Maze, Level 11

There is a little ruby dust or emerald dust to be found on level 11, if the characters take time to gather it.


The two nice long rooms on this level present plenty of opportunity for rock-throwing, and are ideal as lairs for stone giants.


Whenever you feel the time is right, roll 2d6.

2d6Monster
2 Semivampires
3 Supergargoyles
4 Shadows
5 Gargoyles (+ Supergargoyle)
6 Wraiths
7 Soldiers
8 Ogres
9 Trolls
10 Hill Giant
11 Stone Giant
12 Medusa

Wandering monsters are there to annoy, not to kill the entire party (that's what the resident monsters are for). Choose the numbers accordingly.

Remember also to include as many oozes, slimes, gelatinous cubes and other gooey things as you like, as well as enough carrion crawlers and other clean-up monsters to make sure that anything left lying around is not left lying around for too long. Keep your dungeon tidy!


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