WONDERS OF THE WORLD

(written by Paiktis22)

 

Wonder

Description

Technology

Shields

Expires

Pyramids

Counts as a Granary in every one of your cities

Masonry

200

Never

Hanging Gardens

One extra happy citizen in every city.

Pottery

200

Railroad

Colossus

City produces one extra trade arrow in each square that already produces one

Bronze Working

200

Flight

Lighthouse

Triremes can move across oceans w/o danger, and all other types of ship have their movement rate increased by one.

Also, all new ships you produce receive veteran status.

Map Making

200

Magnetism

Great Library

Civilization receives any civilization advance already discovered by two other civilizations

Literacy

300

Electricity

Oracle

Doubles the effect of all of your temples

Mysticism

300

Theology

Great Wall

Enemy civilizations must offer cease-fire/peace in negotiations.  Combat strength doubled against barbarians

Masonry

300

Metallurgy

Sun Tzu’s War Academy

All new ground units produced gain Veteran status. Any unit which wins a combat gains Veteran status

Feudalism

300

Mobile Warfare

King Richard’s Crusade

Every square in the city's radius produces an extra resource "shield"

Engineering

300

Industrialization

Marco Polo’s Embassy

You receive a free embassy with every rival Civilization

Trade

200

Communism

Michelangelo’s Chapel

Counts as a Cathedral in each of your cities

Monotheism

400

Never

Copernicus’ Observatory

Increases science output of city by 50%

Astronomy

300

Never

Magellan’s Expedition

Movement rate of all ships is increased by two

Navigation

400

Never

Shakespeare’s Theatre

All unhappy citizens in city are content

Medicine

300

Never

L. Da Vinci’s Workshop

Whenever one of your units becomes obsolete because of a new technology you have discovered, it is immediately replaced by an equivalent modern unit

Invention

400

Automobile

J.S. Bach’s Cathedral

Decreases unhappy citizens on same continent by 2 per city

Theology

400

Never

Isaac Newton’s College

Doubles science output of city

Theory of Gravity

400

Never

Adam Smith’s Trading Co.

Pays the maintenance for all city improvements which ordinarily cost 1 gold per turn. City improvements

requiring more than 1 gold per turn maintenance are not affected

Economics

400

Never

Darwin’s Voyage

Two free civilization advances

Railroad

400

Never

Statue of Liberty

Eliminates the period of unrest between governments. Also allows any form of government to be chosen, even if the proper advance has not been discovered

Democracy

400

Never

Eiffel Tower

When you first obtain control of the Eiffel Tower, Every civilization's attitude toward you is immediately shifted 25 points in your favor (on a hundred point scale).  Attitudes continue to improve

gradually over time.  Other civilizations are also quicker to forget your past transgressions

Steam Engine

300

Never

Hoover Dam

Provides Hydro power to every city on every continent

Electronics

600

Never

Women’s Suffrage

Counts as a Police Station in every one of your cities. (Decreases unhappiness caused by troops away from city by 1)

Industrialization

600

Never

Manhattan Project

Allows nuclear weapons to be built

Nuclear Fission

600

Never

United Nations

Free embassy with every other civilization. Enemy civ's cannot refuse your peace treaties. As a democracy, you can declare war 50%% of the time

(peacekeeping missions)

Communism

600

Never

Apollo Program

Allows construction of spaceship improvements

Space Flight

600

Never

SETI Program

Counts as a research lab in every one of your cities; effectively doubles your science output

Computers

600

Never

Cure for Cancer

One extra happy citizen in each city

Genetic Engineering

600

Never

 

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