ILLUSION LEVEL TWO

 

Banish illusion

Spell Level:             Illusion 2

Magic Points:         3

Range:                     48 yards

Duration:               instantaneous

Ingredients:            a magnifying glass

The caster can use this spell on any group or individual or object within 48 yards which he suspects of being an illusion. There is a base 50% that the spell will destroy any target illusion, modified as follows. For each level by which the caster of the Banish spell exceeds the caster of the illusion, increase the chance of success by 10%. For each level by which the caster of the illusion exceeds the caster of the Banish spell, reduce the chance by 5 %.

 

Confound foe

Spell Level:             Illusion 2

Magic Points:         8

Range:                     Personal

Duration:               Instant

Ingredients:            An hourglass with crushed diamonds instead of sand (value 1OOGC)

This illusion can be cast by an illusionist who has suffered combat damage that round. It can be cast even if the caster has been killed, so it is a somewhat exceptional spell. The spell has the effect of negating all combat damage sustained during that round, just as if it didn't really happen - because it didn't.

 

Distract

Spell Level:             Illusion 2

Magic Points:         4             

Range:                     48 yards 

Duration:               1d6 turns               

Ingredients:           

This spell draws the target's attention in the direction chosen by the caster. The target is entitled to a WP test each round to break the spell effect. This can be used to draw a guard's attention away from a character that is sneaking past him, or as a kind of silent telepathic message to a companion, drawing his attention to a possible threat or important detail.

When used in a combat situation, the victim is distracted from attacking and is thus subject to a -10 to WS, BS and Initiative.

 

Forget

Spell Level:             Illusion 2

Magic Points:         5

Range:                     12 yards

Duration:               instantaneous

Ingredients:            chalk dust blown from hand

Will cause target to forget everything that happened in the last minute.

 

Friends

Spell Level:             Illusion 2

Magic Points:         4             

Range:                     12 yards

Duration:               until next sunrise

Ingredients:            a small gold medallion

The creature or group targeted by this spell will become more favourably inclined towards the illusionist. This will give him a +10 bonus to Fellowship for the purposes of any tests made relating to the affected creature(s) should they fail their magic save. If they pass the magic save then they will feel wary and ill at ease around the caster, who will suffer from a -10 penalty to Fellowship when dealing with those creatures for the duration of the spell.

Note that for casting like this, groups make only one magic save, using the average WP score of the group.

 

Ghostly appearance

Spell Level:             Illusion 2

Magic Points:         3 per 5D6 turns

Range:                     Personal

Duration:               5 to 30 minutes

Ingredients:            The shroud from an undead creature

This spell allows the Illusionist to assume the appearance of any undead creature. The caster can take the guise of a specific individual, if so desired. This does not prevent the Illusionist from casting spells as normal.

The illusion will produce the same psychological reactions in anyone observing it as a real Undead creature (see the Bestiary Undead and Ethereal Undead).

The spell lasts for 5D6 minutes, but may be renewed at any time by the spending of further magic points. Anyone viewing the illusion may make an Intelligence test to see through it.

 

Hallucinate

Spell Level:             Illusion 2

Magic Points:         4

Range:                     48 yards

Duration:               Instantaneous

Ingredients:            A piece of clay worked into a model of the desired creature (see below)

This spell may be cast at any group or individual within 48 yards. The targets may make a Will Power test to avoid the effects of the spell. If this is failed, the individuals see themselves being charged by any creature of the caster's choosing. They may then have to make appropriate psychological tests, depending on the creature. If these tests are successful, the illusion is dispelled. For example, the illusionist creates the illusion of a giant, which causes fear in any creature under 10 feet tall. If the victims of the Hallucination make successful fear tests, the illusion is dispelled, and the giant disappears.

 

Illusionary buildings

Spell Level:             Illusion 2

Magic Points:         2 per building section

Range:                     1, 200 yards

Duration:               Until the caster moves

Ingredients:            Small models of buildings

This illusion allows the caster to create the appearance of a group of buildings anywhere within 1,200 yards (approximately two thirds of a mile, 600 tabletop inches, or 50 tabletop feet). Each 8 x 8 yard building section costs two magic points to reproduce. The illusion may take the form of a village, farmstead, or whatever the caster chooses. If the illusion is created so as to appear between two groups of observers, it will mask them from each other, but creatures occupying space presenting an illusion of streets or open ground will be seen normally. Creatures within the bounds of the illusion are not affected by it.

Characters viewing the illusion from a distance of 24 yards or less may make an Intelligence test to see through it.

 

Illusionary Form

Spell Level:             Illusion 2

Magic Points:         4             

Range:                     6 yards

Duration:               until next sunrise  

Ingredients:            mirror

This spell is an improved version of the Petty Magic spell, Illusionary Projection. The image created is slightly more solid, however, and will be three-dimensional. It is still not capable of producing psychological effects and observers within close range will be able to see the illusion for what it is.

 

Illusionary Script

Spell Level:             Illusion 2

Magic Points:         4             

Range:                     touch

Duration:               48 hours

Ingredients:            invisible ink

This spell will Illusionary writing on a surface, obscuring any writing originally present. Thus the caster could cause glowing letters to appear on a wall, etch a message on the ground or alter street signs. The reader will not necessarily be able to understand the writing.

 

Illusionary woods

Spell Level:             Illusion 2

Magic Points:         5 per 12-x 12 yard section

Range:                     1,200 yards

Duration:               Until the caster moves

Ingredients:            Small model trees

This Illusion allows the caster to create the appearance of a wood anywhere within 1, 200 yards (approximately two thirds of a Mile, 600 tabletop inches, or 50 tabletop feet). Each 12 x 12-yard section costs 5 Magic points to reproduce. Creatures covered by the illusion will be hidden from view but can see out of the 'woods' normally.

Characters viewing the illusion from a distance of 24 yards or less may make an Intelligence test to see through it.

 

Invisibility

Spell Level:             Illusion 2

Magic Points:         4             

Range:                     personal

Duration:               instantaneous

Ingredients:            a small 2-way mirror

Caster can no longer be seen. Note that he may still be able to be heard or smelt and magical awareness will detect his presence (but not exact location).

  Ventriloquism

Spell Level:             Illusion 2

Magic Points:         3             

Range:                     48 yards

Duration:               1 turn per level

Ingredients:            a small dummy

This spell allows the Illusionist to "throw" his voice so that it appears to be coming from anywhere within the area of effect.

 

 

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