SPOILER DE DISSENSION
White (21/21)
AuroraEidolon - 3W
Creature -
Spirit (C)
{W}, Sacrifice
Aurora Eidolon: Prevent the next 3 damage that would be dealt totarget creature
or player this turn.
Whenever you
play a multicolored spell, you may return Aurora Eidolon from yourgraveyard to
your hand.
2/2
#1/180
AzoriusHerald - 2{W}
Creature -
Spirit
Azorius Herald
is unblockable.
When Azorius
Herald comes into play, you gain 4 life.
When Azorius
Herald comes into play, sacrifice it unless {U} was spent to playit.
2/1
#2/180
Beacon Hawk- 1W
Creature -
Bird (C)
Flying
Whenever
Beacon Hawk deals combat damage to an opponent, you may untap targetcreature.
{W}: Beacon
Hawk gets +0/+1 until end of turn.
1/1
#3/180
Blessing ofthe
Nephilim - W
Enchantement -
Aura (U)
Enchant
Creature
Enchanted
Creature gets +1/+1 for each of its colors.
#4/180
Brace
forImpact - 4W
Instant (U)
Prevent all
damage that would be dealt to target multicolored creature. Put a+1/+1 counter
on that creature for each 1 damage prevented this way.
#5/180
Carom -1{W}
Instant
The next 1
damage that would be dealt to target creature this turn is dealt toanother
target creature instead.
Draw a card.
#6/180
CelestialAncient - 3WW
Creature -
Spirit (R)
Flying
Whenever you
play an enchantment spell, put a +1/+1 counter on each creature youcontrol.
3/3
#7/180
Condemn -W
Instant (U)
Put target
attacking creature on the bottom of its owner's library. Thatcreature's
controller gains life equal to its toughness.
Illus. Daren
Bader
#8/180
FreewindEquenaut - 2W
Creature -
Human Archer (C)
Flying
As long as
Freewind Equenaut is enchanted, it has: "{T}: Freewind Equenautdeals 2
damage to target blocking or attacking creature."
2/2
Illus. Rebecca
Guay
#9/180
Guardian ofthe
Guildpact - 3{W}
Creature -
Spirit
Protection
from monocolored
2/3
#10/180
HaazdaExonerator - W
Creature -
Human Cleric (C)
{T}, Sacrifice
Haazda Exonerator: Destroy target aura.
"This
aura threatens the sancity of your soul. Wrenching it free won'tbe easy for
either of us. If you're ready, we'll begin."
1/1
Illus. Kev
Walker
#11/180
Haazda
ShieldMate - 2W
Creature -
Human Soldier (R)
At the
beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay{W}{W}.
{W}: The next
time a source of your choice would deal damage to you this turn,prevent that
damage.
1/1
#12/180
MistralCharger - 1W
Creature -
Pegasus (U)
Flying
2/1
#13/180
Paladin
ofPrahv - 4WW
Creature -
Human Knight (U)
Whenever
Paladin of Prahv deals damage, you gain that much life.
Forecast -
{1}{W}: Until end of turn, whenever target creature deals damage, yougain that
much life.
3/4
#14/180
Proclamationof
Rebirth - 2W
Sorcery (R)
Return up to
three target creature cards with converted mana cost 1 or less fromyour
graveyard to play.
Forecast -
{5}{W}, Reveal Proclamation of Rebirth from your hand: Return targetcreature
card with converted mana cost 1 or less from your graveyard to play. (Playthis
ability only during your upkeep and only once each turn.)
#15/180
Proper Burial- 3W
Enchantment
Whenever a
creature is put into your graveyard, you gain life equal to thatcreature's
toughness.
#16/180
SoulswornJury - 2W
Creature -
Spirit (C)
Defender
{1}{U},
Sacrifice Soulsworn Jury: Counter target creature spell.
1/4
#17/180
SteelingStance - 1{w}{w}
Instant
Creatures you
control get +1/+1 until end of turn.
Forecast -
{W}, Reveal Steeling Stance from your hand: Target creature gets+1/+1 until end
of turn. (Play this ability only during your upkeep and onlyonce each turn.)
#18/180
StoicEphemera - 2W
Creature -
Spirit (U)
Defender
Flying
When Stoic
Ephemera blocks, sacrifies it at end of combat.
5/5
#19/180
Valor MadeReal - W
Instant (C)
Target
creature can block any number of creatures this turn.
"As
my father taught, 'Training will raise your shield to the blow, butcourage
fills the gaps the shield leaves open.'"
Illus. Jeff
Miracola
#20/180
WakestoneGargoyle - 3W
Creature -
Gargoyle (R)
Defender (This
creature can't attack.)
Flying
{1}{W}:
Creatures you control with defender can attack this turn as though theydidn't
have defender.
3/4
#21/180
Blue(16/16)
Court Hussar- 2U
Creature -
Vedalken Knight (U)
Vigiliance
When Court
Hussar comes into play, look at the top 3 cards of your library. Putone of them
into your hand and the rest on the bottom of your library.
When Court
Hussar comes into play, sacrifice it unless you paid {W} to play it.
1/3
Illus. Ron
Spears
#22/180
CytoplastManipulator - 2UU
Creature -
Human Wizard Mutant (R)
Graft 2
{U},{T}: Gain
control of target creature with a +1/+1 counter on it as long asCytoplast
Manipulator remains in play.
0/0
#23/180
EnigmaEidolon - 3U
Creature -
Spirit (C)
{U}, Sacrifice
Enigma Eidolon: Target player puts the top three cards of his orher library
into his or her graveyard.
Whenever you
play a multicolored spell, you may return Enigma Eidolon from yourgraveyard to
your hand.
2/2
Illus.
