Otane Goketuji

by Alexandre "Capitán Trueno" Moreira

- Can you defeat this old woman?

BUTTON LAYOUT :

x - weak punch a - weak kick
y - hard punch b - hard kick

 

 

COMMAND LIST:

Name
Condition
Command
COMMON MOVES :
Dash forward
Standing
,
Dash backwards
Standing
,
Kiss / Throw
Standing, near opponent
+ y or + y
Crouch Walking
Crouching
Hold
Double Jump
Ascending Jump
, or
SPECIAL MOVES :
Flying Denture
Standing
charge , then + any punch
Shooting Comets
Standing
Tap any punch repeatedly while holding
Flying Face Attack
Standing
charge , then + any punch
Air Wave Kick
Jumping
, + any kick
Heart Bomb
Standing or Jumping
+ any punch
Rainbow Wall
Standing
charge , then + any punch
Double Knee Crush
Standing
+ any kick
HYPER MOVES :
Vampire Denture
Standing
charge , then , x+y
Air Drill Kick
Jumping
,, a+b
DESPERATION MOVE :
Rainbow Slasher
Standing
, x + y

Rem. 1 : In the commands that require charging a direction, this direction can be replaced by an adjacent diagonal.

Rem. 2 : Otane Goketuji is a transforming character. The moves labeled in red can only be used by her normal form, the ones written in yellow are for her younger form, and the white ones are for both.

Rem. 3: She begins the fight as an old woman. To transform into young, you must perform a kiss when you have at least 1 full power bar. While in young mode your power meter will slowly start to deplenish, and when it reaches zero she will turn into the older form again, as soon as you regain control of the character. Also, in this mode your attack and defence power are increased.

Rem. 4: The transformation lasts about 16 seconds per each full power meter. Notice that if you are playing in Team Battle mode (Simul), this value may be subject to the interference of your partner's actions.

Rem. 5: In order to perform the Hyper Moves, you must have at least 1 full power meter, which will be spent.

Rem. 6: There are no power restrictions to the Desperation Move, but you'll need to be in the young form and with at most 1/4 of life left (Otane's body will start blinking red as a warning). However, all your power will return to zero and it will not increase until the next round begin. Iin other words, you won't be able to perform hyper moves neither change to young in the current round.

COMBOS :

A combo is a sequence of moves performed one after another, in which the interval between them is shorter than the time needed for the opponent to recover. Here are some possible combos for Otane :

Standing combos :

- x, y, b (old)

- x, a, b, y (young)

Crouching combos (These ones are equal for both forms) :

- x, a, y, b *

- a, b

* When playing on normal mode, you can finish this combo with the Flying Face Attack instead of b (sliding kick). Harder to perform, but also much more deadly.

Air combo (Valid only for the old form) :

- y, Air Wave Kick