Illusion Level one

 

Assume illusionary appearance

Spell Level:             Illusion 1

Magic Points:         1 per 5D6 minutes

Range:                     Personal

Duration:               5 to 30 minutes

Ingredients:            a mask of person or creature to be impersonated

The caster may assume the appearance of another, living bipedal creature under 10 feet in height. The caster can appear in the guise of a specific individual if desired. Anyone viewing the illusion may make intelligence test to attempt to see through it.

The spell lasts for 5D6 minutes but may be renewed at any time by the spending of further magic points.

 

Bewilder foe

Spell Level:             Illusion 1

Magic Points:         4

Range:                     24 yards

Duration:               1 round

Ingredients:            A small firework

This spell can be cast on any single individual within 24 yards. It is not an illusion as such and does not interfere with the maintenance of other illusions. The target may make a normal Magic test to negate the spell's effects. If this is failed, the target becomes bewildered for the next round, Bewildered individuals move at half speed In a random direction, can neither attack nor parry, and count as prone targets. Spellcasting characters may not employ magic whilst bewildered, and any magic requiring their concentration or a constant expenditure of magic points is dispelled instantly.

 

Charm

Spell Level:             Illusion 1

Magic Points:         4             

Range:                     6 yards

Duration:               1hour per level

Ingredients:            an emerald worth about 100 GC

Caster will become quite charming in the minds of those around him. +20 Fel.

 

Cloak activity

Spell Level:             Illusion 1

Magic Points.         1 per 2D6 rounds

Range:                     Personal

Duration:               2 to 12 rounds

Ingredients:            A piece of woollen fleece

This illusion allows the Caster to perform any activity while appearing to do something completely different. The Illusionist appears to be occupying the same space, engaged in seemingly innocent activities. For example, while the caster was actually striking another character all other characters would see the caster apparently quietly whistling or making. The victim of the caster's actions will be aware of being struck, but will not see the Illusionist make the attack. However, a successful Intelligence test will reveal the actions of the Illusionist to the victim.

This spell also allows an Illusionist to filch items from a table or similar location without being seen. This activity does not normally give anyone a chance to see through the illusion, but if the Illusionist is being watched carefully, the observer may make an intelligence test at half normal chance. If the Illusionist attempts to steal an item from a person, the victim may make a normal intelligence test and if passed is aware of the illusionist actions.

The spell lasts for 2D6 rounds, but may be renewed at any time by the expenditure of further magic points.

  

Clone image

Spell Level:             Illusion 1

Magic Points:         2 per image

Range:                     Personal

Duration:               1 hour per level

Ingredients:            Small mannequins of the caster

This spell allows the Illusionist to create one or more clone images, up to a maximum of 1 per level. When the spell is cast the caster will appear to split into 2 or 3 identical images. The images always stay within 2 yards of the caster. Each may act independently of the caster. The spell lasts for 1 hour per level.

 

 

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