// OGC Hook >7.3 command menu
//
//  This file's format is similar to the default CS commandmenu.txt file.
//  There are some improvements that are not available with the default CS commandmenu:
//  - line size is not limited, there's also no size limit for all identifiers.
//  - number of menu entries / number of submenus not limited ( you can have 10000 if you like :)
//  - comments on the same line are interpreted as a description for the respective menu entry
// 
"*" ">AIMBOT" { // aiming assistance
	"*" ">ACTIVATION"   { // bind aiming functions to mouse buttons
		"*" "mouse1: csg proof"     "bind mouse1 +csgaim;  shoot 0;lock 0;fov 25"  // correct aim once before shooting. Use this to get around csguard aimbot detection.
		"*" "mouse1: hlh style"     "bind mouse1 +doshoot; shoot 0;lock 0;aim 0"   // aim while shooting, as in HLH
		"*" "  mouse2: csg proof"   "bind mouse2 +csgaim;  shoot 0;lock 0;fov 25"  // correct aim once before shooting. Use this to get around csguard aimbot detection.
		"*" "  mouse2: xqz2 style"  "bind mouse2 +doaim;   shoot 0;lock 0;aim 0"   // aim while button is pressed.
		"*" "  mouse2: hlh style"   "bind mouse2 +doshoot; shoot 0;lock 0"         // aim while shooting, as in HLH
		"*" "  mouse2: aimthru"     "bind mouse2 +thru;    aimthru 0"              // aim through walls while button is pressed
		"*" "mouse3: csg proof"     "bind mouse3 +csgaim; shoot 0;lock 0;fov 25"   // correct aim once before shooting. Use this to get around csguard aimbot detection.
		"*" "mouse3: xqz2 style"    "bind mouse3 +doaim;  shoot 0;lock 0;aim 0"    // aim while button is pressed.
		"*" "mouse3: hlh style"     "bind mouse3 +doshoot shoot 0;lock 0"          // aim while shooting, as in HLH
		"*" "mouse3: aimthru"       "bind mouse3 +thru; aimthru 0"                 // aim through walls while button is pressed
		"*" "unbind mouse1/2/3"     "unbind mouse1;unbind mouse2;unbind mouse3"    // remove ogc mouse button binds (restores HL binds)
		"*" "- autoshoot -"   "aim 1;shoot 1" // aims and shoots automatically (csg detectable)
		"*" "- autoaim   -"   "aim 1;shoot 0" // aims automatically (csg detectable)
		"*" "- both off  -"   "shoot 0;aim 0" // autoaim and autoshoot off (csg detectable)
		}
	"*" ">TARGET SELECTION" {       // target priorities
		"*" "enemies only"    "team 0" // aim at enemies only
		"*" "friends only"    "team 2" // aim at team mates only
		"*" "everyone"        "team 1" // aim at everyone
		"*" "aim thru walls"  "aimthru change" // don't aim at targets behind a wall
		"*" "   by distance"  "mode 0" // select nearest target
		"*" "   by fov"       "mode 1" // select the target you point at
		"*" "   by points"    "mode 2" // select the most threatening target based on a points system
		"*" ">BOT FOV"   {  // restricts the aimbot's field of view
			"*" "10  deg" "fov  10" // only lock at players 10 degrees off your current view
			"*" "30  deg" "fov  30" // only lock at players 30 degrees off your current view
			"*" "90  deg" "fov  90" // only aim at visible players
			"*" "180 deg" "fov 180" // aim at all players that are not behind you
			"*" "360 deg" "fov 360" // allow 180 degree aimbot truns (no fov restrictions)
			}
		}
	"*" ">AUTOSHOOT MODES"    { // configures autoshoot weapon handling
		"*" "continuous fire"   "autoburst 0;sdelay 0.03;rdelay 0.0;dtime  0.0;ftime 1.0;burstflags 0" // disable burst handling (continuous fire as in OGC Hook 4.3)
		"*" "automatic burst"   "autoburst 1" // adjust burst settings automatically depending on range and weapon
