|
_snd_mixahead 0.100 |
client |
audio |
sets sound mixahead value - similar to
s_mixahead in Quake2 - can fix stuttering issues with some sound cards |
|
_vid_default_mode 0 |
client |
video |
sets default video mode (screen
resolution) |
|
_vid_default_mode_win
3 |
client |
video |
sets default windowed video mode (screen
resolutoin) |
|
_vid_wait_override 0 |
client |
video |
sets video wait override |
|
_windowed_mouse 0 |
client |
player |
enables mouse in windowed mode |
|
+alt1 |
|
|
|
|
+alt2 |
|
|
|
|
+attack |
client |
player |
fire |
|
+attack2 |
client |
player |
secondary fire - *see special |
|
+back |
client |
player |
move backwards |
|
+camdistance |
client |
chase
cam |
moves chase cam perspective away from
player - *works only if thirdperson is activated |
|
+camin |
client |
chase
cam |
moves chase cam forward - *works only if
thirdperson is activated |
|
+cammousemove |
client |
chase
cam |
moves chase with mouse - *works only if
thirdperson is activated |
|
+camout |
client |
chase
cam |
moves chase cam backward - *works only if
thirdperson is activated |
|
+campitchdown |
client |
chase
cam |
decreases chase cam pitch to look down -
*works only if thirdperson is activated |
|
+campitchup |
client |
chase
cam |
increases chase cam pitch to look up -
*works only if thirdperson is activated |
|
+camyawleft |
client |
chase
cam |
tilts chase cam left - *works only if
thirdperson is activated |
|
+camyawright |
client |
chase
cam |
tilts chase cam right - *works only if
thirdperson is activated |
|
+det20 |
client |
player |
sets detpack with 20 second timer - *demo
class only |
|
+det5 |
client |
player |
sets detpack with 5 second timer - *demo
class only |
|
+det50 |
client |
player |
sets detpack with 50 second timer - *demo
class only |
|
+duck |
client |
player |
crouches |
|
+forward |
client |
player |
moves forward |
|
+gren1 |
client |
player |
launches grenade type 1 - *see
primegrenX, throwgren |
|
+ip xxx.xxx.xxx.xxx |
|
|
sets ip address |
|
+gren2 |
client |
player |
launches grenade type 2 - *see
primegrenX, throwgren |
|
+jlook |
client |
joystick |
enables joystick to look around |
|
+jump |
client |
player |
jumps |
|
+klook |
client |
player |
enables the keyboard to look around |
|
+left |
client |
player |
strafes left |
|
+lookdown |
client |
player |
looks down |
|
+lookup |
client |
player |
looks up |
|
+mlook |
client |
mouse |
enables mouse to look around |
|
+movedown |
client |
player |
moves player down - *climbing down a
ladder, swimming down |
|
+moveleft |
client |
player |
strafes left |
|
+moveright |
client |
player |
strafes right |
|
+moveup |
client |
player |
moves player up - *climbing up a ladder,
swimming up |
|
+reload |
client
|
player |
reloads current weapon |
|
+right |
client |
player |
strafes right |
|
+showscores |
client |
player |
shows player scores and pings |
|
+speed |
client |
player |
forces player to walk if 'always run' is
enabled, and forces player to run if 'always run' is disabled |
|
+strafe |
client |
player |
strafe modifier - while this is held
down, use direction keys to strafe in different directions |
|
+use |
client |
player |
uses an item- such as a button, machine
gun, etc. |
|
addip <min>
<ipaddress> |
server |
server
admin |
adds an ip address to the filterban list
- * use 0 minutes to make the addition permanent [more] |
|
adm_ban |
client |
tfc
admin |
bans the current player in the player's
list from the server - must have admin status of server by using the
"admin <password>" command |
|
adm_ceasefire |
client |
tfc
admin |
pauses or unpauses the game - must have
admin status of server by using the "admin <password>"
command |
|
adm_countplayers |
client |
tfc
admin |
shows the number of players on a server
and their teams - must have admin status of server by using the "admin
<password>" command |
|
adm_deal |
client |
tfc
admin |
begins a cycle in the player's list that
asks to kick, ban, or next for each player - must have admin status of server
by using the "admin <password>" command |
|
adm_kick |
client |
tfc
admin |
kicks the current player in the player's
list from the server - must have admin status of server by using the
"admin <password>" command |
|
adm_listplayers |
client |
tfc
admin |
lists all players and their ip addresses
- must have admin status of server by using the "admin
<password>" command |
|
adm_next |
client |
tfc
admin |
advances to the next player in the
player's list - must have admin status of server by using the "admin
<password>" command |
|
admin
<password> |
client |
tfc
admin |
after server has set
"tfc_adminpwd", use this in the in-game console to gain admin status
of the server and can use any of the "adm_*" commands |
|
alias <name>
"cmd1; cmd2" |
client |
player |
binds commands together in an alias to
perform mutiple tasks at the hit of one button |
|
allowupload |
client |
uploading/
downloading |
toggles the uploading of local decals and
models to the server on/off |
|
ambient_fade 100 |
client |
audio |
sets the distance at which ambient sounds
fade away |
|
ambient_level 0.300 |
client |
audio |
sets the sound level for ambient sounds |
|
appenddemo <demoname> |
client |
demo |
records a demo and appends it to the demo
file in existence at Half-Life/Valve/demo.dem |
|
autosave |
client |
player |
enables autosave feature |
|
banid <minutes>
<uniqueid> |
server |
server
admin |
bans a player from a server using their
uniqueid - get this unique id from the "users" command - 0 minutes
is a permanent ban - **Version 4.0.1.3+ only [more] |
|
banid <minutes>
<uniqueid> kick |
server |
server
admin |
bans AND kicks a player from a server
using their uniqueid - get this unique id from the "users" command
- 0 minutes is a permanent ban - **Version 4.0.1.3+ only [more] |
|
begin |
|
|
|
|
bgetmod |
client |
player |
requests batch mod status |
|
bgetsv |
client |
player |
requests batch server list |
|
bgmbuffer 4096 |
client |
audio |
sets the CD audio buffer size |
|
bgmvolume 0 |
client |
audio |
toggles CD audio on/off- * 1 is 'on', 0
is 'off' |
|
bind <key>
<command> |
client |
player |
combines a <key> with a command or
alias |
|
bottomcolor 6 |
client |
player |
sets the bottom color of the player model |
|
brightness 1 |
client |
video |
enables glare reduction - *the higher the
value, the brighter it gets |
|
build |
client |
player |
displays the build menu to choose from
sentry or dispenser - *engineer class only |
|
c_maxdistance 200 |
client |
chase
cam |
sets the maximum distance of the chase
cam |
|
c_maxpitch 90 |
client |
chase
cam |
sets the maximum pitch of the chase cam |
|
c_maxyaw 135 |
client |
chase
cam |
sets the maximum yaw of the chase cam |
|
c_minidistance 30 |
client |
chase
cam |
sets the minimum distance of the chase
cam |
|
c_minpitch 0 |
client |
chase
cam |
sets the minimum pitch of the chase cam |
|
c_minyaw -135 |
client |
chase
cam |
sets the minimum yaw of the chase cam |
|
cam_command 0 |
client |
chase
cam |
toggles chase cam commands on/off - * 1
is 'on', 0 is 'off' |
|
cam_contain 0 |
client |
chase
cam |
toggles chase cam auto-contain in current
room on/off - * 1 is 'on', 0 is 'off' |
|
cam_idealdist 64 |
client |
chase
cam |
sets the preferred distance from the
player model to the chase cam - *works only if thirdperson is activated |
|
cam_idealpitch 0 |
client |