Shishizaru
#24/180
Govern
theGuildless - 5U
Sorcery (R)
Gain control
of target monocolored creature. (This effect doesn't end at endof turn.)
Forecast -
{1}{U}, Reveal Govern the Guildless from your hand: Target creaturebecomes the
color or colors of your choice until end of turn. (Play thisability only
during your upkeep and only once each turn.)
#25/180
HeliumSquirter - 4{U}
Creature -
Beast Mutant
Graft 3 (This
creature comes into play with three +1/+1 counters on it. Wheneveranother
creature comes into play, you may move a +1/+1 counter from thiscreature onto
it.)
{1}: Target
creature with a +1/+1 counter on it gains flying until end of turn.
0/0
#26/180
Novijen Sages- 4{U}{U}
Creature -
Human Advisor Mutant (R)
Graft 4 (This
creature comes into play with four +1/+1 counters on it. Wheneveranother
creature comes into play, you may move a +1/+1 counter from thiscreature onto
it.)
{1}, Remove
two +1/+1 counters from among creatures you control: Draw a card.
0/0
#27/180
Ocular Halo- 3U
Enchantment -
Aura (C)
Enchant
creature.
Enchanted
creature has "{T}: Draw a card."
{W}: Enchanted
creature gains vigilance until end of turn.
While the
soldier dreams, the eyes stand watch.
Illus. Ralph
Horsley
#28/180
Plaxmanta- 1U
Creature -
Beast (U)
You may play
Plaxmanta any time you could play an instant.
When Plaxmanta
comes into play, target creature you control can't be the targetof spells or
abilities this turn.
When Plaxmanta
comes into play, sacrifice it unless {G} was spent to play it.
2/2
#29/180
PsychicPossession - 2{U}{U}
Enchantment -
Aura (R)
Enchant
opponent
Skip your draw
step.
Whenever
enchanted opponent draws a card, you may draw a card.
#30/180
SilkwingScout - 2U
Creature -
Faerie Scout (C)
Flying
{G}, Sacrifice
Silkwing Scout: Search your library for a basic land card and putthat card into
play tapped. Then shuffle your library.
2/1
Illus. Rebecca
Guay
#31/180
Skyscribing- XUU
Sorcery (U)
Each player
draws X cards
Forecast -
{2}{U}: Each player draws a card.
#32/180
Spell Snare- U
Instant (U)
Counter target
spell with converted mana cost 2.
#33/180
TidespoutTyrant - 5UUU
Creature -
Djinn (R)
Flying
Whenever you
play a spell, return target permanent to its owner's hand.
5/5
#34/180
VigeanGraftmage - 2U
Creature -
Veldaken Wizard Mutant (C)
Graft 2
{1}{U}: Untap
target creature with a +1/+1 counter on it.
0/0
#35/180
Vision Skeins- 1U
Instant (C)
Each player
draws two cards.
#36/180
Writ ofPassage - U
Enchantement -
Aura (C)
Enchant
creature
Whenever
enchanted creature attacks, it is unblockable if its power is less orequal to
{2}.
Forecast -
{1}{U}: Target creature with power 2 or less is unblockable until endof turn.
#37/180
Black(21/21)
Bond of Agony- X{B}
Sorcery (U)
As an
additional cost to play Bond of Agony, pay X life.
Each other
player loses X life.
#38/180
Brain Pry- 1{B}
Sorcery
Name a nonland
card. Target player reveals his or her hand. That player discardsa card with
that name. If he or she can't, you draw a card.
#39/180
CryptChampion - 3{B}
Creature -
Zombie (U)
Double strike
When Crypt
Champion comes into play, each player puts a creature card withconverted mana
cost 3 or less from his or her graveyard into play.
When Crypt
Champion comes into play, sacrifice it unless {R} was spent to playit.
2/2
#40/180
DeliriumSkeins - 2{B}
Sorcery
Each player
discards three cards.
#41/180
Demon'sJester - 3{B}
Creature - Imp
Flying
Hellbent --
Demon's Jester gets +2/+1 as long as you have no cards in hand.
2/2
#42/180
Drekavac- 1B
Creature -
Beast (U)
When Drekavac
comes into play, sacrifice it unless you discard a non-creaturecard.
3/3
#43/180
Enemy of
theGuildpact - 4B
Creature -
Spirit (C)
Protection
from multicolored.
4/2
#44/180
EntropicEidolon - 3B
Creature -
Spirit (C)
{B}, Sacrifice
Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you
play a multicolored spell, you may return Entropic Eidolon fromyour graveyard
to your hand.
2/2
Illus. Aleksi
Briclot
#45/180
InfernalTutor - 1B
Sorcery (R)
Reveal a card
in your hand. Search your library for a card with the same name asthe revealed
card, reveal it, and put it into your hand. Shuffle your library.
Hellbent - If
you have no cards in your hand, search your library for a card andput it into
your hand. Shuffle your library.
Illus. Kev
Walker
#46/180
Macabre Waltz- 1B
Sorcery (C)
Return up to
two target creature cards from your graveyard to your hand, thendiscard a card.
"All
dead move to the hollow rythm of necromancy." -Savra
Illus. Jim
Murray
#47/180
NettlingCurse - 2B
Enchantment -
Aura (C)
Enchant
Creature
Whenever
enchanted creature attacks or blocks, its controller loses 3 life.
{1}{R}:
Enchanted creature attacks this turn if able.
"I
call them 'poke' and 'prod.'"
-Chagrach,
Rakdos cursemage
Illus. Jeremy
Jarvis & Wayne Reynolds
#48/180
Nightcreep- {B}{B}
Instant
Until end of
turn, all creatures become black and all lands become Swamps.