		"*" "short bursts"      "autoburst 0;sdelay 0.05;rdelay 0.0;dtime  0.5;ftime 0.1;burstflags 0" 
		"*" "medium bursts"     "autoburst 0;sdelay 0.05;rdelay 0.0;dtime  0.4;ftime 0.2;burstflags 0" 
		"*" "fast bursts"       "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0" 
		} 
	"*" ">AIMING VECTORS" { // aiming vectors for the vector based aimbot
		"*" "new-head"  "modelaim 0;NewAimHead"     // aim for head 
		"*" "head"      "modelaim 0;HeadBunny"      // aim for head (old setting)
		"*" "chest"     "modelaim 0;HeartBunny"     // aim for chest
		"*" "stomach"   "modelaim 0;StomachBunny"   // aim for stomach
		"*" "testies"   "modelaim 0;TestieBunny"    // aim for testies
		"*" "--draw vectors--"  "avdraw 1" // draw aiming vectors
		"*" "--drawing  off--"  "avdraw 0" // disable aim vector drawing
		}
	"*" ">AIMING SPOTS(BONE)" { // aiming spots for bone based aiming
		"*" "head"      "modelaim 1;mdl first 0"    // aim for head 
		"*" "neck"      "modelaim 1;mdl first 1"    // aim for neck 
		"*" "body"      "modelaim 1;mdl first 2"    // aim for body 
		"*" "L Arm"     "modelaim 1;mdl first 3"    // aim for left arm
		"*" "R Arm"     "modelaim 1;mdl first 4"    // aim for right arm 
		"*" "L Foot"    "modelaim 1;mdl first 5"    // aim for left foot
		"*" "R Foot"    "modelaim 1;mdl first 6"    // aim for right foot
		"*" "--draw aim spots--"  "avdraw 4" // draw bone aiming positions
		"*" "-- drawing  off --"  "avdraw 0" // disable aim spots drawing
		}
	"*" ">MISC"  { // various aiming related options
		"*" "target lock on/off"  "lock    change" // lock on target
		"*" "prediction on/off"   "pred    change" // predict player movement
		"*" "weapon bobbing"      "text change customize.cfg" // this feature can only be changed in customize.cfg (security reasons)
		"*" "randomized aiming"   "humaim"   // decreases aimbot accuracy
		"*" "smooth aiming"       "smooth_t" // smoothly moves your view towards the next target
		}
	}
"*" ">VISUAL OPTIONS" {               // various visual modifications 
	"*" ">UNLOCKED CVARS" {      // enables cheat protected cvars
		"*" "chase cam on/off"    "chase_active change"  // tomb raider style view (chase cam)
		"*" "chase cam left"      "chase_right down 16" 
		"*" "chase cam right"     "chase_right up   16" 
		"*" "chase cam down"      "chase_up    down 16" 
		"*" "chase cam up"        "chase_up    up   16" 
		"*" "chase cam forward"   "chase_back  down 16" 
		"*" "chase cam back"      "chase_back  up   16" 
		"*" "chase cam default"   "chase_back 100;chase_up 15;chase_right 0" // reset to defaults
		"*" "wireframe"       "gl_wireframe change"  // builtin hl wire frame 
		"*" "dynamic lights"  "r_dynamic    change"  // enable/disable dynamic lights (e.g. flashlight)
		"*" "builtin lambert" "r_fullbright change"  // tomb raider style view (chase cam)
		}
	"*" ">HUD COLORS" {      // changes hud colors
		"*" "hud: default"   "hud 0"  // default hud color
		"*" "hud: blue"      "hud 1;color hud 99 99 333" 
		"*" "hud: red"       "hud 1;color hud 333 40 40"  
		"*" "hud: green1"    "hud 1;color hud 0 200 0"  
		"*" "hud: green2"    "hud 1;color hud 0 200 100"  
		"*" "hud: white"     "hud 1;color hud 222 222 222"  
		"*" "hud: gray"      "hud 1;color hud 111 111 111"  
		"*" "hud: off"       "hud 1;color hud 0 0 0 "
		}
	"*" ">CROSSHAIR"   {                   // fixed crosshairs
		"*" "no crosshair " "cross 0"  // leaves the default HL crosshair