chase
cam |
sets the preferred pitch for the chase
cam - *works only if thirdperson is activated |
|
cam_idealyaw 90 |
client |
chase
cam |
sets the preferred yaw for the chase cam
- *works only if thirdperson is activated |
|
cam_snapto 0 |
client |
chase
cam |
sets the preferred snap interval for the
chase cam - *works only if thirdperson is activated |
|
cancelselect |
client |
player |
cancels selection |
|
cd |
client |
audio |
controls CD audio - * i.e., 'cd stop'
stops the cd play, 'cd loop X' plays track X using tracks 1-16 |
|
centerview |
client |
player |
centers the players view |
|
changeclass |
client |
player |
displays the change class menu |
|
changelevel
<mapname> |
client/
server |
server
admin |
changes the map and maintains client
connections |
|
changelevel2
<mapname> |
client/
server |
server
admin |
continues the current game on a new map |
|
changeteam |
client |
player |
displays the team change menu |
|
chase_back 100 |
client |
chase
cam |
sets the preferred chase cam distance
from the player when backing up |
|
chase_right 0 |
client |
chase
cam |
sets the preferred offset to the side for
the chase cam |
|
chase_up 16 |
client |
chase
cam |
sets the preferred offset up for the
chase cam |
|
cl_adaptive |
client |
player |
displays time, dropped packet %, average
latency, up/down rates, and frames per second (FPS) |
|
cl_allow_download 0 |
client |
uploading/
downloading |
toggles download of maps, models and
decals when joining a server - * 1 is 'on', 0 is 'off' |
|
cl_allow_upload 0 |
client |
uploading/
downloading |
toggles upload of maps, models and decals
when joining a server - * 1 is 'on', 0 is 'off' |
|
cl_allowdownload 0 |
client |
uploading/
downloading |
toggles download of maps, models and
decals when joining a server - * 1 is 'on', 0 is 'off' |
|
cl_allowupload 0 |
client |
uploading/
downloading |
toggles upload of maps, models and decals
when joining a server - * 1 is 'on', 0 is 'off' |
|
cl_anglespeedkey
0.670 |
client |
player |
sets the speed that the direction keys
change the view angle |
|
cl_appendmixed 0 |
client |
audio |
toggles the forcing the playing of mixed
sounds as sequential sounds instead - * 1 is 'on', 0 is 'off' |
|
cl_backspeed 400 |
client |
player |
sets the backup speed of a player -
number can only go as fast as a particular server allows |
|
cl_bitcounts |
client |
player |
shows list of bits received for each
player, with delta values |
|
cl_bob 0.010 |
client |
player |
sets the amount that the view bobs while
the player is running |
|
cl_bobcycle 0.800 |
client |
player |
sets how frequently the view of a player
bobs while running |
|
cl_bobup 0.500 |
client |
player |
sets the amount that the view of a player
bobs while running |
|
cl_download_ingame 0 |
client |
uploading/
downloading |
toggles downloads of models and decals
during a game - * 1 is 'on', 0 is 'off' |
|
cl_download_max 0 |
client |
uploading/
downloading |
sets the maximum number of files
downloaded from a server |
|
cl_downloadinterval 1 |
client |
uploading/
downloading |
sets the minimum time in between
downloads from a server |
|
cl_forwardspeed 400 |
client |
player |
sets the forward speed of a player - *can
only go as fast as the server allows |
|
cl_gaitestimation 1 |
client |
player |
enables estimated player stepping motion |
|
cl_gg 0 |
client |
player |
toggles game gauge mode - * 1 is 'on', 0
is 'off' |
|
cl_himodels |
client |
player |
toggles higer quality player models - * 1
is 'on', 0 is 'off' |
|
cl_messages |
client |
player |
shows server messages |
|
cl_movespeedkey 0.300 |
client |
player |
sets movement speed for keyboard use |
|
cl_nodelta |
client |
player |
toggles delta compression - * 1 is 'on',
0 is 'off' |
|
cl_nopred 0 |
client |
player |
toggles client-side prediction - * 1 is
'on', 0 is 'off' |
|
cl_pitchdown <angle> |
client |
player |
sets the maximum angle to look down -
*default is 89 |
|
cl_pitchspeed 225 |
client |
player |
sets the speed at which the pitch changes |
|
cl_pitchup
<angle> |
client |
player |
sets the maximum angle to look up -
*default is 89 |
|
cl_pred_fraction 0.5 |
client |
player |
sets the client-side prediction faction -
*closer to 1.0 is more prediction |
|
cl_pred_link 1 |
client |
player |
sets the client-side prediction link
value |
|
cl_pred_maxtime 255 |
client |
player |
sets the maximum client-side prediction
time |
|
cl_predict_players 1 |
client |
player |
toggles prediction of other players - * 1
is 'on', 0 is 'off' |
|
cl_print_custom |
client |
player |
displays loaded custom .wad files or
decals |
|
cl_resend 3 |
client |
player |
sets the resend count |
|
cl_rollangle 2 |
client |
video |
sets the view tilt angle for roll motion |
|
cl_rollspeed 200 |
client |
video |
sets the view tilt speed |
|
cl_shownet 0 |
client |
player |
toggles the display of network packet
numbers - * 1 is 'on', 0 is 'off' |
|
cl_showsizes 0 |
client |
player |
toggles the display of network packet
size graph - * 1 is 'on', 0 is 'off' |
|
cl_sidespeed 400 |
client |
player |
sets the strafing speed of a player |
|
cl_skycolor_b 0 |
client |
video |
sets the blue component of the sky color |
|
cl_skycolor_g 0 |
client |
video |
sets the green component of the sky color |
|
cl_skycolor_r 0 |
client |
video |
sets the red component of the sky color |
|
cl_skyname
<name> |
client |
video |
sets the sky pattern - * such as
'cl_skyname desert' |
|
cl_skyvec_x 0 |
client |
video |
sets the sky pattern position
x-coordinate |
|
cl_skyvec_y 0 |
client |
video |
sets the sky pattern position
y-coordinate |
|
cl_skyvec_z 0 |
client |
video |
sets the sky pattern position
z-coordinate |
|
cl_slist 10 |
client |
player |
sets the number of servers in the
serverlist |
|
cl_solid_players 1 |
client |
player |
toggles solid player models - * 1 is
'on', 0 is 'off' |
|
cl_timeout 305 |
|
|
sets the inactivity time brfore a client
times out |
|
cl_upload_max 0 |
|
|
sets the maximum number of files a client
can upload to a server |
|
cl_upspeed 320 |
client |
player |
sets the speed of a player when he climbs
up |
|
cl_usr |
client |
player |
displays user HUD information |
|
cl_view |
client |
player |
displays list of current on-screen
entities |
|
cl_waterdist 4 |
client |
player |
sets the underwater distance |
|
cl_yawspeed 210 |
client |
player |
sets the turning speed - * only will go
as fast as a server allows |
|
clear |
client |
player |
clears the console screen |
|
clearlist |
client |
player |
clears the server list |
|
clientport 27005 |
client |
player |
sets the port that the client will use to
connect to a server |
|
cmd |
client |
player |
can use this in conjunction with a
command |
|
cmdlist |
client/
server |
all |
lists all of the console commands - * if
you type 'cmdlist a', it will only list those commands that begin with the
letter a, and so on - also, 'cmdlist log logfile writes the list to
C:\logfile |
|
con_notifytime 4 |
|
|
sets client notification time |
|
connect <ip
address> |
client |
player |
connects to a server with the used ip
address |
|
contimes <n> |
|
|
shows n overlay lines - * n = 4 to 64 |
|
coop 0 |
|
|
toggles cooperatice play mode - * 1 is
'on', 0 is 'off' |
|
cr_demoman # |
server |
server
admin |
sets the number of demomen allowed on a
team |
|
cr_engineer # |
server |
server
admin |
sets the number of engineers allowed on a
