Created using PCGen 5.10.2 on Mar 13, 2007

Galadrial Sha R. Neutral Good 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Druid1 1000 Elf Medium / 5 ft. 5' 0" 113 lbs. Low-light
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
1 1000 144 Female Green Black, Short, strait
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
10 +0 10 +0
DEX
Dexterity
16 +3 16 +3
CON
Constitution
10 +0 10 +0
INT
Intelligence
12 +1 12 +1
WIS
Wisdom
18 +4 18 +4
CHA
Charisma
14 +2 14 +2

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
8




  
Walk 20 ft.
AC
Armour Class
15 : 12 : 13 = 10 + 0 + 2 + 3 + 0 + 0 + 0
15 -3 +3 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+7 = +3 + +4
TOTAL DEX MISC
BASE ATTACK
Bonus
+0

SKILLS MAX
RANKS
4/2
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Concentration CON 2 = 0
+ 2.0
+ 0
  Heal WIS 6 = 4
+ 2.0
+ 0
  Appraise INT 1 = 1
+ 0.0
+ 0
  Balance DEX 0 = 3
+ 0.0
+ -3
  Bluff CHA 2 = 2
+ 0.0
+ 0
  Climb STR -3 = 0
+ 0.0
+ -3
  Craft (Untrained) INT 1 = 1
+ 0.0
+ 0
  Diplomacy CHA 2 = 2
+ 0.0
+ 0
  Disguise CHA 2 = 2
+ 0.0
+ 0
  Escape Artist DEX 0 = 3
+ 0.0
+ -3
  Forgery INT 1 = 1
+ 0.0
+ 0
  Gather Information CHA 2 = 2
+ 0.0
+ 0
  Hide DEX 0 = 3
+ 0.0
+ -3
  Intimidate CHA 2 = 2
+ 0.0
+ 0
  Jump STR -9 = 0
+ 0.0
+ -9
  Listen WIS 6 = 4
+ 0.0
+ 2
  Move Silently DEX 0 = 3
+ 0.0
+ -3
  Ride DEX 3 = 3
+ 0.0
+ 0
  Search INT 3 = 1
+ 0.0
+ 2
  Sense Motive WIS 4 = 4
+ 0.0
+ 0
  Spot WIS 6 = 4
+ 0.0
+ 2
  Survival WIS 6 = 4
+ 0.0
+ 2
  Swim STR -6 = 0
+ 0.0
+ -6
  Use Rope DEX 3 = 3
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+2 = +2 + +0 + +0
+ +0
+ +0
+
Reflex
Dexterity
+3 = +0 + +3 + +0
+ +0
+ +0
+
Will
Wisdom
+6 = +2 + +4 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+0 = +0
+ +0 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+3 = +0
+ +3 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+0 = +0
+ +0 + +0
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+0
1d3
20/x2

*Scimitar
HAND TYPE SIZE CRITICAL
Primary
S
M
18-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +0
-4
+0
-6
-4
-10
 Dam 1d6
1d6
1d6
1d6
1d6
1d6
 Special Properties  

Sling
HAND TYPE SIZE CRITICAL
Carried
B
M
20/x2
  Range 30 ft.'
50 ft.'
100 ft.'
150 ft.'
200 ft.'
 Bonus +3
+3
+1
-1
-3
 Dam 1d4 1d4 1d4 1d4 1d4
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to [email protected] with "OS Suggestion" in the subject line.

Created using PCGen 5.10.2 on Mar 13, 2007

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Backpack
Equipped
1
2
2
 Bullets, Sling (10)
Pouch (Belt)
2
5
0.1
 Bedroll
Backpack
1
5
0.1
 Flint and Steel
Pouch (Belt)
1
0
1
 Holy Symbol (Wooden)
Carried
1
0
1
 Meals (Poor/Per Day)
Backpack
14
0
0.1
 Outfit (Traveler's)
Equipped
1
5
0
 Pouch (Belt)
Equipped
1
0.5
1
ITEM LOCATION QTY WT. COST
 Pouch (Belt)
Equipped
1
0.5
1
 Scimitar
Equipped
1
4
15
 Shield, Heavy
Equipped
1
10
7
 Sling
Carried
1
0
0
 Spell Component Pouch
Equipped
1
2
5
 Waterskin (Filled)
Backpack
1
4
1
 Whetstone
Backpack
1
1
0.02
TOTAL WEIGHT CARRIED/VALUE   39 lbs. 35.72 gp
WEIGHT ALLOWANCE
Light 33 Medium 66 Heavy 100

