ILLUSION LEVEL TWO
Banish
illusion
Spell Level:
Illusion 2
Magic Points:
3
Range:
48 yards
Duration:
instantaneous
Ingredients:
a magnifying glass
The caster can use this spell on any group or
individual or object within 48 yards which he suspects of being an illusion.
There is a base 50% that the spell will destroy any target illusion, modified as
follows. For each level by which the caster of the Banish spell exceeds the
caster of the illusion, increase the chance of success by 10%. For each level by
which the caster of the illusion exceeds the caster of the Banish spell, reduce
the chance by 5 %.
Confound
foe
Spell Level:
Illusion 2
Magic Points:
8
Range:
Personal
Duration:
Instant
Ingredients:
An hourglass with crushed diamonds instead of sand (value 1OOGC)
This illusion can be cast by an illusionist who has
suffered combat damage that round. It can be cast even if the caster has been
killed, so it is a somewhat exceptional spell. The spell has the effect of
negating all combat damage sustained during that round, just as if it didn't
really happen - because it didn't.
Distract
Spell Level:
Illusion 2
Magic Points:
4
Range:
48 yards
Duration:
1d6 turns
Ingredients:
This spell draws the target's attention in the
direction chosen by the caster. The target is entitled to a WP test each round
to break the spell effect. This can be used to draw a guard's attention away
from a character that is sneaking past him, or as a kind of silent telepathic
message to a companion, drawing his attention to a possible threat or important
detail.
When used in a combat situation, the victim is
distracted from attacking and is thus subject to a -10 to WS, BS and Initiative.
Forget
Spell Level:
Illusion 2
Magic Points:
5
Range:
12 yards
Duration:
instantaneous
Ingredients:
chalk dust blown from hand
Will cause target to forget everything that happened
in the last minute.
Friends
Spell Level:
Illusion 2
Magic Points:
4
Range:
12 yards
Duration:
until next sunrise
Ingredients:
a small gold medallion
The creature or group targeted by this spell will
become more favourably inclined towards the illusionist. This will give him a
+10 bonus to Fellowship for the purposes of any tests made relating to the
affected creature(s) should they fail their magic save. If they pass the magic
save then they will feel wary and ill at ease around the caster, who will suffer
from a -10 penalty to Fellowship when dealing with those creatures for the
duration of the spell.
Note that for casting like this, groups make only
one magic save, using the average WP score of the group.
Ghostly
appearance
Spell Level:
Illusion 2
Magic Points:
3 per 5D6 turns
Range:
Personal
Duration:
5 to 30 minutes
Ingredients:
The shroud from an undead creature
This spell allows the Illusionist to assume the
appearance of any undead creature. The caster can take the guise of a specific
individual, if so desired. This does not prevent the Illusionist from casting
spells as normal.
The illusion will produce the same psychological
reactions in anyone observing it as a real Undead creature (see the Bestiary
Undead and Ethereal Undead).
The spell lasts for 5D6 minutes, but may be renewed
at any time by the spending of further magic points. Anyone viewing the illusion
may make an Intelligence test to see through it.
Hallucinate
Spell Level:
Illusion 2
Magic Points:
4
Range:
48 yards
Duration:
Instantaneous
Ingredients:
A piece of clay worked into a model of the desired creature (see below)
This spell may be cast at any group or individual
within 48 yards. The targets may make a Will Power test to avoid the effects of
the spell. If this is failed, the individuals see themselves being charged by
any creature of the caster's choosing. They may then have to make appropriate
psychological tests, depending on the creature. If these tests are successful,
the illusion is dispelled. For example, the illusionist creates the illusion of
a giant, which causes fear in any creature under 10 feet tall. If the victims of
the Hallucination make successful fear tests, the illusion is dispelled, and the
giant disappears.
Illusionary
buildings
Spell Level:
Illusion 2
Magic Points:
2 per building section
Range:
1, 200 yards
Duration:
Until the caster moves
Ingredients:
Small models of buildings
This illusion allows the caster to create the
appearance of a group of buildings anywhere within 1,200 yards (approximately
two thirds of a mile, 600 tabletop inches, or 50 tabletop feet). Each 8 x 8 yard
building section costs two magic points to reproduce. The illusion may take the
form of a village, farmstead, or whatever the caster chooses. If the illusion is
created so as to appear between two groups of observers, it will mask them from
each other, but creatures occupying space presenting an illusion of streets or
open ground will be seen normally. Creatures within the bounds of the illusion
are not affected by it.
Characters viewing the illusion from a distance of
24 yards or less may make an Intelligence test to see through it.
Illusionary Form
Spell Level:
Illusion 2
Magic Points:
4
Range:
6 yards
Duration:
until next sunrise
Ingredients:
mirror
This spell is an improved version of the Petty Magic
spell, Illusionary Projection. The image created is slightly more solid,
however, and will be three-dimensional. It is still not capable of producing
psychological effects and observers within close range will be able to see the
illusion for what it is.
Illusionary
Script
Spell Level:
Illusion 2
Magic Points:
4
Range:
touch
Duration:
48 hours
Ingredients:
invisible ink
This spell will Illusionary writing on a surface,
obscuring any writing originally present. Thus the caster could cause glowing
letters to appear on a wall, etch a message on the ground or alter street signs.
The reader will not necessarily be able to understand the writing.
Illusionary
woods
Spell Level:
Illusion 2
Magic Points:
5 per 12-x 12 yard section
Range:
1,200 yards
Duration:
Until the caster moves
Ingredients:
Small model trees
This Illusion allows the caster to create the
appearance of a wood anywhere within 1, 200 yards (approximately two thirds of a
Mile, 600 tabletop inches, or 50 tabletop feet). Each 12 x 12-yard section costs
5 Magic points to reproduce. Creatures covered by the illusion will be hidden
from view but can see out of the 'woods' normally.
Characters viewing the illusion from a distance of
24 yards or less may make an Intelligence test to see through it.
Invisibility
Spell Level:
Illusion 2
Magic Points:
4
Range:
personal
Duration:
instantaneous
Ingredients:
a small 2-way mirror
Caster can no longer be seen. Note that he may still
be able to be heard or smelt and magical awareness will detect his presence (but
not exact location).
Spell Level:
Illusion 2
Magic Points:
3
Range:
48 yards
Duration:
1 turn per level
Ingredients:
a small dummy
This spell allows the Illusionist to
"throw" his voice so that it appears to be coming from anywhere within
the area of effect.
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