team |
|
cr_hw # |
server |
server
admin |
sets the number of hw's allowed on a team |
|
cr_medic # |
server |
server
admin |
sets the number of medics allowed on a
team |
|
cr_pyro # |
server |
server
admin |
sets the number of pyros allowed on a
team |
|
cr_sniper # |
server |
server
admin |
sets the number of snipers allowed on a
team |
|
cr_soldier # |
server |
server
admin |
sets the number of soldiers allowed on a
team |
|
cr_spy # |
server |
server
admin |
sets the number of spies allowed on a
team |
|
crc <mapname> |
|
|
displays the crc value for the map at
maps\<mapname>.bsp |
|
crosshair 0 |
client |
player |
toggles the crosshair on/off - * 1 is
'on', 0 is 'off' |
|
customrsrclist
<arg> |
|
|
issues a resource request |
|
cvarlist |
client/
server |
all |
lists all the console variables in the
console - * 'cvar log filename' will write this list to the file C:\filename |
|
d_spriteskip |
|
|
|
|
dc 0 |
client |
player |
toggles the display of the class
briefings - * 1 is 'on', 0 is 'off' |
|
deathmatch 0 |
|
|
toggles deathmatch mode - * 1 is 'on', 0
is 'off' |
|
decalfrequency
<seconds> |
server |
server
admin |
sets how frequently players can display
their logo - * default is 30 |
|
default_fov 90 |
client |
player |
sets the default field of view in degrees
- * smaller number is a smaller angle of view, while a larger number is a
larger field of view |
|
demos |
client |
demo |
runs a loop of demos set with startdemos |
|
detdispenser |
client |
player |
remotely detonates ammo dispenser - *
engineer class only |
|
developer 0 |
mod
authors |
developers |
toggles on/off special developer debug
console messages - * 1 is 'on', 0 is 'off' |
|
discard |
client |
player |
drops unusable ammo |
|
disconnect |
client |
player |
disconnects a player from a server |
|
displaysoundlist 0 |
client |
audio |
toggles on/off a list of all loaded
sounds - * 1 is 'on', 0 is 'off' |
|
download |
client |
uploading/
downloading |
begins downloading files from a server -
* only if 'cl_download_ingame' is set to 1 |
|
dropclient |
server |
|
disconnects a client from a server |
|
echo "message" |
client |
player |
echos text to the console - * useful for
letting a player know that a script or .cfg file was loaded successfully |
|
edgefriction 2 |
|
|
sets the amount of friction between
players and objects |
|
enableconsole |
client |
player |
enables the console screen |
|
endmovie |
client |
player |
ends a currently ongoing movie |
|
entities |
mod
authors |
developers |
lists currently loaded entities |
|
envmap |
|
|
creates the 6 .bmp images for sky boxes
from the player's current position |
|
escape |
client |
player |
acts as <ESCAPE> key by hiding the
console and cancelling selections |
|
exec <filename> |
client/
server |
all |
executes a script of .cfg file |
|
exit |
client/
server |
all |
closes a game or dedicated server program
to windows without confirmation |
|
fakelag 0 |
client |
player |
simulates lag - * the higher the number,
the more simulated lag |
|
fakeloss 0 |
client |
player |
simulates packet loss - * the higher the
value, the more simulated packet loss |
|
feign |
client |
player |
fake death - * spy class only |
|
filterban 0 |
server |
server
admin |
toggles ip banning - * 1 is 'on', 0 is
'off' [more] |
|
firstperson |
client |
player |
enables first person viewing of the game |
|
flaginfo |
client |
player |
displays flag status |
|
flush |
|
|
flushes the memory and reloads the map |
|
fly |
|
|
|
|
force_centerview |
client |
player |
forces the player's view to look straight
ahead |
|
fps_lan 31 |
client |
player |
sets the maximum framerate on a LAN game |
|
fps_modem 31 |
client |
player |
sets the maximum framerate in an internet
game |
|
fps_single 80 |
client |
player |
sets the maximum framerate in a single
playergame |
|
fullinfo <complete
info string> |
|
|
displays user information |
|
fullserverinfo |
|
|
displays server information |
|
gamma 3 |
client |
video |
sets the gamma level |
|
getcertificate |
client |
player |
gets certificate from WON |
|
getsv |
client |
player |
lists each server's ip address and the
total number of servers |
|
gg <demoname> |
client |
demo |
runs the game gauge benchmark using
<demoname> - * 'cl_gg' must be set to 1 |
|
gl_affinemodels 0 |
client |
video |
|
|
gl_alphamin 0.250 |
client |
video |
sets the minimum alpha blending level |
|
gl_clear 0 |
client |
video |
toggles visual quality - * cracks between
textures show when set to 1 |
|
gl_cull 1 |
client |
video |
toggles rendering of visible objects only
- * 1 is 'on', 0 is 'off', and 0 will lower fps |
|
gl_d3dflip 0 |
client |
video |
toggles reversed rendering order for D3D |
|
gl_dither 1 |
client |
video |
toggles dithering - * 1 is 'on', 0 is
'off' |
|
gl_dump |
client |
video |
lists the data for the video card:
vendor, renderer, version, and extensions used |
|
gl_flipmatrix 0 |
client |
video |
toggles special crosshair fix when using
the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off' |
|
gl_keeptjunctions 0 |
client |
video |
toggles showing of cracks between
textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and
slower fps |
|
gl_lightholes 0 |
client |
video |
toggles light holes - * 1 is 'on', 0 is
'off' |
|
gl_log
<logfilename> |
client |
video |
writes graphic debug messages to
<logfilename> |
|
gl_max_size 256 |
client |
video |
sets the maximum texture size |
|
gl_monolights 0 |
client |
video |
toggles a uniform light source with no
shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only |
|
gl_nobind 0 |
client |
video |
toggles the replacement of textures with
alphanumeric characters - * 1 is 'on', 0 is 'off' |
|
gl_overbright 0 |
client |
video |
toggles maximum brightness mode - * 1 is
'on', 0 is 'off' |
|
gl_palette_tex 0 |
client |
video |
toggles paletted textures - * 1 is 'on',
0 is 'off' |
|
gl_picmip 0 |
client |
video |
sets the rendering quality - * higher the
number is faster but lower quality |
|
gl_playermip 0 |
client |
video |
sets the player rendering quality - *
higher the number is faster but lower quality |
|
gl_polyoffset 4 |
client |
video |
sets the polygon offset - try out
different values for texture flickering problems |
|
gl_reporttjunctions 0 |
client |
video |
toggles writing T-junction reporting to
the console |
|
gl_round_down 3 |
client |
video |
sets the texture rounding down value - *
higher the number faster but lower quality |
|
gl_smoothmodels 0 |
client |
video |
toggles model smoothing - * 1 is 'on', 0
is 'off' |
|
gl_spriteblend 0 |
client |
video |
toggles blending sprite graphics - * 1 is
'on', 0 is 'off' |
|
gl_texels |
client |
video |
reports the number of texels uploaded to
the video card |
|
gl_texsort 0 |
client |
video |
toggles a texel sort - * 1 is 'on', 0 is
'off' |
|
gl_texturemode [type] |
client |
video |
sets the rendering mode in order from the
lowest quality but fastest to highest quality which is slower - * [type]
options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two
deal with bilinear filtering) and gl_nearest_mipmap_linear,
gl_linear_mipmap_linear (which deals with trilinear filtering) |
|
gl_wateramp 0.300 |
client |
video |
|
|
gl_zmax 4096 |
client |
video |
sets the maximum size for the Z-Buffer |
|
gl_ztrick 1 |
client |
video |
toggles the speeding up of 3Dfx rendering
- * 1 is 'on', 0 is 'off' |
