Demon Magic Level 1
Bind
demon
Spell level: Demon
1
Magic Points:
3
Range:
48 yards
Duration:
48 rounds
Ingredients:
The skull of a Chaos Warrior, bound with an iron circlet.
This spell can be used against a group of up
to D6 Lesser Demons or Demonic Servants, or against a single Greater Demon,
within 48 yards. The Demons may make a test against Will Power, and if
unsuccessful they are unable to do anything at all during the next same turn
(six rounds). The Demons are powerless, being held in complete stasis, and count
as prone targets if attacked.
Dispel
Demonic Presence
Spell level: Demon
1
Magic Points:
4
Range:
24 yards
Duration:
See below
Ingredients:
The religious symbol of a good or neutral deity
This spell allows the caster to dispel an
individual or group of demonic Servants or familiars. If a unit is to be
affected then the first demonic creature receives a magic save; if this is
failed then the creature vanishes. On a d6 roll of 4,5 or 6 then the spell moves
on to another target in the same group, which is subject to exactly the same
effects, including any penalties from the attack being enhanced by the caster
with the expenditure of
Additional magic points.
The spell continues to dispel demons until
either there are none left, one makes a successful save or a 1, 2 or 3 is rolled
on the d6.
Dispel
lesser demon
Spell level: Demon
1
Magic Points:
1
Range:
24 yards
Duration:
Instantaneous
Ingredients:
A religious symbol of good or law blessed by a cleric of the same
religion.
This spell allows the caster to dispel a
single Lesser Demon within 24 yards. The Demon receives a test against Will
Power to avoid being dispelled, if this is failed the Demon vanishes back to its
own plane.
Lesser
Pentagram
Spell level: Demon
1
Magic Points:
4
Range:
2 yards
Duration:
1 hour
Ingredients:
See below
The pentagram drawn using this ritual will
protect the caster and any other creatures standing within it from lesser
elementals and demons. The pentagram takes 3 minutes to inscribe and requires
chalk for a stone or wooden surface and a sharpened iron rod if it is to be
drawn in dirt. The protection afforded by this spell lasts for 1 hour or until
the pentagram is disturbed. Note that while those inside the pentagram are safe
from physical attacks, they are still subject to any indirect methods of assault
including spell effects and psychological reactions that may be caused by lesser
demons or elementals. Greater demons, demon princes and elementals of size
greater than 3 are not affected by a lesser pentagram.
Persuade
Spell level: Demon
1
Magic Points:
4
Range:
6 yards
Duration:
One summoning
Ingredients:
A rare or valuable item or sacrifice suitable for the summoned being
This ritual will influence the temperament of
a demon when it is summoned, making it more agreeable to reasonable suggestion.
In game terms this means that -1 is subtracted from the result on the
Faithfulness Test roll.
The ingredient required by this spell would
have to be carefully researched before casting, as an inappropriate offering
will result in automatic failure. A failed WP test by the caster means that the
offering is accepted but no benefit is gained.
Note that any attempt to use this spell on a
Greater Demon or Demon Prince will not only fail but will be considered as an
insult repayable with something inventive, nasty and slow.
Summon
guardian
Spell level: Demon
1
Magic Points:
3
Range:
Not applicable
Duration:
1 hour per level
Ingredients:
The heart of a Human or Demi-Human ritually sacrificed.
This spell allows the caster to summon a
single Lesser Demon. A Lesser Demon will take the form described in the
Bestiary.
Once summoned, a Demonic Guardian will appear
within 6 yards of the caster. If the caster successfully controls the Demon, it
will serve for 1 hour per level of the caster and then disappear. If the caster
is slain, the Demon disappears immediately.
Only one Guardian may be summoned at any one
time, and the character must have summoned it previously and struck a bargain
(see Summoning Demons).
Summon
Hunting Beast
Spell level: Demon
1
Magic Points:
5
Range:
6 yards
Duration:
2 hours per level of the summoner
Ingredients:
A scrap of flesh from a humanoid creature
This spell will summon a demonic creature. If
this spell is cast by a Demonologist that is already aligned to a particular
Chaos power, the summoned creature will be one of that particular power (such as
a fleshhound, fiend, flamer or beast of nurgle).
Summon
stead
Spell level: Demon
1
Magic Points:
1
Range:
Not applicable
Duration:
2 hours per level
Ingredients:
A piece from the thighbone of a Chaos Beastman
This spell allows the caster to summon a
Demonic Steed. The Steed can take many forms, but usually appears in the form of
a Warhorse, with flaming eyes and mouth. The Steed has the profile and abilities
given under Demonic Servant in the Bestiary.
Once summoned, a Demonic Steed will appear
within 6 yards of the caster. If the caster successfully controls the Steed, it
will serve for 2 hours per level of the Demonologist. If the caster is slain,
the Steed immediately disappears.
This spell can only be cast as the result of a
bargain struck with a lesser or Greater Demon, which must have been summoned
with all the rituals described in Summoning Demons
Watcher
Spell level: Demon
1
Magic Points:
3
Range:
Personal
Duration:
6 hours
Ingredients:
The corpse of a domestic dog
This spell will summon a minor and invisible
demonic manifestation that will watch over the caster while he is sleeping,
waking him if any creature approaches within 12 yards with the intent of harming
or stealing from the demonologist.
The manifestation is not capable of combat and
is to all intents and purposes unintelligent. If the demonologist’s control
roll is successfully made no checks for loyalty or vengefulness need be
performed.
Zone
of demonic protection
Spell level: Demon
1
Magic Points:
2
Range.
Personal
Duration-
1 hour per level
Ingredients:
A miniature pentagram made from solid gold (value- 500 GC).
A Zone of Demonic Protection is a 6-yard
diameter area centred around the caster. The Zone lasts for 1 hour per level of
the caster or until the caster moves. The caster may forbid any Demons from
entering the Zone from firing missiles and casting or employing magic in the
Zone.
While maintaining the Zone, the caster may not
cast any other spells or use Meditation skill to recover magic points. The area
of the Zone may not touch or overlap any other Zone; if this occurs, both Zones
are instantly destroyed
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