J O J A P S (mjurnal)
JOURNAL ONLINE JARINGAN PENGAJIAN SENI BINA

VOLUME 22 -
PUBLICATION
All the papers published being presented in ICrIPE 2020 (International Creative
and Innovative Product Exhibition 2020)
Click the title to download the full paper.
ICrIPE
01/2021 -
Development of a NAO Robotics System Extension to Measure Heart Rate and Oxygen
Saturation of Children
Ragunathan Jayaraman & Pavithra Malar Sanga Pillai
Main Author from
Politeknik Port Dickson
Abstract -
This
project is mainly to assist paediatric based medical staffs when taking Heart
rate and Oxygen Saturation measurements. The NAO humanoid robot will be used to
assist the paediatric medical staff to enhance the current conventional
measurement method. With the integration of the NAO robot, it will make the
procedure to be more attractive and friendlier for children. By using the cute
and human alike appearance, the NAO robot is capable to attract children
attention and indirectly ease the whole process. In order to integrate
additional sensors such as Pulse Oximeter sensor and Pressure sensor, the
Arduino Mega microcontroller is used in this project. The data logging function
also provided to the medical staff as an optional feature to save the
measurement data. Finally, this project enables the NAO robot autonomously to
perform the Heart rate and Oxygen Saturation measurement with minimal
intervention from medical staff.
ICrIPE
02/2021 -
Eco Rover Beach
Abdul
Nazdrin Hakimi bin Ahmad Kamalariffin, Muhammad Alif Hurairah bin Noor Haladdin,
Siti Nur Fatihah binti Abdul Rahman & Noor Syahieda binti Mat Shah
Main Author from University of
Technology MARA(UiTM) Puncak Alam Campus
Abstract -
Eco Rover Beach is
an innovative product designed to make it easy to clean the beach. This
innovation focuses on ensuring that beach quality is maintained clean and free
of macro waste in a sustainable way. This is because most of the beach in
Malaysia is filled with stranded and discarded waste, and cleaning it requires a
lot of
effort and
energy. The
most important factors influencing
beach selection,
particularly by
foreign tourists, were cleanliness.
Eco Rover
products deliberately innovate
in line with the previous notion to demonstrate the importance of beach
cleanliness to local and non-local beach users. With the lever that can be used
to control the
stainless-steel mesh philtre
which acts
as a
segregation of sands
and macro
waste, the
Eco Rover
product can
scrape up
trash on
the beach
site. The
Eco Rover chassis is made of eco-friendly material such as steel; as it
comes from recycled scrap metals, the eco-friendliest metals are also extremely
resistant to wear and tear at a fraction of the cost compared to conventional
materials. The creation of Eco Rover will be a green, easy, and cost-effective
process aligned with the main objective of environmental and energy
sustainability.
ICrIPE
03/2021 -
Evolution Fence
Saiful
Azley Bin Samsudin, Rosminey Bin Ahmad, Hasnira Binti Md Halim & Kamrul Zaman
Bin Hussin
Main Author from
Kolej Komuniti Arau
Abstract -
Evolution Fence is
produced and designed as an alternatively high impact to solutions in facing
natural disasters for certain issues and this evolution can also be a
mind-breaker in the ladder of ways to save the public. Evolution Fence is a
potential product to be widely used worldwide, especially in Malaysia because of
its easy-to-use and environmentally friendly design by residential owners and
thereby becoming initiatives that can be taken by residential owners who are at
risk of flooding. Evolution Fence can act as a fan fig for life-saving and
property purposes. Meanwhile, Evolution Fence Tsunami is a special product
created to save the lives of victims of large wave disasters and tsunamis. The
third fence is called Evo Fence Rescue Foam. The idea of this innovation broke
out aimed at rescuing fire victims trapped inside the building at an altitude of
a 1-3-storey house or building. With the Evo Fence Rescue Foam turned into a
fence the location of the public incident can dispel quickly and easily by being
placed at the victim's plunge point on the 1-3th floor of the house or building.
The foam used will absorb the enthronization from the victim's plunge and thus
rescue the victim from drowning of smoke and fire. These high-impact inventions
have the potential to be additional initiatives to rescue teams such as fire
department, JPAM, armed forces to act on the rescue. Evolution Fence is also
known as Evo Fence.
ICrIPE 04/2021 -
Effectiveness Study of EZY Endurance
Pantspron Use in Course SKA 4103 Pembuatan Kasut Beraksesori at Manjung
Community College
Norazrina
Binti Ismon & Nurbaissa Aisar Binti Zulkiflee
Main Author from
Kolej Komuniti Manjung
Abstract -
The development of
Shoe Crafts and Leather Crafts nowadays has a huge impact on its entrepreneurs.
In general, skills and interests in the field need to be applied in the soul as
early as when learning in the classroom again to form the ethics of a student of
caliber and professional. Therefore, the study on the effectiveness of the use
of EZY Endurance Pantspron products focuses on students of the Shoe and Craft
Manufacture Certificate Program and shoe craftsmen who face dirt and discomfort
with their clothes, while carrying out work related to the manufacture and
repair of shoes, and leather crafts. From the initial study, it was found that
the average student and entrepreneur is not comfortable doing work with the
existing apron, because the existing apron is made of thin material, easily torn
and rotten. EZY Endurance Pantspron facilitates and assists students in the Shoe
Making and Leather Craft Certificate program at Manjung Community College in
preparing themselves before and while doing practical work at the college and
helps Malaysian craftsmen who face dirty clothes due to shoe glue and dust,
their skills and image. EZY Endurance Pantspron has pockets that serve to place
small appliances and dispose of leather and paper waste. The problem of dirty
floor can also be reduced. This EZY Endurance Pantspron is very strong, durable
and very suitable for shoe making work compared to aprons made from other types
of materials. In addition, when the work is completed, this apron serves as a
storage bag so that it is easy to carry to class, or to the shoe manufacturing
industry. The respondents of this study involved 15 students selected from SKA
4103 Pembuatan Kasut beraksesori, Certificate of Shoe Making And Leather Craft,
15 participants of short office shoe making course and 3 shoemakers around
Manjung district. Samples are given to respondents to get feedback from them.
Respondents are also distributed questionnaires; this method is the easiest and
fastest way to get information. Data analysis is done using Microsoft
Office-Microsoft Excel 2016. The accuracy of the data obtained contributes to
the reliability of the product produced to expand its potential use.
ICrIPE 05/2021 -
e-MoED
Nyi Imas
Binti Muhamad Chong, Nurulizati binti Mueedin & Nur Izzah Syazwani binti Abd
Manaf
Main Author from Politeknik Ibrahim
Sultan
Abstract -
Idea
penghasilan inovasi e-MoED adalah berdasarkan kepada keperluan pelajar untuk
memahami keseluruhan proses pengurusan acara yang menumpukan kepada komponen
event design. e-MoED merupakan satu module berbentuk e-book yang merangkumi asas
pengetahuan, latihan pengukuhan, pelaksanaan latihan praktikal serta sumber
rujukan yang boleh membantu pelajar dalam mencapai hasil pembelajaran bagi mata
pelajaran DTE30114 Event Design. Skop inovasi ini memberi nilai tambah kepada
proses pengajaran dan pembelajaran yang menjadi tugas hakiki kepada pensyarah.
Projek inovasi ini memberi impak positif kepada pelajar dan pensyarah dalam
aspek pengurusan masa yang efektif serta penjimatan kos.
ICrIPE
06/2021 -
PBT
Covid-19 War Room
Ts.Elisnorazmaliza Bt Ab
Hamid, Nurul hakim Bin Ismail , Mohd Khaidir bin Jusoh &
Wan Nurfarhana Binti Wan Muhamad
Main Author from Politeknik Besut
Terengganu
Abstract -
This study was conducted to find out the
effectiveness and interest of lecturers and students of Besut Terengganu
Polytechnic on the information access application developed. This application
was developed to assist local lecturers and students when the movement control
situation and education center were closed. To ensure that the service can
continue to be implemented successfully, an application website has been created
to provide faster and more effective access to information. Covid-19 War Room
PBT was developed during the commencement of the first Movement Control Order
starting on 18 March 2020 to disconnect the COVID-19 network. The Prime Minister
instructed the Ministry of Education to implement home learning initiatives
during the PKP to ensure that children's education will not be neglected during
this period. In accordance with the instructions issued, all lecturers are
instructed to work from home and the teaching and learning process is
implemented remotely. This situation makes it difficult to channel information
thoroughly and systematically to lecturers and students on what to do during the
PKP period. The management has used various information delivery channels to
ensure that all activities can be implemented even though the staff is not in
the Besut Polytechnic office and teaching and learning are not face to face.
This study will use the questionnaire methodology used to obtain the data. This
data will be analyzed using a chart that illustrates the effectiveness and
interest of local lecturers and students on the use of PBT Covid-19 War Room
application.
ICrIPE
07/2021 -
Efficient Temperature Control and Monitoring System Based Internet of Things
Isma
Shamsuria binti Ismail, Nabilah binti Mazalan & Hafidah binti Mahat
Main Author from Politeknik Merlimau
Melaka
Abstract -
The internet
landscape and network are burgeoning. It is not about the escalating development
of laptops and smartphones anymore, but it is more about how these devices are
connected through the internet successfully. This paper presents the development
of the Internet of Things (IoT) relationship in computer networking by
implementing the Arduino microcontroller device. In this project, the Blynk
application will monitor the surrounding temperature and humidity by using an
internet connection through wireless device NodeMCU ESP8266 Arduino
microcontroller. This project aims to show a small device NodeMCU
microcontroller as wireless internet. The objective is to implement the Blynk
application for IoT technology by monitoring temperature and humidity remotely
for this project. Besides, this project has also been designing to show that IoT
gives insight into how consumers integrate technology into their daily lives.
