

Utvara Scalper attacks each turn if able.

1/2

#76/180

 

 

 

 

War's Toll- 3R

Enchantment (R)

Whenever an opponent taps a land for mana, tap all lands that player controls.

If a creature an opponent controls attacks, all creatures that opponent controlsattack if able.

#77/180

 

 

 

 

Weight ofSpires - R

Instant (U)

Weight of Spires deals X damage to target creature, where X is the number ofbasic lands that creature's controller controls.

#78/180

 

 

 

 

WhiptailMoloch - 4R

Creature - Lizard (C)

When Whiptail Moloch comes into play, it deals 3 damage to target creature youcontrol.

"It wags its tail when its happy. It wags its tail when its angry. Nope,there's no good time to be around a whiptail."

- Rugar, Leaguehall Infirmary patient

6/3

Illus. Darell Riche

#79/180

 

 

 

Green(21/21)

 

 

AquastrandSpider - 1G

Creature - Spider Mutant (C)

Graft 2 (This creature comes into play with two +1/+1 counters on it. Wheneveranother creature comes into play, you may move a +1/+1 counter from thiscreature onto it.)

{G}: Target creature with a +1/+1 counter on it can block as though it hadflying this turn.

0/0

#80/180

 

 

 

 

CytoplastRoot-Kin - 2GG

Creature - Elemental Mutant (R)

Graft 4 (This creature comes into play with 4 +1/+1 counters on it. Wheneveranother creature comes into play, you may move a +1/+1 counter from thiscreature onto it)

When Cytoplast Root-Kin Comes into play put a +1/+1 counter on each othercreature you control that has a +1/+1 counter on it.

{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.

0/0

Illus. Thomas M. Baxa

#81/180

 

 

 

 

CytospawnShambler - 6G

Creature - Elemental Mutant (C)

Graft 6

{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.

0/0

#82/180

 

 

 

 

ElementalResonance - 2{G}{G}

Enchantment - Aura

Enchant permanent

At the beginning of your precombat main phase, add mana equal to enchantedpermanent's mana cost to your mana pool. (Mana cost includes color. If a manasymbol has multiple colors, choose one.)

#83/180

 

 

 

 

FertileImagination - 2GG

Sorcery (R)

Choose a card type. Target opponent reveals his or her hand. Put a 1/1 greenSaproling creature token into play for each card of the chosen type in his orher hand. (The card types are artifact, creature, enchantment, land, instant,and sorcery.).

#84/180

 

 

 

 

Flash Foliage- 2{G}

Instant

Put a 1/1 green Saproling creature token into play blocking target creatureattacking you.

Draw a card.

#85/180

 

 

 

 

IndrikStomphowler - 4G

Creature - Beast (U)

When Indrik Stomphowler comes into play, destroy target artifact or enchantment.

"The howl of the Indrik has a destructive power more subtle than itscrushing leg. The sound is banal, but inaudible vibrations scramble and breakmagic defenses."

4/4

Illus. Carl Critchlow

#86/180

 

 

 

 

LoamingShaman - 2{G}

Creature - Centaur Shaman

When Loaming Shaman comes into play, target player shuffles any number of targetcards from his or her graveyard into his or her library.

3/2

#87/180

 

 

 

 

Might of theNephilim - 1G

Instant (U)

Target creature gets +2/+2 until end of turn for each of its colors.

#88/180

 

 

 

 

Patagia Viper- 3G

Creature - Snake (U)

Flying

When Patagia Viper comes into play, put two 1/1 green and blue Snake creaturetokens into play.

When Patagia Viper comes into play, sacrifice it unless {U} was spent to play it.

2/1

Illus. Christopher Moeller

#89/180

 

 

 

 

Protean Hulk- 5GG

Creature - Beast (R)

When Protean Hulk is put into a graveyard from play, search your library for anynumber of creature cards with total converted mana cost less than or equal to 6,and put them into play. Then shuffle your library.

