| SDY-001 | Mystical Elf |
800 ATK | 2000 DEF | Light | Spellcaster | Lv. 4 | A Mystical Elf that lacks offense, but has terrific defense backed by mystical power. |
| SDY-002 | Feral Imp |
1300 ATK | 1400 DEF | Dark | Fiend | Lv. 4 | A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. |
| SDY-003 | Winged Dragon,Guardian of the Fortress #1 | 1400 ATK | 1200 DEF | Wind | Dragon | Lv. 4 | A dragon commonly found guarding mountain Fortresses. Its signature attack is a sweeping dive from out of the blue |
| SDY-004 | Summoned Skull |
2500 ATK | 1200 DEF | Dark | Fiend | Lv. 6 | A fiend with dark powers for confusing the enemy. Among the Fiend type monsters, this monster boasts considerable force. |
| SDY-005 | Beaver Warrior | 1200 ATK | 1500 DEF | Earth | Beast-Warrior | Lv. 4 | What this creature lacks in size it makes up for in defense when battling in the prairie. |
| SDY-006 | Dark Magician | 2500 ATK | 2100 DEF | Dark | Spellcaster | Lv. 7 | The ultimate wizard in terms of attack and defense. |
| SDY-007 | Gaia The Fierce Knight |
2300 ATK | 2100 DEF | Earth | Warrior | Lv. 7 | A knight whose horse travels faster than the wind. His battle- charge is a force to be reckoned with. |
| SDY-008 | Curse of Dragon | 2000 ATK | 1500 DEF | Dark | Dragon | Lv. 5 | A wicked dragon that taps into dark forces to execute a powerful attack. |
| SDY-009 | Celtic Guardian | 1400 ATK | 1200 DEF | Earth | Warrior | Lv. 4 | An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. |
| SDY-010 | Mammoth Graveyard | 1200 ATK | 800 DEF | Earth | Dinosaur | Lv. 3 | A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. |
| SDY-011 | Great White | 1600 ATK | 800 DEF | Water | Fish | Lv. 4 | A giant white shark with razor sharp teeth. |
| SDY-012 | Silver Fang | 1200 ATK | 800 DEF | Earth | Beast | Lv. 3 | A snow wolf that's beautiful to the eye, but absolutely vicious in battle. |
| SDY-013 | Giant Soldier of Stone | 1300 ATK | 2000 DEF | Earth | Rock | Lv. 3 | A giant warrior made of stone. A punch from this creature has earth shaking results. |
| SDY-014 | Dragon Zombie |
1600 ATK | 0 DEF | Dark | Zombie | Lv. 3 | A dragon revived by sorcery. It's breath is highly corrosive. |
| SDY-015 | Doma The Angel of Silence | 1600 ATK | 1400 DEF | Dark | Fairy | Lv. 5 | This fairy rules over the end of existence. |
| SDY-016 | Ansatsu |
1700 ATK | 1200 DEF | Earth | Warrior | Lv. 5 | A silent and deadly warrior specializing in assassinations. |
| SDY-017 | Witty Phantom | 1400 ATK | 1300 DEF | Dark | Fiend | Lv. 4 | Dressed in a night-black tuxedo, this creature presides over the darkness. |
| SDY-018 | Claw Reacher |
1000 ATK | 800 DEF | Dark | Fiend | Lv. 3 | Stretching arms and razor-sharp claws make this creature a formidable opponent. |
| SDY-019 | Mystic Clown |
1500 ATK | 1000 DEF | Earth | Fiend | Lv. 4 | Nothing can stop the mad attack of this powerful creature. |
| SDY-020 | Sword of Dark Destruction | Magic | Equip | A DARK monster equipped with this card increases its attack points by 400 points and decreases its defense by 200 points. | |||
| SDY-021 | Book of Secret Arts | Magic | Equip | A spellcaster type monster equipped with this card increases its attack and defense by 300 points. | |||
| SDY-022 | Dark Hole | Magic | Normal | Destroys all monsters on the field. | |||
| SDY-023 | Dian Keto the Cure Master |
Magic | Normal | Increases your life points by 1000 points. | |||
| SDY-024 | Ancient Elf | 1450 ATK | 1200 DEF | Light | Spellcaster | Lv. 4 | This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies. |
| SDY-025 | Magical Ghost | 1300 ATK | 1400 DEF | Dark | Zombie | Lv. 4 | This creature casts a spell of terror and confusion just before attacking its enemies. |
| SDY-026 | Fissure |
Magic | Normal | Destroys 1 opponents face up monster on the field. | |||
| SDY-027 | Trap Hole | Trap | Normal | If the attack of a monster summoned by your opponent (excluding a special summon) is 1000 points or more, the monster is destroyed | |||
| SDY-028 | Two-Pronged Attack | Trap | Normal | Select and destroy 2 of your monsters and 1 of your opponent's monsters. | |||
