As Scytale, leader of the mysterious Tleilaxu, you control the Axolotl Tanks. Current political upheaval on Dune may allow Tleilaxu plans for ascendancy in the universe to come to fruition earlier than planned...
At the very least, new cells will find their way into your Tanks, providing you with profit as well as gholas to do your treacherous bidding.

Main leader - Scytale (10)

Leaders - Five Face Dancer leaders, each with value of zero.

(Leader graphics courtesy of Flaney.)


Home planet
- Tleilax

At start
- 20 pink tokens in reserve (off planet)
                5 spice

Free revival -
3

Advantages
- You control the Axlotl Tanks.
1
. Your Face Dancer leaders are not included in the initial traitor draw, and cannot turn traitor.
2. All spice paid for token and leader revival by other players is paid to you.
3.
At the end of leader revival you may revive one dead leader per turn to act as your ghola-leader by paying the leader's value in spice to the spice bank.  You may not have more than 5 leaders.  If you have 5 leaders, you may return any one (a ghola-leader of a face dancer) to the tanks (you collect no spice for this) before reviving another.  Normal rules governing leaders apply to ghola-leaders.

Additional advantages.

1
. Starting with the second turn, you may produce spice from the tanks.  For each token not revived during revival, you collect 2 spice. ie If you revive no tokens, you collect 6 spice, if you revive 2 tokens you collect 2 spice etc.

Allianc
e
You may loan out your gholas to your allies in the battle round
.

Strateg
y
The Tleilaxu universe is full of paradoxes.  For every strength there is a weakness, for every wekaness, a strength.  How should you spend your initial spice allotment?  Treachery cards?  Shipping down onto Dune?  Save it for creating ghola-leaders?  Early turns will bring some leader death, but little spice through token revival.  Fortunately death through violence has a way of escalating in a multi-player game of Dune, whether brought about with your own attacks or through political encouragment of bloody battles between other players. 

Your ghola-leaders may be weak or strong.  They may stay loyal, betray you, or, the ultimate insult, they may regain original memory and revert to their original loyalty. And once a good ghola-leader is dead it may be a long time before his flesh is ready to leave the tanks again...

Face Dancers can lead suicide missions to attack other factions.  How satisfying to slay a leader one turn and revive its flesh the next for your own purposes...

Plans within plans, wheels within wheels, paradox inside paradox...the Bene Tleilaxu can be many different things, but not all at the same time...
Character Components
KARAMA POWERS
SPICE HARVEST THE DUEL
PLAYER AID PAD
LEADER DISCS
SHIELD
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