ILLUSION
LEVEL
FOUR
Destroy
illusions
Spell Level:
Illusion 4
Magic Points:
8
Range:
1,200 yards
Duration:
Instant
Ingredients:
A crystal prism
When this spell is cast, all illusions within 1,200
yards (600 tabletop inches, or 50 tabletop feet) currently maintained by any and
all characters are instantly dispelled. This spell affects illusions maintained
by the caster.
Illusionary
army
Spell Level:
Illusion 4
Magic Points:
12 per hour
Range:
Sight
Duration:
1+ hours
Ingredients:
Small model figures of the troops desired by the caster
The caster creates an illusion of 2D6 groups each
comprising up to 20 humanoid or Undead troops. These groups appear within sight
of the caster, and can be controlled and moved as if real.
Characters viewing the troops may make an
Intelligence test for each group. It is possible that they may successfully see
through some of the groups and believe that others are real.
Illusion
of darkness
Spell Level:
Illusion 4
Magic Points:
15
Range:
96 yards
Duration:
2 hours
Ingredients:
a ball of pitch
The Illusionist creates an illusion of complete
darkness in a circle with diameter of 24 yards centred anywhere within 96 yards
of the caster. This darkness is magical, and cannot be illuminated by normal or
magical means. Including torches light, fires, Glowing Light spells, and so on.
Within the area of darkness, creatures can only move in a randomly chosen
direction at quarter pace, while missile fire and combat is impossible.
Characters within the area are totally blinded, unable to see even a lighted
torch in front of them.
Mass
Sleep
Spell Level:
Illusion 4
Magic Points:
10
Range:
24 yards
Duration:
10D6 minutes
Ingredients:
griffon feather
Area version of Sleep spell.
Permanent
Illusion
Spell Level:
Illusion 4
Magic Points:
10
Range:
24 yards
Duration:
until dispelled
Ingredients:
a diamond prism
When cast on an illusion will mean that it will last
until dispelled without need to be maintained by the caster.
Spell Level:
Illusion 4
Magic Points:
20
Range:
Personal
Duration;
2D6 rounds
Ingredients:
A potion of flying or the hand of any Demon
This spell is similar to the Vanish spell, allowing
the caster to briefly enter another dimension for 2D6 rounds. The caster may
return to the scene of action or may, instead, return to a point anywhere within
100 miles of the spot where the spell was cast - assuming the Illusionist has
been in that place at least once before (home or a safe place, for example).
This spell may not be used more than three times in a day. If the spell expires
while the caster is in the other dimension, the Illusionist is expelled from the
dimension in a randomly chosen direction, 4D6 yards from where the spell was
cast. Select the direction by rolling ID8:
1
north
2
north east
3
east
4
south east
5
south
6
south west
7
west
8
north west.
The Illusionist may be expelled into a wall or other
solid object and is instantly killed in such a case,
All Illusions currently maintained by the caster are
instantly dispelled when this spell is cast.
True
Sight
Spell Level:
Illusion 4
Magic Points:
4
Range:
24 yards
Duration:
1 + Turns
Ingredients:
golden monocle
Can see things as they really are. True sight will
penetrate all illusions and disguises. Will also reveal nature of creatures
(nice or nasty). Duration can be expended at the cost of another 4 Magic points
per turn
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