Necromantic Level 1
Destroy Undead
Spell level:
Necromantic 1
Magic Points:
2
Range.
24 yards
Duration:
Instantaneous
Ingredients:
Dust from a grave, or water blessed by a cleric
This spell can be cast against any group of
Skeletons, Zombies or Ethereal Undead within 24 yards, and will affect ID6 of
the group. The creatures may make a test against Will Power to avoid either
crumbling to dust or (in the case of Ethereal Undead) simply vanishing. Undead
which successfully make the test are unaffected by the spell.
Feign
Death
Spell level:
Necromantic 1
Magic Points:
2
Range:
personal
Duration:
Instantaneous
Ingredients:
blood of a newly dead baby
This spell slows the necromancer's metabolism to
such a degree that he becomes comatose and appears dead. Cadaverous appearance,
noisome stench, etc. will aid in this deception:). Less prone to damage while in
this state - strength of any attack (prod) is halved unless a deliberate strike
to dismember or kill. Spell lasts until dispelled or caster wishes.
Hand of
death
Spell level:
Necromantic 1
Magic Points:
1 per touch
Range:
Not applicable
Duration:
Until the Necromancer is wounded
Ingredients:
Part of a corpse's shroud.
This spell endows the caster with the ability to
cause Wounds simply by touching a target. The caster rolls to hit - ignoring
normal unarmed combat modifiers - and any hit automatically causes ID6Wounds to
the target, irrespective of Toughness or armour (unless magical - see below), in
addition to any normal damage (which is subject to the usual modifiers). Each
successful touch Magic Points a further 1 magic point. The Necromancer may not
use a weapon.
This spell takes effect immediately and Lasts until
the caster is wounded, when it is instantly dispelled. Victims do not receive a
Magic test to avoid the effects, but if they are wearing magical armour the
damage is reduced by I for each plus of protection provided by the armour. For
example, a hit on the body of a character wearing a + 2 magical breastplate
reduces the spell's damage by 2.
Protection
from Undead
Spell level:
Necromantic 1
Magic Points:
4
Range:
12 yards
Duration:
5D6 rounds
Ingredients:
garlic
Undead are at -10 to hit caster. Caster receives +10
to fear tests caused by Undead.
Summon
skeleton champion
Spell level:
Necromantic 1
Magic Points:
4
Range:
not applicable
Duration:
until dawn the following dawn
Ingredients:
a skeleton, corpse or enchanted skull
This spell is used to summon a single champion who
appears within 6 yards of the caster. This spell can be used to animate a
suitable corpse or provided proper preparation has taken place, to draw a hero
from the plane of death. Profile is as follows
|
M |
WS |
BS |
S |
T |
W |
I |
A |
DEX |
LD |
INT |
CL |
WP |
FEL |
|
4 |
35 |
27 |
4 |
3 |
5 |
30 |
1 |
15 |
15 |
15 |
15 |
15 |
0 |
Once summoned the champion stays until the following
dawn, when it crumbles to dust.
A champion can act as controller providing it stays
within 24 yards of the group.
Summon
skeletons
Spell level:
Necromantic 1
Magic Points:
4
Range:
Not applicable
Duration:
Until dawn the following day
Ingredients:
Corpses, skeletons or enchanted skull
This spell is used to summon a group of D6 normal
Skeletons. If cast on a battlefield or burial site, the Skeletons spring up in a
group around the caster. If summoned using an enchanted skull, they appear
within 6 yards of the summoner.
Zone of
life
Spell level:
Necromantic 1
Magic Points:
4
Range:
Not applicable
Duration:
1 hour per level
Ingredients:
a holy relic
This spell casts a magical zone12 yards in diameter,
centred on the caster. It lasts for one hour per level or until the caster
moves. The caster can prevent all Undead from entering the zone, or firing
missiles or casting magic into the zone.
Standard
rules for zones apply.
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