Thin Nen
by Alexandre "Capitán Trueno" Moreira
- Your fate is in my hands...
BUTTON LAYOUT :
x - weak punch | a - weak kick |
y - hard punch | b - hard kick |
COMMAND LIST:
Name
|
Condition
|
Command
|
COMMON
MOVES :
|
||
Dash forward
|
Standing
|
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Dash backwards
|
Standing
|
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Throw
|
Standing, near opponent
|
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Double Jump
|
Ascending Jump
|
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Warp
|
standing, normal or blocking
|
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SPECIAL
MOVES :
|
||
Flashing Fist
|
Standing
|
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Freeze Curse
|
Standing
|
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Thunder Kick
|
Standing
|
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Tiger Thrust
|
Jumping
|
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Oro Ball
|
Standing
|
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Oro Ghost
|
Standing
|
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Air Oro Ball
|
Jumping
|
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HYPER
MOVES :
|
||
Shooting Comets* |
standing
|
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Shooting Comets** |
standing
|
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Shooting Comets*** |
standing
|
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Tiger Assault*
|
standing
|
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Oro Demon**
|
standing
|
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Rem. 1 : 'Warp' is a teleport move, which needs 1/4 of a power bar in order to be performed. Depending on which button you press, Thin Nen will warp to somewhere out on the screen, surprising the opponent. It can also be performed during a block, but it will waste half a power bar.
Rem. 2 : The asterisks beside the super moves names symbolize the ammount of power needed to perform them. Each asterisk is equivalent to one full power bar.
COMBOS :
A combo is a sequence of moves performed one after another, in which the interval between them is shorter than the time needed for the opponent to recover. Thin Nen's combo system isn't much sophisticated, once he's a 4-button character, and he's a fighter more fit to long distance combat (using magic, rush moves and teleport).
Standing combos :
- a, x, b, y
Crouching combos :
- x, a, y, b
- a, b
Also remeber that normal punches and kicks can be cancelled into special moves, what increases the combo possibilities.