Otane Goketuji
by Alexandre "Capitán Trueno" Moreira
- Can you defeat this old
woman?
BUTTON LAYOUT :
x - weak punch | a - weak kick |
y - hard punch | b - hard kick |
COMMAND LIST:
Name
|
Condition
|
Command
|
COMMON
MOVES :
|
||
Dash forward
|
Standing
|
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Dash backwards
|
Standing
|
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Kiss
/ Throw
|
Standing, near opponent
|
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Crouch Walking
|
Crouching
|
Hold
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Double Jump
|
Ascending Jump
|
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SPECIAL
MOVES :
|
||
Flying
Denture
|
Standing
|
charge
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Shooting
Comets
|
Standing
|
Tap
any punch repeatedly while holding
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Flying Face Attack
|
Standing
|
charge
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Air Wave Kick
|
Jumping
|
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Heart Bomb
|
Standing or Jumping
|
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Rainbow Wall
|
Standing
|
charge
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Double Knee Crush
|
Standing
|
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HYPER
MOVES :
|
||
Vampire
Denture
|
Standing
|
charge
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Air Drill Kick
|
Jumping
|
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DESPERATION
MOVE :
|
||
Rainbow Slasher
|
Standing
|
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Rem. 1 : In the commands that require charging a direction, this direction can be replaced by an adjacent diagonal.
Rem. 2 : Otane Goketuji is a transforming character. The moves labeled in red can only be used by her normal form, the ones written in yellow are for her younger form, and the white ones are for both.
Rem. 3: She begins the fight as an old woman. To transform into young, you must perform a kiss when you have at least 1 full power bar. While in young mode your power meter will slowly start to deplenish, and when it reaches zero she will turn into the older form again, as soon as you regain control of the character. Also, in this mode your attack and defence power are increased.
Rem. 4: The transformation lasts about 16 seconds per each full power meter. Notice that if you are playing in Team Battle mode (Simul), this value may be subject to the interference of your partner's actions.
Rem. 5: In order to perform the Hyper Moves, you must have at least 1 full power meter, which will be spent.
Rem. 6: There are no power restrictions to the Desperation Move, but you'll need to be in the young form and with at most 1/4 of life left (Otane's body will start blinking red as a warning). However, all your power will return to zero and it will not increase until the next round begin. Iin other words, you won't be able to perform hyper moves neither change to young in the current round.
COMBOS :
A combo is a sequence of moves performed one after another, in which the interval between them is shorter than the time needed for the opponent to recover. Here are some possible combos for Otane :
Standing combos :
- x, y, b (old)
- x, a, b, y (young)
Crouching combos (These ones are equal for both forms) :
- x, a, y, b *
- a, b
* When playing on normal mode, you can finish this combo with the Flying Face Attack instead of b (sliding kick). Harder to perform, but also much more deadly.
Air combo (Valid only for the old form) :
- y, Air Wave Kick