MONEY

LANGUAGES
Common, Druidic, Elven, Goblin
PROFICIENCIES
Club, Dagger, Dart, Gauntlet, Halfspear, Longbow, Longsword, Quarterstaff, Rapier, Scimitar, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Unarmed Strike
SPECIAL ABILITIES
+2 racial saving throw bonus against enchantment spells or effects., An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it., Animal Companion (Ex), Immunity to magic sleep effects., Nature Sense (Ex), Wild Empathy (Ex) +3
FEATS
NAME DESCRIPTION
Improved Initiative You get a +4 bonus on initiative checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Shield Proficiency You can use a shield and take only the standard penalties.
All Automatic Proficiencies
Druid Weapon Proficiencies
Wild Empathy
Wild Shape

Created using PCGen 5.10.2 on Mar 13, 2007

Druid Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 3 2 0 0 0 0 0 0 0 0
LEVEL 0
Create Water
DC: 14
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (25 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Creates 2 gallons of pure water.
Source:  SpellsC.rtf
Target Area:   Up to 2 gallons of water
Caster Level:   1
Cure Minor Wounds
DC: 14
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1 point of damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   1
Detect Magic
DC: 14
Save: None
Time: 1 standard action
Duration: Concentration, up to 1 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects spells and magic items within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   1
Detect Poison
DC: 14
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (25 ft.)
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects poison in one creature or small object.
Source:  SpellsD-E.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Caster Level:   1
Flare
DC: 14
Save: Fortitude negates
Time: 1 standard action
Duration: Instantaneous
Rng: Close (25 ft.)
Comp: V
SR: Yes
School: Evocation
☐☐☐
Effect:  Dazzles one creature [-1 on attack rolls].
Source:  SpellsF-G.rtf
Target Area:   Burst of light
Caster Level:   1
Guidance
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute or until discharged
Rng: Touch
Comp: V, S
SR: Yes
School: Divination
☐☐☐
Effect:  +1 on one attack roll, saving throw, or skill check.
Source:  SpellsF-G.rtf
Target Area:   Creature touched
Caster Level:   1
Know Direction
DC: 14
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Personal
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  You discern north.
Source:  SpellsH-L.rtf
Target Area:   You
Caster Level:   1
Know Direction
DC: 14
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Personal
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  You discern north.
Source:  SpellsH-L.rtf
Target Area:   You
Caster Level:   1
Light
DC: 14
Save: None
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Object shines like a torch.
Source:  SpellsH-L.rtf
Target Area:   Object touched
Caster Level:   1
Light
DC: 14
Save: None
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Object shines like a torch.
Source:  SpellsH-L.rtf
Target Area:   Object touched
Caster Level:   1
Mending
DC: 14
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Makes minor repairs on an object.
Source:  SpellsM-O.rtf
Target Area:   One object of up to 1 lb.
Caster Level:   1
Purify Food and Drink
DC: 14
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Purifies 1 cu. ft of food or water.
Source:  SpellsP-R.rtf
Target Area:   1 cu. ft. of contaminated food and water
Caster Level:   1
Read Magic
DC: 14
Save: None
Time: 1 standard action
Duration: 10 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Caster Level:   1
Resistance
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains +1 on saving throws.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   1
Resistance
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains +1 on saving throws.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   1
Virtue
DC: 14
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 1 min.
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject gains 1 temporary hp.
Source:  SpellsT-Z.rtf
Target Area:   Creature touched
Caster Level:   1
LEVEL 1
Calm Animals
DC: 15
Save: Will negates; see text
Time: 1 standard action
Duration: 1 minutes
Rng: Close (25 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Calms 2d4 + 1 HD of animals.
Source:  SpellsC.rtf
Target Area:   Animals within 30 ft. of each other
Caster Level:   1
Charm Animal
DC: 15
Save: Will negates
Time: 1 standard action
Duration: 1 hours
Rng: Close (25 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Makes one animal your friend.
Source:  SpellsC.rtf
Target Area:   One animal
Caster Level:   1
Cure Light Wounds
DC: 15
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1d8+1 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   1
Cure Light Wounds
DC: 15