		"*" "crosshair 1  " "cross 1;color cross 255 255 255"      
		"*" "crosshair 2  " "cross 2;color cross 166 166 166 166"
		"*" "crosshair 3  " "cross 3;color cross 255 255 155 100"
		"*" "crosshair 4  " "cross 4;color cross 255 255 155 100"
		"*" "sig/aug    ch" "cross 5"  // aug crosshair 
		"*" "scout/awp  ch" "cross 6"  // sniper rifle crosshair 
		}
	"*" ">OPENGL/WALLHACK"   { 
		"*" "xqz2 style wh "      "wall 1" // players show up through walls
		"*" "asus style wh 1"     "wall 2;color back  0  0  0 128" // transparent walls
		"*" "asus style wh 2"     "wall 2;color back 22 11  0 100" // transparent walls (red  tint)
		"*" "asus style wh 3"     "wall 2;color back 33  0 33 100" // transparent walls (pink tint)
		"*" "wirefr. blue"        "glextra 3;wall 0;color wire 0 0 255;color back 33 33 33"   // wireframe mode (blue lines)
		"*" "wirefr. yellow"      "glextra 3;wall 0;color wire 255 255 0;color back 33 33 33" // wireframe mode (yellow lines)
		"*" "wirefr. black"       "glextra 3;wall 0;color wire 0 0 0;color back 160 160 160"  // wireframe mode (black lines)
		"*" "white walls"         "glextra 1" // remove textures
		"*" "night mode"          "glextra 2" // inverted lighting
        	"*" "entity wallhack"     "trans 100" // doors, boxes, grates appear transparent
		"*" "lambert:full  "       "lambert 1;color lambert 255 255 255" // fixed lighting for player models
		"*" "lambert:half  "       "lambert 1;color lambert 170 170 170" // fixed lighting for player models
		"*" "lambert:off   "       "lambert 0"    // normal lighting
		"*" "all off"             "glextra 0;wall 0;trans 0;lambert 0" // disable opengl modifications
		}
	"*" ">SOUND ESP" { // visualize 3d-sound data
		"*" ">MODE"     {      // enable/disable sound hack
			"*" "disabled"            "soundfilter 0" // disables sound hack
			"*" "non visible players" "soundfilter 1" // discard sounds from visible players
			"*" "enemies only"        "soundfilter 2" // discard sounds from teammates
			"*" "all"                 "soundfilter 3" // show all sounds
			}
	        "*" ">MARKER TIMEOUT"   { // how long until a sound marker disappears
			"*" "0.5 sec"    "soundtime  0.5"
			"*" "1.0 sec"    "soundtime  1.0"
			"*" "5.0 sec"    "soundtime  5.0"
			"*" "10  sec"    "soundtime 10.0"
			"*" "30  sec"    "soundtime 30.0"
			}
		"*" "># OF MARKERS"   { // set maximum number of sound markers displayed at once
			"*" " 8 markers"     "soundmax  8"
			"*" "16 markers"     "soundmax 16"
			"*" "32 markers"     "soundmax 32"
			"*" "64 markers"     "soundmax 64" 
			}
		
		"*" "display mode: off"      "sounddisplay 0"     // doesnt display sound data on the map
		"*" "display mode: box"      "sounddisplay 1"     // display small boxes at the sound origin
		"*" "display mode: text"     "sounddisplay 2"     // display sound name at sound origin ("sound esp")
		"*" "radar   mode"           "soundradar change"  // toggle sound display on radar
		"*" "reset markers"          "soundmax"           // clear markers
		}
	"*" ">MISC"  { // night vision, more blood, colors, font
		"*" "night vision:Up 100"  "light up 100" // night vision up
		"*" "night vision:Off"     "light 0"      // night vision off
	        "*" "blood:default"    "blood  0" // default HL blood amount
	        "*" "blood:double"     "blood1"   // double blood amount
	        "*" "blood:more"       "blood2"   // 5 times more blood
	        "*" "blood:splatter"   "blood3"   // 15 tiems more blood
		"*" "text background"         "text_background change" // tint background before drawing admin-mod style text