| SDY-029 | De-Spell | Magic | Normal | Destroys 1 magic card on the field. If this cards target is face down, flip it face up. If the card is a magic card is a magic card, it is destroyed. If not it is returned to its face-down position. The flipped card is not activated. | |||
| SDY-030 | Monster Reborn | Magic | Normal | Select 1 monster card from either your opponent's or your own graveyard and place it on the field under your control in attack or defense position (face up). This is considered a special summon | |||
| SDY-031 | Reinforcements |
Normal | Increase 1 selected monsters attack points by 500 points during the turn this card is activated | ||||
| SDY-032 | Change of Heart | Magic | Normal | Select and control 1 opposing monster (regardless of position) on the field until the end of your turn. | |||
| SDY-033 | The Stern Mystic | 1500 ATK | 1200 DEF | Light | Spellcaster/Effect | Lv. 4 | FLIP: All face-down cards on the field are turned face-up, and then are returned to their original positions. No card effects are activated when cards are turned face-up. |
| SDY-034 | Wall of Illusion | 1000 ATK | 1850 DEF | Dark | Fiend/Effect | Lv. 4 | Any monster attacking this creature is returned to its owner's hand. Any damage resulting from this attack is calculated normally. |
| SDY-035 | Neo the Magic Swordsman | 1700 ATK | 1000 DEF | Light | Spellcaster | Lv. 4 | A dimensional drifter who not only practices sorcery, but is a swords and martial arts master. |
| SDY-036 | Baron of the Fiend Sword | 1550 ATK | 800 DEF | Dark | Fiend | Lv. 4 | An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak. |
| SDY-037 | Man-Eating Treasure Chest | 1600 ATK | 1000 DEF | Dark | Fiend | Lv. 4 | A monster disguised as a treasure chest that is known to attack the unwary adventurer. |
| SDY-038 | Sorcerer of the Doomed | 1450 ATK | 1200 DEF | Dark | Spellcaster | Lv. 4 | A slave of the dark arts, this sorcerer is a master of life extinguishing spells. |
| SDY-039 | Last Will | Magic | Normal | If a monster of yours is sent from the field to the graveyard during the turn that you've played this card, you can select a monster with an attack of 1500 points or less from your deck and play it as a special summon. Shuffle your deck after playing the card. This card is active for 1 turn only. | |||
| SDY-040 | Waboku | Trap | Normal | Any damage inflicted by an opponents monster is reduced to 0 during the turn this card is activated. | |||
| SDY-041 | Soul Exchange |
Magic | Normal | Select an opponents monster and use it as a tribute in place of one of your own. You must skip your battle phase for one of your own. | |||
| SDY-042 | Card Destruction |
Magic | Normal | Both players must discard their entire hands and draw the same number of cards from their respective decks. | |||
| SDY-043 | Trap Master | 500 Attack | 1100 DEF | Earth | Warrior/Effect | Lv. 3 | FLIP: Destroys 1 trap card on the field. If this cards target is face-down, flip it face-up. If the card is a trap card, it is destroyed. If not it is returned to it's face-down position. The flipped card is not activated. |
| SDY-044 | Dragon Capture Jar | Trap | Continuous | All dragon type monsters on the field are switched to defense position and remain in this position as long as this card is active | |||
| SDY-045 | Yami |
Magic | Field | Increases the attack and defense of all fiend and spellcaster-Type monsters by 200 points. Also decreases the attack and defense of all Fairy-Type monsters by 200 points. | |||
| SDY-046 | Man-Eater Bug | 450 Attack | 600 DEF | Earth | Insect/Effect | Lv. 2 | FLIP: Destroys 1 monster on the field |
| SDY-047 | Reverse Trap | Trap | Normal | All increases to attack and defense are reversed for the turn in which this card is activated. | |||
| SDY-048 | Remove Trap | Magic | Normal | Destroys 1 face-up trap card on the field. | |||
| SDY-049 | Castle Walls | Trap | Normal | Increase a selected monsters defense by 500 points for the turn in which this card is activated. | |||
| SDY-050 | Ultimate Offering | Trap | Continuous | At the cost of 500 life points per monster, a player is allowed an extra Normal summon or set. |
Card # -- Card Name -- Attack -- Defense -- Type
-- Group -- Level -- Card Description |
Yugi
Starter Deck |