#49/180
NihilisticGlee - 2BB
Enchantment
(R)
{2}{B},
Discard a card: Target player loses 1 life and you gain 1 life.
Hellbent - {1}, Pay 2 life: Draw a card. Play this ability only if youhave
no cards in hand.
#50/180
Ragamuffyn- 2B
Creature -
Zombie Cleric (U)
Hellbent - {T}, Sacrifice a creature or land: Draw a card. Play
thisability only if you have no cards in hand.
They cut the
stitches and gave her sips of her brew. Then they sew her upagain and she's
back to stirring.
2/2
Illus. rk Post
#51/180
Ratcatcher- 4BB
Creature -
Ogre Rogue (R)
At the
beginning of your upkeep, you may search your library for a rat card,reveal
that card and put it into your hand. If you do, shuffle your library.
4/4
#52/180
Seal of Doom- 2B
Enchantment
(C)
Sacrifice Seal
of Doom: Destroy target nonblack creature. It can't beregenerated.
#53/180
SlaughterhouseBouncer - 4B
Creature -
Ogre Warrior (C)
Hellbent - When Slaughterhouse Bouncer is put into a graveyard from
play,if you have no cards in hand, target creature gets -3/-3 until end of
turn.
A Rakdos party
is a flop if anyone lives to talk about it.
3/3
Illus. Greg
Staples
#54/180
SlitheringShade - {B}
Creature -
Shade
Defender (This
creature can't attack.)
{B}:
Slithering Shade gets +1/+1 until end of turn.
Hellbent --
Slithering Shade can attack as though it didn't have defender aslong as you
have no cards in hand.
0/1
#55/180
UnlivingPsychopath - 2BB
Creature -
Zombie Assassin (R)
{B}: Unliving
Psychopath gets +1/-1 until end of turn.
{B}, {T}:
Destroy target creature with power less than Unliving Psychopath'spower.
0/4
#56/180
Vesper Ghoul- 2B
Creature -
Zombie Druid (C)
{T}, Pay one
life: Add one mana of any color to your mana pool.
1/1
#57/180
Wit's End- 5BB
Sorcery (R)
Target player
discards his or her hand.
#58/180
Red(21/21)
CacklingFlames - 3R
Instant (C)
Cackling
Flames deals 3 damage to target creature or player.
Hellbent - If
you have no cards your hand, Cackling Flames deals 5 damage totarget creature
or player instead.
#59/180
Demonfire- XR
Sorcery (R)
Demonfire
deals X damage to target creature or player. If a creature dealtdamage this way
would be put into a graveyard this turn, remove it from the gameinstead.
Hellbent - Demonfire can't be countered by spells or abilities, and
itsdamage can't be prevented as long as you have no cards in hand.
#60/180
Flame-Kin
WarScout - 3{R}
Creature -
Elemental Scout
When another
creature comes into play, sacrifice Flame-Kin War Scout. If you do,Flame-Kin
War Scout deals 4 damage to that creature.
2/4
#61/180
Flaring
Flame-Kin- 2R
Creature -
Elemental Warrior (U)
As long as
Flaring Flame-Kin is enchanted, it gets +2/+2 and it gains trampleand
"{R}: Flaring Flame-Kin gets +1/+0 until end of turn.".
2/2
#62/180
Gnat
AlleyCreeper - 2{R}
Creature -
Human Rogue
Gnat Alley
Creeper can't be blocked by creatures with flying.
3/1
#63/180
IgnorantBliss - 1{R}
Instant
Remove all
cards in your hand from the game face down. At end of turn, returnthose cards
to your hand, then draw a card.
#64/180
Kill-SuitCultist - {R}
Creature -
Goblin Berserker
Kill-Suit
Cultist attacks each turn if able.
{B}, Sacrifice
Kill-Suit Cultist: The next time damage would be dealt to targetcreature this
turn, destroy that creature instead.
1/1
#65/180
Kindle
theCarnage - 1{R}{R}
Sorcery
Discard a card
at random. If you do, Kindle the Carnage deals damage equal tothat card's
converted mana cost to each creature. You may repeat this processany number of
times.
#66/180
OgreGatecrasher - 3R
Creature -
Ogre Rogue (C)
When Ogre
Gatecrasher comes into play, destroy target creature with defender.
A popular game
among the ogres is to see how many revolutions a head can makebefore it pops
off.
3/3
Illus. Daron
Bader
#67/180
PsychoticFury - 1{R}
Instant
Target
multicolored creature gains double strike until end of turn.
Draw a card.
#68/180
Rakdos
PitDragon - 2RR
Creature -
Dragon (R)
{R}{R}: Rakdos
Pit Dragon gains flying until end of turn.
{R}: Rakdos
Pit Dragon gets +1/+0 until end of turn.
Hellbent - Rakdos Pit Dragon has double strike as long as you have nocards
in hand.
3/3
Illus. Kev
Walker
#69/180
SandstormEidolon - 3R
Creature -
Spririt (C)
{R}, Sacrifice
Sandstorm Eidolon: Target creature can't block this turn.
Whenever you
play a multicolored spell, you may return Sandstorm Eidolon fromyour graveyard
to your hand.
2/2
#70/180
Seal of Fire- R
Enchantment
(C)
Sacrifice Seal
of Fire: Seal of Fire deals 2 damage to target creature or player.
Illus. Ralph
Horsley
#71/180
SquealingDevil - 1R
Creature -
Devil (U)
Fear
When Squealing
Devil comes into play, you may pay {X}. If you do, targetcreature gets +X/+0
until end of turn.
When Squealing
Devil comes into play, sacrifice it unless {B} was spent to playit.
