Aysle Profiles
Elven Dragon Rider

Attribute Template: Adrenalin
Skill Notes: Tag
(beast riding)
1:
Adranalin 2: Willpower 3: Presence
Special Abilities:
Enhancement Packages (1 Minimum/Maximum 2) -- Each enhancement Package provides 3 extra attribute points that can be put in to any attribute except TOU.  Each has either an Adventure cost of 1, or a limited attribute of 7 (see Character creation  chapter in Aysle S.B.)
Equipment
: Magical Lance* (Dam Val +6/20), Chain Armor
Weapons:(3), General:(4),Incidental:(3)
Starting Money: $ 75.00

Description: You'd fought for the army of Pella Ardinay for years, never realizing that your Queen was possessed by the evil Uthorion.  But then, you learned the truth -- in the midst of a battle. Turning your faithful Draconis Aysle from the fray, you fled. But this moment of conscience cost you dearly.  When you landed, you learned from your dragon that she had been enslaved in to service, not a volunteer.  Cursing Uthorion for his evil, you released her, vowing to make amends.  When she flew off, she promised that, when that day came, you will be reunited. 
Giant Mage

Attribute Template: Willpower
Skill Notes: Tag
(Alteration Magic)
1:
Willpower 2: Adrenalin 3: Presence
Special Abilities:
Enhancement Packages (1 Minimum/Maximum 3) -- Each enhancement Package provides 3 extra attribute points that can be put in to STR and TOU only.  Each has either an Adventure cost of 1, or a limited attribute of 7 for the first package and 6 for any after that (see Character creation  chapter in Aysle S.B.), Magic spells
Equipment
: Magical staff (may store one one Impressed spell of one arcane knowledge type until cast; the character must select the spell from one she knows and can cast),* Spell componants
Weapons:(2),General:(4),Incidental:
(4)
Starting Mon
ey: $ 75.00

Description
: Your travels from Lower Aysle to Upper taught you that not all dwarves and humans are your enemies.  Some may even deserve your respect.  Look how they often misjudge you.  You are large, and you appear slow, but that is only because you are usually deep in thought.  Learning magic wasn't easy, but now you hunger for more -- and the defeat of the evil High Lord. 
Dwarven Priestess

Attribute Template: Presence
Skill Notes: Tag
(faith)An Ayslish Deity aligned with honor))
1:
Presence 2: Adrenalin 3: Willpower
Special Abilities:
Miracles
Equipment
:Holy Symbol, Leather Armor, Medical Kit
Weapons:(2),General:(4),Incidental:
(4)
Starting Mon
ey: $ 150.00

Description
: Deep underground, your race forged tools and armor for the wars -- on both sides.  You came to the surface to find out what was going on.  Seeing the forces of the Light nearly overwhelmed by those of the Dark, you pledged yourself to the healing and protection of those wounded by evil.  You fight, but only to defend those who cannot help themselves.
Impatient Mage
(Transformed from Core Earth to Aysle)
Attribute Template: Willpower
Skill Notes: Tag
(Divination Magic)
1:
Willpower 2: Adrenalin 3: Presence
Special Abilities:
Spells
Equipment
: Spell componants for all but one spell (your choice), Grimoire, the formula for one spell that you cannot cast (yet),* This spell does not cost you a possibility point or arcane knowledge until you want to learn it. 
Weapons:(1),General:(3),Incidental
:(4)
Starting Mo
ney: $ 0.00

Descriptio
n: Magic facinated you all your life, but your were trapped in a time and a place where it was "impossible".  Frustrated, you travelled the Earth looking for answers.
Then one day, you were caught in the invasion and your dreams came true.  Magic was real, and you were able to use it.  But it took so long to learn.  So, armed with your knowlege so far, you set out on a quest to find more. 

Viking Sailor
(Transformed from Core Earth to Aysle)
Attribute Template: Adrenalin
Skill Notes: Tag
(melee weapons)
1:
Adrenalin 2: Willpower 3: Presence
Special Abilities:
N/A
Equipment
: Magical Battle Axe* (Dam Val +6/20), Hide and Fur Armor
Weapons:(3), General:(5),Incidental:(3)
Starting Money: $ 750.00

Description: Your ancestors had been builders of Viking Longboats, and you knew their history well.  But when you were caught in the invastion and pressed into the service as a REAL Viking, you saw the terror and pain they caused.  One night, in the fog, you  stole your captor's weapon and a skiff full of furs and plunder and headed for England.  Selling the goods and the boat, you have made enough money to start on your quest to repel the invaders of your former reality. 
Note: you must take at least one add in Water Vehicles.
Honorable Knight

Attribute Template: Adrenalin
Skill Notes: Tag
(melee weapons)
1:
Adranalin 2: Willpower 3: Presence
Special Abilities:
Very Wealthy* (Though your land ownings and Estates back in Aysle have made you very wealthy, Here on Earth, given time you can gain access to large amounts of gold.. however it takes time.)
Equipment
: Broadsword (Dam Val +6/15), Plate mail Armor (TOU+5/14), Wheel Lock Pistol (Dam Val 13), Long Bow (Dam Val +6/15)
Weapons:(3), General:(4),Incidental:(3)
Starting Money: $ 500.00


Description:  You are a Knight of the House Tankard like the six generations of Knights before you.  One of your ancestors was slain battleing the invaders who attacked Aysle 500 years ago, and your name has always been one looked upon with respect by your fellow knights.  Alas, the House has changed much over the years, and it is often difficult to adhere to the ways of honor and still sustain one's loyalty to Gareth Tankard.  You have done your best to walk that line, doing your duty and no more, while watching with disgust as other Knights embraced with relish the ways of corruption. 
You joined the invastion of earth because you were ordered too. But now with the Rising of Towlyn Neverdeath, you have pledged you sword to the death of Gareth.... and the Highlords.
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