The sensors and the smartphone are connected wirelessly as long as there is an
internet connection for the devices. As a result, this project's output can be
seen on the smartphone from the Blynk application by internet connection. The
Blynk application has been successfully controlled the fan at the circuit and
monitors the temperature and humidity from DHT 11 sensor. The NodeMCU device has
collected the output and send it to the Blynk application every second. Based on
the tests performed, this system's design has worked well as been planning.
Graph-like temperature display on Blynk application successfully shows actual
ambient temperature data average of 26°C, as well as a fan, will be ON
automatically if the temperature exceeds 25°C and vice versa. Finally, this
project proved that computer networking technology has been moving frontward
increased with the contribution in the IoT world throughout Arduino devices.
ICrIPE
08/2021 -
Innovation in Application Q-SWIFT for Hotel Industry
Ahmad
Ruzaimi Bin Raseli, Nur Shahirah binti Mat Sharf, Nabilah Binti Mohammad & Anon
Ghosh
Main Author from
Faculty
Hotel and Tourism Management, UiTM Puncak Alam
Abstract -
In line with the pandemic situation, hotel industry might face various problems
to provide a good service to guests but still follow the standard operation
procedure (SOP) recommended by our country. One of the main issues include many
hotel operators have to scale down their labour costs significantly through
reducing the working hours or they even have to retrench the staff in order to
cover their loss of revenue. Pertaining to SOP, guests would prefer to have less
physical contact with strangers during travel or hotel check-in. Meanwhile, the
check-in process may have given difficulties to the management in handling the
guest. Not only that, room services are also very crucial to be managed by the
hotel staff. To support this situation, an innovation is needed to fix this
issue and to bring back the hotel industry to a new norm management and system.
Therefore, “Q-SWIFT Contactless Room Service” is developed as an optimal
solution in dealing with the problem of the hotel. The function of the product
has keyless elements and room service assistant. For the keyless element, it
will solve the check-in/check-out process time. The guest trust is regained by
providing an alternative to contactless check-in and digital key room entry by
the front desk. By using this mobile application, no physical key or keycard is
needed and the time is also saved because there are no dependencies of third
party. Additionally, room amenities and in-room dining can also be requested
through this mobile application, enabling guests to choose items for room
service delivery. Thus, this mobile application will help the hotel industry to
face new norm circumstances and assist customers to have pleasant hotel
experiences particularly in this pandemic situation.
ICrIPE 09/2021 -
Mask-Can: An Alternative for Better Waste Management.
Aida Kamilia Khairom Azlin Sham, Noor Amirah Azman, Nurnayli Mohd Hafizan &
Khairun Najiah Ahmad
Main Author from,
UiTM Puncak Alam
Abstract -
Plastic pollution is a global issue that threatens both
land and coastal environments as well as human livelihoods. As the World Health
Organization (WHO) has discovered Covid-19 in China in December 2019, numerous
measures have been taken in order to combat the transmission of the virus
worldwide which includes the use of face masks. According to the local
newspaper, the improper disposal of face masks in Malaysia has contributed to a
growing concern that it could pose environmental and health impact. Hence, it
needs innovative solutions that can be tailored to the local environment. This
innovation is designed in order to minimize littering issues with regard to
disposing face masks along with outreach programmed that would greatly reduce
litter issues at the transportation hub. By innovating a reverse vending machine
may reduce the microplastic pollution specifically at the public transportation
hub and improve the quality of the environment at once. Malaysian government
policy encourages people to use public transportation frequently as an
initiative to reduce traffic congestion, air pollution and environmental
concerns. Studies have shown customer satisfaction when using Light Rail Transit
(LRT) and the consumer was not satisfied with the cleanliness at the stations.
With the invention of Mask-can, it can help the rail company to encounter the
issue by maintaining and upgrading their service to attain higher levels of
satisfaction. Mask-can is derived from the combination words of "face mask",
meaning a protective mask covering the nose and mouth and "can" is a waste
container to dispose of waste items. Mask-can is a proper mask disposal reverse
vending machine for the public to properly dispose of their used face mask in
Malaysia. In exchange, the user will get a selection of rewards of tourism
products from our collaborated partners. Additionally, it will be placed at a
location which is used daily and accessible by the transportation users such as
LRT Station hence, the maximum utilization of the innovation will be
ensured.
ICrIPE 10/2021 -
SHINE PEN – Hygiene Travel Kit Pen
Monica
Bayang, Safiah Edina Binti Noorizan, Siti Norhayati Binti Shamsulazam & Prof.
Norain Binti Othman
Main Author from,
Universiti Teknologi Mara
Abstract -
SHINE PEN is
personalizing hygiene travel kits for people who are traveling by plane or car
as the COVID-19 pandemic continues. SHINE PEN stands for sanitation and hygiene
innovation pen which is a hygiene travel kit in a pen format. The compact kit
consists of hand sanitizer and soap that is placed on the side to side of the
compartment. It is the first invented
product which combines dual essential liquid in one container rather than to
bring two or more separate bottles in
one particular hand carry.
By promoting
ready to
use items, hence
the SHINE
PEN encourages
the practice
of hand
washing and
sanitizing among
communities. These kits
allow consumers
to ensure
their hygiene
and cleanliness
of the
objects they
come into
contact with
while traveling to other
places. Even
after the
COVID- 19 crisis is over,
certain aspects
of peoples’
life and
thoughts will
remain changed.
As customers
are now
more conscious
of their
healthy lifestyles,
the increase
of awareness and
more precautionary
action while
going outside
will be taken into
consideration. The act
of rapid
response of
washing hands
with soap
and sanitizing should be a
daily practice, not just to prevent the spread of COVID-19 alone. To adapt to
this new norm practices, the hygiene travel kit was created to ease the travel
pattern of
the consumer. This
latest initiative
seeks to
make consumers feel
safer and
protected and comply
with medical
recommendations. The key
to have a healthy body and mind
is by developing and maintaining a personal hygiene
routine.
ICrIPE 11/2021 - COMPADRE
Mobile Travel Application
Muhammad Zulhilmi Zulkarnain, Mohd Hafidzie Mansor, Tressy Belly & Nor Asmalina
bt Mohd Anuar
Main Author from,
Universiti Teknologi Mara
Abstract -
Sola traveller applications and mobile travel application are often
indistinguishable. Even travel planner applications are taken very seriously,
the invention of direction guides, information on specific destinations or
planning itenaries are still less concerning in market. The competition between
these two application has increased due to the normal growth of mobile travel
application and these kind of application have also no exception in the travel
and tourism industry. Beside that also solo traveler has become extremely
popular as a new group of travelers that are now dominating the market due to
various factors such as affordability, trendy locations, events and space
constraints. In the new product development process they are focusing on three
main components identification of prospects, development and testing of new
products.
Difficulties in accessing the internet to search for information
or directions are their major problems and that is how we came out with this
application called ‘Compadre’. Through this application, what we aim to attain
is to offer users a way to escape the stressful thoughts about missing their
way, or worrying about their safety, particularly for female travelers.
Furthermore, we also wanted to help user to stop worrying about traffic jams,
limited time to get to those locations, and also help people to stay fit and
healthy during their holidays. The result of the study shows that solo travelers
can gather more information in one platform and are easy to access 24 7.
Compadre can be used without internet data and it has user-friendly features,
convenient for users of all ages and from all walks of life. At the same time,
this Compadre application enables users to keep track of their daily step count
and calorie count with the C-Fit mode, which also serves as an interactive
experience for travelers to earn bridges with the trips. In addition to that, we
also hope to encourage a more health-conscious society by adding the step
tracking function and calorie burn counts.
ICrIPE 12/2021 -
Gastronomy Video as Induction Tool for Teaching and Learning
Ts. Juniza
binti Zamri & Zulaikha Binti Ab Rahman
Main Author from,
Multimedia University & Universiti Teknologi Malaysia
Abstract -
The objective of
this development was to create an induction video for Eastern Cuisine Class for
Diploma in Halal Practise in Malaysian Polytechnic while promoting an
instructional strategy that attract student’s attention before proceed with the
whole class lesson with better learning experience. During the pandemic
outbreak, most of the educational institutions were closed down, the medium of
learning had transformed from offline to an online medium. This new normal had
affected student learning style especially for the practical class for culinary
and hospitality students. Some lecturers put their initiative to create a live
streaming video, however, this medium is not the best solution as a mistake
might be occurred during the session. The possibility for students to get
confused and misinterpret are very high compared to a recorded version where the
mistake can be amended through reshoot and editing techniques. Therefore, this
gastronomy video was developed based on Mayer's Multimedia Learning Principle
that includes - visual, audio, text title and subtitle - as effective learning
design elements and this 3 minutes’ video are expected to be preferable as being
more engaging, efficiency at achieving learning objectives as well as the ease
at enabling the student to replicate the content. The usage of this educational
video may also help students to learn at their own pace as personalising
learning material. As such, this educational video can be expanded as one of the
teachings and learning tools in the school of culinary and hospitality that
offers Eastern or Asian Cuisine Course either in Malaysian Polytechnics or in
other institutions as well as a reference for self-direct learning to the
public.
ICrIPE 13/2021 -
Teaching and Learning Methods Using Augmented Reality Technology : Interactive
Learning Camping Education Using Augmented Reality
Maslina Binti Abd Rahim
&
Nik Nur Zairina Binti Mohamed Nor
Main Author from,
Kolej Komuniti Hulu Selangor
Abstract -
The purpose of this study aims to identify the level of awareness
and perception of Tourism Management students on the use of 'augmented
reality' (AR) technology of teaching and learning. The first objective is to
find and gather about camp information. The second is to design content in
booklets and AR applications and the third is to create augmented reality as an
interactive teaching and learning tool in the topic of camping. Studies on
camping in augmented reality have not yet been extensive and not yet well known.
