Illusion Level one
Assume
illusionary appearance
Spell Level:
Illusion 1
Magic Points:
1 per 5D6 minutes
Range:
Personal
Duration:
5 to 30 minutes
Ingredients:
a mask of person or creature to be impersonated
The caster may assume the appearance of another,
living bipedal creature under 10 feet in height. The caster can appear in the
guise of a specific individual if desired. Anyone viewing the illusion may make
intelligence test to attempt to see through it.
The spell lasts for 5D6 minutes but may be renewed
at any time by the spending of further magic points.
Bewilder
foe
Spell Level:
Illusion 1
Magic Points:
4
Range:
24 yards
Duration:
1 round
Ingredients:
A small firework
This spell can be cast on any single individual
within 24 yards. It is not an illusion as such and does not interfere with the
maintenance of other illusions. The target may make a normal Magic test to
negate the spell's effects. If this is failed, the target becomes bewildered for
the next round, Bewildered individuals move at half speed In a random direction,
can neither attack nor parry, and count as prone targets. Spellcasting
characters may not employ magic whilst bewildered, and any magic requiring their
concentration or a constant expenditure of magic points is dispelled instantly.
Charm
Spell Level:
Illusion 1
Magic Points:
4
Range:
6 yards
Duration:
1hour per level
Ingredients:
an emerald worth about 100 GC
Caster will become quite charming in the minds of
those around him. +20 Fel.
Cloak
activity
Spell Level:
Illusion 1
Magic Points.
1 per 2D6 rounds
Range:
Personal
Duration:
2 to 12 rounds
Ingredients:
A piece of woollen fleece
This illusion allows the Caster to perform any
activity while appearing to do something completely different. The Illusionist
appears to be occupying the same space, engaged in seemingly innocent
activities. For example, while the caster was actually striking another
character all other characters would see the caster apparently quietly whistling
or making. The victim of the caster's actions will be aware of being struck, but
will not see the Illusionist make the attack. However, a successful Intelligence
test will reveal the actions of the Illusionist to the victim.
This spell also allows an Illusionist to filch items
from a table or similar location without being seen. This activity does not
normally give anyone a chance to see through the illusion, but if the
Illusionist is being watched carefully, the observer may make an intelligence
test at half normal chance. If the Illusionist attempts to steal an item from a
person, the victim may make a normal intelligence test and if passed is aware of
the illusionist actions.
The spell lasts for 2D6 rounds, but may be renewed
at any time by the expenditure of further magic points.
Clone
image
Spell Level:
Illusion 1
Magic Points:
2 per image
Range:
Personal
Duration:
1 hour per level
Ingredients:
Small mannequins of the caster
This spell allows the Illusionist to create one or
more clone images, up to a maximum of 1 per level. When the spell is cast the
caster will appear to split into 2 or 3 identical images. The images always stay
within 2 yards of the caster. Each may act independently of the caster. The
spell lasts for 1 hour per level.
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