CONGRATULATIONS!

 

You are now the proud owner of a SMITH unit! Perfect for annihilating those irritating neighbours of yours.

 

INSTALLATION

 

Your SMITH should be delivered fully powered-up and ready for use. Remove him from his box and bubble wrap and press the little switch located behind his ear. If he immediately goes hunting for NEO units, do not be offended. This is merely what he is programmed to do.

 

Your SMITH comes in two levels; Mk 1 SMITH (AGENT) and Mk 2 SMITH (EXILE). Again, each are different, and the choice of which to make is lengthy one, all functions considered. You can upgrade your Mk 1 SMITH to Mk 2, but you cannot revert a Mk 2 SMITH back to the AGENT level.

 

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TECHNICAL SPECIFICATIONS

 

Name: Smith (aka Agent Smith)

 

Type: Sentient program

 

Manufacturers: Matrix Enterprises

 

Height: 5’9”

 

Weight: Changeable – your SMITH can jump between massive gaps, but also can crush cars if the mood takes him by merely jumping on them.

 

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OPERATING PROCEDURE

 

You may enter your instruction verbally in all dialects or e-mail them to his internal computer from your own PC. First-time owners should note that Mk 1 SMITH models are generally more subservient than a Mk 2 SMITH model. For most successful carrying-out of your tasks, inform your SMITH that your friend’s NEO unit couldn’t/ doesn’t want him to/ said that he couldn’t complete the task. He will complete it with an angry obsession.

 

Your SMITH model comes with many functions.

 

GOSSIP

 

Your Mk 1 SMITH comes with a free little ear-piece (see ACCESSORIES) that allows him to listen in on everyone’s phone calls. Learn just what your co-worker’s phone calls every Monday lunchtime are all about. While a Mk 2 SMITH does not come with this, he does however possess a seemingly all-knowing personality, and will be able to inform you just when someone’s going to be somewhere (this sense is particularly acute with NEO units).

 

ASSASSINATION

 

Once your SMITH decides that it wants to kill someone, he will not give up until he has; even to the extent of taking over the world. Hint that this person is good friends with a NEO unit.

 

MESSENGER SERVICE

 

A Mk 1 SMITH is able to travel to anywhere in the blink of an eye. If you want someone to go your friend’s house in order to tell them that you can come to their Matrix evening to celebrate the release of ‘The Matrix Revolutions’ on video, simply tell your SMITH to tell them, and he will do so immediately.

 

***NOTE*** After giving your SMITH the message, do not be alarmed if he suddenly turns into someone else who looks around bewilderedly. Your SMITH has just gone to possess someone else. Offer the person a cup of tea and reassure them that your SMITH will be back soon.

 

PROBLEM SOLVING

 

Your SMITH should be able to solve all manners of problems, from how to stop someone getting to a phone booth to how to dispose of irritating anomalies. Set him a challenge and he will take it up with great gusto!

 

***WARNING*** Most of his solutions may be violent. Buy insurance.

 

PROPHESYING

 

You can download software for your Mk 2 SMITH unit that allows it to see the future! Simply leave your SMITH alone with a friend’s ORACLE unit, and he will come out, quite literally, laughing.

 

***WARNING*** You will now have an extra SMITH unit, and your friend will have a distinct lack of ORACLE units. Be prepared to buy him/her a new ORACLE unit, or allow your SMITH unit to deal with her. (See TROUBLESHOOTING)

 

PUBLIC SPEAKING

 

Your SMITH should come with information about every philosophical subject you can imagine. Set him up in front of your friends and prepare to be enlightened.

 

***WARNING*** Your SMITH unit’s speeches can be confusing and/or depressing. Another problem is how to make him shut up. Send in a NEO unit, and your SMITH will be too busy fighting to continue talking.

 

WORLD DOMINATION

 

Want to take over the world? A Mk 2 SMITH is a perfect accessory on the path to supreme ruling. The correct combination of the previous functions will have you well on your way to ruling the world!

 

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COMPATABILITY WITH OTHER MODELS

 

Your SMITH unit should treat all human beings and other units in the MATRIX range with contempt. A Mk 1 SMITH unit will however function well with other AGENT units, but Mk 2 SMITH units seemingly hate everyone. For example, if left with a NEO unit or possibly a MORPHEUS unit, your SMITH will do all it can to destroy it. Sadly there is nothing you can do about this, except give your NEO unit a bigger gun.

 

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ACCESSORIES

 

Your SMITH unit comes free with 1) A designer suit, 2) Sunglasses and 3) Unlimited supply of guns. Caution should be taken in trying to remove item 2 from your SMITH unit; chances are this will aggravate him. A Mk 1 SMITH also comes free with the all-hearing earpiece.

 

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RECHARGING

 

Your SMITH unit does not need food, water or rest. At night, set him a task such as sorting out your finances or trying to get you onto the next level of ‘Marioland’.

 

***WARNING*** Do not let him play ‘Enter the Matrix’. Such is his hatred towards NIOBE units, chances are he will smash your television and games console.

 

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REPROGRAMMING

 

Should you wish to upgrade your Mk 1 SMITH to a Mk 2 SMITH, instruct a NEO unit to leap inside him and blow him up. Your SMITH will momentarily vanish, but such will be his anger towards that particular NEO unit he will be compelled to stay, compelled to disobey, and return.

 

***WARNING*** Do not admit that you had anything to do with this. He will be just as angry at you as he is towards that NEO unit. It is recommended that you use a friend’s NEO unit, because you would no longer be able to keep your NEO unit in the same house without them fighting.