		"*" "toggle color schemes"    "color_t" // change color settings
		"*" "toggle hud color"        "hud change" // select original or blue hud color
		"*" "toggle console font"     "confont change" // toggle console-style and admin-mod style text
	        }
	"*" ">RADAR" {
		"*" "radar mode: off"     "radar 0" // disable radar
		"*" "radar mode: on"      "radar 1" // enable  radar (enemies and friends)
		"*" "radar mode: enemies" "radar 2" // enable  radar (enemies only)
		"*" "radar mode: friends" "radar 3" // enable  radar (friends only)
		"*" "sound markers"       "soundradar change" // toggle sound markers on radar
		"*" ">RADAR PLACEMENT" {
		        "*" "move left"   "radar_x down 40"
		        "*" "move right"  "radar_x up   40"
		        "*" "move up"     "radar_y down 32"
		        "*" "move down"   "radar_y up   32"
		        "*" "size up"     "radar_size up 32"
		        "*" "size down"   "radar_size down 32"
		        "*" "range up"    "radar_range up 200"
		        "*" "range down"  "radar_range down 200"
		        "*" "reset to defaults" "radar_x 110;radar_y 320;radar_size 100;radar_range 1500"
		        }
		}
	}
"*" ">ESP" {                      // various markings
	"*" ">ESP TEXT"    {    // player related markings
		"*" "reload indicator"    "reload change"   // show reloading status (weapon display needed)
		"*" "weaponnames:on/off"  "weapon   change" // show player weapon names
		"*" "distance   :on/off"  "distance change" // show player distance and visibility information
		"*" "names:off"           "name 0" // don't show player names
		"*" "names:6  chars"       "name 6"  // show player names up to 6 characters.
		"*" "names:12 chars"       "name 12" // show player names up to 12 characters.
		"*" "names:full"          "name 31"  // show full player names
		"*" "TEXT OPTIONS" { // text esp placement
			"*" "move up"     "esp_offs up   0.2"  // text esp location up
			"*" "move down"   "esp_offs down 0.2"  // text esp location down
			"*" "tint background" "color text_back 0 0 0 100;esp_background 1"    // tint esp text background
			"*" "wrap around" "esp_wrap change"    // wrap around display if esp is on top of screen
			"*" "connection line" "esp_line change"    // draw a connection line between esp text and player
			}
		}
	"*" ">PLAYER ESP"    {    // non text player esp
		"*" "boxes:off"           "box 0" // draw no boxes 
		"*" "boxes:hlh style"     "box 1" // draw distance dependent boxes as in HLH
		"*" "boxes:ogc style"     "box 2" // draw fixed size boxes as in OGC 4.x
		"*" "spike models:on"  "spiked up 100" // spiked models: increase spike size
		"*" "spike models:off" "spiked 0"      // disable spikes
		"*" "barrel hack: on"  "barrel up 100" // barrel hack: increase barrel size
		"*" "barrel hack: off" "barrel 0"      // barrel hack: disable
		"*" "glow: on/off"     "glow  change"  // glowing players as in admin-mod
		}
	"*" "weapon esp"       "esp change"    // esp for weapons on ground
	"*" "grenade glow:on"  "grenadeshell 5000" // adds a glow shell to all grenades
	"*" "grenade glow:off" "grenadeshell 0"    // removes glow shell from grenades
	"*" "target light up"  "tlight up 100" // target light up 
	"*" "target light off" "tlight 0"      // target light off
	"*" "target color"     "tglow change"  // special color for targeted player
	"*" "vip/bomb color"   "sglow change"  // special color for vip or bomb carrier