2/1
Illus. Matt
Cavotta
#72/180
StalkingVengeance - 5RR
Creature -
Avatar (R)
Haste
Whenever
another creature you control is put into a graveyard from play, itdeals X
damage to target player, where X is the power of that creature.
5/5
#73/180
StormscaleAnarch - 2{R}{R}
Creature -
Viashino Shaman
{2}{R},
Discard a card at random: Stormscale Anarch deals 2 damage to targetcreature or
player. If the discarded card was multicolored, Stormscale Anarchdeals 4 damage
to that creature or player instead.
2/2
#74/180
Taste
forMayhem - R
Enchantment -
Aura (C)
Enchant
Creature
Enchanted creature
gets +2/+0.
Hellbent -
Enchanted creature gets an additional +2/+0 as long as you have nocards in
hand.
#75/180
UtvaraScalper - 1R
Creature -
Goblin Ship
Flying
Utvara Scalper
attacks each turn if able.
1/2
#76/180
War's Toll- 3R
Enchantment
(R)
Whenever an
opponent taps a land for mana, tap all lands that player controls.
If a creature
an opponent controls attacks, all creatures that opponent controlsattack if
able.
#77/180
Weight
ofSpires - R
Instant (U)
Weight of
Spires deals X damage to target creature, where X is the number ofbasic lands
that creature's controller controls.
#78/180
WhiptailMoloch - 4R
Creature -
Lizard (C)
When Whiptail
Moloch comes into play, it deals 3 damage to target creature youcontrol.
"It
wags its tail when its happy. It wags its tail when its angry. Nope,there's no
good time to be around a whiptail."
- Rugar,
Leaguehall Infirmary patient
6/3
Illus. Darell
Riche
#79/180
Green(21/21)
AquastrandSpider - 1G
Creature -
Spider Mutant (C)
Graft 2 (This
creature comes into play with two +1/+1 counters on it. Wheneveranother
creature comes into play, you may move a +1/+1 counter from thiscreature onto
it.)
{G}: Target
creature with a +1/+1 counter on it can block as though it hadflying this turn.
0/0
#80/180
CytoplastRoot-Kin - 2GG
Creature -
Elemental Mutant (R)
Graft 4 (This
creature comes into play with 4 +1/+1 counters on it. Wheneveranother creature
comes into play, you may move a +1/+1 counter from thiscreature onto it)
When Cytoplast
Root-Kin Comes into play put a +1/+1 counter on each othercreature you control
that has a +1/+1 counter on it.
{2}: Move a
+1/+1 counter from target creature you control onto Cytoplast Root-Kin.
0/0
Illus. Thomas
M. Baxa
#81/180
CytospawnShambler - 6G
Creature -
Elemental Mutant (C)
Graft 6
{G}: Target
creature with a +1/+1 counter on it gains trample until end of turn.
0/0
#82/180
ElementalResonance - 2{G}{G}
Enchantment -
Aura
Enchant
permanent
At the
beginning of your precombat main phase, add mana equal to enchantedpermanent's
mana cost to your mana pool. (Mana cost includes color. If a manasymbol has
multiple colors, choose one.)
#83/180
FertileImagination - 2GG
Sorcery (R)
Choose a card
type. Target opponent reveals his or her hand. Put a 1/1 greenSaproling
creature token into play for each card of the chosen type in his orher hand.
(The card types are artifact, creature, enchantment, land, instant,and
sorcery.).
#84/180
Flash Foliage- 2{G}
Instant
Put a 1/1
green Saproling creature token into play blocking target creatureattacking you.
Draw a card.
#85/180
IndrikStomphowler - 4G
Creature -
Beast (U)
When Indrik
Stomphowler comes into play, destroy target artifact or enchantment.
"The
howl of the Indrik has a destructive power more subtle than itscrushing leg.
The sound is banal, but inaudible vibrations scramble and breakmagic
defenses."
4/4
Illus. Carl
Critchlow
#86/180
LoamingShaman - 2{G}
Creature -
Centaur Shaman
When Loaming
Shaman comes into play, target player shuffles any number of targetcards from
his or her graveyard into his or her library.
3/2
#87/180
Might of
theNephilim - 1G
Instant (U)
Target
creature gets +2/+2 until end of turn for each of its colors.
#88/180
Patagia Viper- 3G
Creature -
Snake (U)
Flying
When Patagia
Viper comes into play, put two 1/1 green and blue Snake creaturetokens into
play.
When Patagia
Viper comes into play, sacrifice it unless {U} was spent to play it.
2/1
Illus.
Christopher Moeller
#89/180
Protean Hulk- 5GG
Creature -
Beast (R)
When Protean
Hulk is put into a graveyard from play, search your library for anynumber of
creature cards with total converted mana cost less than or equal to 6,and put
them into play. Then shuffle your library.
"Meat
and eggs. We eat!" -- Borborygmos
6/6
Illus. Matt
Cavotta
#90/180
SimicBasilisk - 4GG
Creature -
Basilic Mutant (U)
Graft 3
{1}{G}: Target
creature with a +1/+1 counter on it gains "Whenever thiscreature deals
combat damage to another creature, destroy it" until end ofturn.
0/0
#91/180
SimicInitiate - G
Creature -
Human Mutant (C)
Graft 1 (This
creature comes into play with a +1/+1 counter on it. Wheneveranother creature
into play, you may remove a +1/+1 counter on from this creatureonto it.)
0/0
#92/180
Simic Ragworm- 3G
Creature -
Worm (C)
{U}: Untap
Simic Ragworm.
3/3
#93/180
SporebackTroll - 3G
Creature -
Troll Mutant (C)
Graft 2 (This
creature comes into play with two +1/+1 counters on it. Wheneveranother
creature comes into play, you may move a +1/+1 counter from thiscreature onto
it.)
