Name: Morgaine Mirmos
Name Pronunciation: Mor-gain-eh Mi-rah-mos
Referred to: Morgaine, Raine, Alexial
Race: Immortal
Real Age: estimated to be a few hundred years
Age Appearance: 17, 20 as Alexial
Favorite Food: Elvish blood, Ramen noodle soup
Favorite Animal: Unicorn
Favorite Colour: Indigo, Dark Green and black
Favorite Pastime: Spending time with anyone she likes
Hobbies: playing tricks on people, flirting, training with Ashander
Likes: being happy, playing with boys, most mind or body related activities, Ashander
Dislikes: Competition, loud things, being forced to tell the future, most girls, things dealing with deep emotion which she might have to explain
Home: Currently: Caverna
Family: Bio-Father - Damien Mirmos, Councel member of Immortals
Uncle - Raiden Wendigo Mirmos, Guardian of Light
Half sister (unclaimed) - Tacita Xenophion, Guardian of Darkness
Half brother (Disowned) - Lyri
Blood Tied Brother - Ashander (Ash)
Love Life: Hasen�t found anyone to love like that yet
Strengths: Her powers, her ability to see the future, her mental and physical capabilities, her beauty, her love from her father, her blood tied brother Ashander
Weaknesses: Her dependency on the Iron Maiden to cast high spells, her caring for Lyri
Item: Crusix, a golden cross she forms with her magic, the Iron Maiden, a uniform created by masters to help her wield her magic, the effects of the Chain of Fate, if anyone hurts her blood tied brother Ashander
Powers: Note: Morgaine does not need to speak to cast some of her spells, instead her eyes glow and slight traces of wings from around her body, but are more ethereal than anything else. Often, if the spell is strong, she changes into her �norn� form, which is angelic like.
Note 2: Ashander is blood tied and has simple magic, nothing too great to mention, but if he is harmed she takes 1/2 the damage he does.
Chain of Fate - She brings her hands to her chest and draws what appears to be a crystal ball of light from her heart. The ball then extends with her hands and explodes around her, shedding light everywhere as the rift in time and fate opens. Her hair is blown about and is slowly - root to tip - dyed to a dark copper color. As she passes into the light and disappears from the mortal realm, her entire body tips back as if falling and voices (much like angelic sounds) fill her eayr, then three wings (to represent past, present and future) burst from her back and surround her in a protective case as she �falls through time.� Her body continues the fall in an arch and she tips till she is �standing� again, the three wings now extended around her and she holds out her hands from which a burst of golden light forms the Crusix, a golden cross which is as tall as she is and simple save three golden balls (also representing past, present and future) at the points, and a spike at the tip. She then open her eyes and can see any direction in time for as long as the barrier stands. However, the deeper she reads into fate, the more dangerous it becomes and often times afterwards her sanity is shot for as long as she was withing the sphere. In order to cast this spell she must be wearing the Iron Maiden Uniform (see appearence for details).
Peroth - This is the only spell Morgaine must cast, but she needs no prior planning to commit to it. This is a Wyrrd spell, it uses what is called �fate� to cast. This strange energy which is said to be a byproduct of time itself causes a rift in the subspace around Morgaine�s body. If cast before an attack it will disable any attack preformed upon her person, but she cannot make any action while this is present. If cast during an attack it will instantly take her out of harms way, unless the spell relates to Dimensions or Time itself. This spell can be dispelled but Morgaine if she wishes to make a movement. To do this she whispers: �Eroth.� It can also be displaced by spells ment to do such.
Threads of Fate (Urd, Verdandi, Skuld) - Morgaine whispers �Urd,� and draws her hands across her face. A rush of power changes it to a dark copper, the energy travels back and her three wings burst forth. She holds out her arms and faces the palms toward each other. She whispers �Verdandi,� and golden light bursts from her hands to form a staff of light which she then tilts upward to face the heavens and three rays shoot out then solidify to form the Crusix. She finally whispers �Skuld,� and the balls from blades which she uses then to fight with. The Crusix glows with power the whole time and can do substantial damage to most things, and potentially break shields as Morgaine fights with it. The spell also halves any damage she takes. The prequsite to this is also the Iron Maiden. It is also said that angels can be heard for miles when she uses this spell, because it takes a minute or two to complete.
Crusix: This spell can be cast in Morgaine�s normal form without the Iron Maiden. She holds out her hands and can form crosses of energy in them of any size up to the hight of the Crusix. She can throw these and they become like blases, or fight with them - holding the tri end like a sword- and use melee. The spell is silent, but often the crosses glow. She can cast many small throwing ones, have a max of two medium ones in her hands, or one large one.
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