"Meat and eggs. We eat!" -- Borborygmos

6/6

Illus. Matt Cavotta

#90/180

 

 

 

 

SimicBasilisk - 4GG

Creature - Basilic Mutant (U)

Graft 3

{1}{G}: Target creature with a +1/+1 counter on it gains "Whenever thiscreature deals combat damage to another creature, destroy it" until end ofturn.

0/0

#91/180

 

 

 

 

SimicInitiate - G

Creature - Human Mutant (C)

Graft 1 (This creature comes into play with a +1/+1 counter on it. Wheneveranother creature into play, you may remove a +1/+1 counter on from this creatureonto it.)

0/0

#92/180

 

 

 

 

Simic Ragworm- 3G

Creature - Worm (C)

{U}: Untap Simic Ragworm.

3/3

#93/180

 

 

 

 

SporebackTroll - 3G

Creature - Troll Mutant (C)

Graft 2 (This creature comes into play with two +1/+1 counters on it. Wheneveranother creature comes into play, you may move a +1/+1 counter from thiscreature onto it.)

{1}{G}: Regenerate target creature with a +1/+1 counter on it.

0/0

#94/180

 

 

 

 

SproutingPhytohydra - 4{G}

Creature - Plant Hydra

Defender (This creature can't attack.)

Whenever Sprouting Phytohydra is dealt damage, you may put a token into playthat's a copy of Sprouting Phytohydra.

0/2

#95/180

 

 

 

 

Stomp andHowl - 2{G}

Sorcery

Destroy target artifact and target enchantment.

#96/180

 

 

 

 

Street Savvy- {G}

Enchantment - Aura

Enchant creature.

Enchanted creature gets +0/+2 and can block creatures with landwalk abilities asthough they didn't have those abilities.

#97/180

 

 

 

 

Thrive -XG

Sorcery (C)

Put a +1/+1 counter on each of X target creatures.

#98/180

 

 

 

 

Utopia Sprawl- G

Enchantment - Aura (C)

Enchant Forest

As Utopia Sprawl comes into play choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds one mana ofthe chosen color to his or her mana pool.

#99/180

 

 

 

 

VerdantEidolon - 3G

Creature - Spirit (C)

{G}, sacrifice Verdant Eidolon : Add three mana of any one color to your manapool.

Whenever you play a multicolored spell, you may return Verdant Eidolon from yourgraveyard to your hand.

2/2

#100/180

 

 

 

Multicolor(39/39)

 

 

AEthermage'sTouch - 2WU

Instant (R)

Reveal the top four cards of your library. You may put a creature card fromamong them into play with "At the end of your turn, return this creature toits owners hand." Then put the rest of the cards revealed this way at thebottom of the library in any order.

Illus. Randy Gallegos

#101/180

 

 

 

 

Anthem ofRakdos - 2BRR

Enchantment (R)

Whenever a creature you control attacks, it gets +2/+0 until end of turn andAnthem of Rakdos deals 1 damage to you.

Hellbent - As long as you have no cards in your hand, if a source you controlwould deal damage to a creature or player, it deals double that damage to thatcreature or player instead.

Illus. Ralph Horsley

#102/180

 

 

 

 

AssaultZeppelid - 2GU

Créature - Ship (C)

Flying, trample

3/3

#103/180

 

 

 

 

AzoriusAEthermage - 1WU

Creature - Human Wizard

Whenever a permanent is returned to your hand, you may pay {1}. If you do, drawa card.

1/1

#104/180

 

 

 

 

Azorius First-Wing- WU

Creature - Griffin (C)

Flying

Protection from Enchantments

2/2

#105/180

 

 

 

 

Azorius Ploy- 1{W}{W}{U}

Instant

Prevent all combat damage target creature would deal this turn.

Prevent all combat damage that would be dealt to target creature this turn.

#106/180

 

 

 

 

CoilingOracle - GU

Creature - Snake Elf Druid (C)

When Coiling Oracle comes into play, reveal the top card of your library. Ifit's a land card put it into play, otherwise put it into your hand.

1/1

#107/180

 

 

 

 

Cytoshape- 1GU

Instant (R)

Choose a nonlegendary creature in play. Target creature becomes a copy of thechosen creature until end of turn.

