(written by Paiktis22)
|
Wonder |
Description |
Technology |
Shields |
Expires |
|
Pyramids |
Counts as a Granary in every one of your cities |
Masonry |
200 |
Never |
|
Hanging
Gardens |
One extra happy citizen in every city. |
Pottery |
200 |
Railroad |
|
Colossus |
City produces one extra trade arrow in each square that already
produces one |
Bronze
Working |
200 |
Flight |
|
Lighthouse |
Triremes can move across oceans w/o danger, and all other types of
ship have their movement rate increased by one. Also, all new ships you produce receive veteran status. |
Map
Making |
200 |
Magnetism |
|
Great
Library |
Civilization receives any civilization advance already discovered by
two other civilizations |
Literacy |
300 |
Electricity |
|
Oracle |
Doubles the effect of all of your temples |
Mysticism |
300 |
Theology |
|
Great
Wall |
Enemy civilizations must offer cease-fire/peace in negotiations. Combat strength doubled against barbarians |
Masonry |
300 |
Metallurgy |
|
Sun
Tzu’s War Academy |
All new ground units produced gain Veteran status. Any unit which wins
a combat gains Veteran status |
Feudalism |
300 |
Mobile Warfare |
|
King
Richard’s Crusade |
Every square in the city's radius produces an extra resource
"shield" |
Engineering |
300 |
Industrialization |
|
Marco
Polo’s Embassy |
You receive a free embassy with every rival Civilization |
Trade |
200 |
Communism |
|
Michelangelo’s
Chapel |
Counts as a Cathedral in each of your cities |
Monotheism |
400 |
Never |
|
Copernicus’
Observatory |
Increases science output of city by 50% |
Astronomy |
300 |
Never |
|
Magellan’s
Expedition |
Movement rate of all ships is increased by two |
Navigation |
400 |
Never |
|
Shakespeare’s
Theatre |
All unhappy citizens in city are content |
Medicine |
300 |
Never |
|
L.
Da Vinci’s Workshop |
Whenever one of your units becomes obsolete because of a new
technology you have discovered, it is immediately replaced by an equivalent
modern unit |
Invention |
400 |
Automobile |
|
J.S.
Bach’s Cathedral |
Decreases unhappy citizens on same continent by 2 per city |
Theology |
400 |
Never |
|
Isaac
Newton’s College |
Doubles science output of city |
Theory
of Gravity |
400 |
Never |
|
Adam
Smith’s Trading Co. |
Pays the maintenance for all city improvements which ordinarily cost 1
gold per turn. City improvements requiring more than 1 gold per turn maintenance are not affected |
Economics |
400 |
Never |
|
Darwin’s
Voyage |
Two free civilization advances |
Railroad |
400 |
Never |
|
Statue
of Liberty |
Eliminates the period of unrest between governments. Also allows any
form of government to be chosen, even if the proper advance has not been
discovered |
Democracy |
400 |
Never |
|
Eiffel
Tower |
When you first obtain control of the Eiffel Tower, Every
civilization's attitude toward you is immediately shifted 25 points in your
favor (on a hundred point scale).
Attitudes continue to improve gradually over time. Other
civilizations are also quicker to forget your past transgressions |
Steam
Engine |
300 |
Never |
|
Hoover
Dam |
Provides Hydro power to every city on every continent |
Electronics |
600 |
Never |
|
Women’s
Suffrage |
Counts as a Police Station in every one of your cities. (Decreases
unhappiness caused by troops away from city by 1) |
Industrialization |
600 |
Never |
|
Manhattan
Project |
Allows nuclear weapons to be built |
Nuclear
Fission |
600 |
Never |
|
United
Nations |
Free embassy with every other civilization. Enemy civ's cannot refuse
your peace treaties. As a democracy, you can declare war 50%% of the time (peacekeeping missions) |
Communism |
600 |
Never |
|
Apollo
Program |
Allows construction of spaceship improvements |
Space
Flight |
600 |
Never |
|
SETI
Program |
Counts as a research lab in every one of your cities; effectively
doubles your science output |
Computers |
600 |
Never |
|
Cure
for Cancer |
One extra happy citizen in each city |
Genetic
Engineering |
600 |
Never |