Demon Magic Level 4

 

Demonic portal

Spell level:               Demon 4

Magic Points:         20

Range:                     48 yards

Duration:                10D6 turns

Ingredients:            Any magical ring

This spell opens up a portal between the natural world and a demonic world, allowing uncontrolled Demon hordes to pass unhindered. The portal appears anywhere within 48 yards of the caster. The caster cannot control the Demons that appear, They behave either in a random manner (consult the Successive Summoning Table), or according to the gamesmaster's desire. Demons summoned in this way often charge and attack the nearest non-demonic creatures as soon as they get the opportunity.

6D6 Lesser Demons and one Greater Demon are unleashed upon the world at the start of every game turn. The Demons are not allied to the caster, and will not spare the caster from the slaughter.

The Demonic Portal remains open for 10D6 game turns. As the Portal closes, any remaining Demons become unstable and disappear.

 

Dispel greater demon

Spell level:               Demon 4

Magic Points:         25

Range:                     24 yards

Duration:                               Instantaneous

Ingredients:            Part of the body of a cleric of Good alignment.

This spell allows the caster to dispel a single Greater Demon within 24 yards. The Demon may make a test against Will Power and if failed the Demon is instantly dispelled to its own plane.

 

Mental Domination

Spell level:               Demon 4

Magic Points:         6

Range:                     24 yards

Duration:                               1D6 rounds

Ingredients:            brain of a Doppelganger

Take over someone else's body in a spirit struggle (WP competition). Caster body dormant - victim's psyche forced into submission. Caster then occupies the victim's body, using its physical characteristics and his own mental characteristics and skills.

 

Servitude

Spell level:               Demon 4

Magic Points:         10

Range:                     touch

Duration:                               Permanent

Ingredients:            demon heart, pentagram

Bind demon into sword or whatever to make magic item. The binding object must already be a permanently enchanted item (enchant item + permanency) - a temporary enchantment will allow the demon to escape with the expiration of the enchant spell. It will then not be very happy.

 

Summon greater demon

Spell level:               Demon 4

Magic Points:         25

Range:                     Not applicable

Duration:                               Until task completed

Ingredients:            The pure heart of a Good cleric, shin in ritual sacrifice.

The caster can use this spell to summon a single Greater Demon. The creature appears within 6 yards of the caster. However, this spell may only be cast if the Demon has already been summoned, controlled, and bargained with - according to the rules given under Summoning Demons.

Once the Demon has been summoned and successfully controlled, the Demonologist may set it one task. The Demon will re- main until the task is completed, it is dispelled, or until it or the summoner is slain.

Note that "Go away and never bother me again", is one task.

 

Summon total power

Spell level:               Demon 4

Magic Points:         40

Range.                     Not applicable

Duration:                               Until the next sunrise

Ingredients:            The heart of a Greater Demon

The caster may use this spell to summon pure, unadulterated power of demonic origin. The energy appears as a writhing mist, and the caster must make a will Power test in order to absorb it. If the test is successful, the energy increases all the caster's characteristics by + 2 or + 20 as applicable- This may take characteristics above normal maxima. The effect lasts until daybreak of the following day.

In addition, the caster's magic points are increased by 10D6. This can (and usually does) take the number of magic points held to above the Power Level. However, this spell cannot be cast if the caster's magic points are already above the character's Power Level; power of such magnitude would destroy its bearer.

If the test is failed, the Demonologist's characteristics are temporarily reduced by -2 or -20%, as appropriate. This effect lasts for D6 x 10 game turns.

The Demonologist may not cast this spell again until as many days have elapsed as the number of magic points gained.

As with all other energy-summoning spells, characters gain a Disability immediately after learning this spell, and acquire 1 Insanity point each time it is cast.

 

 

 

 

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