"While very effective to model the flesh, these artificial cytoplastescover the subject in a stinky mucus all over."

-- Simic research notes

Illus. Alan Pollack

#108/180

 

 

 

 

Dread Slag- 3BR

Creature - Horror (R)

Trample

Dread Slag gets -4/-4 for each card in your hand.

9/9

Illus. Anthony S. Waters

#109/180

 

 

 

 

ExperimentKraj - 2GGUU

Legendary Creature - Ooze Mutant (R)

Experiment Kraj has all activated abilites of each other creature with a +1/+1counter on it.

{T}: Put a +1/+1 counter on target creature.

"Of course it will grow beyond control -- it was designed to choose itsown evolution."

--Momir Vig

4/6

Illus. Mark Tedin

#110/180

 

 

 

 

GobhobblerRats - BR

Creature - Rat (C)

Hellbent - Gobhobbler Rats gets +1/+0 and has "{B}: RegenerateGobhobbler Rats" as long as you have no cards in hand.

Lyzolda's pet rats eat better than the average citizen. In fact, they canusually be found eating the average citizen.

2/2

Illus. Michael Suftin

#111/180

 

 

 

 

Grand ArbiterAugustin IV - 2WU

Legendary Creature - Human Advisor (R)

White spells you play cost {1} less.

Blue spells you play cost {1} less.

Spells your opponents play cost {1} more.

2/3

Illus. Zoltan Boros & Gabor Szikszai

#112/180

 

 

 

 

Hellhole Rats- 2BR

Creature - Rats (U)

Haste

When Hellhole Rats comes into play, target player discards a card. Hellhole Ratsdeals damage to that player equal to that card's converted mana cost.

2/2

#113/180

 

 

 

 

Isperia theInscrutable - 1WWUU

Legendary Creature - Sphinx (R)

Flying

Whenever Isperia the Inscrutable deals combat damage to a player, name a card.This player reveals his or her hand. If he or she reveals the named card, searchyour library for a creature card with flying, reveal it, and put it into yourhand. Shuffle your library afterwards.

3/6

Illus. Greg Staples

#114/180

 

 

 

 

Jagged Poppet- 1BR

Creature - Ogre Warrior (U)

Whenever Jagged Poppet is dealt damage, discard that many cards.

Hellbent - Whenever Jagged Poppet deals damage to an opponent, if you have nocards in your hand, he or she discards that many cards as long as you have nocards in hand.

3/4

#115/180

 

 

 

 

LeafdrakeRoost - 3GU

Enchantment - Aura (U)

Enchant Land

Enchanted Land has "{G}{U},{T}: Put a 2/2 Green and Blue Drake creaturetoken with flying into play."

"The best experiments are those which where the success is always onschedule."

Illus. Nick Percival

#116/180

 

 

 

 

Lyzolda, theBlood Witch - 1BR

Legendary Creature - Human Cleric (R)

{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to targetcreature or player if the sacrificed creature was red. Draw a card if thesacrificed creature was black.

Sacrificial rites take place before an audience of cheering cultists, eachbegging to be the next on stage.

3/1

Illus. Jim Nelson

#117/180

 

 

 

 

Momir Vig,Simic Visionary - 3{G}{U}

Legendary Creature - Elf Wizard (R)

Whenever you play a green creature spell, you may search your library for acreature card and reveal it. If you do, shuffle your library and put that cardon top of it.

Whenever you play a blue creature spell, reveal the top card of your library. Ifit's a creature card, put that card into your hand.

2/2

#118/180

 

 

 

 

Omnibian- 1GGU

Creature - Frog (R)

{T}: Target creature becomes a 3/3 Frog until end of turn.

3/3

Illus. Carl Critchlow

#119/180

 

 

 

 

Overrule- XWU

Instant (C)

Counter target spell unless its controller pays X. You gain X life.

#120/180

 

 

 

 

PainMagnification - 1{B}{R}

Enchantment

Whenever an opponent is dealt 3 or more damage by a single source, that playerdiscards a card.