	"*" "show all: on"     "name 1;weapon 1;distance 1;esp 1;tglow 1;glow 15;spiked 250;barrel 250;box 1" // (almost) all esp on
	"*" "show all: off"    "name 0;weapon 0;distance 0;esp 0;tglow 0;glow  0;spiked   0;barrel   0;box 0" // (almost) all esp off
	}
"*" ">AUTOMATION" { // automation options
	"*" ">BUY BOTS" { // buy bots by g-man
		"*" "awp only"             "exec buybots/awp"         // always saves for awp, small restock for found weapons
		"*" "submachine guns"      "exec buybots/smg"         // submachine guns, small restock for found weapons
		"*" "ak/m4 only"           "exec buybots/akm4"        // ak/m4 when possible, small restock for found weapons
		"*" "best rifle"           "exec buybots/bestrifle"   // sig/aug if possible, else ak/m4, small restock for found weapons
		"*" "best weapon"          "exec buybots/bestweapon"  // best weapon of (awp,aug,sig,ak,m4,p90,mp5,ump,mac10,tmp) that you can afford
		"*" "best weapon no awp"   "exec buybots/bestweapon2" // best weapon of (aug,sig,ak,m4,p90,mp5,ump,mac10,tmp) that you can afford
		"*" "best weapon no zoom"  "exec buybots/bestweapon3" // best weapon of (ak,m4,p90,mp5,ump,mac10,tmp) that you can afford
		"*" "economical"           "exec buybots/economical"  // if you dont already have a weapon, best of (awp,aug,sig,ak,m4,p90,mp5,ump,mac10,tmp)
		"*" "economical, no awp"   "exec buybots/economical2" // if you dont already have a weapon, best of (aug,sig,ak,m4,p90,mp5,ump,mac10,tmp)
		"*" "economical, no zoom"  "exec buybots/economical3" // if you dont already have a weapon, best of (ak,m4,p90,mp5,ump,mac10,tmp)
		"*" "- disable buy bots -" "alias siground nop"       // disables buy bots
		"*" ">BUY BOT OPTIONS"         {                      // various buy bot settings
	        	"*" "# he grenades"      "buyhe_t"            // number of he grenades to buy with each weapon
	        	"*" "# flashbangs"       "buyflash_t"         // number of flashbangs to buy with each weapon
	        	"*" "# smoke grenades"   "buysmoke_t"         // number of smoke grenades to buy with each weapon
	        	"*" "switch to knife"    "toknife_t"          // automatically switch to knife after buying
			}
		}
	"*" ">AUTO MOVE" { // some basic auto move options
		"*" "grenade dodge:off"     "am_nade_dodge 0"  // no dodging
		"*" "grenade dodge:all"     "am_nade_dodge 1"  // moves away from all he grenades
		"*" "grenade dodge:enemy"   "am_nade_dodge 2"  // moves away from enemy he grenades only (usefull with ff off)
		"*" "follow: off"   "am_followmode 0"  // doesnt follow players
		"*" "follow: all"   "am_followmode 1"  // follows any player you point at
		"*" "follow: team"  "am_followmode 2"  // follows teammates  you point at
		"*" "follow: enemy" "am_followmode 3"  // follows enemies    you point at
		"*" "min_distance+" "am_player_mindist up 20"  // increase minimum distance from player
		"*" "min_distance-" "am_player_mindist down 20"  // decrease minimum distance from player
		"*" "max_distance+" "am_player_maxdist up 20"  // increase minimum distance from player
		"*" "max_distance-" "am_player_maxdist down 20"  // decrease minimum distance from player
		}
	"*" "auto pistol switch" "aswitch"        // automatically switch to pistol when out of primary ammo
	"*" "pistol auto fire"   "pistol change"  // pistol rapid fire
	"*" "bunny hop on/off"   "jump change"    // keep jumping while jump button is pressed
	"*" "duck jump on/off"   "duck change"    // automatically duck while jumping
	}
"*" ">SPEED HACK" { // speed hack options (can create lag!)