{1}{G}:
Regenerate target creature with a +1/+1 counter on it.
0/0
#94/180
SproutingPhytohydra - 4{G}
Creature -
Plant Hydra
Defender (This
creature can't attack.)
Whenever
Sprouting Phytohydra is dealt damage, you may put a token into playthat's a
copy of Sprouting Phytohydra.
0/2
#95/180
Stomp andHowl - 2{G}
Sorcery
Destroy target
artifact and target enchantment.
#96/180
Street Savvy- {G}
Enchantment -
Aura
Enchant
creature.
Enchanted
creature gets +0/+2 and can block creatures with landwalk abilities asthough
they didn't have those abilities.
#97/180
Thrive -XG
Sorcery (C)
Put a +1/+1
counter on each of X target creatures.
#98/180
Utopia Sprawl- G
Enchantment -
Aura (C)
Enchant Forest
As Utopia
Sprawl comes into play choose a color.
Whenever
enchanted Forest is tapped for mana, its controller adds one mana ofthe chosen
color to his or her mana pool.
#99/180
VerdantEidolon - 3G
Creature -
Spirit (C)
{G}, sacrifice
Verdant Eidolon : Add three mana of any one color to your manapool.
Whenever you
play a multicolored spell, you may return Verdant Eidolon from yourgraveyard to
your hand.
2/2
#100/180
Multicolor(39/39)
AEthermage'sTouch - 2WU
Instant (R)
Reveal the top
four cards of your library. You may put a creature card fromamong them into
play with "At the end of your turn, return this creature toits owners
hand." Then put the rest of the cards revealed this way at thebottom
of the library in any order.
Illus. Randy
Gallegos
#101/180
Anthem
ofRakdos - 2BRR
Enchantment
(R)
Whenever a
creature you control attacks, it gets +2/+0 until end of turn andAnthem of
Rakdos deals 1 damage to you.
Hellbent - As
long as you have no cards in your hand, if a source you controlwould deal
damage to a creature or player, it deals double that damage to thatcreature or
player instead.
Illus. Ralph
Horsley
#102/180
AssaultZeppelid - 2GU
Créature - Ship
(C)
Flying,
trample
3/3
#103/180
AzoriusAEthermage - 1WU
Creature -
Human Wizard
Whenever a
permanent is returned to your hand, you may pay {1}. If you do, drawa card.
1/1
#104/180
Azorius
First-Wing- WU
Creature -
Griffin (C)
Flying
Protection
from Enchantments
2/2
#105/180
Azorius Ploy- 1{W}{W}{U}
Instant
Prevent all
combat damage target creature would deal this turn.
Prevent all
combat damage that would be dealt to target creature this turn.
#106/180
CoilingOracle - GU
Creature -
Snake Elf Druid (C)
When Coiling
Oracle comes into play, reveal the top card of your library. Ifit's a land card
put it into play, otherwise put it into your hand.
1/1
#107/180
Cytoshape- 1GU
Instant (R)
Choose a
nonlegendary creature in play. Target creature becomes a copy of thechosen
creature until end of turn.
"While
very effective to model the flesh, these artificial cytoplastescover the
subject in a stinky mucus all over."
-- Simic
research notes
Illus. Alan
Pollack
#108/180
Dread Slag- 3BR
Creature -
Horror (R)
Trample
Dread Slag
gets -4/-4 for each card in your hand.
9/9
Illus. Anthony
S. Waters
#109/180
ExperimentKraj - 2GGUU
Legendary
Creature - Ooze Mutant (R)
Experiment
Kraj has all activated abilites of each other creature with a +1/+1counter on
it.
{T}: Put a
+1/+1 counter on target creature.
"Of
course it will grow beyond control -- it was designed to choose itsown
evolution."
--Momir Vig
4/6
Illus. Mark
Tedin
#110/180
GobhobblerRats - BR
Creature - Rat
(C)
Hellbent - Gobhobbler Rats gets +1/+0 and has "{B}:
RegenerateGobhobbler Rats" as long as you have no cards in hand.
Lyzolda's pet
rats eat better than the average citizen. In fact, they canusually be found
eating the average citizen.
2/2
Illus. Michael
Suftin
#111/180
Grand
ArbiterAugustin IV - 2WU
Legendary
Creature - Human Advisor (R)
White spells
you play cost {1} less.
Blue spells
you play cost {1} less.
Spells your
opponents play cost {1} more.
2/3
Illus. Zoltan
Boros & Gabor Szikszai
#112/180
Hellhole Rats- 2BR
Creature -
Rats (U)
Haste
When Hellhole
Rats comes into play, target player discards a card. Hellhole Ratsdeals damage
to that player equal to that card's converted mana cost.
2/2
#113/180
Isperia
theInscrutable - 1WWUU
Legendary
Creature - Sphinx (R)
Flying
Whenever
Isperia the Inscrutable deals combat damage to a player, name a card.This
player reveals his or her hand. If he or she reveals the named card, searchyour
library for a creature card with flying, reveal it, and put it into yourhand.
Shuffle your library afterwards.
3/6
Illus. Greg
Staples
#114/180
Jagged Poppet- 1BR
Creature -
Ogre Warrior (U)
Whenever
Jagged Poppet is dealt damage, discard that many cards.
Hellbent -
Whenever Jagged Poppet deals damage to an opponent, if you have nocards in your
hand, he or she discards that many cards as long as you have nocards in hand.
3/4
#115/180
LeafdrakeRoost - 3GU
Enchantment -
Aura (U)
Enchant Land
Enchanted Land
has "{G}{U},{T}: Put a 2/2 Green and Blue Drake creaturetoken with
flying into play."
"The
best experiments are those which where the success is always
onschedule."