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1d8+1 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   1
Detect Animals or Plants
DC: 15
Save: None
Time: 1 standard action
Duration: Concentration, up to 10 minutes [D]
Rng: Long (440 ft.)
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects kinds of animals or plants.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   1
Detect Snares and Pits
DC: 15
Save: None
Time: 1 standard action
Duration: Concentration, up to 10 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Reveals natural or primitive traps.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   1
Endure Elements
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Exist comfortably in hot or cold environments.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Caster Level:   1
Entangle
DC: 15
Save: Reflex partial; see text
Time: 1 standard action
Duration: 1 minutes [D]
Rng: Long (440 ft.)
Comp: V, S, DF
SR: No
School: Transmutation
☐☐☐
Effect:  Plants entangle everyone in 40-ft.-radius circle.
Source:  SpellsD-E.rtf
Target Area:   Plants in a 40-ft.-radius spread
Caster Level:   1
Entangle
DC: 15
Save: Reflex partial; see text
Time: 1 standard action
Duration: 1 minutes [D]
Rng: Long (440 ft.)
Comp: V, S, DF
SR: No
School: Transmutation
☐☐☐
Effect:  Plants entangle everyone in 40-ft.-radius circle.
Source:  SpellsD-E.rtf
Target Area:   Plants in a 40-ft.-radius spread
Caster Level:   1
Faerie Fire
DC: 15
Save: None
Time: 1 standard action
Duration: 1 minutes [D]
Rng: Long (440 ft.)
Comp: V, S, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Outlines subjects with light, canceling blur, concealment, and the like.
Source:  SpellsF-G.rtf
Target Area:   Creatures and objects within a 5-ft.-radius burst
Caster Level:   1
Goodberry
DC: 15
Save: None
Time: 1 standard action
Duration: 1 days
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  2d4 berries each cure 1 hp [max 8 hp/24 hours].
Source:  SpellsF-G.rtf
Target Area:   2d4 fresh berries touched
Caster Level:   1
Hide from Animals
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Touch
Comp: S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Animals can't perceive 1 subjects.
Source:  SpellsH-L.rtf
Target Area:   1 creatures touched
Caster Level:   1
Jump
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minutes [D]
Rng: Touch
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gets bonus on Jump checks.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   1
Longstrider
DC: 15
Save: None
Time: 1 standard action
Duration: 1 hours [D]
Rng: Personal
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Increases your speed.
Source:  SpellsH-L.rtf
Target Area:   You
Caster Level:   1
Magic Fang
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  One natural weapon of subject creature gets +1 on attack and damage rolls.
Source:  SpellsM-O.rtf
Target Area:   Living creature touched
Caster Level:   1
Magic Stone
DC: 15
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 30 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Source:  SpellsM-O.rtf
Target Area:   Up to three pebbles touched
Caster Level:   1
Obscuring Mist
DC: 15
Save: None
Time: 1 standard action
Duration: 1 minutes
Rng: 20 ft.
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Fog surrounds you.
Source:  SpellsM-O.rtf
Target Area:   Cloud spreads in 20-ft. radius from you, 20 ft. high
Caster Level:   1
Pass without Trace
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 hours [D]
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  1 subjects leaves no tracks.
Source:  SpellsP-R.rtf
Target Area:   1 creatures touched
Caster Level:   1
Produce Flame
DC: 15
Save: None
Time: 1 standard action
Duration: 1 minutes [D]
Rng: 0 ft.
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  1d6+1 damage, touch or thrown.
Source:  SpellsP-R.rtf
Target Area:   Flame in your palm
Caster Level:   1
Shillelagh
DC: 15
Save: Will negates (object)
Time: 1 standard action
Duration: 1 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Cudgel or quarterstaff becomes +1 weapon dealing damage as if two size categories larger for 1 minutes.
Source:  SpellsS.rtf
Target Area:   One touched nonmagical oak club or quarterstaff
Caster Level:   1
Speak with Animals
DC: 15
Save: None
Time: 1 standard action
Duration: 1 minutes
Rng: Personal
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  You can communicate with animals.
Source:  SpellsS.rtf
Target Area:   You
Caster Level:   1
Summon Nature's Ally I
DC: 15
Save: None
Time: 1 round
Duration: 1 rounds [D]
Rng: Close (25 ft.)
Comp: V, S, DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls creature to fight.
Source:  SpellsS.rtf
Target Area:   One summoned creature
Caster Level:   1
* = Domain/Specialty Spell


Created using PCGen 5.10.2 on Mar 13, 2007

Notes
Character Sheet Notes
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