The content of augmented reality consists of the history of the camp, the types
of tents, the anatomy of the tents, camping equipment, places of interest,
procedures and safety, the selection of suitable camping sites and the layout of
the campsite. There are 2 methods used to produce teaching and learning tools,
namely producing booklets and producing naming methods using uniteAR software.
The results show that 90% of students strongly agree that the content of
teaching and learning delivery in AR is very easy to understand. 52% of
respondents strongly agreed and 48% agreed AR as an educational tool in the
subject of camping interactively in the DTM3023 Recreational Tourism
(Terrestrial) Course. 52% strongly agree and 45% agree to study the subject of
camping in the Augmented Reality application. Most students today prefer
technological education. Respondents consisted of students giving a very
positive perception of the use of AR in education, especially for the DTM3023
Recreational Tourism (Terrestrial) Course. Augmented reality is seen as an
innovative, simple, interesting and effective medium of future teaching and
learning media as well as providing a fun experience for students and lecturers
when using this method.
ICrIPE 14/2021 -
Design and Fabrication of Food Strainer
Jeevana
Jothi a/p Ramakrishna & Norasyidah binti Mohd Noh
Main Author from,
Politeknik Banting Selangor
Abstract -
Malaysians and
food are inseparable. Although food varieties are taken so seriously, yet food
safety or hygienic are less concerned. According to Food Act 1983, besides
hazards and frauds about foods, the preparation, handling, distribution and the
quality plays vital role. Since pandemic has hit all the country in the whole
world, almost everyone either in small scale or in large scale to gain income is
doing the food business because of the retrenchment in almost all the
industries. This contribution aims to report on the development, includes design
and fabrication of a food strainer. The food strainer is innovated because of
several problems that hawkers face during the food handling process. Their
problems are it will take longer time to transfer foods that are boiled or
blanched from the strainer to the packaging. The process is developing the
product uses Tungsten Inert Gas (TIG) welding. This research includes the
consideration of design assisted by design tool (AutoCAD). The material used in
the development of food strainer are stainless steel (SS) to avoid corrosion.
The food strainer can take up to 700g weight in total and foods that can be used
are Yong Tau Fu, noodles, bean sprouts, leafy vegetables and so on. The method
used are Pugh method in obtaining the best design with the most criteria.
Results of the study shows that the hawkers reduced their time and increase
customer satisfaction by handling the packaging fast.
ICrIPE 15/2021 - Scan and Learn as a Teaching and Learning Tool for Food and
Beverage Services in Technical and Vocational Education
Budiah
Karmilie Binti Che Kadir, Siti Nur Zahirah Binti Zakaria
& Nur
Afiqah Izzati Binti Mohd Ramdzan
Main Author from,
Politeknik
Sultan Idris Shah, Selangor
Abstract -
Technology and
internet have become a huge part in our life, and the usage of QR code is
becoming popular nowadays. The innovation of Scan and Learn is developed using
the usage of the QR code. An online platform is chosen which is the Wixsites to
store the suitable visual aids in food and beverage services education. Scan and
Learn is specifically prepared for food and beverages services course which
focuses on the procedures needed in preparation of dining area that is called as
mise en place, namely the preparation of the guest table, preparation of side
table and the napkin folding. With the help of visual aids, the learning process
becomes more attractive. It captures the student’s interest and attention. Thus,
the learning and teaching process is simplified and the students can easily
access the link to the website through QR code provided. The origin idea of Scan
and Learn arises due to many practical activities involved in food and beverages
services course which require the students to perform the tasks according to the
established standard, and it is difficult for students to learn without proper
visual aids. Thus, the purpose of Scan and Learn is to facilitate teaching and
learning in classroom for food and beverage services in technical and vocational
education. The product itself is in a small size ID card to make it easy to
carry anywhere to get to the visual aids attached online through the use of QR
code. The lecturer can effectively guide the students on performing the tasks in
food and beverage services with the right technique. It also improves the way
students’ study. Furthermore, it increases the students’ level of understanding
in the learning process. Scan and Learn introduces QR code technology in food
and beverage services education.
ICrIPE 16/2021 -
Application of VR 360 Video in the Introduction
of Engineering Survey Equipment
Nurul
Ashikin Shuhaimi, Nafisah Harun, Haryati Ismail & Sharizal Shamsudin
Main Author from,
Politeknik
Sultan Azlan Shah, Selangor
Abstract -
Virtual Reality (VR)
is a new technology used in the teaching and learning process in Malaysia. VR is
a fully enclosed digital environment that replaces real surroundings.
In response to the policy
"Redesigning Higher Education 2017" and Industry Revolution 4.0
(IR 4.0), with the initiative of the
lecturers from the Department of Civil Engineering, Politeknik Sultan Azlan Shah
(PSAS), 'Interactive VR 360 Video in Introduction of Engineering Survey
Equipment' was developed. In the
development of the VR 360 video, the researchers attempted to match the content
of Engineering Surveying syllabus, which involved Levelling and
Traverse equipment
operation and
simulation video
of practical
fieldwork. The development
of 360
videos was
conducted to
help students
to learn
the operation of survey
equipment by using technology and as a tool to encourage independent learning
among students. Indirectly it can overcome the lack of practical skills during
the fieldwork. Therefore, this
study aimed
to evaluate
the suitability
of Video
360 as
a new
method in
the process
of teaching
and learning
for the
engineering surveying course.
In order to
achieve the
aim of this
study two
(2) objectives were designed,
1) to
identify the
content of interactive VR 360
video for
Engineering Surveying that corresponds with the content of the syllabus
and 2) to explore the perception of students towards the application. Data
collection has been done through an
online questionnaire (i.e. Google
form) to
gather opinions
from different respondents. Based
on the
findings, video
360 content
was developed
according to the syllabus and is suitable as a teaching aid to students.
Besides, the study found that students' perceptions of the use of video 360
application were positive based on the high average mean
score.
ICrIPE 16/2021 -
Application of VR 360 Video in the Introduction
of Engineering Survey Equipment
Nurul
Ashikin Shuhaimi, Nafisah Harun, Haryati Ismail & Sharizal Shamsudin
Main Author from,
Politeknik
Sultan Azlan Shah, Selangor
Abstract -
Virtual Reality (VR)
is a new technology used in the teaching and learning process in Malaysia. VR is
a fully enclosed digital environment that replaces real surroundings.
In response to the policy
"Redesigning Higher Education 2017" and Industry Revolution 4.0
(IR 4.0), with the initiative of the
lecturers from the Department of Civil Engineering, Politeknik Sultan Azlan Shah
(PSAS), 'Interactive VR 360 Video in Introduction of Engineering Survey
Equipment' was developed. In the
development of the VR 360 video, the researchers attempted to match the content
of Engineering Surveying syllabus, which involved Levelling and
Traverse equipment
operation and
simulation video
of practical
fieldwork. The development
of 360
videos was
conducted to
help students
to learn
the operation of survey
equipment by using technology and as a tool to encourage independent learning
among students. Indirectly it can overcome the lack of practical skills during
the fieldwork. Therefore, this
study aimed
to evaluate
the suitability
of Video
360 as
a new
method in
the process
of teaching
and learning
for the
engineering surveying course.
In order to
achieve the
aim of this
study two
(2) objectives were designed,
1) to
identify the
content of interactive VR 360
video for
Engineering Surveying that corresponds with the content of the syllabus
and 2) to explore the perception of students towards the application. Data
collection has been done through an
online questionnaire (i.e. Google
form) to
gather opinions
from different respondents. Based
on the
findings, video
360 content
was developed
according to the syllabus and is suitable as a teaching aid to students.
Besides, the study found that students' perceptions of the use of video 360
application were positive based on the high average mean
score.ICrIPE
ICrIPE 17/2021 -
Sprinkler Bed for Deaf
Hamid Bin Salamon
&
Halimah-Tusa’diah Binti Paimon
Main Author from,
Politeknik Ibrahim Sultan
Abstract -
This study was conducted to produce an on-the-bed fire safety
system used by students with hearing-impaired in the hostel of Politeknik
Ibrahim Sultan, Johor Malaysia. This study also aims to find the best approach
in giving fire warnings to hearing-impaired students at the same time while fire
warnings are given to the normal students. Thus, this system will be integrated
with the main emergency systems available in hostel buildings. The fire safety
system developed is using a sprinkler system that aims to wake and alert a
hearing-impaired student during a fire. In this way, they will be
instantaneously aware of the fire and can indirectly help reduce the risk of
death for the aforementioned student during the fire. The safety system product
was produced and tested in the workshop to ensure that this product can function
in a proper manner.
ICrIPE 18/2021 - Persepsi Pelajar
Terhadap Kursus DPB20053 – Business Mathematics:
Faktor Yang Mempengaruhi
Pencapaian Pelajar Diploma Pengajian Perniagaan di Politeknik Mukah
Sapiah binti Ishak & Norazlina binti Daut
Main Author from,
Politeknik
Mukah, Sarawak
Abstract -
Kajian
ini bertujuan
untuk mengkaji
persepsi pelajar
Diploma Pengurusan Perniagaan terhadap
kursus DPB20053
Business Mathematics.
Sampel kajian
terdiri dari pelajar
semester dua
dari Jabatan
Perdagangan, Politeknik
Mukah dari
segi minat,
sikap dan
latar belakang
pelajar terhadap.
Sampel kajian
terdiri daripada
70 orang pelajar diploma
pengurusan perniagaan semester dua dari jabatan perdagangan, Politeknik Mukah,
Sarawak. Instrumen yang digunakan ialah borang soal selidik yang mengandungi dua
bahagian utama iaitu maklumat berkenaan latar belakang responden dan persoalan
kajian. Soal selidik ini digunakan untuk mengenalpasti latar belakang
pendidikan, sikap dan minat terhadap pelajar terhadap kursus yang melibatkan
pengiraan. Data yang diperoleh dianalisis menggunakan SPSS (Statistical Package
for Social Science) bagi mendapatkan nilai min dan kekerapan. Hasil kajian
menunjukkan dengan pengaruh pelajaran matematik yang telah dipelajari sejak di
sekolah rendah telah mendorong pelajar meminati subjek Business Mathematics
dengan lebih tinggi. Walaupun persepsi pelajar bagi kursus ini adalah
kursus yang
sukar dan
membosankan, namun
pelajar tetap
bersedia mempelajarinya. Malah pelajar
juga mempunyai
minat yang
baik dalam
kursus ini
kerana ia mendorong mereka menggunakan akal untuk menyelesaikan masalah matematik.