Illus. Nick
Percival
#116/180
Lyzolda,
theBlood Witch - 1BR
Legendary
Creature - Human Cleric (R)
{2}, Sacrifice
a creature: Lyzolda, the Blood Witch deals 2 damage to targetcreature or player
if the sacrificed creature was red. Draw a card if thesacrificed creature was
black.
Sacrificial
rites take place before an audience of cheering cultists, eachbegging to be the
next on stage.
3/1
Illus. Jim
Nelson
#117/180
Momir
Vig,Simic Visionary - 3{G}{U}
Legendary
Creature - Elf Wizard (R)
Whenever you
play a green creature spell, you may search your library for acreature card and
reveal it. If you do, shuffle your library and put that cardon top of it.
Whenever you
play a blue creature spell, reveal the top card of your library. Ifit's a
creature card, put that card into your hand.
2/2
#118/180
Omnibian- 1GGU
Creature -
Frog (R)
{T}: Target
creature becomes a 3/3 Frog until end of turn.
3/3
Illus. Carl
Critchlow
#119/180
Overrule- XWU
Instant (C)
Counter target
spell unless its controller pays X. You gain X life.
#120/180
PainMagnification - 1{B}{R}
Enchantment
Whenever an
opponent is dealt 3 or more damage by a single source, that playerdiscards a
card.
#121/180
PalliationAccord - 3WU
Enchantment
(U)
Whenever a
creature an opponent controls becomes tapped, put a Shield counter onPalliation
Accord.
Remove a
Shield counter from Palliation Accord: Prevent the next 1 damage thatwould be
dealt to you.
#122/180
PlaxcasterFrogling - 1GU
Creature -
Frog Mutant (U)
Graft 3
{2}: Target
creature with a +1/+1 counter on it cannot be the target of spellsor abilites
this turn.
0/0
#123/180
Plumes ofPeace - 1WU
Enchantment -
Aura (C)
Enchant
Creature
Enchanted
Creature does not untap during its controller's untap step.
Forecast -
{W}{U}, reveal Plumes of Peace from your hand: tap target creature. (Playthis
ability only during your upkeep and only once each turn.)
Illus. Justin
Sweet
#124/180
Pride of
theClouds - WU
Creature -
Elemental Cat (R)
Flying
Pride of the
Clouds gets +1/+1 for each other creature in play with flying.
Forecast -
{2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 whiteand blue
Bird creature token with flying into play. (Play this ability onlyduring
your upkeep and only once each turn.)
1/1
Illus. Rebecca
Guay
#125/180
Rain of Gore- BR
Enchantment
(R)
If a spell or
a ability would cause its controller to gain life, that playerloses that much
life instead.
#126/180
RakdosAugermage - BBR
Creature -
Human Wizard (R)
First Strike
{T}: Reveal
your hand and discard a card of target opponent's choice. Then thatplayer
reveals his or her hand and discards a card of your choice. Play thisability
only any time you could play a sorcery.
"Great
minds bleed alike."
3/2
Illus. Zoltan
Boros & Gabor Szikszai
#127/180
RakdosIckspitter - 1BR
Creature -
Thrull (C)
{T}: Rakdos
Ickspitter deals 1 damage to target creature and that creature'scontroller
loses 1 life.
"Our
thrulls dissolve from the inside out in a matter of days. Shoddywork, but
they're a scream while they last." - Uzrik, Rakdos guildmage
1/1
Illus.
Christopher Rush
#128/180
Rakdos
theDefiler - 2BBRR
Legendary
Creature - Demon (R)
Flying,
trample
Whenever
Rakdos the Defiler attacks, sacrifice half the non-Demon permanents youcontrol,
rounded up.
Whenever
Rakdos deals combat damage to a player, that player sacrifices half
thenon-Demon permanents he or she controls, rounded up.
7/6
Illus. Zoltan
Boros & Gabor Szikszai
#129/180
Simic
SkySwallower - 5GU
Creature -
Leviathan (R)
Flying,
trample
Simic Sky
Swallower can't be the target of spells or abilties.
6/6
#130/180
Sky Hussar- 3WU
Creature -
Human Knight (U)
Flying
When Sky
Hussars comes into play, untap all creatures you control.
Forecast - Tap
two untapped white and/or blue creatures you control, reveal SkyHussar from
your hand: Draw a card. (Play this ability only during yourupkeep and only
once each turn.)
4/3
Illus. Kev
Walker
#131/180
Swift Silence- 2WUU
Instant (R)
Counter all
other spells. For each spell countered this way, draw a card.
#132/180
TrygonPredator - 1GU
Creature -
Ship (U)
Flying
Whenever
Trygon Predator deals combat damage to a player, you may destroy targetartifact
or enchantment this player controls.
2/3
#133/180
Twinstrike- 3BR
Instant (U)
Twinstrike
deals 2 damage to each of two target creatures.
Hellbent -
Destroy those creatures instead if you have no cards in hand.
#134/180
VigeanHydropon - 1{G}{U}
Creature -
Plant Mutant
Graft 5 (This
creature comes into play with five +1/+1 counters on it. Wheneveranother
creature comes into play, you may move a +1/+1 counter from thiscreature onto
it.)
Vigean
Hydropon can't attack or block.
0/0
#135/180
VigeanIntuition - 3GU
Instant (U)
Choose a card
type, then reveal the top four cards of your library. Put allcards of the
chosen type revealed this way into your hand and the rest into yourgraveyard.
(The card types are artifact, creature, enchantment, instant, landand sorcery.)
#136/180
Voidslime- GUU
Instant (R)
Counter target
spell or activated or triggered ability. (Mana abilities can'tbe targeted.)
