
=================================================================
 
Custom Portraits:

The measurements for player portraits are 38X60 pixels for 
the smaller portraits (8-bit color runs faster but it can be 
up to 24 bit color), and 110X170 pixels for the larger 
portraits.  To use a custom portrait, place it in the 
Portraits directory (in the install  directory for the game) 
and add an S to the end of the small portrait name and an L 
to the end of the  large portrait - otherwise the two names
must be identical.  The names must be 1-7 letters long, 
maximum - so the filename with the S or L added to the end 
is no longer than 8 total characters.  The portrait files 
must be in BMP format.

For example:
XXXXXXXS.bmp for small (38x60, 8-bit)
XXXXXXXL.bmp for large (110x170, 24-bit)

For multiplayer, each player must have a copy of the 
portraits, otherwise they will see a blank icon instead of 
the other player's custom portraits.  You will need to 
manually send these portraits to your friends as BG2 has
no method of transferring them.

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Custom Sound files Convertion list for Icewind Dale to Baldur's Gate II.

**Note**: Not all the sounds from IWD mached the right reaction in BG II.
So I used what I thought mached. If you have both games, here is the list
I used to convert the two files. I did not include the un used in this file

The following is a list of the wav files for the custom sound sets.
I replace each 'XXXXXXX' in the filenames with the name of the sound
set (MAX 7 CHARACTERS).All the wav files are in 22 khz, 16 bit 
mono sounds.


IWD Wave         |      BG2 Wave            |  Sound Discription  	
xxxxxx01.wav	XXXXXXX1.wav	: Morale Failure 1
xxxxxx02.wav	XXXXXXX2.wav	: Morale Failure 2
xxxxxx03.wav	XXXXXXXa.wav 	: Battle Cry 1
xxxxxx04.wav	XXXXXXX8.wav 	: Battle Cry 2
xxxxxx05.wav	XXXXXXX9.wav 	: Battle Cry 3
xxxxxx06.wav	XXXXXXXz.wav	: Battle Cry 4
xxxxxx07.wav	XXXXXXX_.wav	: Battle Cry 5
xxxxxx08.wav	XXXXXXXb.wav  	: Becoming Leader 1
xxxxxx10.wav	XXXXXXXc.wav 	: Tired 1
xxxxxx12.wav	XXXXXXXd.wav 	: Bored 1
xxxxxx14.wav	XXXXXXXe.wav 	: Hurt 1
xxxxxx16.wav	XXXXXXXf.wav 	: Selected Common 1
xxxxxx17.wav	XXXXXXXg.wav 	: Selected Common 2
xxxxxx18.wav	XXXXXXXh.wav 	: Selected Common 3
xxxxxx21.wav	XXXXXXX0.wav	: Selected Common 6
xxxxxx23.wav	XXXXXXXi.wav 	: Selected Action 1
xxxxxx24.wav	XXXXXXXj.wav 	: Selected Action 2
xxxxxx25.wav	XXXXXXXk.wav 	: Selected Action 3
xxxxxx26.wav	XXXXXXXs.wav	: Selected Action 4
xxxxxx27.wav	XXXXXXXt.wav	: Selected Action 5
xxxxxx28.wav	XXXXXXXu.wav	: Selected Action 6
xxxxxx29.wav	XXXXXXXv.wav	: Selected Action 7
xxxxxx30.wav	XXXXXXXx.wav	: Selected Rare 1
xxxxxx31.wav	XXXXXXXy.wav	: Selected Rare 2
xxxxxx34.wav	XXXXXXXl.wav 	: Being hit 1
xxxxxx37.wav	XXXXXXXm.wav	: Dying 1
xxxxxx39.wav	XXXXXXXw.wav	: Reaction to partymember dying 1

================================================================
Unused Sounds with convertion

BG2 Wave      | Sound Discription
xxxxxxxn.wav	: In Forest
xxxxxxxo.wav	: In City
xxxxxxxp.wav	: In Dungeon
xxxxxxxq.wav	: Daytime
xxxxxxxr.wav	: Nighttime
xxxxxxx3.wav	: Inventory Full
xxxxxxx4.wav	: Successfully Picked A Pocket
xxxxxxx5.wav	: Successfully Hid In shadows
xxxxxxx6.wav  	: Spell Disrupted
xxxxxxx7.wav  	: Set A Trap


IWD Wave       |  Sound Discription
xxxxxx09.wav	: Becoming Leader 2
xxxxxx11.wav	: Tired 2
xxxxxx13.wav	: Bored 2
xxxxxx15.wav 	: Hurt 2
xxxxxx19.wav	: Selected Common 4
xxxxxx20.wav	: Selected Common 5
xxxxxx22.wav	: Selected Common 7
xxxxxx32.wav	: Selected Rare 3
xxxxxx33.wav	: Selected Rare 4
xxxxxx35.wav	: Being hit 2
xxxxxx36.wav	: Being hit 3
xxxxxx38.wav	: Dying 2
xxxxxx40.wav	: Reaction to partymember dying 2

===============================================================
BALDUR'S GATE II: SHADOWS OF AMN Developed and (c)2000
BioWare Corp. All Rights Reserved.  Baldur's Gate, Shadows of Amn, 
Tales of the Sword Coast, Icewind Dale, Forgotten Realms, the Forgotten 
Realms logo, Advanced Dungeons & Dragons, the AD&D logo, TSR and
the TSR logo, and the Wizards of the Coast logo, are trademarks of 
Wizards of the Coast, Inc., and are use by Interplay Entertainment
Corp. under license.  All Rights Reserved. BioWare, the BioWare
Infinity Engine and the BioWare logo are the trademarks of 
BioWare Corp. All Rights Reserved.  Black Isle Studios and the 
Black Isle Studios logo are trademarks of Interplay Entertainment Corp.  
All Rights Reserved.  Exclusively licensed and distributed by Interplay 
Entertainment Corp.  All other trademarks and copyrights are 
property of their respective owners.
=================================================================