Slaying the Hydra
Naa-Dei Nikoi
In part this essay continues off of "Mecha Nations" which appeared
on March 11th, 2000. Direct Access:
GatchML: http://www.egroups.com/message/gatch/216
BotPML: http://www.egroups.com/message/BotP/7401
Like it, it is geared towards the BotP world, though parts may be
relevant to Gatchaman, GoS and perhaps even ER.
Inspired in part by Alara Roger's speculations on why there's only
one G-Force and thanks to Bobbi for looking over this.
Numbers in brackets [] refer to episodes, numbered in Gatchaman
fashion. Look up descriptions at http://www.akdreamer.com/botp/missions.html
As usual commentary is welcome. :)
Now earlier I talked about the practicality of mecha but I don't think
I completely answered just how useful they can be.
We all know the trouble with fighting a war on two (or more) fronts
and yet Spectra (for one) appears to have little trouble carrying
campaigns on several different ones. I do think that mecha are at
the heart of of that strategy.
Consider a sea anemone. Yes, I know I said Hydra, but this is a
little more practical. A sea anemone has a lot of tentacles radiating
outward from a central mouth, each seeking potential prey. If an
individual tentacle comes across potential prey, it stings it and
tries to drag it back. Other tentacles swing towards it to help. If the
prey gets away, that's disappointing, but not the end of the world.
Not that much was sunk into catching the prey. The real advantage
of a mecha is how little gets committed into a target. If it works,
there's an excellent place to send more. If it fails (and this is
important), then the only thing lost is one mecha and maybe a
base as well. Like tentacles, those can be shed off and
regenerated, quickly without any real hitch in operations. If the
place is important, you try again. If not, console yourself with the
damage you've caused and move on. And by setting up bases in
valuable places, you can imagine each base as its own little
anemone from which mecha will radiate.
OTOH, if one has committed an army to a place and it goes badly,
you have committed weeks of logistics and getting out of it is not
an easy or quick task. A military presence that is worth anything
needs to be substantial and is more like a column of army ants --
(quite aside from the need for military intelligence and strategy) it
needs its supply lines, its depots, it does not go that fast overall
and it's very hard to keep secret. Which is why wars fought on two
fronts are usually losing propositions. What an army is really good
for is holding onto a territory, but for Spectra in particular, unless
there's some way to know in advance that there will not be
substantial local resistance sending an army is a nightmare's
nightmare over the distances they operate at.
On the part of the folks who are beset by a mecha, the same
applies. It takes some time to deploy any military force against an
enemy, particularly if one needs a lot of firepower. You also need
an enemy whose location isn't going to change too fast. Which
isn't the case for mecha at all. In terms of destructiveness and
toughness, they're as bad as an army, however they're as
manouverable as a guerrilla unit -- and as utterly unpredictable in
their choice of target as a terrorist group. [The Gatchaman world, in
never having developed any technologies for tracking the progress
of a known mecha, suffers particularly badly because of this.] One
is reduced to using whatever forces one has on hand, which are
rarely the best available. And should one destroy a mecha, the
next one will be built taking the other one's weak spot into account
and will come by a totally different means.
In other words, mecha make a mess out of sensible military
strategy.
The one disadvantage of mecha is that they are large, they don't
last very long (refer to former essay) and they do cost so at any
one point in time, there aren't going to be a whole lot of them
active, though we do have evidence for them having several of them
kept close to being outfitted and sent at very short notice [59] --
which also helps with making necessary adjustments as
mentioned earlier. Of course, in an end game, that doesn't matter,
but we're not talking grand finales here. :)
So, what do you need to destroy mecha? You need to do what
they do -- be very powerful, but compact (tho' the Phoenix is
compact only in relation to a mecha) and manouverable. Which
leads very naturally to the creation of a specialty team whose only
job is to quickly go wherever a mecha can go (or wherever a base
might be) and destroy it. But, if one team is good, wouldn't two or
more teams be better? Not necessarily. Your ultimate problem isn't
that the right weapon is hard to find -- it's that you can't get it there
where it's needed. The more disparate units you have to
coordinate, the slower you will be and the advantage of having a
small team can very quickly be lost.
Their specialization can be seen on two levels. First, the Phoenix
really isn't the best weapon for handling an enemy made up of
small discrete units, like an army -- but an army is *exactly* what
regular military science can handle best. What it's good at tackling
with its relatively few (but powerful) missiles and the Fiery Phoenix
attack are large targets.
Second, no Science Ninja Team really has the best hand weapons
for large scale killing (a couple of nice machine guns would be a
good start...), but for G-Force in particular, it's fair to say that
they're very focused indeed on destroying the mecha or base, with
killing goons as a secondary objective, if at all. If a goon isn't
actively in their way, that goon is unlikely to be harmed, at least
not right away. Killing goons wastes time and in the BotP world
where there can be vast distances between one trouble spot and
the other, you don't want to waste more time or energy than you
have to. Killing goons is redundant -- they're going to die anyway
when the base or mecha is destroyed. Contrary to popular
imagination, G-Force is not magnanimous -- they have never, not
once, tried to save the life of any goon, they are happy whenever no
one gets away (see [49] or [76]) and in [26], Mark was quite willing
to die if it meant that none of the Spectrans would get away.
Does this work? In conjunction with a world that is not helpless,
the effect that G-Force has is to level the playing-field enough for
more conventional ways of dealing with threats to have a chance of
success.
So what I'm saying is that if I'm willing to make my Rationalization
Machine work overtime (the poor thing needs rest now), it actually
makes a very weird kind of sense. :)
Comments?
Dei.
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