From a
technical point of view, it is an ooze, but its life spans mereseconds.
However, in this short time, it has a big appetite for magic." -Simic
research notes
Illus. Jim
Murray
#137/180
Windreaver- 3WU
Creature -
Elemental (R)
Flying
{W}:
Windreaver gains vigilance until end of turn.
{W}:
Windreaver gets +0/+1 until end of turn.
{U}: Switch
Windreaver's power and toughness until end of turn.
{U}: Return
Windreaver to its owner's hand.
1/3
Illus. Aleksi
Briclot
#138/180
Wrecking Ball- 2BR
Instant (C)
Destroy target
creature or land.
Rakdos rituals
almost leave enough rubble in their wake to hide the bodies.
Illus. Ron
Spears
#139/180
GuildMana
(9/9)
Avatar
ofDiscord - {RB}{RB}{RB}
Creature -
Avatar (R)
({BR} can be
paid with either {B} or {R})
Flying
When Avatar of
Discord comes into play, sacrifice it unless you discard twocards.
Such is the
power of Rakdos that even his shadow takes on a cruel life of itsown.
5/3
Illus. rk Post
#140/180
AzoriusGuildmage - {wu}{uw}
Creature -
Vedalken Wizard (U)
({WU} can be
paid with either {W} or {U}.)
{2}{W}: Tap
target creature.
{2}{U}:
Counter target activated ability. (Mana abilities can't be targeted.)
2/2
Illus.
Christopher Moeller
#141/180
BiomanticMastery - 4{GU}{GU}{GU}
Sorcery (R)
({UG} can be
paid with either {G} or {U})
Draw a card
for each creature target player controls, then draw a card for eachcreature
another target player controls.
Illus. Dan
Scott
#142/180
Dovescape- 3{WU}{WU}{WU}
Enchantment
(R)
({WU} can be
paid with {W} or {U})
Whenever a
player plays a noncreature spell, counter that spell. That playerputs X 1/1
white and blue Bird creature tokens with flying into play, where X isthe
spell's converted mana cost.
Illus.
Shishizaru
#143/180
Minister
ofImpediments - 2{WU}
Creature -
Human Advisor (C)
({WU} can be
paid with either {W} or {U})
{T}: Tap
target creature.
"You
can't just waltz into the Central Bureaucracy! It's a tangled webof red tape
and regulations."
1/1
#144/180
RakdosGuildmage - {BR}{BR}
Creature -
Zombie Shaman (U)
({BR} can be
paid with either {B} or {R}.)
{3}{B},
Discard a card: Target creature gets -2/-2 until end of turn.
{3}{R}: Put a
2/1 red Goblin creature token with haste into play. Remove it fromthe game at
end of turn.
2/2
#145/180
Riot Spikes- {RB}
Enchantment -
Aura (C)
Enchant
Creature
Enchanted
creature gets +2/-1.
#146/180
ShieldingPlax - 2{GU}
Enchantment -
Aura (C)
({UG} can be
paid with either {G} or {U}.)
Enchant
creature
When Shielding
Plax comes into play, draw a card.
Enchanted
creature can't be the target of spells and abilities your opponentscontrol.
#147/180
SimicGuildmage - {GU}{GU}
Creature - Elf
Wizard (U)
({UG} can be
paid with either {G} or {U}.)
{1}{G}: Move a
+1/+1 counter from target creature onto another target creaturewith the same
controller.
{1}{U}: Attach
target Aura enchanting a permanent to another permanent with thesame
controller.
2/2
Illus. Aleksi
Briclot
#148/180
Split(10/10)
Bound
//Determined - 3BG // GU
Instant (R)
Sacrifice a
creature: Return up to X cards from your graveyard to your hand,where X is the
number of colors that creature was. Then remove this card fromthe game.
//
Other spells
you control can't be countered by spells or abilites this turn.
Draw a card.
#149/180
Crime
//Punishment - 3WB // XBG
Sorcery (R)
Put target
creature or enchantment card in an opponent's graveyard into playunder your
control.
//
Destroy each
artifact, creature and enchantment with converted mana cost X.
Illus. Randy
Gallegos
#150/180
Hide // Seek- RW // WB
Sorcery (R)
Put target
artifact on the bottom of its owner's library
//
Search target
player's library for a card and remove that card from the game.Gain life equal
to its converted mana cost. Then that player shuffles his or herlibrary.
#151/180
Hit // Run- 1BR // 3GR
Instant //
Instant (U)
Target player
sacrifices an artifact or a creature. Hit deals damage to thatplayer equal to
the sacrificed permanent's converted mana cost.
//
Each attacking
creature you control gets +1/+0 until end of turn for each otherattacking
creature you control.
#152/180
Odds//Ends- UR // 3RW
Instant (R)
Flip a coin.
If it comes up heads, counter target instant or sorcery spell. Ifit comes up
tails, copy that spell and you may choose new targets for the copy.
//
Target player
sacrifices two attacking creatures.
Illus. Michael
Suftin
#153/180
Pure //Simple - 1RG // 1GW
Sorcery //
Sorcery (U)
Destroy target
multi-colored permanent
//
Destroy all
equipments and auras.
#154/180
Research
//Development - GU // 3UR
Instant (R)
Shuffle up to
four cards you own from outside the game into your library.
//
Put a red 3/1
Elemental creature token into play unless an opponent lets youdraw a card.
Repeat this
process two more times.
#155/180
Rise // Fall- UB // BR
Sorcery (U)
Return target
creature to its owner's hand. Return target creature card fromyour graveyard to
your hand
//
Target
opponent reveals two cards at random from his or her hand, then discardsall
nonland cards revealed this way.
#156/180
Supply
//Demand - XGW //1 WU
Sorcery (U)
Put X 1/1
green Saproling creature tokens into play.