#121/180

 

 

 

 

PalliationAccord - 3WU

Enchantment (U)

Whenever a creature an opponent controls becomes tapped, put a Shield counter onPalliation Accord.

Remove a Shield counter from Palliation Accord: Prevent the next 1 damage thatwould be dealt to you.

#122/180

 

 

 

 

PlaxcasterFrogling - 1GU

Creature - Frog Mutant (U)

Graft 3

{2}: Target creature with a +1/+1 counter on it cannot be the target of spellsor abilites this turn.

0/0

#123/180

 

 

 

 

Plumes ofPeace - 1WU

Enchantment - Aura (C)

Enchant Creature

Enchanted Creature does not untap during its controller's untap step.

Forecast - {W}{U}, reveal Plumes of Peace from your hand: tap target creature. (Playthis ability only during your upkeep and only once each turn.)

Illus. Justin Sweet

#124/180

 

 

 

 

Pride of theClouds - WU

Creature - Elemental Cat (R)

Flying

Pride of the Clouds gets +1/+1 for each other creature in play with flying.

Forecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 whiteand blue Bird creature token with flying into play. (Play this ability onlyduring your upkeep and only once each turn.)

1/1

Illus. Rebecca Guay

#125/180

 

 

 

 

Rain of Gore- BR

Enchantment (R)

If a spell or a ability would cause its controller to gain life, that playerloses that much life instead.

#126/180

 

 

 

 

RakdosAugermage - BBR

Creature - Human Wizard (R)

First Strike

{T}: Reveal your hand and discard a card of target opponent's choice. Then thatplayer reveals his or her hand and discards a card of your choice. Play thisability only any time you could play a sorcery.

"Great minds bleed alike."

3/2

Illus. Zoltan Boros & Gabor Szikszai

#127/180

 

 

 

 

RakdosIckspitter - 1BR

Creature - Thrull (C)

{T}: Rakdos Ickspitter deals 1 damage to target creature and that creature'scontroller loses 1 life.

"Our thrulls dissolve from the inside out in a matter of days. Shoddywork, but they're a scream while they last." - Uzrik, Rakdos guildmage

1/1

Illus. Christopher Rush

#128/180

 

 

 

 

Rakdos theDefiler - 2BBRR

Legendary Creature - Demon (R)

Flying, trample

Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents youcontrol, rounded up.

Whenever Rakdos deals combat damage to a player, that player sacrifices half thenon-Demon permanents he or she controls, rounded up.

7/6

Illus. Zoltan Boros & Gabor Szikszai

#129/180

 

 

 

 

Simic SkySwallower - 5GU

Creature - Leviathan (R)

Flying, trample

Simic Sky Swallower can't be the target of spells or abilties.

6/6

#130/180

 

 

 

 

Sky Hussar- 3WU

Creature - Human Knight (U)

Flying

When Sky Hussars comes into play, untap all creatures you control.

Forecast - Tap two untapped white and/or blue creatures you control, reveal SkyHussar from your hand: Draw a card. (Play this ability only during yourupkeep and only once each turn.)

4/3

Illus. Kev Walker

#131/180

 

 

 

 

Swift Silence- 2WUU

Instant (R)

Counter all other spells. For each spell countered this way, draw a card.

#132/180

 

 

 

 

TrygonPredator - 1GU

Creature - Ship (U)

Flying

Whenever Trygon Predator deals combat damage to a player, you may destroy targetartifact or enchantment this player controls.

2/3

#133/180

 

 

 

 

Twinstrike- 3BR

Instant (U)

Twinstrike deals 2 damage to each of two target creatures.

Hellbent - Destroy those creatures instead if you have no cards in hand.

#134/180

 

 

 

 

VigeanHydropon - 1{G}{U}

Creature - Plant Mutant

Graft 5 (This creature comes into play with five +1/+1 counters on it. Wheneveranother creature comes into play, you may move a +1/+1 counter from thiscreature onto it.)

Vigean Hydropon can't attack or block.

