Suppliers of technology to the Great Houses of the Imperium, the Spacing Guild and the Tleilaxu, you are secure in the knowledge that machines, weaponry and defence systems will be in great demand during turbulent periods of human history.  A terrible nexus is occurring on the planet Dune from which only a few may profit.  You usually profit indirectly, through equipment sales and repairs, but now there is a chance to foment battles directly through force as well as the bluff and counterbluff of politics...

Main leader - Inquisitor (10)

Leaders - Vizier (4)                            (Leader graphics courtesy of Sorvan)
                Bronso (3)
                Bator (3)
                Levenbreche (2)
                Baltern (1)

Home planet -
Ix

At start -
20 gray-green tokens in reserve (off-planet)
                5 spice

Free revival - 1

Advantages - You control illegal distribution of technology.
1. At the start of each bidding round you may give any or all of your treachery cards to other players who do not have a full hand.  They may not refuse to accept a card.

Additional advantages
1.
In battles that you win you may retrieve one discarded treachery card.  This must be done before the next battle commences.  You may not exceed your four card limit.
2. Spice spent supporting troops in battles not involving your tokens is paid to you.  You may not claim spice from lasgun-shield explosions or battles where a traitor is revealed.

Alliance

Each time you give an ally a card they may give you one in return
.

Strategy

You have the ability to sell sought after weapons on the black market or offload worthless technology into the hands of your opponents.  Additional income is to be had by fomenting battles betweeb other plaers..  A disadvantage is your weak array of leaders, however, weak leaders are seldom considered for traitorous purposes...
Character Components
PLAYER AID PAD
THE DUEL
SPICE HARVEST
KARAMA POWERS
LEADER DISCS
SHIELD
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