Thin Nen

by Alexandre "Capitán Trueno" Moreira

- Your fate is in my hands...

BUTTON LAYOUT :

x - weak punch a - weak kick
y - hard punch b - hard kick

 

 

COMMAND LIST:

Name
Condition
Command
COMMON MOVES :
Dash forward
Standing
,
Dash backwards
Standing
,
Throw
Standing, near opponent
+ y or + y
Double Jump
Ascending Jump
, or
Warp
standing, normal or blocking
, + any button
SPECIAL MOVES :
Flashing Fist
Standing
+ any punch
Freeze Curse
Standing
+ any punch
Thunder Kick
Standing
+ any kick
Tiger Thrust
Jumping
+ any kick
Oro Ball
Standing
+ x
Oro Ghost
Standing
+ y
Air Oro Ball
Jumping
+ any punch
HYPER MOVES :

Shooting Comets*

standing
, x

Shooting Comets**

standing
, y

Shooting Comets***

standing
, x + y
Tiger Assault*
standing
+ any kick
Oro Demon**
standing
+ any punch

Rem. 1 : 'Warp' is a teleport move, which needs 1/4 of a power bar in order to be performed. Depending on which button you press, Thin Nen will warp to somewhere out on the screen, surprising the opponent. It can also be performed during a block, but it will waste half a power bar.

Rem. 2 : The asterisks beside the super moves names symbolize the ammount of power needed to perform them. Each asterisk is equivalent to one full power bar.

COMBOS :

A combo is a sequence of moves performed one after another, in which the interval between them is shorter than the time needed for the opponent to recover. Thin Nen's combo system isn't much sophisticated, once he's a 4-button character, and he's a fighter more fit to long distance combat (using magic, rush moves and teleport).

Standing combos :

- a, x, b, y

Crouching combos :

- x, a, y, b

- a, b

Also remeber that normal punches and kicks can be cancelled into special moves, what increases the combo possibilities.