There are three main types of spars, seen as the practice spar, the honor spar, and the death spar. Practice spars are seen as spars between two or more people for the sake of learning and growing in our abilitys as far as fighting and fighting knowledge. Honor spars are a bit more tricky, generaly only between two people. The aspect holding is that when One's honor is questioned by another, among Warriors a spar is commonplace. The spar it'self is more intense and inflicting then the practice spar but much the same is gained, a respect for the Other and what they can do in the pits. Honor spars are not so much a fight to see who is wrong and who is right as they are simply a way for two Warriors to work out there diffrences in a means they both know.
Death spars are of grave matters to be settled, when neither Warrior can work out there diffrences in any other way then by death of the Other. There is also just plain fighting, fighting that takes place not in the pits but in the open field or inside the City, such fights are rarely for practice, for they are often the cause of death and destruction.
Besnit Sparring Rules
Practice Spars: Practice spars, being for learning purposes generaly, We hold no set limits or rules other then no permenatly disabling blows or death strikes are allowed in such. The wounds inflicted should try to be kept light but at times a harder strike is needed to teach One. No judge is needed for these, it should be between the two combatants to figure out what they did wrong or right and work to fixing it if need be.
Honor Spars: Honor spars are as said before, more intense, then practice spars. Honor spars will consist of five posts alternating between the combatants with an eight minitue time limit between posts. In case of One getting booted this time limit will refresh when they come back if able to, if not the spar will be reschedualed for another time. Each combatant has up to four attacks or defences they can make. (ie. the first attacker making three attacks, one defence... the other second could then make three defence and one attack.) Spars will be judged on skill and realisim, not who struck the best wound. If You can realisticly block four strikes then you can do so, just realize that this also takes away Your ability to strike back. Honor Spars will be judged by either the Chief of Besnit or the First Sword incases of a judging by Two not of Besnit, if One of Besnit is involved then two judges will be required, The Cheif or First Sword of Besnit as well as the Ubar or Second of the City, Camp, Lair, ect ect of the Other if possible, if the Other has not a Home or Their Ubar or Second is not availible, the same applys to those of Basnit if the Chief or First Sword are not availbile, then They can ask for a judge of Their chosing.
Death Spars: Death Spars are often the hardest to judge, Three judges are needed for death spars, the rules are the same as those for the Honor spars with the exception of the last posts by Each combatant should enclose a killing blow, unless it is asked by the combatants for a normal spar with the death coming after it. The judges required shall be One of Besnit and One of the Others Home if possible as well as One of a third and neutral Home to be agreed upon not by the combatants but by the Other two judges.
Free Fighting: Free fighting in the city has no real rules, no judge is needed, it is between the combatants. The form of combat rules shall in such a case follow Besnits Raiding Rules. Five minitues between posts alternating no set number of attacks or defences but keep it realistic. After five minitues are passed the wounds are inflicted and gone unblocked. Three posts are needed to kill a Person, in those posts You should have them in the position or getting them into a position to strike the final blow.