As the Speaker of the Landsraad you are entrusted to enforce the Great Convention, ensuring that feuds between Houses are conducted in a civilized manner.  In exchange for this, CHOAM contracts administrative taxes have provided you with a guaranteed source of income.  The instability in the trade markets brought about by current events on Arrakis is, however, interfering with profits, and you now find yourself poised to ship down to the planet to ensure that business continues as usual.  The forms must be obeyed, the Spice must flow...

Main leader - Speaker (10)

Leaders - Baron Moat (4)              (Leader discs courtesy of Sorvan)
               Earl Viaconte (4)
               Administrator (3)
               Commissioner (2)
               Representative (1)


Home planet
- Embassy on Kaitain

At start
- 20 purple tokens in reserve (off-planet)
               5 spice

Free revival -
2

Advantages -
You have access to CHOAM profits and enforce the Great Convention.
1. You may take a 1 spice fee when spice is paid to the bank by the Emperor for bidding, the Guild for shipping, and Tleilaxu for token/leader revival.  (Optional rule: if a player passes spice to another player who is not an ally, they must pay a 1 spice fee to you).
2
. At the start of the battle round you determine player order (it is not determined by the storm).  Irrespective of the player order you determine, you always gain the advantage in battles that are tied.

Additional advantages
1.
Each turn you determine the flow of spice for strongholds, announced at the start of the movement round.  You may increase or decrease the setting one step.  Spice flow starts at 2 for cities, 1 for Tuek's sietch and 0 for the other sietches (2:1:0) and can range from 1:0:0 to 2:1:0 to 3:2:1 to 4:3:2. Use a paper clip on your player aid pad to keep track of the spice flow setting.
2. You may take a 1 spice fee when spice is paid to the bank in battles involving Ix.

Alliance

Allies win battles that they are tied in irrespective of player order in the battle round.

Strategy

You are generally wealthier at the start of the game, so should concentrate on purchasing treachery cards and shipping into strategic positions on the planet.  Careful manipulation of the combat order may swing vital battles in your favor.  In the advanced game you can alter the spice flow to the detriment of enemies or the benefit of allies.  Careful economic management is advisable, as later turns may find CHOAM contracts being cancelled during the turbulent period of the Nexus...
Character Components
LEADER DISCS
KARAMA POWERS SPICE HARVEST
THE DUEL
PLAYER AID PAD
SHIELD
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