ICrIPE 19/2021 -
Pembangunan Prototaip
Aplikasi Mudah Alih Telefon Pintar bagi Pelajar Berkeperluan Khas Rekabentuk
Fesyen dan Pakaian di Politeknik Ibrahim Sultan
Noorhati Binti Abd Kadir, Siti Nur Sa’adah Binti Masri & Suhaili Binti Salleh
Main Author from,
Politeknik
Ibrahim Sultan
Abstract -
Kewujudan Program Pendidikan khas adalah untuk pelajar kurang upaya yang terdiri
daripada pelbagai latar belakang masalah kecacatan dan kesihatan. Pelajar
pendidikan khas dengan masalah pendengaran dan pertuturan (pekak) diberi peluang
untuk melanjutkan pelajaran ke peringkat pengajian tinggi. Politeknik Ibrahim
Sultan adalah salah satu institusi pengajian tinggi yang menawarkan program
pendidikan khas melalui program Sijil Kemahiran Khas dalam Reka Bentuk Fesyen
dan Pakaian. Bahasa Isyarat adalah bahasa komunikasi utama yang digunakan dalam
pengajaran dan pembelajaran. Walaubagaimanapun, terdapat banyak cabaran dalam
penyampaian maklumat kepada pelajar dengan penggunaan bahasa isyarat yang tidak
selaras di kalangan pensyarah dan pelajar Politeknik Ibrahim Sultan. Kekeliruan
sering dihadapi oleh pelajar dalam memahami istilah dan maksud bahasa isyarat
yang digunakan dalam bidang Rekabentuk Fesyen. FasTep Application adalah
aplikasi mudah alih yang direka untuk dijalankan pada peranti mudah alih pelajar
dan pensyarah. FasTep Application direka dengan menggunakan perisian Adobe
Animate. Penggunaan Adobe Photoshop dan Adobe Premiere sebagai perisian yang
menyokong dalam penghasilan aplikasi ini. Produk ini menerangkan terminology,
menyelaraskan penggunaan bahasa isyarat dikalangan pensyarah dan pelajar dalam
Bidang Rekabentuk Fesyen dan Pakaian dengan menggunakan bahasa isyarat. Aplikasi
ini dilengkapi dengan visual dan video yang menarik untuk memastikan penerangan
yang lebih jelas supaya mudah diikuti dan diaplikasikan di kalangan pelajar
Rekabentuk Fesyen dan Pensyarah. Pelajar masa kini mempunyai telefon bimbit
sendiri termasuk pelajar berkeperluan khas dan ini memudahkan mereka memuat
turun aplikasi mudah alih ini di telefon pintar mereka. FasTep Application dapat
dilihat dan dipelajari oleh semua pelajar dan pensyarah pada bila-bila masa di
telefon pintar mereka, juga boleh diguna sama di sekolah-sekolah yang menawarkan
bidang Rekabentuk Fesyen sebagai rujukan.
ICrIPE 20/2021 -
The Effectiveness of 3.1
Perspective Ruler Template for Basic Design Course
Hanizam Bin Hussin, Marziana Binti Yaacob & Mohd Zull Ihsan Bin Mohd Muslim
Main Author from,
Politeknik
Ibrahim Sultan
Abstract -
The
Three-dimensional image has three approaches of three groups such as a) oblique
b) axonometry and c) perspective. An object seen from a distance will change the
size, distance, and colour of a natural object. These changes are called a
perspective in the context of art. There is three
ways that need to be emphasized in the perspective such as one point, two-point,
and three-point perspective and two techniques in perspective drawing that can
be done using aids and based on a scale that is referred to as a measured
perspective, while another technique is called perspective in the form of
sketches done without using aids in other words referred to as freehand
sketches. The objective of the study is to facilitate DVF1013 Introduction to
Art and Design students’ course in producing a measurable perspective process
and to identify effectiveness of 3.1 PRT product to get accuracy of perspective
image as a measurable perspective in DVI20053 Industrial Design 1 course. All
respondents for this study are students of Diploma in Fashion Design and
Clothing and Diploma in Industrial Design, Design and Visual Communication
Department, Politeknik Ibrahim Sultan. This study was
conducted in a quantitative method using a questionnaire that was analysed
descriptively to semester one students as many as 72 respondents while semester
two students as many as 51 respondents. Overall innovation 3.1 Perspective Ruler
Template, hundred percent can be used as a facilitator in producing measurable
perspectives as well as obtain the accuracy of perspectives in design sketches.
In conclusion 3.1 Perspective Ruler Template very helpful in the production of
quality design sketches as well as able to not waste time in producing sketches.
ICrIPE
21/2021 -
Inovasi dalam Pengajaran dan Pembelajaran Kursus Makroekonomi : TEST
ME!
Rasidah binti Kassim, Sapiah binti Ishak & Rohana binti Mat
Main Author from,
Politeknik Port Dickson
Abstract -
Revolusi Industri 4.0 telah memberikan
impak dan kesan langsung kepada kaedah pengajaran dan pembelajaran (PdP) pelajar
pada masa kini. Kursus DPB20033 Macroeconomics merupakan kursus wajib dan
dianggap sukar oleh pelajar kerana isi kandungan kursus ini adalah pengiraan dan
juga teori Makroekonomi. Berdasarkan
analisis CORR
dan PLORR
(DAT) mendapati
peratus pencapaian
adalah rendah
iaitu 64%
yang disebabkan
oleh pelajar
yang lemah
dalam memahami aspek teori dan
pengiraan disamping kurang berminat untuk kursus yang melibatkan teori atau
pembacaan. Prestasi semasa peperiksaan akhir juga kurang memberansangkan
apabila perbezaan
markah penilaian
berterusan dan peperiksaan
akhir adalah
besar. Buku
elektronik (e-buku) ialah
sejenis medium
penyampaian maklumat yang
merujuk kepada
penggunaan data
digital seakan
buku yang
mengandungi pelbagai
maklumat dalam
bentuk teks
dan gambar.
Test Me! adalah
satu bentuk inovasi PdP yang dibangunkan menggunakan gabungan kaedah
e-buku dan juga Google Forms. Test Me! lebih menumpukan kepada
aktiviti di dalam kelas, latihan, kuiz serta soalan peperiksaan akhir yang perlu
dijawab oleh pelajar secara atas talian sejurus selepas selesai setiap PdP.
Inovasi Test Me! ini, mengintegrasikan penggunaan e-buku dan juga
Google Forms bagi mempelbagaikan kaedah PdP. Seramai 35 orang pelajar
telah menjawab soal selidik tentang kebolehgubaan
E-buku yang
dibangunkan.Data yang
diperolehi telah
dianalisis secara
diskriptif menggunakan Microsoft Excel.
Hasil dapatan
kajian ini
mendapati purata min
setiap aspek
mencapai tahap
tinggi (min
> 4.1).
Oleh itu,
E Buku
yang dibangunkan
ini adalah
sesuai digunakan
dalam PdP
DPB20033 Macroeconomics di
Politeknik.
ICrIPE 22/2021 -
Air Purifier Cooling System using Blynk
Application
Siti Zalina Binti Mokhtar, Abdul Hakim Bin
Hamzah & Muhammad Alif Najmi Bin Abd Rahmat
Main Author from,
Politeknik Port Dickson
Abstract -
In today’s busy
world, people are rush do their work. It made their body sweat and uncomfortable to do another work.
In addition, with unpredictable
weather conditions, it is difficult to control the sweat of body especially when
sunny day. With regard to this, have develop an Air Purifier Cooling System
using Blynk application to
solve a
problem related
to dirty
air and
dry weather
and to monitor the
product easily.
The objectives of this
system is
to develop
an electrical
cooler product for save current energy by using
IoT system, to build air purifier
cooler system for on/off automatically when the temperature is high and to
control air purifier cooler system by using Blynk application. This system works
as an automation system which is consists of fan and air filter. To make the
system worked, it is merge with cooling system and
IoT system. When the air purifier is
turning on, the air is crossing air filter, so dirty air become clean air.
Moreover, a fan of cooling system will blow clean air a little bit faster and
make the air fulfil the environment. This cooling system also attached to make
the environment feel cool and comfortable. An IoT system was included to turn on
and turn off the product easily by using Blynk application.
It worked through NodeMCU ESP 8266
get the signal from with mobile apps
for control purpose. As the result, the product can make user felt comfortable
by cool environment and breathe clean air.
It also can make user not
too sweat
even the
temperature are around
30°c. Generally,
the air
purifier using
IoT and
cooling system
was successfully
operated. The
product will make
everyone comfortable and ease.
This product
can commercialize
to the
community because it
easier to
use, give benefit
to user
and use
IR4.0 technologies.
ICrIPE 23/2021 -
Eggshell Fertilizer Machine with
Notification
Siti
Zalina Binti Mokhtar, Muhammad Mirza Amirin Bin Md Zamri & Muhammad Afiq Bin
Azman
Main Author from,
Politeknik Port Dickson
Abstract -
Sustainable
development in agriculture and yield improvement of crops can be achieved
through scientific management of land productivity. The use of chemical
fertilizer provides immediate availability of nutrients. But, over a long period
of time, continuous use of chemical fertilizer leads to instability in yield,
unhealthy soil and environmental pollution. This Eggshell Fertilizer with
Notification product is operation input voltage 12VDC. This product uses Node
MCU ESP8266 as microcontroller. This system is using Arduino
IDE application for coding in C++
language. Eggshell Fertilizer with Notification are used to process the eggshell
wastage into an small pieces without use user’s hand to make an organic
fertilizer. The application of this system, user only need to put the eggshell
wastage into the machine
and tap
the touch
sensor to
start the
fertilization processes. After the
process is
done, user
will receive
a notification
through Telegram
Bots Application. The user will
receive the
notification everywhere or anytime
via mobile
phone with
internet.
