ILLUSION LEVEL FOUR

 

Destroy illusions

Spell Level:             Illusion 4

Magic Points:         8

Range:                     1,200 yards

Duration:               Instant

Ingredients:            A crystal prism

When this spell is cast, all illusions within 1,200 yards (600 tabletop inches, or 50 tabletop feet) currently maintained by any and all characters are instantly dispelled. This spell affects illusions maintained by the caster.

 

Illusionary army

Spell Level:             Illusion 4

Magic Points:         12 per hour

Range:                     Sight

Duration:               1+ hours

Ingredients:            Small model figures of the troops desired by the caster

The caster creates an illusion of 2D6 groups each comprising up to 20 humanoid or Undead troops. These groups appear within sight of the caster, and can be controlled and moved as if real.

Characters viewing the troops may make an Intelligence test for each group. It is possible that they may successfully see through some of the groups and believe that others are real.

 

Illusion of darkness

Spell Level:             Illusion 4

Magic Points:         15

Range:                     96 yards

Duration:               2 hours

Ingredients:             a ball of pitch

The Illusionist creates an illusion of complete darkness in a circle with diameter of 24 yards centred anywhere within 96 yards of the caster. This darkness is magical, and cannot be illuminated by normal or magical means. Including torches light, fires, Glowing Light spells, and so on. Within the area of darkness, creatures can only move in a randomly chosen direction at quarter pace, while missile fire and combat is impossible. Characters within the area are totally blinded, unable to see even a lighted torch in front of them.

 

Mass Sleep

Spell Level:             Illusion 4

Magic Points:         10

Range:                     24 yards

Duration:               10D6 minutes

Ingredients:            griffon feather       

Area version of Sleep spell.

 

Permanent Illusion

Spell Level:             Illusion 4

Magic Points:         10           

Range:                     24 yards

Duration:               until dispelled

Ingredients:            a diamond prism

When cast on an illusion will mean that it will last until dispelled without need to be maintained by the caster.  

 Teleport

Spell Level:             Illusion 4

Magic Points:         20

Range:                     Personal

Duration;               2D6 rounds

Ingredients:            A potion of flying or the hand of any Demon

This spell is similar to the Vanish spell, allowing the caster to briefly enter another dimension for 2D6 rounds. The caster may return to the scene of action or may, instead, return to a point anywhere within 100 miles of the spot where the spell was cast - assuming the Illusionist has been in that place at least once before (home or a safe place, for example). This spell may not be used more than three times in a day. If the spell expires while the caster is in the other dimension, the Illusionist is expelled from the dimension in a randomly chosen direction, 4D6 yards from where the spell was cast. Select the direction by rolling ID8:

1              north

2              north east

3              east

4              south east

5              south

6              south west

7              west

8              north west.

The Illusionist may be expelled into a wall or other solid object and is instantly killed in such a case,

All Illusions currently maintained by the caster are instantly dispelled when this spell is cast.

 

True Sight

Spell Level:             Illusion 4

Magic Points:         4             

Range:                     24 yards

Duration:               1 + Turns

Ingredients:            golden monocle

Can see things as they really are. True sight will penetrate all illusions and disguises. Will also reveal nature of creatures (nice or nasty). Duration can be expended at the cost of another 4 Magic points per turn

 

 

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