Necromantic Level 3

Annihilate Undead

Spell level:               Necromantic 3

Magic Points:         12

Range:                     24 yards

Duration:               Instantaneous       

Ingredients:            The flayed skin of a fresh corpse

This spell effects all Undead (including Ethereal Undead) within 24 yards of the caster. Any such creatures must make a test against Will Power or be destroyed

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Attack Spirit

Spell level:               Necromantic 3

Magic Points:         1             

Range:                     6 yards

Duration:               instantaneous

Ingredients:            a human heart       

Victims’ body thinks that the spirit is departing. This taste of death requires terror test to be made.

 

Cause Instability

Spell level:               Necromantic 3

Magic Points:         4             

Range:                     line of sight

Duration:               instantaneous

Ingredients:            a pint of blood

This spell affects all creatures within sight of the caster, which are already subject to instability. The creatures must make a test against willpower or become unstable. Roll 1d6 and consult the table given in the Bestiary.

 

Decay

Spell level:               Necromantic 3

Magic Points:         4             

Range:                     48 yards

Duration:               instantaneous

Ingredients:            a burial shroud

This spell simulates a century of corruption upon the targeted item. Any non-living item will start to rapidly rot or corrode away. A corpse will be reduced to a skeleton with minutes; a sword will rust into dust; fine clothing will mildew and decay; stonework will erode and crack.

This spell will have a lesser effect on living creatures, merely causing them to age 10 years. The effect of this on Elves will be scarcely perceptible.

 

Hand of the Wraith

Spell level:               Necromantic 3

Magic Points:         5             

Range:                     touch

Duration:               instantaneous

Ingredients:            essence of a wraith

Caster drains a point of strength by touch.

  

Life in death

Spell level:               Necromantic 3

Magic Points:         16

Range:                     Personal

Duration-               1 hour per level

Ingredients:            A fresh human heart

This spell may only affect the caster. Its effects last for 1 hour per level of the caster. If slain during this time, the Necromancer's spirit is released and may try to inhabit the body of any other living creature during the next 2D4 combat rounds. The caster's invisible spirit has a Move of 6 and must begin from the caster's dead body. The spirit must touch a host creature in order to inhabit it. The host is-allowed to make a test against Will Power and, if successful, the spirit may not inhabit that body. If the test is failed the Necromancer inhabits the body of the victim until either it is slain or the Necromancer's spirit is

 

The Necromancer's wandering spirit cannot be harmed by any physical or magical attacks, though it cannot enter any magical Zone that keeps out Ethereal Undead If the Necromancer's spirit fails to find a new body within 2D4 rounds, it is blown to the winds and destroyed.

As a spirit, the Necromancer has no magical or physical powers at all. Having acquired a new body, the Necromancer's Ld, Int, Cl and WP characteristics are regained, as are all skills and magical powers (including magic points). But all other characteristics are now those of the host creature.

 

Raise dead

Spell level:               Necromantic 3

Magic Points:         12

Range:                     Around the caster

Duration:               Until dawn the following day

Ingredients:            A graveyard or burial site

This spell must be cast within a graveyard or burial ground of some kind. The magician can raise one of the following groups of Undead creatures: 6D6 Skeletons, 6D6 Zombies, 3D Ghouls or D6 Mummies. The Undead will always appear as a single group.

The creatures so raised will obey the commands of their summoner until dismissed, or until the next sunrise.

 

Summon skeleton horde

Spell level:               Necromantic 3

Magic Points:         12

Range:                     Not applicable

Duration:               Until dawn the following day

Ingredients:            Burial site or the enchanted finger bones of 6 skeletons

The caster can use this spell to summon a horde of 6D6 Skeletons. The creatures will be normal Skeletons in a single group (see Undead - The Bestiary), and will appear within 6 yards of the summoner.

 

Summon Storm Riders

Spell level:               Necromantic 3

Magic Points:         10

Range:                     6 yards

Duration:               until the following dawn

Ingredients:            burial site, or enchanted finger bones of 6 skeletons and 6 hoofs

Summons d6 skeleton chariots. Skeletons have normal stats, horses are war-horses. Skeletons are armed with Lances and full plate mail

 

 

 

 

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