For commercial use,
the innovation
of this
system is
invented to
make it easier for user to recycle their wastages without making any
environment pollution. So, this project is carried out in order to help in the
improvement of crop yield and the fertility of soil with an option to monitor it
using smartphone.
ICrIPE 24/2021 -
Aplikasi eAduan KKTM
Nurul Naim Binti Othman, Ilyana Binti Yahya, Siti Shuhaili Binti Mohamad Moha
Main Author from,
Kolej Komuniti Temerloh
Abstract -
Aplikasi mudah
alih eAduan KKTM dibangunkan menggunakan platform Thunkable app sebagai medium
pembangun bagi sistem pengoperasian Android dan iOS.
Inovasi ini
merupakan hasil
usaha berterusan pihak Kolej
Komuniti Temerloh
untuk memperbaiki mutu perkhidmatan
dan penyampaian
dari semasa
ke semasa seiring
dengan teknologi
terkini menuju
IR
4.0. Penghasilan
inovasi ini
adalah adalah
kesinambungan daripada
sistem manual
menggunakan Borang
Aduan Awam. Inovasi
ini mensasarkan
pengguna yang
terdiri dikalangan kakitangan, pelajar
dan pelanggan
di Kolej
Komuniti Temerloh.
Aplikasi eAduan
memberi capaian
yang pantas dan efisyen serta maklumbalas dengan lebih cepat terhadap
aduan yang diterima. Justeru, rekod aduan disimpan secara sistematik,
menjimatkan ruang dan kos. Reka bentuk pembangunan menggunakan metodologi Kitar
Hayat Pembangunan Sistem. Kesimpulannya, pembangunan aplikasi mudah alih eAduan
KKTM berjaya dibangunkan dan berpotensi dilaksanakan bagi membantu pihak
pengurusan dalam memperbaiki mutu perkhidmatan dan penyampaian sebagai peneraju
institusi TVET yang unggul.
ICrIPE 25/2021 -
eJPP :
Sistem Pendaftaran Aktiviti
HEP & JPP Kolej Komuniti Temerloh
Fairoz binti Jumhat, Mastura binti Mustaffa & Nurul Naim Binti Othman
Main Author from,
Kolej Komuniti Temerloh
Abstract -
Unit
Hal Ehwal
Pelajar (HEP)
Kolej Komuniti
Temerloh merupakan
unit yang
menguruskan Hal Ehwal
Pengurusan Pembangunan Pelajar
(HEP) yang
merangkumi Pengurusan Kebajikan
dan Aktiviti
Pelajar, Disiplin
Pelajar, Hari
Suaikenal, Jawatankuasa Perwakilan Pelajar
(JPP), Sukan
dan juga
Kelab dan
Persatuan. Inovasi portal eJPP KKTM ini terhasil daripada idea permasalahan
yang timbul apabila pelajar-pelajar Kolej Komuniti Temerloh (KKTM) sukar untuk
mendapatkan info dan maklumat tentang program atau aktiviti yang dianjurkan oleh
HEP dan JPP. Apabila sukar untuk mendapatkan info, menyebabkan pelajar-pelajar
tidak dapat untuk menyertai program atau aktiviti tersebut terutamanya kepada
pelajar-pelajar baru dan kelas-kelas yang tiada wakil JPP dalam organisasi.
Tujuan utama inovasi ini
dilaksanakan adalah untuk
mengatasi masalah sebaran
info berkaitan
program-program anjuran HEP
yang meliputi
aktiviti JPP,
pertandingan sukan
dan aktiviti kelab
dan persatuan.
Perisian yang
digunakan adalah
Aplikasi Website
Builder Wix.
Projek ini
mempunyai beberapa
menu halaman
seperti Laman
Utama, Misi & Visi, Organisasi, Aktiviti HEP, Aktiviti Sukan, Program
JPP, Hubungi Kami, Forum dan Keahlian. Selain itu , projek ini mempunyai fungsi
dua hala dimana admin dan pengguna saling berhubungan secara Live Chat di
ruangan forum. Hebahan dan sebaran info ini akan memudahkan pelajar-pelajar
menyertai program atau
aktiviti yang
dirancang sepanjang
tahun. Dengan
adanya inovasi
yang dibangunkan ini, kualili
dan keberkesanan
pengurusan HEP dapat
ditingkatkan selain dapat membangunkan satu platform info secara berpusat
supaya lebih teratur, mudah dan menjimatkan
masa
ICrIPE 26/2021 -re-ico.com
Nor Aishah Binti Othman, Norfadzilah Binti Ishak & Nor Hasimah Binti Abd Rahman
Main Author from,
Kolej Komuniti Temerloh
Abstract -
re-ico.com adalam nama yang digabungkan iaitu re iaitu research
(penyelidikan), I ialah innovative (inovasi) dan co adalah commercial
(komersil). Ketiga-tiga elemen ini adalah elemen yang terkandungan dalam
Unit penyelidikan, Inovasi dan Komersial. Tujuan laman web ini dibangunkan
adalah bagi mencipta bahan bantu
mengajar untuk
membantu proses
pembelajaran dan
pengajaran berjalan dengan
baik dan
lancar khususnya
subjek Pembangunan Laman
Web
dan Kemahiran Insaniah. Bagi
subjek Subjek Reka Bentuk Pembangunan Laman Web, pelajar dapat merujuk bagaimana
untuk membangunkan sebuah laman web
yang baik. Mereka dapat
melihat contoh
kod aturcara
dan susun
atur laman
web ini
sebagai panduan
dalam membangunkan laman web.
Kaedah pengurusan
maklumat dalam kandungan laman
web ini pula dapat dijadikan rujukan
oleh pelajar bagi topik pengurusan maklumat khususnya. Selain itu juga, ia
merupakan inovasi yang dibangunkan bagi menyelesaikan masalah pengumpulan
dokumen dan maklumat yang berkaitan dengan Unit Penyelidikan, Inovasi dan
Komersial. Unit ini telah menyediakan manual prosedur untuk rujukan pengguna.
Semua maklumat yang diperlukan berkaitan dengan penyelidikan, inovasi dan
komersial yang dihasilkan oleh staf dan pelajar dapat dimuatkan terus ke dalam
borang yang telah disediakan dalam laman web
ini. Justeru, dengan penghasilan re-ico.com proses pembelajaran dan
pengajaran serta pengurusan maklumat dapat berjalan dengan baik, sistematik dan
berkesan.
ICrIPE
27/2021 -
Online Basic Electrical Circuit Practical Task Methodology Development for
Electrical Technology Course
Wan
Zilliani binti Wan Ismail, Noraishah binti Masrom & Nurhanum binti Omar
Main Author from,
Politeknik Ibrahim Sultan
Abstract -
Electrical Technology is a compulsory subject taken by all
engineering students in institutions of higher learning. The study found that
students have difficulty adapting the basic theory of electrical circuits in
problem solving, especially during practical laboratory training. This
difficulty is compounded by the contagion pandemic of the Covid-19 epidemic that
curbs face-to-face learning. Online learning is an alternative to the
implementation of teaching and learning sessions. However, the constraint of the
ability to own equipment such as
computers or laptops is an issue in performing practical activities in a
simulated manner. This innovation was
developed to
facilitate and
improve students' understanding when
performing practical exercises
such as
in the
laboratory. Through this
innovation, students can see more clearly the structure of the basic
electrical circuit construction where the use of equipment is as real. This
activity is implemented online without the need for students to download the
practical application, namely TinkerCAD and Vidyard. Comparison between circuit
calculation in theory and measurement
using measurement
tools can
further strengthen understanding in
problem solving
related to
basic electrical circuits. The
practical session begins
with understanding the given schematic circuit before building the
connection on the virtual equipment properly. Next, students will perform
calculations using several theoretical parameters based on the circuit that has
been built. These parameters will be used in comparison with the value
of laboratory online practical
measurement. The measurement process based on the parameters used is to
strengthen students' understanding. Students are also asked to record the
practical implemented using the Vidyard application as evidence of individual
practical implementation using cloud storage. Observation found that students
were more likely to apply theory to laboratory practical training in a shorter
period of time than previous methods. Students also did not have problems in
performing simulations and recordings online.
ICrIPE 28/2021 -
Spring Compressor
Juliana binti Basiron, Muhammad Rozan bin Roslan,
Saiha binti Ismail & Amirul Izzat bin Ismail
Main Author from,
Kolej Vokasional Sultan Ahmad Shah
Abstract -
Absorber system is a knuckle-mounted device on a vehicle's
wheel which functions to reduce and absorb the impact of a crash when a vehicle
is moving on an uneven road or ground. There are two types of absorbers. They
are hydraulic and gas compression. Gas compressor is more durable than the
hydraulic type. The life expectancy of hydraulic type absorber system is shorter
than gas compression and the conversion process would occur in
the event of a malfunction. The
techniques of installing spring absorber using spring clamp is a conventional
method and is commonly used at workshops and Sultan Ahmad Shah Vocational
College (KVSAS).
The time
taken to
open and
reinstall the spring
in absorber
is a
problem faced
by mechanics and automotive
lecturers. In addition,
the safety
in using conventional method is
very low and users of the device are at high risk of injury especially when the
spring is compressed. To solve the problem, an idea was developed to design a
better spring compressor. A detailed study was carried out through the reading
of previous studies, three designs were produced by using sketches and the best
design is selected through the matrix method. The materials used consist of
product waste and the cost spent in assembling the spring compressor is RM57.00.