	"*" "speed:auto 6x"            "aspeed 6;speedon 300 ;speedoff 7000"  // 6x     speed while shooting
	"*" "speed:auto 3x"            "aspeed 3;speedon 800 ;speedoff 6000"  // 3x     speed while shooting
	"*" "speed:auto 2x"            "aspeed 2;speedon 1000;speedoff 5000"  // 2x     speed while shooting
	"*" "speed:auto 1.2x"          "aspeed 1.2;speedon 1500;speedoff 5000"  // 1.2x   speed while shooting
	"*" "speed:2x"                 "aspeed 1;speed 2;speedon 1000;speedoff 5000"   // always double speed when possible
	"*" "speed:off"                "aspeed 1;speed 1;speedon 1000;speedoff 5000"  // disable speed hack
	}
"*" ">REMOVALS" { // remove certain aspects from the game
	"*" "hide smoke&flash"    "smoke 1;flash 1" // remove smoke, never be blinded by flashbangs
	"*" "show smoke&flash"    "smoke 0;flash 0" // normal smoke/flash behaviour
	"*" "sniper blackout fix" "sniper change"   // remove blackout when zoomed in with sniper rifles
	"*" "anti zoom on/off"    "antizoom change" // dont zoom in with sniper rifles when in zoom mode
	"*" "norecoil:off"        "recoil 0.0"      // dont compensate recoil
	"*" "norecoil:soft"       "recoil 0.7"      // light recoil compensation
	"*" "norecoil:best"       "recoil 1.0"      // ideal recoil compensation
	"*" "norecoil:max"        "recoil 1.4"      // recoil moves your weapon down instead of up
	}
"*" ">INFO"  { // various information
	"*" ">STATS REPORTING"   {             // report your stats to other players (DETECTABLE FEATURE!!!)
		"*" "no stats report" "saystats 0" // disable this feature
		"*" "to hud"          "saystats 3" // report stats to hud (also shows frags per minute)
		"*" "as say message"  "saystats 1" // report your stats as say message (DETECTABLE)
		"*" "to ogc console"  "saystats 2" // print  your stats on the ogc console (not detectable)
		}
	"*" "hud info:aim"           "info 1" // show who is aiming at whoom
	"*" "hud info:default"       "info 2" // hud messages: on
	"*" "hud info:cvar changes"  "info 3" // hud messages: show all cvar changes
	"*" "hud info:off"           "info 0" // don't display hud messages or aiming info
	"*" "death info on/off"      "death change;color death 100 100 0" // show the path of the bullet that killed you.
	"*" "bomb timer on/off"      "bombtimer change" // c4 countdown timer
	"*" "show system time"       "systime change"   // show current time
	}
"*" ">ZOOMING" { // zoom
	"*" "mouse3: slow zoom"      "bind mouse3 +cm" // bind slow    zoom on mouse3
	"*" "mouse3: fast zoom"      "bind mouse3 +cf"// bind fast    zoom on mouse3
	"*" "mouse3: instant zoom"   "bind mouse3 +dozoom" // bind instant zoom on mouse3
	"*" "  mouse2: slow zoom"    "bind mouse2 +cm"
	"*" "  mouse2: fast zoom"    "bind mouse2 +cf"
	"*" "  mouse2: instant zoom" "bind mouse2 +dozoom"
	"*" "unbind mouse123"        "unbind mouse1;unbind mouse2;unbind mouse3" // unbind ogc mouse1,2,3 button functions. (restores HL binds)
	"*" ">SELECT ZOOM"   {
		"*" "zoom:90x" "zoom 10"
		"*" "zoom:80x" "zoom 20"
		"*" "zoom:70x" "zoom 30"
		"*" "zoom:60x" "zoom 40"
		"*" "zoom:50x" "zoom 50"
		"*" "zoom:40x" "zoom 60"
		"*" "zoom:30x" "zoom 70"
		"*" "zoom:20x" "zoom 80" 
		"*" "zoom:off" "zoom 90;czoom 1000" 
		}
	}
"*" ">MISC" { // miscellaneous options
        "*" ">HALFLIFE" { // half-life related options
                "*" "reenable console" "#console 1;#bind ~ toggleconsole"   // reenable the HL console (useful if you lost HL console access)
                "*" "restore hl binds" "#exec config.cfg"                   // reload config.cfg. useful if some evil admin unbinded your keys. 
                "*" "quit HL " "#quit"                                      // normal HL quit
                "*" "quit HL (fast)" "quit"                                 // fast quit. Might not work correctly on all machines. (works for me on winxp)
                }
        "*" ">PLAY SNAKE" {
                "*" "start new game"    "snake reset;snakeshow;text Use WASD keys. Q=hide, R=restart, E=nextlevel"
                "*" "next difficulty"   "snake level;snakeshow;"
                "*" "hide window"       "snakehide"
                "*" "show window/pause" "snakeshow"
                "*" "auto show when dead"   "snake_autoshow;text Snake window will automatically show up when you're dead." // continue game when dead
                "*" "auto hide when alive"  "snake_autohide;text Snake window will automatically hide when you're alive.  " // pause+hide game when alive
                "*" "no auto-hide/show"     "snake_noauto  ;text Snake window will no longer hide or show automatically."  
