Inverse Kinematics
Start Bishop3d, it should start with a
Light_Source and Camera in the Scene window (upper right).
Create a CSG union and a box.
Left click/hold the box object and drag it over the CSG, release. It should now
be inside the CSG.
Right click the CSG, goto properties, IK and select. A small icon should appear
beside the CSG in the object tree.
Select the box object, goto the Transform tab.
Translate the box. ( this step is what makes everything work).
While the box object is selected, Select the 'IK Manipulator' icon on the menu
bar.
A white wireframe should aprear in the View ports, left click/hold the small end
and drag( the wireframe should turn yellow). This should move the box around.
File used to make this:
IK_starter.zip 4kb
Bishop3d 1.0.2.5b