ILLUSIONIST LEVEL THREE
Illusionary
enemy
Spell Level:
Illusion 3
Magic Points:
6
Range:
48 yards
Duration:
1 hour per level
Ingredients:
The teeth of a Chamelcoleech
This spell creates an illusion of a group of either
up to 24 humanoid creatures, or ten Undead, or a single monster or Lesser Demon.
The illusion appears within 48 yards of the caster, and is controlled by the
Illusionist as if it were real. The image(s) may reproduce any of the special
abilities and/or psychological affects of the real creature.
The spell lasts for 1 hour per level of the caster,
and anyone viewing the illusion must make an Intelligence test to see through
it.
Illusion
of mighty appearance
Spell Level:
Illusion 3
Magic Points:
6 per 5D6 turns
Range:
Personal
Duration:
5 to 30 minutes
Ingredients:
Mask
This spell allows the Illusionist to assume the
appearance of any creature desired, reproducing its special abilities and/or
psychological affects. Anyone viewing the illusion may make an Intelligence test
to see through it.
The spell lasts for 5D6 minutes, but may be renewed
at any time by the spending of further magic points.
Maze
Spell Level:
Illusion 3
Magic Points:
5
Range:
12 yards
Duration:
24 hours
Ingredients:
a rose bud
The group or individual targeted by this spell will
become lost, even in familiar surroundings. All sense of direction will be lost,
even to the extreme that they may think that they are travelling in a straight
line even when actually turning left or right and so on. Unless the surroundings
are highly familiar or an Int test is made by the targets, they may not realise
that anything is amiss.
Mind
Over Body
Spell Level:
Illusion 3
Magic Points:
6
Range:
personal
Duration:
1 hour per level
Ingredients:
small chess piece
This spell affects the caster's own mind, allowing
him to resist far greater levels of pain than he would normally be able to. In
game terms this translates as a bonus of +2 to Toughness.
Phantasm
Spell Level:
Illusion 3
Magic Points:
8
Range:
touch
Duration:
permanent
Ingredients:
tooth of a Chimera
First decent illusion that an illusionist can cast -
full 5 sense illusion that appears (and feels) solid, although close inspection
will reveal it for what it is.
Universal
confusion
Spell Level:
Illusion 3
Magic Points:
8
Range:
Sight
Duration:
1 round
Ingredients:
The eyes of a Chimera
This illusion affects any individual or single group
of creatures within the caster's line of sight. The effects start from the round
after the spell is cast and last for that round only. Victims suffer complete
disorientation and may only move at half pace, wandering around aimlessly with
no Idea of where they are. Missile troops fire with a -10 penalty to BS, as they
lose concentration and their aim goes off. In combat, creatures also suffer a
-10 to hit modifier.
Vanish
Spell Level:
Illusion 3
Magic Points:
6
Range:
Personal
Duration:
D6 rounds
Ingredients:
A golden hoop of at least 6" diameter
The Vanish spell allows the Illusionist to vanish
into another dimension for D6 rounds. The caster may do nothing while in this
other dimension, but is able to see events in the place left behind. The
Illusionist may decide to return to the scene of the action at any time before
the spell expires, but must return to within 24 yards of the exact point where
the spell was used.
If the spell expires while the Illusionist is in the
other dimension, the Illusionist is expelled from the dimension in a randomly
chosen location, 4D6 yards from where the spell was cast. Select the direction
by rolling 1D8:
1
north
2
north east
3
east
4
south east
5
south
6
south west
7
west
8
north west.
The Illusionist may be expelled into a wall or other
solid object and is instantly killed in such a case,
All Illusions currently maintained by the caster are
instantly dispelled when this spell is cast.
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