|
god |
client |
player |
god mode makes player invincible - *
'sv_cheats' must be set to 1 |
|
graphheight 64 |
client |
player |
sets the height of the r_netgraph display |
|
graphhigh 512 |
client |
player |
sets the maximum value of the r_netgraph
display |
|
graphmean 1 |
client |
player |
sets the mean value of the r_netgraph
display |
|
graphmedian 128 |
client |
player |
sets the median value of the r_netgraph
display |
|
heartbeat |
server |
server
admin |
sends a heartbeat signal to the master
server to "remind" the master server that your server is still
online and available |
|
hideconsole |
client |
player |
hides the console |
|
hisound 1 |
client |
audio |
toggles high-quality sound - * 1=22kHz,
0=11kHz |
|
host_framerate 0 |
server |
server
admin |
sets the speed that the host/server
interacts with the game |
|
host_killtime 0 |
|
|
sets a time delay before killing the
server |
|
hostname <name> |
server |
server
admin |
sets the server hostname [more] |
|
hostport 27015 |
server |
server
admin |
sets connection port for the server |
|
hpkextract
<filename> [all|1 idx] |
mod
authors |
developers |
extracts files from hpk file - * opts =
<hpkname> [all | single index] |
|
hpklist
<hpkfilename> |
mod
authors |
developers |
lists the files in <hpkfilename> |
|
hpkremove
<name> <index> |
mod
authors |
developers |
removes files from <hpkfilename> |
|
hpkval
<filename> |
mod
authors |
developers |
displays the checksum value for
<hpkfilename> |
|
hud_centerid 0 |
client |
player |
toggles player ID display - * 1 is 'on',
0 is 'off' |
|
hud_deathnotice_time
6 |
client |
player |
sets how long death messages remain
onscreen |
|
hud_drawhistory_time
5 |
client |
player |
sets how long HUD item icons remain
onscreen |
|
hud_fastswitch 0 |
client |
player |
toggles fast weapon switching - * 1 is
'on', 0 is 'off' |
|
hud_saytext_time 5 |
client |
player |
sets how long chat messages remain
onscreen |
|
impulse 100 |
client |
player |
enables flashlight |
|
impulse 101 |
|
|
gives all weapons and ammo - *
'sv_cheats' must be set to 1 |
|
impulse 201 |
client |
player |
sprays logo decal |
|
info <userid> |
client/
server |
player/
server admin |
lists info on a player |
|
interp |
client |
player |
enables frame interpolation |
|
invlast |
client |
player |
selects previous item in inventory |
|
invnext |
client |
player |
selects next item in inventory |
|
invprev |
client |
player |
selects previous item in inventory |
|
ip xxx.xxx.xxx.xxx |
|
|
sets ip address |
|
ip_clientport 0 |
client |
player |
sets the client port for a TCP/IP game |
|
ip_hostport 0 |
server |
server
admin |
sets the server port for a TCP/IP game |
|
ipx_clientport 0 |
client |
player |
sets the client port for an IPX game |
|
ipx_serverport 0 |
server |
server
admin |
sets the server port for an IPX game |
|
joyadvanced 0 |
client |
joystick |
These do joystick things - who the hell
uses joysticks for FPSes anyway?!? :) |
|
joyadvancedupdate |
client |
joystick |
|
|
joyadvaxisr 0 |
client |
joystick |
|
|
joyadvaxisv 0 |
client |
joystick |
|
|
joyadvaxisx 0 |
client |
joystick |
|
|
joyadvaxisy 0 |
client |
joystick |
|
|
joyadvaxisz 0 |
client |
joystick |
|
|
joyforwardsensitivity
-1 |
client |
joystick |
|
|
joyforwardthreshold
0.150 |
client |
joystick |
|
|
joyname 0 |
client |
joystick |
|
|
joypitchsensitivity 1 |
client |
joystick |
|
|
joypitchthreshold
0.150 |
client |
joystick |
|
|
joysidesensitivity -1 |
client |
joystick |
|
|
joysidethreshold
0.150 |
client |
joystick |
|
|
joystick 0 |
client |
joystick |
|
|
joywwhack1 0 |
client |
joystick |
|
|
joywwhack2 0 |
client |
joystick |
|
|
joyyawsensitivity -1 |
client |
joystick |
|
|
joyyawthreshold 0.150 |
client |
joystick |
|
|
keys |
server |
server
admin |
shows the CD key info [more] |
|
kick <player> |
server |
server
admin |
kicks a player from a server using their
name [more] |
|
kick # <keys#> |
server |
server
admin |
kicks a player from a server using their
id keys # - get this # from using the "keys" command [more] |
|
kick # <userid> |
server |
server
admin |
kicks a player from a server using their
userid - get the userid from using the "users" command - **Version
4.0.1.3+ only [more] |
|
kill |
client |
player |
player suicides to respawn again |
|
killserver |
server |
server
admin |
shuts down the server |
|
lambert 1.500 |
|
|
|
|
lcd_x 0 |
|
|
may have something to do with lcd display
monitors |
|
lcd_yaw 0 |
|
|
may have something to do with lcd display
monitors |
|
lightgamma 2.500 |
client |
video |
sets the lighting gamma value |
|
list |
client |
player |
lists local servers found after using the
'slist' commands |
|
listdemo <demoname> |
client |
demo |
lists information about <demoname> |
|
listid |
server |
server
admin |
lists the uniqueid's in the banlist |
|
listip |
server |
server
admin |
lists the ip addresses in the filterban
list |
|
load <name> |
client |
player |
loads a saved game |
|
loadas8bit 0 |
client |
audio |
toggles the forcing of 8-bit (lower
quality) sounds - * 1 is 'on', 0 is 'off' |
|
localinfo |
client |
player |
shows local settings |
|
log on |
server |
server
admin |
toggles logging [more] |
|
logaddress <ip>
<port> |
server |
server
admin |
sets the address for logfile when logging
to a remote machine |
|
logos |
|
|
lists decals |
|
lookspring 0 |
client |
mouse |
toggles automatic view centering when
'mlook' is deactivated - * 1 is 'on', 0 is 'off' |
|
lookstrafe 0 |
client |
mouse |
toggles mouse strafing when 'mlook' is
active - * 1 is 'on', 0 is 'off' |
|
lservercfgfile |
server |
server
admin |
sets the listen server config file -
default is listenserver.cfg |
|
m_filter 0 |
client |
mouse |
toggles mouse filtering (smoothing) - * 1
is 'on', 0 is 'off' |
|
m_forward |
client |
mouse |
sets the mouse forward speed sensitivity
multiplier |
|
m_pitch 0.022 |
client |
mouse |
sets the mouse pitch (up and down motion)
speed sensitivity multiplier - * negative numbers result in an inverted
mouselook |
|
m_side 0.800 |
client |
mouse |
sets the mouse strafing speed sensitivity
multiplier |
|
m_yaw 0.022 |
client |
mouse |
sets the yaw speed sensitivity multiplier |
|
map <mapname> |
client/
server |
server
admin |
changes the map running on server
and disconnects currently connected players [more] |
|
mapcyclefile 0 |
server |
server
admin |
specifies the name of the list of maps to
cycle through on a server - * default is 'mapcycle.txt' |
|
maps
<substring> |
server |
server
admin |
lists maps containing <substring> |
|
maxplayers 16 |
server |
server
admin |
sets maximum number of clients allowed on
a server [more] |
|
mcache |
|
|
lists modem cache contents |
|
menuselect <x> |
client |
player |
selects item <x> from a menu |
|
messagemode <text> |
client |
player |
displays <text> to all other
players on a server |
|
messagemode2 <text> |
client |
player |
displays <text> to only other
players on same team |
|
model <modelname> |
client |
player |
changes current player model to
<modelname> |
|
motd |
client |
player |
displays the Message Of The Day from the
server's motd.txt file [more] |
|
motd_display_time 8 |
server |
server
admin |
sets the amount of time that the motd
will remain displayed on players' screens |
|
mp_autocrosshair 0 |
server |
server
admin |
toggles the use of autoaim crosshairs - *
1 is 'on', 0 is 'off' |