		"*" ">PLACEMENT" {
		        "*" "move left"   "snake_x down 40"
		        "*" "move right"  "snake_x up   40"
		        "*" "move up"     "snake_y down 32"
		        "*" "move down"   "snake_y up   32"
		        "*" "reset to defaults" "snake_x 400;snake_y 20"
		        }
                }
 	"*" "ogc console"    "#hideconsole;console_toggle" // access the ogc console
	"*" ">CONSOLE PLACEMENT" {
	        "*" "move left"   "con_x   down 40"
	        "*" "move right"  "con_x   up   40"
	        "*" "move up"     "con_y   down 32"
	        "*" "move down"   "con_y   up   32"
	        "*" "width up"    "con_w   up   40"
	        "*" "width down"  "con_w   down 40"
	        "*" "height up"   "con_h   up   32"
	        "*" "height down" "con_h   down 32"
	        "*" "reset to defaults" "con_x 500;con_y 0;con_w 524;con_h 600"
	        }
	"*" ">MENU SETTINGS" {
	        "*" "sounds on/off" "menusound change"
	        "*" "move left"     "menu_x   down 40"
	        "*" "move right"    "menu_x   up   40"
	        "*" "move up"       "menu_y   down 32"
	        "*" "move down"     "menu_y   up   32"
	        "*" "width up"      "menu_w   up   20"
	        "*" "width down"    "menu_w   down 20"
	        "*" "reset to defaults" "menu_x 240;menu_y 245;menu_w 160"
	        }
	"*" "all cheats off"  "alloff1"
	"*" "save settings"   "save"
	"*" "load settings"   "load"
	"*" "respawn on/off"  "respawn_t"   // try to automatically respawn when dead
	}
"*" ">WINAMP" { // winamp control
	"*" ">  play"   "winamp play"  // play the current track
	"*" "[] stop"   "winamp stop"  // stops the current track playback
	"*" "|| pause"  "winamp pause" // pauses playback
	"*" ">> fast forward" "winamp forward" // skips forward 10 seconds
	"*" "<< fast rewind"  "winamp back"    // skips back 10 seconds
	"*" "|> next track"   "winamp next"    // next track
	"*" "<| prev track"   "winamp prev"    // previous track
	"*" ">VOLUME"   {    // various other winamp options
		"*" "automatic control" "wa_autovolume 1;"  // fades out when alive, fades in when dead
		"*" "**--------------"  "wa_autovolume 0;winamp volume  32;#volume 0.7"  
		"*" "****------------"  "wa_autovolume 0;winamp volume  64;#volume 0.6"  
		"*" "******----------"  "wa_autovolume 0;winamp volume  96;#volume 0.5"  
		"*" "********--------"  "wa_autovolume 0;winamp volume 128;#volume 0.4"  
		"*" "**********------"  "wa_autovolume 0;winamp volume 160;#volume 0.3"    
		"*" "************----"  "wa_autovolume 0;winamp volume 192;#volume 0.3"    
		"*" "**************--"  "wa_autovolume 0;winamp volume 224;#volume 0.2"    
		"*" "****************"  "wa_autovolume 0;winamp volume 255;#volume 0.2"  
		}
	"*" ">OTHER OPTIONS"   {    // various other winamp options
		"*" "Winamp Control: OFF" "wa_active 0"  // releases winamp control
		"*" "Winamp Control: ON"  "wa_active 1"  // enables  winamp control
		"*" "Draw Current Title"  "wa_title change" // draws the current playing track
		"*" "Shuffle: on"  "winamp shuffle 1"   
		"*" "Shuffle: off" "winamp shuffle 0"   
		"*" "Repeat : on"  "winamp repeat  1"   
		"*" "Repeat : off" "winamp repeat  0"   
		}
}

