Joey Starter Deck

 

Card # -- Card Name -- Attack -- Defense -- Type -- Group -- Level -- Card Description

 

SDJ-001
Red-Eyes B. Dragon

2400 ATK

2000
DEF

Dark Dragon Lv.7 A ferocious dragon with a deadly attack.
SDJ-002 Swordsman of Landstar 500 ATK 1200
DEF
Earth Warrior Lv.3 An amateur with a sword, this fairy warrior relies on its mysterious powers.
SDJ-003 Baby Dragon 1200 ATK 700
DEF
Wind Dragon Lv.3 Much more than just a child, this dragon is gifted with untapped power.
SDJ-004 Spirit of the Harp 800 ATK 2000
DEF
Light Fairy Lv.4 A spirit that soothes the soul with the music of its heavenly harp.
SDJ-005 Island Turtle 1100 ATK 2000
DEF
Water Aqua Lv.4 A huge turtle that is often mistaken for an island.
SDJ-006 Flame Manipulator 900
ATK
1000
DEF
Fire Spellcaster Lv.3 This Spellcaster attacks enemies with fire-related spells such as 'Sea of Flames' and 'Wall of Fire'.
SDJ-007 Masaki the Legendary Swordsman 1100
ATK
1100
DEF
Earth Warrior Lv.4 Legendary swordmaster Masaki is a veteran of over 100 battles.
SDJ-008 7 Colored Fish 1800
ATK
800
DEF
Water Fish Lv.4 A rare rainbow fish that has never been caught by mortal man.
SDJ-009 Armored Lizard
1500
ATK
1200
DEF
Earth Reptile Lv.4 A lizard with a very tough hide and a vicious bite.
SDJ-010 Darkfire Soldier #1 1700
ATK
1150
DEF
Fire Pyro Lv.4 An explosive expert from a special elite force.
SDJ-011 Harpie's Brother 1800
ATK
600
DEF
Wind Winged Beast Lv.4 With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
SDJ-012 Gearfried the Iron Knight 1800
ATK
1600
DEF
Earth Warrior/Effect Lv.4 Any Equip Card this card is equipped with is automatically destroyed.
SDJ-013 Karate Man
1000
ATK
1000
DEF
Earth Warrior/Effect Lv.3 Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
SDJ-014 Milus Radiant 300
ATK
250
DEF
Earth Beast/Effect Lv.1 As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
SDJ-015 Time Wizard 500
ATK
400
DEF
Light Spellcaster/Effect Lv.2 Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.
SDJ-016 Maha Vailo 1550
ATK
1400
DEF
Light Spellcaster/Effect Lv.4 In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.
SDJ-017 Magician of Faith 300
ATK
400
DEF
Light Spellcaster Lv.1 FLIP: Select 1 Magic Card from your Graveyard and return it to your hand.
SDJ-018 Big Eye 1200
ATK
100
DEF
Dark Fiend Lv.4

FLIP: See the 5 cards from the top of your deck, arrange them in the order desired, and replace them on top of your deck.

SDJ-019 Sangan 1000
ATK
600
DEF
Dark Fiend Lv.3 When this card is sent from the Field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your deck is then shuffled.
SDJ-020 Princess of Tsurugi 900
ATK
700
DEF
Wind Warrior Lv.3 FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the Field.
SDJ-021 White Magical Hat 1000
ATK
700
DEF
Light Spellcaster Lv.3 When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's Hand to the Graveyard.
SDJ-022 Penguin Soldier 750
ATK
500
DEF
Water Aqua Lv.2 FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.
SDJ-023 Thousand Dragon 2400
ATK
2000
DEF
Wind Dragon Lv.7 Time Wizard + Baby Dragon
SDJ-024 Flame Swordsman 1800
ATK
1600
DEF
Fire Warrior Lv.5 Flame Manipulator + Masaki the Legendary Swordsman
SDJ-025 Malevolent Nuzzler N/A N/A Magic Equip   A monster equipped with this card increases its ATK by 700 points. When this card is sent from the Field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.
SDJ-026 Dark Hole N/A N/A Magic Normal   Destroys all monsters on the field.
SDJ-027 Dian Keto the Cure Master N/A N/A Magic Normal   Increase your Life Points by 1000 points.
SDJ-028 Fissure
N/A N/A Magic Normal   Destroys 1 face-up monster with the lowest attack.
SDJ-029 De-Spell N/A N/A Magic Normal   Destroys 1 Magic Card on the field. If this card's target is face-down, turn it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
SDJ-030 Change of Heart N/A N/A Magic Normal   Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
SDJ-031 Block Attack
N/A N/A Magic Normal   Select 1 of your opponent's monsters and shift it to Defense Position.
SDJ-032 Giant Trunade N/A N/A Magic Normal   Return all Magic and Trap Cards on the Field to their respective owner's hands.
SDJ-033 The Reliable Guardian N/A N/A Magic Quick-Play   Increase 1 monster's DEF by 700 points during the turn this card is activated.
SDJ-034 Remove Trap
N/A N/A Magic Normal   Destroys 1 face-up Trap Card on the field.
SDJ-035 Monster Reborn N/A N/A Magic Normal   Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
SDJ-036 Polymerization
N/A N/A Magic Normal   Fuses 2 or more monsters to form a new Fusion Monster.
SDJ-037 Mountain
N/A N/A Magic Field   Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
SDJ-038 Dragon Treasure N/A N/A Magic Equip
  A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.
SDJ-039 Eternal Rest N/A N/A Magic Normal   Destroy all monsters equipped with Equip Cards.
SDJ-040 Shield & Sword
N/A N/A Magic Normal   For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded.
SDJ-041 Scapegoat
N/A N/A Magic Quick-Play   When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 Sheep Tokens (Beast Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
SDJ-042 Just Desserts N/A N/A Trap Normal
  Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.
SDJ-043 Trap Hole N/A N/A Trap Normal
  If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed.
SDJ-044 Reinforcements N/A N/A Trap Normal
  Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
SDJ-045 Castle Walls N/A N/A Trap Normal
  Increase a selected monster's DEF by 500 points during the turn this card is activated.
SDJ-046 Waboku
N/A N/A Trap Normal
  Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
SDJ-047 Ultimate Offering N/A N/A Trap Continuous   At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.
SDJ-048 Seven Tools of the Bandit
N/A N/A Trap Counter
  Pay 1000 of your Life Points to negate the activation of a Magic Card and destroy it.
SDJ-049 Fake Trap N/A N/A Trap Normal   When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Cards(s).
SDJ-050 Reverse Trap N/A N/A Trap Normal   All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.

Phenomenal Dueling

Main

 

Hosted by www.Geocities.ws

1