|
mp_decals 300 |
server |
server
admin |
sets the maximum number of decals to be
displayed at a time [more] |
|
mp_falldamage 0 |
server
|
server
admin |
toggles realistic fall damage - * 1 is
'on', 0 is 'off' [more] |
|
mp_flashlight 0 |
server |
server
admin |
toggles use of flashlight for clients - *
1 is 'on', 0 is 'off' [more] |
|
mp_footsteps 0 |
server |
server
admin |
toggles footstep sounds - * 1 is 'on', 0
is 'off' [more] |
|
mp_forcerespawn 0 |
server |
server
admin |
toggles forcing clients to immediately
respawn when killed - * 1 is 'on', 0 is 'off' [more] |
|
mp_fraglimit 40 |
server |
server
admin |
sets number of frags that changes maps
when reached [more] |
|
mp_friendlyfire 0 |
server |
server
admin |
toggles friendly fire damage from
teammates - * 1 is 'on', 0 is 'off' [more] |
|
mp_logecho 0 |
server |
server
admin |
toggles logging of echo commands - * 1 is
'on', 0 is 'off' |
|
mp_logfile 0 |
server |
server
admin |
toggles logging during multiplayer games
- * 1 is 'on', 0 is 'off' |
|
mp_teamlist <teamname/modelname; |
server |
server
admin |
sets the teamnames and models used for
the teams in teamplay mode [more] |
|
mp_teamplay 21 |
server |
server
admin |
set the flag number (such as 21 listed
here) to enable teamplay with that flag number's corresponding actions [more] |
|
mp_timelimit 25 |
server |
server
admin |
sets the time in minutes between map
changes [more] |
|
mp_weaponstay 0 |
server |
server
admin |
toggles whether weapons remain after a
player picks them up - * 1 is 'on', 0 is 'off' [more] |
|
name
<playername> |
client |
player |
used to change a player's name |
|
netbad |
|
|
simulates a bad network connection |
|
netchokeloop 0 |
|
|
|
|
netmax |
|
|
displays maximum packets and game packets |
|
netusage 0 |
client |
player |
toggles a network usage graph - * 1 is
'on', 0 is 'off' |
|
new |
client |
player |
begins a new singleplayer game |
|
nextdl |
client |
player |
downloads next file |
|
noclip 0 |
client |
player |
if turned on, players can walk through
walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1 |
|
nosound 0 |
client |
audio |
toggles sound - * 1 is 'on', 0 is 'off' |
|
notarget 0 |
client |
player |
makes players ignore you - * 'sv_cheats'
must be set to 1 |
|
notify |
|
|
|
|
password <pass> |
server |
server
admin |
sets private server password |
|
path |
server |
server
admin |
displays current search path |
|
pausable 0 |
server |
server
admin |
toggles whether or not clients can pause
a server game - * 1 is 'on', 0 is 'off' [more] |
|
pause |
client |
player |
pauses a game |
|
ping |
server |
server
admin |
displays pings of all clients |
|
pingservers |
client |
player |
displays pings of servers in the
serverlist |
|
pingsv
<ip:port> |
client |
player |
pings a server at <ip:port> |
|
play <filename> |
client |
audio |
plays a .wav designated by
<filename> |
|
playdemo
<filename> |
client |
demo |
plays <filename>.dem at normal
speed |
|
playvol 9 |
client |
demo |
sets demo playback volume |
|
pm_nostucktouch 0 |
|
|
|
|
pm_nostudio 0 |
|
|
|
|
pm_pushfix 0 |
|
|
|
|
pm_worldonly 0 |
|
|
|
|
pointfile
<filename> |
|
|
loads maps\<filename>.pts |
|
port 27015 |
server |
server
admin |
sets the defualt server connection port |
|
precache 0 |
client |
player |
toggles preloading of all needed files at
map start - * 1 is 'on', 0 is 'off' |
|
prespawn |
client |
player |
|
|
primegren1 |
client |
player |
primes grenade type 1 |
|
primegren2 |
client |
player |
primes grenade type 2 |
|
protocol |
|
|
|
|
ptrack |
|
|
|
|
pushlatency -100 |
client |
player |
set this number to the inverse of your
ping to help latency |
|
quit |
client/
server |
all |
exits to windows without confirmation |
|
r_decals 250 |
client |
player |
sets the maximum number of decals |
|
r_drawadaptive 0 |
|
|
|
|
r_drawentities 0 |
client |
player |
toggles drawing player models and sprites
- * 1 is 'on', 0 is 'off' |
|
r_drawviewmodel 0 |
client |
player |
toggles drawing player weapon model - * 1
is 'on', 0 is 'off' |
|
r_dynamic 0 |
client |
video |
toggles dynamic lighting - * 1 is 'on', 0
is 'off' |
|
r_fullbright |
client |
player |
toggles maximum brightness in local games
only - * 1 is 'on', 0 is 'off' |
|
r_glowshellfreq 2.2 |
|
|
|
|
r_lightmap
<map#> |
client |
developers |
software rendering mode only - * displays
one of four (0,1,2,3) possible lightmaps to view range of switched lights |
|
r_lightstyle
<style#> |
client |
developers |
software rendering mode only - * displays
only specified lighting style for viewing full range of pulsing, blinking,
etc. lighting effects |
|
r_mirroralpha 0 |
client |
player |
toggles reflective textures - * 1 is
'on', 0 is 'off' |
|
r_mmx 0 |
client |
player |
toggles MMX xalculations for MMX cpu's -
* 1 is 'on', 0 is 'off' |
|
r_netgraph 0 |
client |
player |
toggles graph of network conditions - *0
is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows
packetsize |
|
r_norefresh 0 |
|
|
toggles clearing HUD and console before
redrawing - * 1 is 'on', 0 is 'off' |
|
r_novis 0 |
|
|
toggles drawing underwater polygons - * 1
is 'on', 0 is 'off', 'r_wateralpha' must be set to 1 |
|
r_shadows 0 |
client |
player |
toggles players' shadows - * 1 is 'on', 0
is 'off' |
|
r_speeds 0 |
client |
developers |
toggles average fps, draw speed and
polygon info - * 1 is 'on', 0 is 'off', very useful when making maps |
|
r_traceglow 0 |
|
|
toggles inclusion of monsters in glow
sprite occlusion checking - * 1 is 'on', 0 is 'off' |
|
r_wadtextures 0 |
|
|
|
|
r_wateralpha 0 |
client |
player |
toggles alpha blending underwater - * 1
is 'on', 0 is 'off', 'r_novis' must be set to 1 |
|
rate 5000 |
client |
player |
sets client data rate - * 1000 - 5000 for
modems, and 10000+ for LAN |
|
rcon <password> |
client/
server |
server
admin |
remote console command of a server - *
<password> must be given first by rcon client before any commands will
be accepted by the server [more] |
|
rcon_address <ip
addy> |
server |
server
admin |
sets the rcon ip address [more] |
|
rcon_password
<pass> |
server |
server
admin |
sets the rcon password [more] |
|
rcon_port 27015 |
server |
server
admin |
sets the rcon console port [more] |
|
reconnect |
client |
player |
reconnects to the current server |
|
record
<filename> |
client |
demo |
begins to record a demo and saves it to
Half-Life\Valve\<filename>.dem |
|
registered 0 |
server |
server
admin |
|
|
reload |
client/
server |
server
admin |
reloads current map |
|
removedemo
<demo> <sgmt> |
|
demo |
removes a segment <sgmt> from
<demo> |
|
removeid
<uniqueid> |
server |
server
admin |
removes uniqueid from being banned on a
server - **Version 3.0.1.3 / 4.0.1.3+ only [more] |
|
removeip <ip
addy> |
server |
server
admin |
removes ip address from the filterban
list [more] |
|
resourcelist |
client |
player |
lists all loaded resources |
|
resources |
client |
player |
lists loaded decals |
|
restart |
client/
server |
server
admin |
restarts the current map and cleans the
slate |
|
retry |
client |
player |
tries four more times to connect to a
server that has already failed four connect attempts |
|
room_delay 0.3 |
client |
audio |
3D sound setting |
|
room_dlylp 2 |
client |
audio |
3D sound setting |
|
room_feedback 0.42 |
client |
audio |
3D sound setting |
|
room_left 0 |
client |
audio |
3D sound setting |
|
room_lp 0 |
