Maze, Level 10

There is a little ruby dust or emerald dust to be found on level 10, if the characters take time to gather it.


The cross-shaped room on the east side of the level is the lair of an evil high priest. It is reasonable to place undead in the other lairs marked on the map.


Whenever you feel the time is right, roll 2d6.

2d6Monster
2 Semivampires
3 Supergargoyles
4 Shadows
5 Gargoyles (+ Supergargoyle)
6 Wraiths
7 Gargoyles
8 Ogres
9 Trolls
10 Hill Giant
11 Stone Giant
12 Medusa

Wandering monsters are there to annoy, not to kill the entire party (that's what the resident monsters are for). Choose the numbers accordingly.

Remember also to include as many oozes, slimes, gelatinous cubes and other gooey things as you like, as well as enough carrion crawlers and other clean-up monsters to make sure that anything left lying around is not left lying around for too long. Keep your dungeon tidy!


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