//
Search your
library for a multicolored card, reveal it, and put it into yourhand. Then
shuffle your library.
Illus. Daren
Bader
#157/180
Trial //Error - WU // UB
Instant (U)
Return all
creatures blocking or blocked by target creature to their owner'shand.
//
Counter target
multicolored spell.
#158/180
Artifacts(11/11)
AzoriusSignet - 2
Artifact (C)
{1}, {T}: Add
{W}{U} to your mana pool.
#159/180
BronzeBombshell - 4
Artifact
Creature - Construct
When a player
other than Bronze Bombshell's owner controls it, that playersacrifices it. If
the player does, Bronze Bombshell deals 7 damage to him orher.
4/1
#160/180
Evolution Vat- 3
Artifact (R)
{3}, {T}: Tap
target creature, and put a +1/+1 counter on it. Until end of turn,it gains
"{2}{G}{U}: Double the +1/+1 counters on this creature."
#161/180
Magewright'sStone - 2
Artifact
{1}, {T}:
Untap target creature that has an activated ability with {T} in itscost.
#162/180
Muse Vessel- 4
Artifact (R)
{3}, {T}:
Target player removes a card in his or her hand from the game. Playthis ability
only any time you could play a sorcery.
{1}: Choose a
card removed from the game with Muse Vessel. You may play thatcard this turn.
Illus.
Christopher Rush
#163/180
RakdosRiteknife - 2
Artifact -
Equipment (R)
Equipped
creature has "{T}, Sacrifice a creature: Put a blood counter onRakdos
Riteknife." For each blood counter on Rakdos Riteknife,
equippedcreature gets +1/+0.
{B}{R},
Sacrifice Rakdos Riteknife: For each blood counter on Rakdos Riteknife,target
player sacrifices a permanent.
Equip - {2}
#164/180
Rakdos Signet- 2
Artifact (C)
{1}, {T}: Add
{B}{R} to your mana pool.
#165/180
Simic Signet- 2
Artifact (C)
{1}, {T}: Add
{G}{U} to your mana pool.
"For
the Simic Combine, its sigil serves not as an emblem of honor butas a
trademark. Its familiar image on any biological commodity attests to
superbcraftsmanship, ingenious innovation, and higher cost."
Illus. Greg
Hildebrandt
#166/180
SkullmeadCauldron - 4
Artifact (U)
{T}: Gain 1
life
{T}, discard a
card: Gain 3 life.
#167/180
TransguildCourier - 4
Artifact
Creature - Golem (U)
Transguild
Courier is all colors (even if this card isn't in play).
3/3
#168/180
WalkingArchive - 3
Artifact
Creature - Golem (R)
Defender
Walking
Archive comes into play with a +1/+1 counter on it.
At the
beginning of each player's upkeep, that player draws a card for each+1/+1
counter on Walking Archive.
{2}{W}{U}: Put
a +1/+1 counter on Walking Archive.
1/1
#169/180
Lands(11/11)
AzoriusChancery
Land (C)
Azorius
Chancery comes into play tapped.
When Azorius
Chancery comes into play, return a land you control to itsowner's hand.
{T}: Add
{W}{U} to your mana pool.
Illus. John
Avon
#170/180
Blood Crypt
Land - Swamp
Mountain (R)
({T}: Add {B}
or {R} to your mana pool.)
As Blood Crypt
comes into play, you may pay 2 life. If you don't, Blood Cryptcomes into play
tapped instead.
Illus. Rob
Alexander
#171/180
Breeding Pool
Land - Forest
Island (R)
({T}: Add {G}
or {U} to your mana pool.)
As Breeding
Pool comes into play, you may pay 2 life. If you don't, BreedingPool comes into
play tapped instead.
Illus. Rob
Alexander
#172/180
Ghost Quarter
Land
{T}: Add {1}
to your mana pool.
{T}, Sacrifice
Ghost Quarter: Destroy target land. Its controller may search hisor her library
for a basic land card, put it into play, then shuffle his or herlibrary.
#173/180
HallowedFountain
Land - Island
Plains (R)
({T}: Add {W}
or {U} to your mana pool.)
As Hallowed
Fountain comes into play, you may pay 2 life. If you don't,Hallowed Fountain
comes into play tapped instead.
Illus. Rob
Alexander
#174/180
Novijen,Heart
of Progress
Land (U)
{T}: Add {1}
to your mana pool.
{G}{U}, {T}:
Put a +1/+1 counter on each creature that came into play this turn.
Illus. Martina
Pilcerova
#175/180
Pillar of
theParuns
Land (R)
{T}: Add one
mana of any color to your mana pool. Spend this mana only to playmulticolored
spells.
#176/180
Prahv,
Spiresof Order
Land (U)
{T}: Add {1}.
to your mana pool.
{4}{U}{W},
{T}: Prevent all damage that would be dealt to you this turn from onesource.
#177/180
RakdosCarnarium
Land (C)
Rakdos
Carnarium comes into play tapped.
When Rakdos
Carnarium comes into play, return a land you control to itsowner's hand.
{T}: add
{B}{R} to your mana pool.
Illus. John
Avon
#178/180
Rix
Maadi,Dungeon Palace
land (U)
{T}: Add {1}
to your mana pool.
{1}{B}{R},
{T}: Each player discards a card. Play this ability only any time youcould play
a sorcery.
Illus. Martina
Pilcerova
#179/180
Simic
GrowthChamber
Land (C)
Simic Growth
Chamber comes into play tapped.
When Simic
Growth Chamber comes into play, return a land you control to itsowner's hand.
{T}: Add
{G}{U} to your mana pool.
Illus. John
Avon
#180/180