client |
audio |
3D sound setting |
|
room_mod 0 |
client |
audio |
3D sound setting |
|
room_off 0 |
client |
audio |
3D sound setting |
|
room_refl 0 |
client |
audio |
3D sound setting |
|
room_refl 0 |
client |
audio |
3D sound setting |
|
room_rvblp 0 |
client |
audio |
3D sound setting |
|
room_size 0 |
client |
audio |
3D sound setting |
|
room_type 20 |
client |
audio |
3D sound setting |
|
s_2dvolume 1 |
client |
audio |
maximum volume at which 2D sounds are
played - * range from 0 to 1.0 |
|
s_a3d 0.000000 |
client |
audio |
toggles A3D support - * 1 is 'on', 0 is
'off' |
|
s_automax_distance 30 |
client |
audio |
sets the distance for maximum sound
volume |
|
s_automin_distance 2 |
client |
audio |
sets the distance for minimum sound
volume |
|
s_blipdir 0 |
|
|
|
|
s_bloat 2.0 |
client |
audio |
bloat factor for polygons in A3D 2.0 only |
|
s_buffersize 65536 |
client |
audio |
sets the buffer size |
|
s_disable_a3d 0 |
client |
audio |
toggles disabling a3D - * 1 is 'on', 0 is
'off' |
|
s_distance 60 |
client |
audio |
adjust the ratio of game units to meters,
affecting velocity, positioning and distance - * higher the number, the
closer everything gets in audio terms - range from 0 to infinity |
|
s_doppler 0.0 |
client |
audio |
adjusts the doppler - * 1 is 'on', 0 is
'off', range from 0 to 10, and is very sensitive |
|
s_eax 0 |
client |
audio |
toggles EAX support - * 1 is 'on', 0 is
'off' |
|
s_enable_a3d |
client |
audio |
enables A3D support |
|
s_geometry 0 |
client |
audio |
toggles geometry rendering in A3D 2.0
only - * 1 is 'on', 0 is 'off' |
|
s_leafnum 0 |
|
|
|
|
s_materials 0 |
|
|
|
|
s_max_distance 1000 |
client |
audio |
maximum distance from the listener before
rolloff is no longer applied - * valid range from 's_min_distance' to
infinity |
|
s_min_distance 5 |
client |
audio |
minimum distance a source will be from
the listener before rolloff is applied - * range from 0 to 's_max_distance' |
|
s_numpolys 200 |
client |
audio |
maximum polygons to be rendered in A3D
2.0 only - setting this to 0 is the same as turning off 's_geometry' - *
range from 0 to infinity |
|
s_occfactor 0.250 |
client |
audio |
transmission value of material - the
smaller the number, the less sound passes through material - * range from 0
to 1.0 |
|
s_occlude 0 |
client |
audio |
toggles sound passing throug material
(occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off' |
|
s_polykeep 1000000000 |
client |
audio |
|
|
s_polysize 10000000 |
client |
audio |
|
|
s_refdelay 4 |
client |
audio |
delays between a source and its closest
reflection in A3D 2.0 only - higher the delay, the more time it takes between
when the source and its first reflection is played - * range from 0 to 100 |
|
s_refgain 0.4 |
client |
audio |
adjusts the gain on each reflection in
A3D 2.0 only, where the effects of distance are increased: high frequencies
are filtered and volume lowered - * range from 0 to 10 |
|
s_rolloff 1.0 |
client |
audio |
|
|
s_showtossed 0 |
client |
audio |
|
|
s_usepvs 0 |
client |
audio |
|
|
s_verbwet 0.25 |
client |
audio |
controls the wet/dry mix of reverb for
A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0 |
|
save |
client |
player |
save current game in single player only |
|
saveme |
client |
player |
calls for a medic |
|
say
"message" |
client |
player |
chat with all other players on a server |
|
say_team
"message" |
client |
players |
relay a message to only your teammates |
|
scr_centertime 2 |
|
|
sets how long server messages remain on
the screen |
|
scr_connectmsg
"msg" |
|
|
displays "msg" in screen's
lower left |
|
scr_connectmsg1
"msg" |
|
|
displays "msg" 1 in screen's
lower left |
|
scr_connectmsg2
"msg" |
|
|
displays "msg" 2 in screen's
lower left |
|
scr_conspeed 600 |
client |
player |
sets the console scroll speed |
|
scr_ofsx 0 |
client |
player |
sets the screen message offset |
|
scr_ofsy 0 |
client |
player |
sets the screen message offset |
|
scr_ofsz 0 |
client |
player |
sets the screen message offset |
|
scr_printspeed 7 |
client |
player |
sets the screen message print speed |
|
scr_transparentui 1 |
|
|
|
|
screenshot |
client |
player |
captures the screen and saves it in the
Half-Life/Valve directory |
|
sensitivity 9 |
client |
mouse |
sets the sensitivity of the mouse |
|
servercfgfile |
server |
server
admin |
sets the sercer config file - * default
is server.cfg |
|
serverinfo |
client |
player |
displays the server infromation |
|
serverprofile
<profile string> |
server |
server
admin |
sets the server profile |
|
setdemoinfo
<demo> <sgmt> info |
client |
demo |
adds information to a demo, such as a
text title, play 'tracknum', fade <in/out> or <fast/slow> |
|
setinfo |
client |
player |
- * i.e., 'setinfo "ts"
"0"' or 'setinfo "dc" "0"' |
|
setinfo tf_id
<Battle ID> |
client |
player |
sets the tfc clan battle id [more] |
|
setmaster <ip or
hostname> |
server |
server
admin |
sets the master server - * use either an
ip addy or a hostname [more] |
|
sfeign |
client |
player |
fakes death - * spy class only |
|
shortname |
client |
player |
displays client's name |
|
showdrop 0 |
client |
player |
toggles the display of dropped packets -
* 1 is 'on', 0 is 'off' |
|
showinfo 0 |
client |
player |
toggles display of all packets - * 1 is
'on', 0 is 'off' |
|
showpackets 0 |
client |
player |
toggles network packet info display - * 1
is 'on', 0 is 'off' |
|
showpause 0 |
client |
player |
toggles pause of graphic display - * 1 is
'on', 0 is 'off' |
|
showram 0 |
client |
player |
toggles display of available ram - * 1 is
'on', 0 is 'off' |
|
showtriggers 0 |
client |
developers |
toggles display of map trigger entities -
* 1 is 'on', 0 is 'off' |
|
sizedown |
client |
player |
decreases screen size and increases fps |
|
sizeup |
client |
player |
increases screen size and decreases fps |
|
skill 1 |
client |
player |
sets the skill level in singleplayer and
coop mode |
|
skin 0 |
client |
player |
sets the model skin |
|
skipdl |
client |
player |
skips the current download and moves on
to the next, if any exist |
|
skipul |
client |
player |
skips the current upload and moves to the
next, if any exist |
|
slist |
client |
player |
searches for local servers - * use 'list'
to display this list |
|
slot1 |
client |
player |
select weapon group 1 (or menu item 1)
see 'use' |
|
slot2 |
client |
player |
select weapon group 2 (or menu item 2)
see 'use' |
|
slot3 |
client |
player |
select weapon group 3 (or menu item 3)
see 'use' |
|
slot4 |
client |
player |
select weapon group 4 (or menu item 4)
see 'use' |
|
slot5 |
client |
player |
select weapon group 5 (or menu item 5)
see 'use' |
|
slot6 |
client |
player |
select weapon group 6 (or menu item 6)
see 'use' |
|
slot7 |
client |
player |
select weapon group 7 (or menu item 7)
see 'use' |
|
slot8 |
client |
player |
select weapon group 8 (or menu item 8)
see 'use' |
|
slot9 |
client |
player |
select weapon group 9 (or menu item 9)
see 'use' |
|
slot10 |
client |
player |
select weapon group 10 (or menu item 10)
see 'use' |
|
snapshot |
client |
player |
takes a screenshot |
|
snapto |
|
|
|
|
snd_noextraupdate 0 |
client |
audio |
toggles extra sound system updates - * 1
is 'on' and only use if having problems, 0 is 'off' |
|
snd_show 0 |
client |
audio |
toggles the display of which sounds are being
played - * 1 is 'on', 0 is 'off' |
