New Equipment Reference (Season 3.0)

Season 2 saw lots of cool newequipment and the chariot race bugs get worked out.
Now that the base game is solid I think it's time to introduce more of a campaign feel into the race season.

In season 3 we'll be introducing the concept of a racing team to the game.
Every week we'll keep track of the race teams on a sheet like this:

Race Team Name: Bobby Joe's Racing
Chariot: KI chariot
Hero: Dwarven Jarl
Gold: 12

Chariot Equipment:
1) MS Push Bar
2) Goblin Oil
3) Goblin Oil
4) Nitro
5)

Heroic Abilities
1) Hand of Fate
2) Hand of Fate
3) Witch's Brew
4)
5)

Pit crew Contracts
Medic:  No
Mechanic: Yes


I'll explain what the entries mean.
Race Team Name - self explanitory
Chariot: - a pllayer's chariot choice carries forward if the chariot doesn't get destoryed the previous week.
Hero: - a player hero choice carries forward if the hero doesn't get killed the previous week. If a hero gets killed it is removed from play for the rest of the season.
Gold - unused gold from the previous week carries forward to next week. Player gets 50 gold at the start of each week and use the combined total to pay for equipment and their hero.
Chariot Equipment: - Chariot equipment is now divided into 2 types. 'Use Once' and 'Permanent'. Permanent equipment carrries forward if the chariot doesn't get destoryed. Use once equipment carries forward if you don't use it and the chariot doesn't get destroyed. Chariot equipment is limited to 5 slots.
Heroic Abilities - Heroic abilities are new for season 3. These abilities are all 'use once' and are associated with the hero. Unused heroic abilities carry forward and a hero is limited to 5 of them.
Pit crew Contracts - Pit crew equipment is associated with neither the hero or the chariot but with the racing team. Unlike other equipment these guys have weekly upkeeps. If you draft a mechanic he'll stay with you as long as you pay his 5 gold fee weekly.

Note: Players will still be limited to using a single piece of chariot equipment per turn. Also players will now be limited to using a single heroic ability per turn.

At the start of each week I'll put out all the available heros and people can pick what they want. The draft will then begin.
All the available chariots and equipment will be placed in a pile and people will draft in order till everyone has spent their gold or opted to exit the draft.

New draft feature - rarity.
There will not be an infinite amount of each item anymore.  There may only be a single MS Push bar available or might only be 2 mechanics kicking around.
The draft will become a larger part of the game and so will surviving with your chariot intact.

The Equipment Cards

The equipment cards have been updated to include 3 stats
First circle - equipment type
P - permanant
C - Contract
U - Single use
* - Heroic Ability

Second Circle - tokens associated with the equipment.

Third Circle - Cost





































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