0/0

#135/180

 

 

 

 

VigeanIntuition - 3GU

Instant (U)

Choose a card type, then reveal the top four cards of your library. Put allcards of the chosen type revealed this way into your hand and the rest into yourgraveyard. (The card types are artifact, creature, enchantment, instant, landand sorcery.)

#136/180

 

 

 

 

Voidslime- GUU

Instant (R)

Counter target spell or activated or triggered ability. (Mana abilities can'tbe targeted.)

From a technical point of view, it is an ooze, but its life spans mereseconds. However, in this short time, it has a big appetite for magic." -Simic research notes

Illus. Jim Murray

#137/180

 

 

 

 

Windreaver- 3WU

Creature - Elemental (R)

Flying

{W}: Windreaver gains vigilance until end of turn.

{W}: Windreaver gets +0/+1 until end of turn.

{U}: Switch Windreaver's power and toughness until end of turn.

{U}: Return Windreaver to its owner's hand.

1/3

Illus. Aleksi Briclot

#138/180

 

 

 

 

Wrecking Ball- 2BR

Instant (C)

Destroy target creature or land.

Rakdos rituals almost leave enough rubble in their wake to hide the bodies.

Illus. Ron Spears

#139/180

 

 

 

GuildMana (9/9)

 

 

Avatar ofDiscord - {RB}{RB}{RB}

Creature - Avatar (R)

({BR} can be paid with either {B} or {R})

Flying

When Avatar of Discord comes into play, sacrifice it unless you discard twocards.

Such is the power of Rakdos that even his shadow takes on a cruel life of itsown.

5/3

Illus. rk Post

#140/180

 

 

 

 

AzoriusGuildmage - {wu}{uw}

Creature - Vedalken Wizard (U)

({WU} can be paid with either {W} or {U}.)

{2}{W}: Tap target creature.

{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)

2/2

Illus. Christopher Moeller

#141/180

 

 

 

 

BiomanticMastery - 4{GU}{GU}{GU}

Sorcery (R)

({UG} can be paid with either {G} or {U})

Draw a card for each creature target player controls, then draw a card for eachcreature another target player controls.

Illus. Dan Scott

#142/180

 

 

 

 

Dovescape- 3{WU}{WU}{WU}

Enchantment (R)

({WU} can be paid with {W} or {U})

Whenever a player plays a noncreature spell, counter that spell. That playerputs X 1/1 white and blue Bird creature tokens with flying into play, where X isthe spell's converted mana cost.

Illus. Shishizaru

#143/180

 

 

 

 

Minister ofImpediments - 2{WU}

Creature - Human Advisor (C)

({WU} can be paid with either {W} or {U})

{T}: Tap target creature.

"You can't just waltz into the Central Bureaucracy! It's a tangled webof red tape and regulations."

1/1

#144/180

 

 

 

 

RakdosGuildmage - {BR}{BR}

Creature - Zombie Shaman (U)

({BR} can be paid with either {B} or {R}.)

{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.

{3}{R}: Put a 2/1 red Goblin creature token with haste into play. Remove it fromthe game at end of turn.

2/2

#145/180

 

 

 

 

Riot Spikes- {RB}

Enchantment - Aura (C)

Enchant Creature

Enchanted creature gets +2/-1.

#146/180

 

 

 

 

ShieldingPlax - 2{GU}

Enchantment - Aura (C)

({UG} can be paid with either {G} or {U}.)

Enchant creature

When Shielding Plax comes into play, draw a card.

Enchanted creature can't be the target of spells and abilities your opponentscontrol.

#147/180

 

 

 

 

SimicGuildmage - {GU}{GU}

Creature - Elf Wizard (U)

({UG} can be paid with either {G} or {U}.)

{1}{G}: Move a +1/+1 counter from target creature onto another target creaturewith the same controller.

{1}{U}: Attach target Aura enchanting a permanent to another permanent with thesame controller.

2/2

Illus. Aleksi Briclot

#148/180

 

 

 

Split(10/10)

 

 

Bound //Determined - 3BG // GU

Instant (R)

Sacrifice a creature: Return up to X cards from your graveyard to your hand,where X is the number of colors that creature was. Then remove this card fromthe game.