The spring compressor is produced through metal fabrication processes such as
cutting, drilling, welding and painting. To
test the effectiveness of the spring compressor, two methods were
implemented by using questionnaire and time comparison test between spring
compressor and spring clamps. The
questionnaire was
produced by
using Microsoft
Word. The
questionnaire was distributed
to 58
respondents (32 males
and 26
females) at
3 secondary schools at Kuala Rompin District and 17 automotive
students at KVSAS. The questionnaires were analyzed by using Microsoft Excel.
From the results, 100% of respondents
agreed that
using spring
compressor saves
time compared
to spring
clamps. 100%
of respondents stated that
using spring
compressor is safer
and more appropriate during
teaching and learning process. 98.3% of respondents agreed that spring
compressor should be used at KVSAS to assist lecturers in teaching absorber
system. The
result of
the test
comparison time
is 9
minutes. The
cost is
reduced to
RM32.00. In
conclusion, spring
compressor achieves
the objectives
of the study in term of time-saving, safety and usability at
KVSAS.
ICrIPE 29/2021 -
Pelaksanaan Kaedah Heutagogi Dalam
Pengajaran Dan Pembelajaran Pelajar OKU Cacat Pendengaran Melalui Pendekatan
M-Ilustrasi Ke
Arah Pendidikan 4.0
Ismalyza Binti
Mt. Arif,
Irinah Binti Abdullah &
Rafiuddin bin Rohani
Main Author from,
Politeknik Ibrahim Sultan
Abstract -
COVID-19 merupakan satu pandemik. Dunia
pendidikan mengalami normal baharu yang tidak pernah diduga. Pengajaran dan
Pembelajaran secara dalam talian perlu dilaksanakan bagi meneruskan agenda
pendidikan holistik. Proses ini bukan sahaja melibatkan pelajar normal, malah
pelajar berkeperluan khas atau Orang Kelainan Upaya (OKU). Salah satu kategori
OKU ialah cacat pendengaran. Dalam pembelajaran, pelajar cacat pendengaran
cenderung dan berminat untuk menggunakan
imej visual
interaktif serta
imej-imej pegun dan
visual bergerak
sebagai kaedah
tambahan pengajaran
dan pembelajaran
(Aidah et. al 2016).
Objektif pembangunan inovasi M-Ilustrasi adalah bertujuan untuk
memperkenalkan konsep pembelajaran interaktif menggunakan teknologi mudah alih
dan kod QR. Ia menyokong pembelajaran
secara kendiri atau heutagogi (self-directed learning) dalam kalangan
pelajar. Inovasi ini mendukung pelaksanaan kaedah pengajaran dan
pembelajaran bercirikan revolusi
industri 4.0
dengan menambahbaik keterlibatan dan
interaksi pelajar (student
engagement), khususnya
bagi kursus
SVG 2044: Ilustrasi. Kajian
melibatkan responden pelajar berkeperluan khas di Jabatan Rekabentuk Dan
Komunikasi Visual melalui edaran soal selidik. Hasil kajian menunjukkan bahawa
100% responden bersetuju, medium M-Ilustrasi berjaya meningkatkan dan memudahkan
proses P&P melalui kaedah heutagogi. Bukan itu sahaja, ia mudah disimpan,
menjimatkan masa, meningkatkan interaksi antara pelajar dan pensyarah dan alat
bantu mengajar yang berkesan. M-Ilustrasi boleh dipertingkatkan dengan
memperkenalkan konsep pembelajaran interaktif menggunakan teknologi Augmented
Reality (AR). Pada masa hadapan, M-Ilustrasi bakal menjadi rujukan serta
panduan kepada masyarakat, pendidik, ibu bapa dan para pelajar di seluruh
Malaysia. Tambahan pula, pendekatan ini dapat memberi gambaran kepada masyarakat
dalam bidang seni visual.
ICrIPE 30/2021 -
Pembangunan Prototaip Aplikasi
Mudah Alih Telefon Pintar bagi Pelajar Berkeperluan Khas Reka Bentuk Fesyen dan
Pakaian di Politeknik Ibrahim Sultan
Noorhati Binti Abd Kadir, Siti Nur Sa’adah Binti Masri & Suhaili Binti Salleh
Main Author from,
Politeknik Ibrahim Sultan
Abstract -
Kewujudan Program Pendidikan khas adalah untuk pelajar kurang upaya yang terdiri
daripada pelbagai latar belakang masalah kecacatan dan kesihatan. Pelajar
pendidikan khas
dengan masalah
pendengaran dan
pertuturan (pekak) diberi
peluang untuk
melanjutkan pelajaran ke peringkat
pengajian tinggi.
Politeknik Ibrahim Sultan
adalah salah satu institusi pengajian tinggi yang menawarkan program pendidikan
khas melalui program Sijil Kemahiran Khas dalam Reka Bentuk Fesyen dan
Pakaian. Bahasa
Isyarat adalah
bahasa komunikasi utama yang
digunakan dalam
pengajaran dan
pembelajaran.
Walaubagaimanapun, terdapat banyak
cabaran dalam penyampaian maklumat kepada pelajar dengan penggunaan
bahasa isyarat yang tidak selaras di kalangan pensyarah dan pelajar Politeknik
Ibrahim Sultan. Kekeliruan sering
dihadapi oleh
pelajar dalam
memahami istilah
dan maksud
bahasa isyarat
yang digunakan
dalam bidang
Rekabentuk Fesyen. FasTep
Application adalah aplikasi mudah
alih yang
direka untuk
dijalankan pada
peranti mudah
alih pelajar
dan pensyarah.
FasTep Application direka dengan
menggunakan perisian Adobe Animate. Penggunaan Adobe Photoshop dan Adobe
Premiere sebagai perisian yang menyokong dalam penghasilan aplikasi ini. Produk
ini menerangkan terminology, menyelaraskan penggunaan bahasa isyarat dikalangan
pensyarah dan pelajar dalam Bidang Rekabentuk Fesyen dan Pakaian dengan
menggunakan bahasa isyarat.
Aplikasi ini
dilengkapi dengan
visual dan
video yang
menarik untuk
memastikan penerangan yang lebih
jelas supaya
mudah diikuti
dan diaplikasikan di
kalangan pelajar
Rekabentuk Fesyen
dan Pensyarah.
Pelajar masa
kini mempunyai telefon bimbit
sendiri termasuk
pelajar berkeperluan khas dan
ini memudahkan mereka
memuat turun aplikasi
mudah alih
ini di
telefon pintar
mereka. FasTep
Application dapat
dilihat dan
dipelajari oleh
semua pelajar
dan pensyarah
pada bila- bila masa di telefon
pintar mereka, juga boleh diguna sama di sekolah-sekolah yang menawarkan bidang
Rekabentuk Fesyen sebagai rujukan.
ICrIPE 31/2021 -
Piper Kaduk Sheet
Wan
Mahirah Binti Wan Ibrahim, Humairah Binti Hamzah & Nor Marlina Binti Othman
Main Author from,
Politeknik Ibrahim Sultan
Abstract -
Piper sarmentosum (PS) or Kaduk is plant belongs to the family of
Piperaceae, has become popular due to its application in medicinal properties
throughout the globe and culinary herbs in Southeast- Asia. The leaves
traditionally contain naringenin, a flavanone that considered to have bioactive
effects as antioxidant for human health used to cure many diseases such as
fever, asthma, toothaches, headaches and coughs as well as contributes in
pharmacological effects to relieve hypertension, anti-cancer and anti-diabetes.
Despite the health benefits, easy to grow and abundance sources, the production
of ready to eat products from PS plants is almost none in the market. Therefore,
the objective of this study was undertaken to prepare the functional sheet from
Piper leaves produced under the identical conditions of cooking time,
temperature and shape. The main focus on this product development is to make it
ready to eat and multiuse, hence the Piper Kaduk Sheet was made and shaped in a
roasted dried sheet in measured sized approximately 8” x 7” which can be easily
consumed for seasoning, soup, rolls and infused for drink.
ICrIPE 32/2021 -
Experimental Data Simulation Website for
Strength of Material
Hasanul
Hadi bin M. Saleh
Main Author from,
Politeknik Kucing Sarawak
Abstract -
Pandemic covid-19
has caused the change of education system in Malaysia into long distance education.
The Ministry of Higher Education Malaysia has issued instructions that all
teaching and learning activities (T&L) should be implemented online. It presents
a new challenge for lecturers to teach especially for engineering subjects.
Therefore, lecturers of the Department of Mechanical Engineering, Polytechnic
Kuching has developed a website called
"www.jomeksperimen.com".
This website aims to help Diploma in Mechanical Engineering students for the
DJJ30103 Strength of Materials course in understanding the experiments conducted
in the laboratory through a variety of settings as variable parameters. The
further aim of the project is to know the feedback of the students toward this
website application. The results of the survey show that this website can help
students improve their understanding in the implementation of experiments in the
laboratory.
ICrIPE 33/2021 -
A Mobile Application to Easily
Facilitate Siswapreneur Start-ups in Campus
Wan
‘Afifah Binti Wan Abdullah, Maisarah Binti Awang & Che Norhayati Binti Mohd
Salleh
Main Author from,
Politeknik Sultan Azlan Shah
Abstract -
A mobile
application is a new technology used in the teaching and learning process in
Malaysia. Recently, growth of smart phones and tablets has increased the size
of the mobile
application market. It
opens up
opportunities for
new siswapreneurs to tap
into the
fast-growing mobile application
market and
requiring minimal capital. Our
application is named NEWBIZZ and was developed by Firebase platform. Users of
the NEWBIZZ application only need to download it on the Play Store. NEWBIZZ application
is focused
to produce
product ideas
with high
demand in
the market.
