ILLUSIONIST LEVEL THREE

 

Illusionary enemy

Spell Level:             Illusion 3

Magic Points:         6

Range:                     48 yards

Duration:               1 hour per level

Ingredients:            The teeth of a Chamelcoleech

This spell creates an illusion of a group of either up to 24 humanoid creatures, or ten Undead, or a single monster or Lesser Demon. The illusion appears within 48 yards of the caster, and is controlled by the Illusionist as if it were real. The image(s) may reproduce any of the special abilities and/or psychological affects of the real creature.

The spell lasts for 1 hour per level of the caster, and anyone viewing the illusion must make an Intelligence test to see through it.

 

Illusion of mighty appearance

Spell Level:             Illusion 3

Magic Points:         6 per 5D6 turns

Range:                     Personal

Duration:               5 to 30 minutes

Ingredients:            Mask

This spell allows the Illusionist to assume the appearance of any creature desired, reproducing its special abilities and/or psychological affects. Anyone viewing the illusion may make an Intelligence test to see through it.

The spell lasts for 5D6 minutes, but may be renewed at any time by the spending of further magic points.

 

Maze

Spell Level:             Illusion 3

Magic Points:         5             

Range:                     12 yards

Duration:               24 hours

Ingredients:            a rose bud

The group or individual targeted by this spell will become lost, even in familiar surroundings. All sense of direction will be lost, even to the extreme that they may think that they are travelling in a straight line even when actually turning left or right and so on. Unless the surroundings are highly familiar or an Int test is made by the targets, they may not realise that anything is amiss.

 

Mind Over Body

Spell Level:             Illusion 3

Magic Points:         6             

Range:                     personal

Duration:               1 hour per level

Ingredients:            small chess piece

This spell affects the caster's own mind, allowing him to resist far greater levels of pain than he would normally be able to. In game terms this translates as a bonus of +2 to Toughness.

 

Phantasm

Spell Level:             Illusion 3

Magic Points:         8             

Range:                     touch

Duration:               permanent

Ingredients:            tooth of a Chimera

First decent illusion that an illusionist can cast - full 5 sense illusion that appears (and feels) solid, although close inspection will reveal it for what it is.

  

Universal confusion

Spell Level:             Illusion 3

Magic Points:         8

Range:                     Sight

Duration:               1 round

Ingredients:            The eyes of a Chimera

This illusion affects any individual or single group of creatures within the caster's line of sight. The effects start from the round after the spell is cast and last for that round only. Victims suffer complete disorientation and may only move at half pace, wandering around aimlessly with no Idea of where they are. Missile troops fire with a -10 penalty to BS, as they lose concentration and their aim goes off. In combat, creatures also suffer a -10 to hit modifier.

 

Vanish

Spell Level:             Illusion 3

Magic Points:         6

Range:                     Personal

Duration:               D6 rounds

Ingredients:            A golden hoop of at least 6" diameter

The Vanish spell allows the Illusionist to vanish into another dimension for D6 rounds. The caster may do nothing while in this other dimension, but is able to see events in the place left behind. The Illusionist may decide to return to the scene of the action at any time before the spell expires, but must return to within 24 yards of the exact point where the spell was used.

If the spell expires while the Illusionist is in the other dimension, the Illusionist is expelled from the dimension in a randomly chosen location, 4D6 yards from where the spell was cast. Select the direction by rolling 1D8:

1              north

2              north east

3              east

4              south east

5              south

6              south west

7              west

8              north west.

The Illusionist may be expelled into a wall or other solid object and is instantly killed in such a case,

All Illusions currently maintained by the caster are instantly dispelled when this spell is cast.

 

 

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