 

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SPECIAL OFFER

 

From certain retailers you can get a free BANE unit with your SMITH, free of charge. Your SMITH and BANE units will be able to pass instructions between each other and interface very efficiently.

 

***WARNING*** They will also be able to gang up on your NEO unit.

 

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FREQUENTLY ASKED QUESTIONS

 

Q: My SMITH seems lonely. Is there any way I can make him and my other units get along?

 

A: Not without much difficulty and group counselling sessions. Should your SMITH really be desperate for a friend, there are two approaches you can take.

 

Mk 1 SMITH – Purchase two other AGENT units. Your SMITH will be happy and go hunting NEO units with them.

 

Mk 2 SMITH - Leave it with a unit that is no longer needed. Your SMITH will overwrite its program and you will have two SMITH units. These two should get along very well. This is a good way of recycling your friends’ old units as well.

 

Q: Hordes of girls are appearing on my doorstep, requesting to see my SMITH unit. Why?

 

A: Don’t worry. They have been deluded into believing your SMITH is not only boyfriend material but capable of any emotion apart from hatred. Send your SMITH out to meet them; he should deal with them very quickly. In fact, why not invite your friends round to watch?

 

Q: My friends comment on how their siblings are starting to look confused and disorientated after my SMITH goes to deliver messages. Are they connected?

 

A: Yes. Your SMITH is possessing them in order to deliver the message to your friend. Explain this to them, and ask them whether they would like him to stay longer next time.

 

Q: I’m worried that my SMITH’s voice is malfunctioning. It constantly varies in pitch and rhythm, and sometimes halts completely for a moment.

 

A: Don’t worry, this is perfectly normal.

 

Q: Last time my little cousin ran screaming into the room after I left her to make cookies with my SMITH unit. She told me that he was scaring her. Is there any way I can make my SMITH unit good with children?

 

A: Not unless you give them sunglasses and tell them to him that they hate humans. As for that particular instance, your SMITH unit may have mistaken her for a SATI unit, in which case be glad that she is still herself and not a SMITH unit.

 

Q: With my SMITH being so hostile, are there any places I need to particularly avoid?

 

A: Basketball courts, subway stations and internet cafes are places to stay away from.

 

TROUBLESHOOTING

 

Problem: You have several hundred more SMITH units in your living room that you remembered purchasing, and the streets in your town seem strangely empty.

 

Solution: Your SMITH has been infected with a ‘Revolutions’ virus. All you can do is rent a NEO unit and let them fight it out. Usually your local Council will let you use a street for this battle, and Las Vegas can do live coverage if you want to make some money out of it.

 

Other signs that your SMITH unit has been infected with a ‘Revolutions’ virus are:

 

1. Your building lights keep shutting off.

 

2. You’ve noticed a BANE unit hanging around your NEO unit.

 

3. You get angry letters from owners of SERAPH, SATI and ORACLE units, complaining that your SMITH has ‘paid them a visit’.

 

Problem: Your SMITH is keeping something in your wardrobe, and you can hear him lecturing it through the door about the inferiority of mankind.

 

Solution: Phone your friends and see if their MORPHEUS unit is missing.

 

Problem: In the middle of duties your SMITH suddenly frowns and stares into space.

 

Solution: He is merely intercepting a phone call. Ask him if there’s any worthy gossip in it, or remove his earpiece.

 

Problem: Your SMITH shouts angrily about some sort of ring, and tries to give your NEO unit a broken sword.

 

Solution: You have accidentally been issued with an ELROND unit. Luckily this is similar to a SMITH unit, as they both have ill-will towards mankind and are out to destroy the One, and an ELROND unit has the added advantage of not trying to take over the world when tetchy.

 

Problem: Your dark-haired male friend informs you that your SMITH unit went to their house last night and them their earpiece, claiming that he had set him free.

 

Solution: WARNING!!! Your SMITH unit has mistaken your friend for a NEO unit. Either purchase a NEO unit for your SMITH to focus his hatred on, in the hope he ignores your friend, or advise your friend to purchase a NEO unit for himself. If the worst comes to the worst, tell your friend to wear sunglasses – hopefully your SMITH will be intimidated.

 

***NOTE*** Do not think your friend will be safe if he goes into hiding. Your SMITH will either intercept calls to the local pizza restaurant (Mk 1 SMITH) or figure out where is with his PROBLEM SOLVING ability.

 

Problem: Your SMITH keeps hijacking lorries and driving them into phone booths.

 

Solution: See if he’s being teased by a local TRINITY unit.

 

Problem: Rabid Matrix fans are shouting at your SMITH unit, calling him ‘evil’ and ‘git who tried to kill Neo’.

 

Solution: Most insults will roll off your SMITH’s back. However, if he needs to vent some aggression, this would seem to be a perfect opportunity to do so.

 

Problem: After allowing your SMITH onto your computer, he is wandering around looking horrified and shuns his counterparts, NEO and MORPHEUS units.

 

Solution: It is quite likely that he has stumbled across a Smith slash fanfiction. Sadly there is little you can do about this, except sit him down and have a chat.

 

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FINAL NOTE: As you can see from the problems, FAQs and functions, you will see that your SMITH can be destructive. Buying one is a serious commitment. Should your SMITH get into trouble, try to get diplomatic immunity – see WORLD DOMINATING function. Sadly sometimes this is the only option.

 

SUPPORT THE RSPAS!!!! (Royal Society for the Protection of Abandoned Smiths)

 

More and more SMITH units are being abandoned in the streets when they cause trouble. These units need a home.

 

Can you provide a SMITH unit with a place to live and plan world domination from? E-mail Matrix Enterprises ([email protected]) and you will be sent a SMITH unit, free of charge.

 

 

 

 

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