|
soundfade
<parameter> |
client |
audio |
sets the soundfade parameters -
*<param> = <%><hold>[<out><in>] |
|
soundinfo |
client |
audio |
displays the number of stereo channels, samples,
samplebits, speed DMA, and sound channels |
|
soundlist |
client |
audio |
displays a list of all loaded sounds |
|
spawn |
client |
player |
spawns a player back into the game |
|
speak <message> |
client |
player |
to say something over the intercom - *
try: hello, #000000, mesa, you, go alert |
|
special |
client |
player |
displays the special menu for each class |
|
spectator 0 |
client |
player |
toggles entering a game as a spectator - *
1 is 'on', 0 is 'off' - spectator mode does not currently work |
|
startdemos |
client |
demo |
begins playing demos in a loop |
|
startmovie
<filename> |
client |
demo |
plays a movie |
|
status |
server |
server
admin |
lists each client and the following info
for each client: user#, frags, name, framerate, latency, ping, packet drop % |
|
stop |
client |
demo |
stops the recording of a demo |
|
stopdemo |
client |
demo |
stop the playing of a demo |
|
stopsound |
client |
audio |
stops playing the current sound |
|
stuffcmds |
server |
server
admin |
used to initialize client console
commands from server and restarts server and then does some funky thing to
the server display |
|
suitvolume 0.220000 |
client |
audio |
sets the volume of the HEV suit |
|
sv_accelerate 10 |
server |
server
admin |
sets the player acceleration for a server |
|
sv_aim 0 |
server |
server
admin |
toggles auto-aim for clients - * 1 is
'on', 0 is 'off' [more] |
|
sv_airaccelerate 10 |
server |
server
admin |
sets the movement speed while player is
in the air |
|
sv_airmove 0 |
server |
server
admin |
toggles clients ability to move in the
air |
|
sv_allow_download |
server |
server
admin |
enables ability of clients to download
maps and decals |
|
sv_allow_upload |
server |
server
admin |
enables ability of clients to upload
models and decals |
|
sv_allowdownload 0 |
server |
server
admin |
toggles the ability of clients to
download maps and decals - * 1 is 'on', 0 is 'off' |
|
sv_allowupload 0 |
server |
server
admin |
toggles the ability of clients to upload models
and decals - * 1 is 'on', 0 is 'off' |
|
sv_bounce 0 |
server |
server
admin |
toggles bounce pads - * 1 is 'on', 0 is
'off' |
|
sv_challengetime 15 |
server |
server
admin |
sets the time allowed for clients to
connect to a game |
|
sv_cheats 0 |
server |
server
admin |
toggles cheats - * 1 is 'on', 0 is 'off' |
|
sv_clienttrace 3.5 |
server |
server
admin |
sets the client bounding box for
collisions |
|
sv_clipmode 0 |
server |
server
admin |
toggles client clipping mode - * 1 is
'on', 0 is 'off' |
|
sv_friction 4 |
server |
server
admin |
sets friction |
|
sv_gravity 800 |
server |
server
admin |
sets level of in-game gravity |
|
sv_idealpitchscale 0.800 |
server |
server
admin |
sets the pitch preference |
|
sv_lan 0 |
server |
server
admin |
toggles LAN server mode - * 1 is 'on', 0
is 'off' |
|
sv_language 0 |
server |
server
admin |
sets language |
|
sv_logrelay |
|
|
|
|
sv_maxrate 5000 |
server |
server
admin |
sets the maximum data rate allowed on a server
- good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only [more] |
|
sv_maxspectators 8 |
server |
server
admin |
sets the maximum number of spectators -
spectator mode does not currently work |
|
sv_maxspeed 500 |
server |
server
admin |
sets the maximum player speed for all
clients [more] |
|
sv_maxvelocity 2000 |
server |
server
admin |
sets the maximum velocity |
|
sv_minrate 8000 |
server |
server
admin |
sets the minimum data rate allowed on a
server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only [more] |
|
sv_netsize 0 |
server |
server
admin |
sets the maximum network packet size - *
0 = auto |
|
sv_newunit 0 |
server |
server
admin |
|
|
sv_password 0 |
server |
server
admin |
sets a password for clients to enter a
server |
|
sv_print_custom |
server |
server
admin |
gives me SZ_Overflow error and then exits
server |
|
sv_sendvelocity 1 |
server |
server
admin |
|
|
sv_showcmd 0 |
server |
server
admin |
|
|
sv_skyname 0 |
server |
server
admin |
sets the sky texture |
|
sv_smartdelta 1 |
server |
server
admin |
|
|
sv_spectalk 1 |
server |
server
admin |
toggles allowing spectator clients to
chat - * 1 is 'on', 0 is 'off' - spectator mode does not currently work |
|
sv_spectator_password
0 |
server |
server
admin |
sets a password for clients to enter
spectator mode - spectator mode does not currently work |
|
sv_spectatormaxspeed
500 |
server |
server
admin |
sets the maximum movement speed of
spectators - spectator mode does not currently work |
|
sv_stepsize 18 |
server |
server
admin |
sets monster and player auto step-up size
- * larger values allows auto-climbing of steeper slopes |
|
sv_stopspeed 100 |
server |
server
admin |
speed at which the player stops when
running forward, back, left or right |
|
sv_timeout 65 |
server |
server
admin |
sets the timeout inactivity limit |
|
sv_type |
server |
server
admin |
enables server cpu and os type to be
given out on server queries |
|
sv_upload_maxsize 0 |
server |
server
admin |
sets the maximum upload file size |
|
sv_wateraccelerate 10 |
server |
server
admin |
sets the in-water acceleration of clients |
|
sv_wateramp 0 |
server |
server
admin |
|
|
sv_waterfriction 1 |
server |
server
admin |
sets friction underwater |
|
sv_zmax 4096 |
server |
server
admin |
sets the maximum zbuffer size |
|
swapdemo <demo> <seg>
<seg> |
client |
demo |
swaps two segments' positions inside a
demo |
|
team 0 |
server |
server
admin |
toggles team mode - * 1 is 'on', 0 is
'off' |
|
team1_color
<color> |
server |
server
admin |
sets team1 color |
|
team1_model
<model> |
server |
server
admin |
sets team1 model |
|
team1_name
<name> |
server |
server
admin |
sets team1 name |
|
team1_skin
<skin> |
server |
server
admin |
sets team1 skin |
|
team2_color
<color> |
server |
server
admin |
sets team2 color |
|
team2_model
<model> |
server |
server
admin |
sets team2 model |
|
team2_name
<name> |
server |
server
admin |
sets team2 name |
|
team2_skin
<skin> |
server |
server
admin |
sets team2 skin |
|
tell <message> |
client |
player |
speks a message |
|
texgamma 2 |
client |
player |
possibly sets the gamma of the text? |
|
tf_weapon_ac |
client |
player |
selects assault cannon weapon - * hw
class only |
|
tf_weapon_autorifle |
client |
player |
selects autorifle weapon - * sniper class
only |
|
tf_weapon_axe |
client |
player |
selects crowbar - *sniper, soldier,
demoman, hw, and pyro classes only |
|
tf_weapon_flamethrower |
client |
player |
selects flamethrower - * pyro class only |
|
tf_weapon_gl |
client |
player |
selects grenade launcher - * demo class
only |
|
tf_weapon_ic |
client |
player |
selects incendiary cannon - * pyro class
only |
|
tf_weapon_knife |
client |
player |
selects knife - * spy class only |
|
tf_weapon_medikit |
client |
player |
selects medkit - * medic class only |
|
tf_weapon_ng |
client |
player |
selects nailgun - * sniper and scout
classes only |
|
tf_weapon_pl |
client |
player |
selects pipe launcher - * demo class only |
|
tf_weapon_railgun |
client |
player |
selects railgun - * engineer class only |
|
tf_weapon_rpg |
client |
player |
selects rocket launcher - * soldier class
only |
|
tf_weapon_shotgun |