//

Other spells you control can't be countered by spells or abilites this turn.

Draw a card.

#149/180

 

 

 

 

Crime //Punishment - 3WB // XBG

Sorcery (R)

Put target creature or enchantment card in an opponent's graveyard into playunder your control.

//

Destroy each artifact, creature and enchantment with converted mana cost X.

Illus. Randy Gallegos

#150/180

 

 

 

 

Hide // Seek- RW // WB

Sorcery (R)

Put target artifact on the bottom of its owner's library

//

Search target player's library for a card and remove that card from the game.Gain life equal to its converted mana cost. Then that player shuffles his or herlibrary.

#151/180

 

 

 

 

Hit // Run- 1BR // 3GR

Instant // Instant (U)

Target player sacrifices an artifact or a creature. Hit deals damage to thatplayer equal to the sacrificed permanent's converted mana cost.

//

Each attacking creature you control gets +1/+0 until end of turn for each otherattacking creature you control.

#152/180

 

 

 

 

Odds//Ends- UR // 3RW

Instant (R)

Flip a coin. If it comes up heads, counter target instant or sorcery spell. Ifit comes up tails, copy that spell and you may choose new targets for the copy.

//

Target player sacrifices two attacking creatures.

Illus. Michael Suftin

#153/180

 

 

 

 

Pure //Simple - 1RG // 1GW

Sorcery // Sorcery (U)

Destroy target multi-colored permanent

//

Destroy all equipments and auras.

#154/180

 

 

 

 

Research //Development - GU // 3UR

Instant (R)

Shuffle up to four cards you own from outside the game into your library.

//

Put a red 3/1 Elemental creature token into play unless an opponent lets youdraw a card.

Repeat this process two more times.

#155/180

 

 

 

 

Rise // Fall- UB // BR

Sorcery (U)

Return target creature to its owner's hand. Return target creature card fromyour graveyard to your hand

//

Target opponent reveals two cards at random from his or her hand, then discardsall nonland cards revealed this way.

#156/180

 

 

 

 

Supply //Demand - XGW //1 WU

Sorcery (U)

Put X 1/1 green Saproling creature tokens into play.

//

Search your library for a multicolored card, reveal it, and put it into yourhand. Then shuffle your library.

Illus. Daren Bader

#157/180

 

 

 

 

Trial //Error - WU // UB

Instant (U)

Return all creatures blocking or blocked by target creature to their owner'shand.

//

Counter target multicolored spell.

#158/180

 

 

 

Artifacts(11/11)

 

 

AzoriusSignet - 2

Artifact (C)

{1}, {T}: Add {W}{U} to your mana pool.

#159/180

 

 

 

 

BronzeBombshell - 4

Artifact Creature - Construct

When a player other than Bronze Bombshell's owner controls it, that playersacrifices it. If the player does, Bronze Bombshell deals 7 damage to him orher.

4/1

#160/180

 

 

 

 

Evolution Vat- 3

Artifact (R)

{3}, {T}: Tap target creature, and put a +1/+1 counter on it. Until end of turn,it gains "{2}{G}{U}: Double the +1/+1 counters on this creature."

#161/180

 

 

 

 

Magewright'sStone - 2

Artifact

{1}, {T}: Untap target creature that has an activated ability with {T} in itscost.

#162/180

 

 

 

 

Muse Vessel- 4

Artifact (R)

{3}, {T}: Target player removes a card in his or her hand from the game. Playthis ability only any time you could play a sorcery.

{1}: Choose a card removed from the game with Muse Vessel. You may play thatcard this turn.

Illus. Christopher Rush

#163/180

 

 

 

 

RakdosRiteknife - 2

Artifact - Equipment (R)

Equipped creature has "{T}, Sacrifice a creature: Put a blood counter onRakdos Riteknife." For each blood counter on Rakdos Riteknife, equippedcreature gets +1/+0.

{B}{R}, Sacrifice Rakdos Riteknife: For each blood counter on Rakdos Riteknife,target player sacrifices a permanent.

