Demon Magic Level 2 

Coerce

Spell level:               Demon 2

Magic Points:         3

Range:                     6 yards

Duration:              One summoning

Ingredients:            A whip fashioned from a demon's hide

This ritual is similar in general nature to the Level 1 spell Persuade. Coerce; however, will instil a fear of the demonologist in the creature summoned in order to ensure its loyalty. Note that this is a feeling of unease and trepidation rather than a psychological reaction. In game terms the demon's fear will result in -2 being subtracted from the result on the faithfulness Test roll, but should this be failed +1 will be added to the Vengefulness Test roll. For Lesser Demons the Faithfulness Test will still only be adjusted by -1. The demon may both fear and respect the summoner or fear and hate him as

a result of the use of this ritual.

These threats are not backed up by any real power, merely an illusionary suggestion conveyed through the ritual. It will not fool a Greater Demon or Demon Prince. Should a foolish mortal attempt to subject one of these entities to such ignominy then they are in big trouble to say the least.

 

Contact Demonic Power

Spell level:               Demon 2

Magic Points:         15

Range:                     6 yards

Duration:                               See below

Ingredients:            The sacrifice of a number of humanoids equal to the chaos power's sacred number with a warpstone bladed dagger.

This ritual will summon a manifestation of the desired chaos power or its representative, the object being to forge an allegiance between the Demonologist and that Chaos power. The sheer unearthly hideousness of this servitor will cause an immediate terror test to be taken, and the gaining of

D6 Insanity points whatever the outcome. No control roll can be made and the caster has no protection from whatever appears in response to the summoning. The demonologist must rely on his wits and ability to bargain. If the servitor is not impressed with the caster's ability and what he has to offer, he will be either killed on the spot or taken back to the Realm of chaos

To work as a slave for all eternity. Either way the demonologist is effectively removed from the game. Note that failing the terror test and collapsing in a screaming heap will generally count as being "unimpressive."

If the caster can present himself as a suitable candidate, he will become a champion of the Chaos power in question. Whatever the outcome, this is not a spell recommended for PC use in a normal campaign.

 

Hell Bolt

Spell level:               Demon 2

Magic Points:         5

Range:                     48 yards

Duration:                               Instantaneous

Ingredients:            A sliver of warpstone

This spell sends a bolt of energy designed to disrupt a demonic individual or group. As a result, any demon affected by this spell will take d3 S4 hits.

Non-demonic targets will feel nothing bar a slight tingling, and thus this spell may be cast into melee with no chance of injuring friendly mortal combatants.

 

Manifestation of the Eye

Spell level:               Demon 2

Magic Points:         4

Range:                     240 yards

Duration:                               1 hour

Ingredients:            A fimir's eye

This spell brings into existence a large, ethereal eye that will move at a rate of up to 12 yards per round at the mental command of the caster, allowing him to see all that it does. The Eye has excellent vision and can see clearly even in pitch-blackness, although it cannot detect invisible creatures. The Eye's Ethereal nature allow it to pass unhindered through physical barriers and renders it undetectable by normal, non-magical means.

The caster must close his eyes and concentrate in order to maintain the Eye - any interruption in concentration will terminate the spell.

 

Stop demonic instability

Spell level:               Demon 2

Magic Points:         3

Range:                     48 yards

Duration:                               Until next period of instability occurs

Ingredients:            The blood of a newborn child

This spell can be cast onto any group of Lesser Demons or Demonic Servants, or on a single Greater Demon within 48 yards. The target will be unaffected by its next period of Instability (see the Bestiary), even if magically induced. A group of Demons may only be protected by one of these spells at a time.

 

Summon energy

Spell level:               Demon 2

Magic Points:         3

Range:                     not applicable

Duration:                               Variable

Ingredients:            any potion or the heart of a demonologist

The Demonologist may use this spell to summon magical power of demonic origin. The energy appears as a writhing mist, and the caster must make a successful Will Power test to absorb the magical energy. If the test is successful, the energy Increases the caster's magic points by 4D6, but will not take the total beyond the caster's Power Level. While under the influence of this spell, the caster may only regain magic points at the rate of I per day, regardless of skills or rest. If the Demonologist dispels this spell, normal recovery rules apply for the caster's own magic - points.

When this spell is first learned, the Demonologist gains a new Disability immediately (see Penalties). Each time the spell is cast, the caster gets I Insanity point-.

 

Summon lesser demons

Spell level:               Demon 2

Magic Points:         5

Range:                     Not applicable

Duration:                               1 hour per level

Ingredients:            Six Human or Demi-Human hearts, from ritually sacrificed victims.

The caster can use this spell to summon a group of 3D6 Lesser Demons, which will appear within 6 yards. However, this spell may only be cast if one of the Demons has previously been summoned, controlled, and a bargain struck with it - following the rules given under Summoning Demons.

If the caster successfully controls the Demons (making one Will Power check for each Demon), they will serve for 1 hour per level of the caster, at which time they return to their own plan If the caster is slain, the Demons disappear immediately.

 

Summon magical aid

Spell level:               Demon 2

Magic Points:         4

Range:                     Varies

Duration:                               Until the next sunrise

Ingredients:            Any magical scroll, or the heart of a Demonic Servant

The caster can use this spell to summon demonic aid in the form of a spell. The aid appears as a writhing mist, and the Demonologist must make a successful Will Power test to absorb the spell. if the test Is successful, one Battle Magic or Demonic spell of the caster's own level or lower may be learned temporarily. This spell may now be cast once in the normal way.

Like other power-summoning spells, the first time this spell is learned, the caster gains one Disability (see Penalties), and each casting of the spell causes the caster to receive 1 Insanity point.

 

Zone of demonic nullification

Spell level:               Demon 2

Magic Points:         5

Range:                     Not applicable

Duration:                               1 hour per level

Ingredients:            The blood of any Demon

The spell creates a 6-yard diameter Zone centred around the caster. The Zone lasts for an hour per level of the caster or until the caster moves. Any Demon within the Zone, or who attempts to enter the Zone, instantly becomes unstable and disappears. The caster may also prevent any Demons from firing missiles or magic into the Zone.

The usual rules for zones apply.

 

 

 

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