It also facilitates
promotional tasks such
as copywriting,
pictures of product, sales scripts and also have special reminders for
siswapreneurs to consistently post to their social media profiles. NEWBIZZ
covers the content of the syllabus for
the MPU22012
Entrepreneurship and
DPB5063 Digital
Entrepreneurship Development. The development
of NEWBIZZ
is conducted
to help
students to get product ideas and run their start-up business in campus.
Indirectly it can overcome problems in finding product ideas, promotion tools
such as copywriting, pictures of
product and
sales scripts.
From a survey, results
has shown
that the
NEWBIZZ application
is able
to help
almost 100%
siswapreneurs to
explore product ideas, 98%
agreed that promotion tools such as copywriting is very helpful and 95.8% agreed
this application help siswapreneurs to
complete their assessment for courses MPU22012 Entrepreneurship and DPB5063
Digital Entrepreneurship Development. In
conclusion, NEWBIZZ is useful for kickstarting start-up siswapreneurs in
campus.
ICrIPE 34/2021 -
Inovasi Jaket Kembara sebagai Beg Galas
Nurrul Asmar Binti Azhan, Nor Afizah Binti Jalil
&
Nur Aishah Binti Zubir
Main Author from,
JPPKK
Abstract -
Penelitian ini dirumuskan dari pemahaman teori Zimmerer yang menjelaskan
inovasi merupakan solusi kreatif terhadap masalah yang ada. Masalah penelitian
yang di kaji adalah reka bentuk jaket yang multifungsi yang sangat diperlukan
untuk aktiviti riadah mahupun aktiviti lasak. Dari hasil pemerhatian, penemuan
beberapa jaket yang ada dipasaran hanya sekadar pakaian luar yang melindungi
badan dan ada yang berfungsi untuk simpanan barangan kecil sahaja. Namun reka
bentuk jaket tersebut masih belum sepenuhnya mengatasi masalah yang ada.
Berkaitan masalah penelitian ini rekaan hasilan rekabentuk jaket ke beg galas
yang lasak dan pelbagai fungsi direka oleh penyelidik sebagai beg serbaguna
untuk menyimpan peralatan atau bekalan yang dibawa bagi tujuan aktiviti
perkelahan, mendaki gunung dan mengembara. Produk ini bersifat multifungsi dan
ergonomik serta dititikberatkan ciri-ciri keselamatan dengan dijahit fabrik
pantulan cahaya bagi keselamatan di waktu malam. Material jaket multifungsi
adalah daripada fabrik yang kalis air yang boleh dipakai di waktu hujan dan
panas mahupun pada waktu malam dan siang kerana fabriknya sangat sesuai untuk
tubuh badan.
ICrIPE 35/2021 -
Pembangunan Aplikasi E-AE
dalam Kalangan Pelajar Multimedia Kreatif Pengiklanan Semasa Pandemik COVID - 19
Yusmawani binti Mohd Yusoff, Khamerliyanora binti Khalid & Nor Azian binti Mohd
Yussof
Main Author from,
Kolej Komuniti Jasin, Melaka
Abstract -
Penularan wabak COVID-19 telah memberi impak kepada semua sektor di Malaysia
yang menyebabkan berlakunya krisis ekonomi negara. Malahan ianya turut
memberikan kesan kepada sektor pendidikan negara. Rentetan daripada krisis
penularan Covid-19, pengkaji telah membangunkan satu aplikasi e-AE sebagai
platform pelaksanaan proses
pengajaran dan pembelajaran (PdP) secara dalam talian. Kajian yang dijalankan
adalah bertujuan untuk mengenalpasti persepsi pelajar terhadap pembangunan
aplikasi e-AE dari aspek kandungan aplikasi, antaramuka dan minat pelajar
terhadap PdP dalam era Covid-19. Kajian berbentuk tinjauan ini menggunakan soal
selidik sebagai instrumen dan data telah dianalisis menggunakan IBM SPSS.
Dapatan daripada kajian ini menunjukkan tahap persepsi pelajar terhadap
pembangunan aplikasi e-AE adalah positif di mana ini berada pada tahap tinggi
dengan nilai purata skor min sebanyak 4.06. Ia menunjukkan bahawa aplikasi e-AE
dapat membantu menarik minat terhadap pembelajaran semasa penularan wabak
Covid-19. Justeru diharapkan pembangunan aplikasi e-AE ini dapat digunakan
secara meluas dalam proses pengajaran dan pembelajaran lebih-lebih lagi ketika
penularan pandemik Covid-19.
ICrIPE 36/2021 -
Pembelajaran Berasaskan
Simulasi Terhadap Analisis Litar Resonan
Yusmawani binti Mohd Yusoff, Khamerliyanora binti Khalid & Nor Azian binti Mohd
Yussof
Main Author from,
Kolej Komuniti Jasin, Melaka
Abstract -
Penularan wabak COVID-19 telah memberi impak kepada semua sektor di Malaysia
yang menyebabkan berlakunya krisis ekonomi negara. Malahan ianya turut
memberikan kesan kepada sektor pendidikan negara. Rentetan daripada krisis
penularan Covid-19, pengkaji telah membangunkan satu aplikasi e-AE sebagai
platform pelaksanaan proses
pengajaran dan pembelajaran (PdP) secara dalam talian. Kajian yang dijalankan
adalah bertujuan untuk mengenalpasti persepsi pelajar terhadap pembangunan
aplikasi e-AE dari aspek kandungan aplikasi, antaramuka dan minat pelajar
terhadap PdP dalam era Covid-19. Kajian berbentuk tinjauan ini menggunakan soal
selidik sebagai instrumen dan data telah dianalisis menggunakan IBM SPSS.
Dapatan daripada kajian ini menunjukkan tahap persepsi pelajar terhadap
pembangunan aplikasi e-AE adalah positif di mana ini berada pada tahap tinggi
dengan nilai purata skor min sebanyak 4.06. Ia menunjukkan bahawa aplikasi e-AE
dapat membantu menarik minat terhadap pembelajaran semasa penularan wabak
Covid-19. Justeru diharapkan pembangunan aplikasi e-AE ini dapat digunakan
secara meluas dalam proses pengajaran dan pembelajaran lebih-lebih lagi ketika
penularan pandemik Covid-19.
ICrIPE 37/2021 - Re:Mask
Jasmine , Irfan , Steven
Charlie & Weny
Main Author from,
Politeknik Cendana, Medan, Indonesia
Abstract -
In the year
of 2020,
there are
two main
events that
are very
disruptive towards
Earth’s ecosystem
and human
activities. The first event being
Australian wildfires, declared
as one of the
“worst wildfire
disasters in
modern history”,
scorched more
than 46
million acres
of land,
destroyed homes
to 1.25
billion animals and created massive
air pollution around the
world. The
second event
being the
Coronavirus outbreak
which devastated
the whole
world by
halting normal
activity and forcing
in a “new normal”
in which
humans have
to adapt
to. In
addition to
these disasters, the world
still has
millions of
tons of waste,
especially plastics and recently,
disposable masks, which
have yet to
be taken care
of. Therefore,
this research
is made
to propose
the solution
of reducing
waste and
improving air purity by
recycling disposable
masks and
plastics to
create Poly
Bags
and gardening
tools in
the movement
of “Re;Mask,
Re:Plant” for one
human to
plant one plant.
ICrIPE 38/2021 -
E-CATHETAN
Zulaikha Ab Rahman
Main Author from,
Universiti Teknologi Malaysia
Abstract -
Pembelajaran secara atas talian
bukanlah sesuatu yang baharu dan asing di negara kita. Malahan, platform ini
telah diguna pakai dalam proses pengajaran dan pembelajaran (PdP) sejak lebih
sedekad yang lalu. Pelbagai istilah yang telah digunapakai untuk menterjemahkan
proses PdP ini antaranya; proses pembelajaran secara jarak jauh atas talian (PJJ)
yang lebih dikenali sebagai online learning, e – learning dan pelbagai lagi.
Setelah sekian lama, kini pembelajaran secara atas talian mula mencipta fenomena
semula ekoran penularan wabak pandemik Covid-19 di mana Kementerian Pendidikan
dan Kementerian Pengajian Tinggi sepakat tiada lagi pembelajaran secara
bersemuka di dalam kelas seperti sebelum ini dan semua sesi PdP hendaklah
dilaksanakan secara atas talian sehingga tamat sesi persekolahan 2020 (untuk
sekolah) dan sehingga KPT mengumumkan kemasukan semula pelajar ke kampus.
Pelajar di semua peringkat kini kebanyakannya memerlukan capaian internet
berkelajuan tinggi untuk memastikan mereka tidak ketinggalan di dalam proses PdP
atas talian. inovasi ini dibangunkan bertujuan untuk melancarkan proses
pengajaran dan pembelajaran (PdP) dan menyahut seruan kerajaan supaya rakyat
bergerak menuju ke arah digitalisasi dalam usaha untuk merealisasikan inisiatif
kerajaan digital ke arah negara pintar.Pelbagai platform digunakan untuk tujuan
tersebut termasuk butang biru besar, zum, WebEx, google bertemu, pautan pasukan
dan banyak lagi. Walau bagaimanapun, semua platform ini memerlukan akses
internet berkelajuan tinggi untuk memastikan bahawa mereka tidak ketinggalan
dalam proses pengajaran dan pembelajaran atas talian. E-Cathetan (disebut
sebagai a-cha-te-tan) yang diambil daripada perkataan bahasa jawa yang merujuk
kepada nota secara atas talian atau nama komersialnya e-note namun kaedah untuk
mengakses kepada nota ini sedikit berbeza daripada teknik yang diguna pakai
sebelum ini di mana pelajar perlu memuat turunnya melalui medium yang diguna
pakai oleh pengajar. E – Chatetan ini hanya memerlukan pelajar/ pengguna untuk
mengimbas kod bar (QR code) menggunakan pengimbas kod bar (QR reader) dan mereka
terus boleh mengaksesnya secara terus samada sebelum atau ketika sesi PdP sedang
berlangsung. Berdasarkan hasil yang ditunjukkan, dapat mengurangkan peruntukan
perbelanjaan yang tinggi dan penggunaan data internet maksimum untuk mendapatkan
akses proses pengajaran dan pembelajaran. Malahan ada juga yang berpendapat,
nota dalam e-cathetan bersifat lebih interaktif dan infografik yang berjaya
menarik minat mereka untuk membaca nota tersebut dan meningkatkan tahap
pemahaman responden.
