Demon Magic Level 

Compel

Spell level:               Demon 3

Magic Points:         4

Range:                     6 yards

Duration:               One summoning

Ingredients:            A skull from a demon of the type to be summoned inscribed with the summoned demon's True name.

This ritual is similar in nature to the second level Coerce. The effect is to cause the summoned demon physical discomfort as well as the fear associated with the Coerce ritual. The effect in game terms is a -3 to the Faithfulness Test roll and +1 to the Vengefulness Test roll for imps, steeds and creatures; -2 to the Faithfulness Test roll and +2 to the Vengefulness Test roll for lesser demons; and -1 to the Faithfulness Test roll and +3 to the Vengefulness Test roll for Greater Demons.

While imps and the like will merely fear the demonologist more for this bullying, other demons will resent this treatment and will take appropriate revenge at the nearest opportunity.

 

Contagion

Spell level:               Demon 3

Magic Points:         6

Range:                     48 yards

Duration:                               See below

Ingredients:            The hand of a leper, filled with ichor from a demon of

Nurgle

A foul greenish spray flies from the caster to form a cloud of filth and contagion around a target individual or group within range. An immediate Toughness test must be made by each victim to avoid collapsing in a coughing, retching heap, unable to perform any action for another d3 rounds when another Toughness test may be made to recover. If this is failed then the procedure is repeated until either a successful roll is made or the cloud disperses.

Anyone who fails their Toughness test will be infected with a magical plague that will cover them in weeping sores and halve all of their characteristics for a period of 14 days minus the modified Toughness score. The plague is highly contagious and will infect any creature that comes into physical contact

With the victim and fails Toughness test. The dililitating symptoms appear 24 hours after infection.

 

Dispel demon horde

Spell level:               Demon 3

Magic Points:         10

Range:                     48 yards

Duration:                               Instantaneous

Ingredients:            1 pint of ichor from any Greater Demon

This spell allows the caster to dispel any single group of Lesser Demons within 48 yards. Each Demon receives a test against Will Power and instantly returns to its own plane if this is failed.

 

Hell Blast

Spell level:               Demon 3

Magic Points:         10

Range:                     48 yards

Duration:                               Instantaneous

Ingredients:            A sliver of bone from a demon of alignment opposite to those to be affected.

This spell sends a bolt of energy designed to disrupt a demonic individual or group. As a result, any demon affected by this spell will take d6 S5 hits. Non-demonic targets will feel nothing bar a slight tingling, and thus this spell may be cast into melee with no chance of injuring friendly mortal combatants.

 

Greater Pentagram

Spell level:               Demon 3

Magic Points:         8

Range:                     6 yards

Duration:                               1 hour

Ingredients:            See below

This ritual is a more powerful version of the 1st level Demonologist spell Lesser Pentagram. The pentagram takes 10 minutes to inscribe and requires chalk for a stone or wooden surface and a sharpened iron rod if it is to be drawn in dirt, in the same way as for the Lesser Pentagram. It also requires a lit candle to be placed at each of the Greater Pentegram’s points. The protection afforded by this spell lasts for 1 hour or until the pentagram is disturbed. The caster and any other creatures within the pentagram are immune from all attacks, magic and psychological effects caused by demons and elementals except Wissentlichs and manifestations of the Demonic powers themselves (such as Tzeench, Necoho, Khorne and so forth).

 

Spread insanity

Spell level:               Demon 3

Magic Points:         8

Range:                     24 yards

Duration:                               10D6 rounds

Ingredients:            The brain of a lunatic

This spell produces an awesome awareness of diabolic power in all living creatures within 24 yards of the caster. Every creature within this area which fails a test against Will Power must make an immediate test on its Leadership. Any creatures failing the test will instantly flee away from the caster and will not return for at least 10D6 game turns.

Any character that learns this spell immediately acquires 1 Disability (see Penalties). Each casting of the spell gives the caster 1 Insanity point.

 

Summon demon horde

Spell level:               Demon 3

Magic Points:         8

Range:                     Not applicable

Duration:                               1 hour per level

Ingredients:            36 Human or Demi-Human hearts, ritually sacrificed.

The caster can use this spell to summon a group of 6D6 Lesser Demons. The group appears within 6 yards of the caster. This spell may only be cast, however, if one of the Demons has previously been summoned, controlled, and a bargain struck with it, according to the rules given under Summoning Demons.

If the caster successfully controls the Demons (making one Will Power check for each Demon), they serve for 1 hour per level of the caster and then return to their own plane(s). If the caster is slain, the Demons disappear immediately.

 

Summon Demon Pack

Spell level:               Demon 3

Magic Points:         8

Range:                     6 yards

Duration:               2 hours per level of the summoner

Ingredients:            The heart of any humanoid creature, torn from its living body

Spell summons d6 demonic creatures. If this spell is cast by a

Demonologist that is already aligned to a particular Chaos power, the summoned creatures will be those of that particular power (such as a fleshhound, fiend, flamer or beast of nurgle).

 

Summon greater power

Spell level:               Demon 3

Magic Points:         6

Range:                     Not applicable

Duration:                               6D6 rounds

Ingredients:            The heart of a Lesser Demon

The caster may use this spell to summon pure power of demonic origin. The energy appears as a writhing mist, and the caster must make a successful Will Power test to absorb it. The energy increases all the caster’s stats by 1 or 10 as appropriate. This may take characteristics above norm maximum levels. The effect lasts for 6D6 combat rounds.

If the Will Power test is failed, the character not only fails to absorb the energy, but also suffers a reduction in all stats by 1 or 10, for D6 rounds. Also the character will be subject to stupidity for D6 rounds.

As with other energy-summoning spells, the first time this spell is learned the character immediately gains a Disability (see Penalties), and each time the spell is cast, the Demonologist gains 1 Insanity point.

Trap the Soul

Spell level:               Demon 3

Magic Points:         8

Range:                     12 yards

Duration:                               See below

Ingredients:            An enchanted object inscribed with the demon's True name

Whack a summoned being's life force into an object and bind it there as a form of storage or imprisonment. Does not give the item any powers - a bit like the bottled genie concept. Item will radiate powerful magic. (Set duration limit to 100 years?) Time spent entrapped will be spent planning a horrible revenge.  

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