City Improvements
(Written
by Paiktis22)
|
Improvement |
Technology |
Shields |
Gold |
Description |
|
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|
Palace |
Masonry |
100 |
0 |
Eliminates corruption and waste in the city, and decreases it in all
nearby cities |
|
Barracks |
None |
40 |
1-2-3 |
City produces Veteran ground units. Ground units can be completely
repaired in a single turn |
|
Granary |
Pottery |
60 |
1 |
Only half of city's food store is depleted when city increases in size |
|
Temple |
Ceremonial Burial |
40 |
1 |
Up to two discontented citizens are made content (+1 with Mysticism) |
|
Marketplace |
Currency |
80 |
1 |
Increases tax and luxury output by 50% |
|
Library |
Writing |
80 |
1 |
Increases science output by 50% |
|
Courthouse |
Code of Laws |
80 |
1 |
Decreases corruption by 50%%. Makes city more resistant to bribery by
enemy diplomats and spies. Under Democracy, one content citizen becomes happy |
|
City Walls |
Masonry |
80 |
0 |
Units in city are tripled on defense versus ground attacks (except
howitzers) |
|
Aqueduct |
Construction |
80 |
2 |
Allows city to increase beyond size 8 |
|
Bank |
Banking |
120 |
3 |
Increases tax and luxury output by an additional 50% (cumulative w/ Marketplace) |
|
Cathedral |
Monotheism |
120 |
3 |
Makes three unhappy citizens content (+1 Theology, -1 Communism) |
|
University |
The University |
160 |
3 |
Increases science output by an additional 50% (cumulative w/ Library) |
|
Mass Transit |
Mass Production |
160 |
4 |
Eliminates pollution caused by population |
|
Colosseum |
Construction |
100 |
4 |
Three unhappy citizens are made content (four w/ Electronics) |
|
Factory |
Industrialization |
200 |
4 |
Increases resource production in city by 50% |
|
Mfg. Plant |
Robotics |
320 |
6 |
Increases resource production by an additional 50% (cumulative w/
Factory) |
|
SDI Defence |
The Laser |
200 |
4 |
Protects everything within three spaces of the city from nuclear
attack |
|
Recycling Center |
Recycling |
200 |
2 |
Decreases the pollution caused by factories by 2/3 |
|
Power Plant |
Refining |
160 |
4 |
Increases factory output by 50% |
|
Hydro Plant |
Electronics |
240 |
4 |
Increases factory output by 50%. Cleaner than Power Plant, and generally safer than Nuclear Plant (-50% of
shield pollution) |
|
Nuclear Plant |
Nuclear Power |
160 |
2 |
Increases factory output by 50%. Cleaner than Power Plant (same as Hydro Plant), but there is a risk of Nuclear
Meltdown unless (-50% Pollution) civilization has discovered Fusion |
|
Stock Exchange |
Economics |
160 |
4 |
Increases tax & luxuries output by an additional 50% (cumulative
with Marketplace & Bank for a grand total of 150%) |
|
Sewer System |
Sanitation |
120 |
2 |
Allows city to grow beyond size 12 |
|
Supermarket |
Refrigeration |
80 |
3 |
Allows squares in the city's radius with the "farmland"
improvement (irrigated twice) to produce 50% more food |
|
Superhighways |
Automobile |
200 |
5 |
All squares in the city's radius with roads (or railroads) produce 50% more trade. Increases revenue from trade
routes |
|
Research Lab |
Computers |
160 |
3 |
Increases science output by an additional 50% (cumulative with Library
and University for a grand total of 150%) |
|
SAM Missile Battery |
Rocketry |
100 |
2 |
Units in city are doubled on defense against air units and non-nuclear
missile units |
|
Coastal Fortress |
Metallurgy |
80 |
1 |
Units in city are doubled on defense against shore bombardment by
enemy ships |
|
Solar Plant |
Environmentalism |
320 |
4 |
Increases factory output by 50%. Cleaner than all other forms of
power. Eliminates shield pollution -
Slows Global Warming |
|
Harbor |
Seafaring |
60 |
1 |
All ocean squares in the city's radius produce one extra unit of food |
|
Offshore Platform |
Miniaturization |
160 |
3 |
All ocean squares in the city's radius produce one shield |
|
Airport |
Radio |
160 |
3 |
Any air unit spending its entire turn in the city is completely
repaired. Allows Airlifting of units |
|
Police
Station |
Communism |
60 |
2 |
Decreases unhappiness caused by troops away from (home) city by 1 |
|
Port Facility |
Amphibious Warfare |
80 |
3 |
City produces veteran naval units. Any ship spending its entire turn
in the city is completely repaired |
|
SS Structural |
Space Flight |
80 |
0 |
|
|
SS Component |
Plastics |
160 |
0 |
|
|
SS Module |
Superconductor |
320 |
0 |
|
|
Capitalization |
The Corporation |
600 |
0 |
Converts production into trade |