Equip - {2}

#164/180

 

 

 

 

Rakdos Signet- 2

Artifact (C)

{1}, {T}: Add {B}{R} to your mana pool.

#165/180

 

 

 

 

Simic Signet- 2

Artifact (C)

{1}, {T}: Add {G}{U} to your mana pool.

"For the Simic Combine, its sigil serves not as an emblem of honor butas a trademark. Its familiar image on any biological commodity attests to superbcraftsmanship, ingenious innovation, and higher cost."

Illus. Greg Hildebrandt

#166/180

 

 

 

 

SkullmeadCauldron - 4

Artifact (U)

{T}: Gain 1 life

{T}, discard a card: Gain 3 life.

#167/180

 

 

 

 

TransguildCourier - 4

Artifact Creature - Golem (U)

Transguild Courier is all colors (even if this card isn't in play).

3/3

#168/180

 

 

 

 

WalkingArchive - 3

Artifact Creature - Golem (R)

Defender

Walking Archive comes into play with a +1/+1 counter on it.

At the beginning of each player's upkeep, that player draws a card for each+1/+1 counter on Walking Archive.

{2}{W}{U}: Put a +1/+1 counter on Walking Archive.

1/1

#169/180

 

 

 

Lands(11/11)

 

 

AzoriusChancery

Land (C)

Azorius Chancery comes into play tapped.

When Azorius Chancery comes into play, return a land you control to itsowner's hand.

{T}: Add {W}{U} to your mana pool.

Illus. John Avon

#170/180

 

 

 

 

Blood Crypt

Land - Swamp Mountain (R)

({T}: Add {B} or {R} to your mana pool.)

As Blood Crypt comes into play, you may pay 2 life. If you don't, Blood Cryptcomes into play tapped instead.

Illus. Rob Alexander

#171/180

 

 

 

 

Breeding Pool

Land - Forest Island (R)

({T}: Add {G} or {U} to your mana pool.)

As Breeding Pool comes into play, you may pay 2 life. If you don't, BreedingPool comes into play tapped instead.

Illus. Rob Alexander

#172/180

 

 

 

 

Ghost Quarter

Land

{T}: Add {1} to your mana pool.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search hisor her library for a basic land card, put it into play, then shuffle his or herlibrary.

#173/180

 

 

 

 

HallowedFountain

Land - Island Plains (R)

({T}: Add {W} or {U} to your mana pool.)

As Hallowed Fountain comes into play, you may pay 2 life. If you don't,Hallowed Fountain comes into play tapped instead.

Illus. Rob Alexander

#174/180

 

 

 

 

Novijen,Heart of Progress

Land (U)

{T}: Add {1} to your mana pool.

{G}{U}, {T}: Put a +1/+1 counter on each creature that came into play this turn.

Illus. Martina Pilcerova

#175/180

 

 

 

 

Pillar of theParuns

Land (R)

{T}: Add one mana of any color to your mana pool. Spend this mana only to playmulticolored spells.

#176/180

 

 

 

 

Prahv, Spiresof Order

Land (U)

{T}: Add {1}. to your mana pool.

{4}{U}{W}, {T}: Prevent all damage that would be dealt to you this turn from onesource.

#177/180

 

 

 

 

RakdosCarnarium

Land (C)

Rakdos Carnarium comes into play tapped.

When Rakdos Carnarium comes into play, return a land you control to itsowner's hand.

{T}: add {B}{R} to your mana pool.

Illus. John Avon

#178/180

 

 

 

 

Rix Maadi,Dungeon Palace

land (U)

{T}: Add {1} to your mana pool.

{1}{B}{R}, {T}: Each player discards a card. Play this ability only any time youcould play a sorcery.

Illus. Martina Pilcerova

#179/180

 

 

 

 

Simic GrowthChamber

Land (C)

Simic Growth Chamber comes into play tapped.

When Simic Growth Chamber comes into play, return a land you control to itsowner's hand.

{T}: Add {G}{U} to your mana pool.

Illus. John Avon

#180/180

 

 

 

Hosted by www.Geocities.ws

1