ICrIPE 39/2021 -
OLD
TIRES HOTEL
FURNITURE
Nor’Ain
Othman, Nur
Husnina Mohamad
Zaidi, Nisya
Noor Mohamed & Liasuhaida Bardan
Main Author from,
Universiti Teknologi
Mara
Abstract -
Nowadays,
tourists are
more conscious
of the carbon footprint
that they
left during
travel. In
this sense,
it shows
they are
more concern
and passionately
showing their support towards green tourism. This paper highlighted the
innovation of furniture products which is based on aircraft old tyre. In
reality, none of the old aircraft
tires was reused in the tourism industry, even though the major contribution of
air travel is in the tourism sector.
Currently, the old
aircraft
tires
only
reused
for
farm equipment
such as
tractors, backhoe,
and wagon
but most
of it
ended up
as rubber
mulch for
playgrounds and
sports
fields.
The main
objective of this
project is
to promote sustainability
effort, green
tourism initiatives and reducing
the negative
human impact
towards the
environment by
reusing of
the old
aircraft tyres
into hotel
furniture. The
old aircraft
tyres can
be reassembled
into various
hotel furniture
such as
a coffee
table, Ottoman, bookshelves, and umbrella stand. Apart from preserving
the environment, this innovation is unique and able to attract tourist to stay
in the
hotel as
the old
tyres are
being transformed into a
high-quality and exclusive
product from
recycled items
thus promoting
green hotel
concept. On
the other hand, this project plays a vital role as value creation and
help the hoteliers and tourists to appreciate and inculcate this sustainability
concept and green tourism into their
daily practice. Moreover, this innovation will give a benefit to the
environment, airlines and hotel industry. Furthermore, it also
profiting the
local community
with obtaining
job opportunity
to increase
their economy by producing
furniture from old airplane
tyres.
ICrIPE 40/2021 -
Design and
Fabrication of Food Strainer
Jeevana Jothi a/p Ramakrishna, Norasyidah binti Mohd Noh
Main Author from
Politeknik
Banting Selangor
Abstract -
Malaysians and food
are inseparable. Although food varieties are taken so seriously, yet food safety
or hygienic are less concerned. According to Food Act 1983, besides hazards and
frauds about foods, the preparation, handling, distribution and the quality
plays vital role. Since pandemic has hit all the country in the whole world,
almost everyone either in small scale or in large scale to gain income is doing
the food business because of the retrenchment in almost all the industries. This
contribution aims
to report
on the development, includes
design and
fabrication of
a food
strainer. The
food strainer
is innovated
because of
several problems that hawkers face
during the
food handling
process. Their
problems are
it will take
longer time
to transfer foods
that are
boiled or
blanched from
the strainer
to the packaging. The process
is developing the product uses Tungsten Inert Gas (TIG) welding. This research
includes the consideration of design assisted by design tool (AutoCAD). The
material used in the development of food strainer are stainless steel (SS) to
avoid corrosion. The food strainer can take up to 700g weight in total
and foods
that can
be used
are Yong
Tau Fu,
noodles, bean
sprouts, leafy
vegetables and
so on.
The method
used are
Pugh method
in obtaining
the best
design with the most
criteria. Results
of the
study shows
that the
hawkers reduced
their time
and increase
customer satisfaction
by handling
the packaging
fast.
ICrIPE 41/2021 -
Desain Maskot SMK NKRI BINJAI
Sebagai Bentuk Peduli di Dunia Pendidikan
Reniwati Lubis,
Herri Trisna Frianto,
Andrian,
&
Fitri Evita
Main Author from
Politeknik
Negeri Media Kreatif Medan
Abstract -
Pendidikan merpakan hal yang terpenting bagi kehidupan kita,
karena semakin tinggi pendidikan seseorang maka akan bisa manaikkan tingat
kehidupan seseorang. Sekolah merupakan wadah untuk menimba ilmu dan tempat
berkumpulnya siswa untuk belajar. Untuk mengetahui keberadaan sekolah tersebut,
sekolah juga melakukan suatu promosi agar diketahui oleh masyarakat atau lebih
tepatnya bagi calon siswa. Untuk medukung peduli dunia pendidikan salah satu
yang peneliti lakukan agar sekolah SMK NKRI Binjai lebih dikenal oleh masyarakat..
Tujuan penelitian ini untuk mengetahui
hasil
visualisasi desain maskot SMK NKRI Binjai.
Penelitian ini dilakukan di sekolah SMK NKRI Binjai dengan menggunakan teknik
pengumpulan data wawancara, studi pustakas dan observasi.
Tahapan dalam pembuatannya terlebih dahullu membuat rancangan visual, sktesa
digital, dan GSM. Maskot yang dibuat memiliki 3 pose yang menciri khaskan
tentang sekolah SMK NKRI, Hasil
penelitian ini berupa
desain
maskot SMK NKRI Binjai dengan bentuk
GSM,
Perangka
tlunak yang digunakan dalam pebuatan
maskot dengan menggunakan
Adobe Illustrator(AI),
Pani Tool Sai dan Photoshop.
ICrIPE 42/2021 -
Analisis Informasi Iklan Gadjet Secara Online Terhadap Minat Beli
Konsumen
Reniwati Lubis &
Herri Trisna Frianto
Main Author from
Politeknik
Negeri Media Kreatif Medan
Abstract -
Teknologi
semakin berkembang dengan pesat dengan munculnya revolusi industri 4.0. Dengan
teknologi semua kemudahan-kemudahan untuk melakuakan kegiatan menjadi cepat dan
lancar. Hampir semua orang memiliki Gadet, Gadet bukan lagi merupakan barang
mewah tetapi sudah bergerser fungsinya menjadi kebutuhan. Gadget banyak macamnya
dari yang mahal hingga yang bisa dijangkau masyarakat menengah, dari yang
sedikit aplikasinya hingga ke yang lebih lengkap, sehingga promosi Gadet yang
ditawarkan banyak beredar baik secara langsung maupun secara tidak langsung (on
line ). Tujuan dari penelitian ini dilaksanakan agar mengetahui minat
konsumen setelah melihat informasi iklan secara on line terhadap
pembelian Gadget. Analisis penelitian mengenai Iklan Gadget yang dibuat secara
on line oleh produsen dapat kita ketahui besaran minat konsumen untuk
membeli Gadge tersebut, dampak dan reaksi yang terjadi setelah melihat iklan
secara on line ditayangakan di dunia maya.
Dalam penelitian
ini, peneliti
melakukan survei di daerah yang menjual Gadget secaraacak
(random sampling). Peneliti akan memberikan quisioner berupa pertanyaan sebanyak
20 soal yang berhubungan dengan pertanyaan-pertanyaan mengenai iklan Gadet
secara on line. Penelitian ini
menggunakan skala Likertan dan diharapakan hasil luaran nantinya berupa
informasi mengenai minat beli konsumen setelah melihat
iklan Gadet secara on line dan mempublikasikan jurnal ilmiah
secaran nasional.
ICrIPE 43/2021 - Pengaruh Perubahan Desian Logo
Perusahaan Di Masa Pandemi Covid 19 Terhadap Persepsi Konsumen.
Reniwati Lubis,
Herri Trisna Frianto
&
Efrizal Siregar
Main Author from
Politeknik
Negeri Media Kreatif Medan
Abstract -
Untuk mengetahui perubahan desain logo perusahan pada masa
pademik Covid-19 terhadap persepsi konsumen pengukurnya tidaklah mudah. Namun
seberapa besar akan persepsi konsumen itu dapat dinilai menggunakan metode
statistik. Perubahan desain logo perusahan pada masa pademik Covid-19 dapat
diketahui perlu atau tidaknya dalam melakukan perubahan desain logo perusahan
pada masa pademik Covid-19. Konsumen dalam membeli produk akankah melihat logo
perusahaan atau tidak. Jika konsumen cenderung tidak melihat melakukan perubahan
desain logo perusahan pada masa pademik Covid-19 sangat disayangkan, karena logo
yang sering berubah-ubah sering membuat konsumen tidak loyal karena
ketidaktahuan erubahan logo tersebut. Tujuan dari penelitian ini untuk
mengetahui sejauhmana persepsi konsumen mengetahui perubahan desain logo
perusahan pada masa pademik Covid-19 tersebut. Peneliti melakukan metode
penelitian melalui survei dan studi pustaka.
Pengujian ini dilakukan
dengan menggunakan 50 sampel yang berada disekitar kota Medan. Penelitian ini
menggunakan 2 variabel, yaitu variabel terikat dan varibel bebas. Variabel bebas
yang digunakan adalah perubahan logo dan Covid-19 sedangkan varibel terikatnya
adalah persepsi konsumen. Hasil penelitian ini menyatakan bahwa persepsi
konsumen terhadap perubahan desain logo perusahan pada
masa pademik Covid-19 sangat tinggi. Dari 20 butir soal yang dibuat
semuanya valid dan perubahan desain logo perusahaan tdak realibel sedangkan
untuk Covis-19 dan persepsi konsumen yang memiki reabilitas Dari soal yang
diberikan ke konsumen pengaruh perubahan desain kogo perusahaan ada masa pademik
Covid-19 terhadap persepsi konsumen sangat tinggi