client |
player |
selects single-barrel shotgun - * scout,
soldier, demoman, medic, hw, and pyro classes only |
|
tf_weapon_sniperrifle |
client |
player |
selects sniper rifle - * sniper class
only |
|
tf_weapon_spanner |
client |
player |
selects the spanner/wrench - * engineer
class only |
|
tf_weapon_superng |
client |
player |
selects the super nailgun - * medic class
only |
|
tf_weapon_supershotgun |
client |
player |
selects double-barrel shotgun - *
soldier, medic, hw, spy, and engineer classes only |
|
tf_weapon_tranq |
client |
player |
selects the tranquilizer gun - * spy class
only |
|
tfc_adminpwd
<password> |
server |
tfc
admin |
sets the tfc admin password - *use
"admin <password" in the in-game console to take rcon of server |
|
tfc_autoteam 0 |
server |
server
admin |
toggles auto-team selection - * 1 is 'on',
0 is 'off' |
|
tfc_balance_scores 0 |
server |
server
admin |
toggles team balancing by score - * 1 is
'on', 0 is 'off' |
|
tfc_balance_teams 0 |
server |
server
admin |
toggles team balancing by number of
players - * 1 is 'on', 0 is 'off' |
|
tfc_birthday |
server |
server
admin |
toggles birthday mode (explosives appear
as presents) - * 1 is 'on', 0 is 'off' |
|
tfc_clanbattle 0 |
server |
server
admin |
toggles tfc clan battle (tournament) mode
- * 1 is 'on', 0 is 'off' |
|
tfc_clanbattle_ceasefire
0 |
server |
server
admin |
toggles ceasefire mode - * 1 is 'on', 0
is 'off', 'tfc_clanbattle' must be set to 1 |
|
tfc_clanbattle_locked
0 |
server |
server
admin |
toggles locked (play) mode - * 1 is 'on',
0 is 'off', 'tfc_clanbattle' must be set to 1 |
|
tfc_clanbattle_prematch
0 |
server |
server
admin |
toggles prematch (practice) mode - * 1 is
'on', 0 is 'off', 'tfc_clanbattle' must be set to 1 |
|
tfc_fragscoring 0 |
server |
server
admin |
toggles inclusion of frags in team score
total - * 1 is 'on', 0 is 'off' |
|
tfc_respawndelay 0 |
server |
server
admin |
sets respawn delay in tfc games |
|
tfc_spam_limit 20 |
server |
server
admin |
sets number of messages per time period that
will cause spamming penalty |
|
tfc_spam_penalty1 8 |
server |
server
admin |
sets spam penalty level 1 |
|
tfc_spam_penalty2 2 |
server |
server
admin |
sets spam penalty level2 |
|
thirdperson |
client |
player |
enables third-person view |
|
throwgren |
client |
player |
throws the grenade type last primed with
'primegren1' or 'primegren2' |
|
timedemo <demoname> |
client |
demo |
plays <demoname>.dem at max fps and
reports average fps |
|
timerefresh |
client |
player |
player spins in plave and reports average
fps for the spinning view |
|
toggleconsole |
client |
player |
toggles the console screen - * usually
bound to '~' |
|
topcolor 30 |
client |
player |
sets the model top color |
|
traceralpha 0.500 |
client |
player |
sets tracer bullet alpha component |
|
tracerblue 0.400 |
client |
player |
sets tracer bullet blue component |
|
tracergreen 0.800 |
client |
player |
sets tracer bullet green component |
|
tracerlength 0.800 |
client |
player |
sets the tracer bullet length |
|
traceroffset 30 |
client |
player |
sets the tracer bullet offset |
|
tracerred 0.800 |
client |
player |
sets the tracer bullet red component |
|
tracerspeed 6000 |
client |
player |
sets the tracer bullet speed |
|
unbind <key> |
client |
player |
removes binding to key <key> |
|
unbindall |
client |
player |
removes all key bindings |
|
upload |
client |
player |
uploads files to a server |
|
uprate |
client |
player |
displays the transmission rate to a
server |
|
use <item> |
client |
player |
uses an item or weapon, such as 'use
weapon_crowbar' |
|
user <name/id#> |
client |
player |
lists model color, name, rate, and model
for specified user [more] |
|
users |
server |
server
admin |
lists all players with their
corresponding userid's (#'s generated by server) and uniqueid's (id # unique
per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only [more] |
|
v_centermove 0.150 |
|
|
|
|
c_centerspeed 500 |
|
|
|
|
v_dark 0 |
|
|
|
|
v_kickpitch 0.600 |
client |
player |
sets the amount player view pitch changes
when player is hit |
|
v_kickroll 0.600 |
client |
player |
sets the amount player view roll changes
when player is hit |
|
v_kicktime 0.500 |
client |
player |
sets the duration of player view pitch
and roll when player is hit |
|
version |
client |
player |
gives build version and date it was
installed |
|
vid_config_x 800 |
client |
video |
sets horizontal screen resolution |
|
vid_config_y 600 |
client |
video |
sets vertical screen resolution |
|
vid_d3d 0 |
client |
video |
toggles Direct3D support - * 1 is 'on', 0
is 'off' |
|
vid_describemode |
client |
video |
displays video mode settings |
|
vid_mode 0 |
client |
video |
sets video mode |
|
vid_nopageflip 0 |
client |
video |
toggles disabling video page flipping - *
1 is 'on', 0 is 'off' |
|
vid_stretch_by_2 |
client |
video |
enables video stretching (for interlaced
display) |
|
vid_wait 0 |
client |
video |
toggles video sync - * 1 is 'on', 0 is
'off' |
|
viewframe |
client |
video |
enables wire-frame display - * OpenGL
only |
|
viewmodel |
client |
player |
enables model display |
|
viewnext |
client |
player |
selects next model |
|
viewprev |
client |
player |
selects previous model |
|
viewsize 120 |
client |
player |
sets view size |
|
violence_ablood 0 |
client |
player |
toggles blood - * 1 is 'on', 0 is 'off' |
|
violence_agibs 0 |
client |
player |
toggles gibs - * 1 is 'on', 0 is 'off' |
|
violence_hgibs 0 |
client |
player |
toggles gibs - * 1 is 'on', 0 is 'off' |
|
volume 1.0 |
client |
audio |
sets game volume |
|
wait |
client |
player |
pauses for 1 tick during running an alias
or script |
|
waterroom_type 14 |
|
|
|
|
wc |
|
|
|
|
weapon_357 |
client |
player |
weapon name for .357 magnum - * for
example, 'use weapon_357' |
|
weapon_9mmAR |
client |
player |
weapon name for .9mm assault rifle - *
i.e., 'use weapon_9mmAR' |
|
weapon_9mmhandgun |
client |
player |
weapon name for .9mm pistol - * i.e.,
'use weapon_9mmhandgun' |
|
weapon_crossbow |
client |
player |
weapon name for crossbow - * i.e., 'use weapon_crossbow' |
|
weapon_crowbar |
client |
player |
weapon name for crowbar - * i.e., 'use
weapon_crowbar' |
|
weapon_egon |
client |
player |
weapon name for egon gun - * i.e., 'use
weapon_egon' |
|
weapon_gauss |
client |
player |
weapon name for gauss gun - * i.e., 'use
weapon_gauss' |
|
weapon_handgrenade |
client |
player |
weapon name for handgrenade - * i.e.,
'use weapon_handgrenade' |
|
weapon_hornetgun |
client |
player |
weapon name for hornet gun - * i.e., 'use
weapon_hornetgun' |
|
weapon_rpg |
client |
player |
weapon name for rocket launcher - * i.e.,
'use weapon_rpg' |
|
weapon_satchel |
client |
player |
weapon name for satchel charge - * i.e.,
'use weapon_satchel' |
|
weapon_shotgun |
client |
player |
weapon name for shotgun - * i.e., 'use
weapon_shotgun' |
|
weapon_snark |
client |
player |
weapon name for snarks - * i.e., 'use
weapon_snark' |
|
weapon_tripmine |
client |
player |
weapon name for tripwire mines - * i.e.,
'use weapon_tripmine' |
|
writeid |
server |
server
admin |
writes unique id's to banned.cfg -
**Version 3.0.1.3/4.0.1.3+ only [more] |
|
writeip |
server |
server
admin |
writes ip addresses to listip.cfg [more] |
|
zoom_sensitivity_ratio
1.200 |
client |
player |
sets mouse sensitivity while using weapon
zoom |